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Game-o-rama => Handheld Gaming => Topic started by: The Riddler on January 11, 2012, 11:36:54 PM

Title: OoT 3DS discussion
Post by: The Riddler on January 11, 2012, 11:36:54 PM
11 Hearts
All three tunics, iron boots, and Biggoron's sword.

Have not yet gone to the Forest Temple.

Overkill?
Title: Re: OoT 3DS question
Post by: Hero_of_Darkness on January 12, 2012, 08:14:51 AM
Badass.
Title: Re: OoT 3DS question
Post by: Kayo on January 12, 2012, 08:58:24 PM
Is this supposed to be an accomplishment
Title: Re: OoT 3DS question
Post by: Super on January 13, 2012, 12:18:47 AM
Sounds like you have some work to do.
Title: Re: OoT 3DS question
Post by: The Riddler on January 13, 2012, 05:46:31 AM
btw bossmode is intercourse ing cool
beat gohma in 24 seconds like a boss
Title: Re: OoT 3DS question
Post by: Nayrman on January 13, 2012, 10:29:40 AM
Awesome dude. I've only ever gone the reverse order once (Ice Cavern - Water Temple - Fire Temple - Forest Temple), but it's a very unique experience yes.
Title: Re: OoT 3DS question
Post by: The Riddler on January 28, 2012, 02:47:05 PM
Just started Master Quest


holy intercourse  everything is backwards it's intercourse ing with my mind
edit: also holy intercourse  deku baba's hurt now
Title: Re: OoT 3DS question
Post by: DededeCloneChris on January 28, 2012, 04:33:23 PM
Quote from: The Riddler on January 28, 2012, 02:47:05 PM
Just started Master Quest


holy intercourse  everything is backwards it's intercourse ing with my mind
edit: also holy intercourse  deku baba's hurt now
Let me guess. They fell on top of you and killed you.
Title: Re: OoT 3DS question
Post by: The Riddler on January 28, 2012, 05:24:04 PM
Quote from: NoiseHunterChris on January 28, 2012, 04:33:23 PM
Let me guess. They fell on top of you and killed you.
No, but came close to it. I found a heart in some grass.
Title: Re: OoT 3DS discussion
Post by: The Riddler on January 30, 2012, 12:58:11 AM
edited the title of the thread

so, is it just me, or does OoT being mirrored make it feel larger, and more pleasant? This might sound weird, but everything being flipped in the castle town just made it seem better, for some reason, same thing with Lake Hylia. It's hard getting used to it, but it feels... bigger.
Title: Re: OoT 3DS discussion
Post by: Flying Chickens on January 30, 2012, 08:33:10 PM
Quote from: The Riddler on January 30, 2012, 12:58:11 AM
edited the title of the thread

so, is it just me, or does OoT being mirrored make it feel larger, and more pleasant? This might sound weird, but everything being flipped in the castle town just made it seem better, for some reason, same thing with Lake Hylia. It's hard getting used to it, but it feels... bigger.
I agree. Dodongo's cavern feels huge now, and I do not know why.
Title: Re: OoT 3DS discussion
Post by: DededeCloneChris on January 30, 2012, 09:24:17 PM
It's incredible what they can do by completing throwing you off the common path to beat the dungeon by changing everything.

Oh, and Inside Jabu-Jabu is...pure nonsensical grossness.
Title: Re: OoT 3DS discussion
Post by: Kayo on January 31, 2012, 07:30:35 PM
Quote from: NoiseHunterChris on January 28, 2012, 04:33:23 PM
Let me guess. They fell on top of you and killed you.
This has never happened to me.

Also, on the topic of the mirrored game feeling bigger... it doesn't to me either. I found it a bit difficult to get used to at first, but it still feels the same size to me (as it is).
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 06, 2012, 07:46:33 AM
So I finally tried Master Quest...

I'm going to get my balls chopped off, since I am no longer a man. I don't even want to talk about how badly I failed. ;--;

EDIT: Tried again and things went 10x better, but still. I have no clue how I'll handle some of the bosses at this rate.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 06, 2012, 06:30:41 PM
Quote from: Hero_of_Darkness on February 06, 2012, 07:46:33 AM
So I finally tried Master Quest...

I'm going to get my balls chopped off, since I am no longer a man. I don't even want to talk about how badly I failed. ;--;

EDIT: Tried again and things went 10x better, but still. I have no clue how I'll handle some of the bosses at this rate.
It's not that bad really. I expected more of a challenge.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 06, 2012, 06:54:46 PM
Quote from: Pennington on February 06, 2012, 06:30:41 PM
It's not that bad really. I expected more of a challenge.
It was jarring at first, but once I got it into my head that you have to dodge enemy attacks, it became easier. That said, I suck at all video games.

I'm glad they didn't make it so there are no heart drops, though. That would have been it for me. x_x And I fear for when I have to fight an Iron Knuckle even more than the Ganon fight. (Granted, Ganon is super easy so long as you don't go in Rambo-style during the second part.)
Title: Re: OoT 3DS discussion
Post by: Kayo on February 07, 2012, 01:15:48 PM
Quote from: Hero_of_Darkness on February 06, 2012, 06:54:46 PM
It was jarring at first, but once I got it into my head that you have to dodge enemy attacks, it became easier. That said, I suck at all video games.

I'm glad they didn't make it so there are no heart drops, though. That would have been it for me. x_x And I fear for when I have to fight an Iron Knuckle even more than the Ganon fight. (Granted, Ganon is super easy so long as you don't go in Rambo-style during the second part.)
Iron Knuckles are definitely more dangerous, since they can do so much more damage if you slip just once. They really make you pay if you can't dodge them quick enough. I mean they're not THAT hard to defeat, but one little mistake will cost you.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 07, 2012, 02:33:29 PM
Quote from: Pennington on February 07, 2012, 01:15:48 PM
Iron Knuckles are definitely more dangerous, since they can do so much more damage if you slip just once. They really make you pay if you can't dodge them quick enough. I mean they're not THAT hard to defeat, but one little mistake will cost you.
I know. The part where you fight one as child Link is a problem. With Adult Link, I can destroy them using Biggoron's Sword, at least.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 07, 2012, 03:17:20 PM
Quote from: Hero_of_Darkness on February 07, 2012, 02:33:29 PM
I know. The part where you fight one as child Link is a problem. With Adult Link, I can destroy them using Biggoron's Sword, at least.
What about that part where you have to fight two at once, if you're like me and decided to wake them both up together instead of taking one at a time?
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 07, 2012, 05:28:54 PM
Quote from: Pennington on February 07, 2012, 03:17:20 PM
What about that part where you have to fight two at once, if you're like me and decided to wake them both up together instead of taking one at a time?
Then I would be  intercourse ed up the ass.

... Well, I'd have the defense boost and 2-3 fairies by then, so it wouldn't be that bad.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 07, 2012, 06:12:30 PM
Quote from: Hero_of_Darkness on February 07, 2012, 05:28:54 PM
Then I would be  intercourse ed up the ass.

... Well, I'd have the defense boost and 2-3 fairies by then, so it wouldn't be that bad.
I really have to try and remember to only activate one at a time. I had a bit of difficulty the first time I fought them.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 07, 2012, 07:38:05 PM
Quote from: Pennington on February 07, 2012, 06:12:30 PM
I really have to try and remember to only activate one at a time. I had a bit of difficulty the first time I fought them.
It's good if you want a challenge. It's in the top three non-boss fights in 3D Zelda in terms of difficulty to me. (The other two are the triple Stalfos and Stalmaster + undead Bokoblin in Skyward Sword. Mock me all you want, but they mad me off.) Keep in mind that I haven't beaten Majora's Mask yet, so I might be missing something.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 09, 2012, 05:05:11 PM
Quote from: Hero_of_Darkness on February 07, 2012, 07:38:05 PM
It's good if you want a challenge. It's in the top three non-boss fights in 3D Zelda in terms of difficulty to me. (The other two are the triple Stalfos and Stalmaster + undead Bokoblin in Skyward Sword. Mock me all you want, but they mad me off.) Keep in mind that I haven't beaten Majora's Mask yet, so I might be missing something.
The Stalfos trio isn't that hard to deal with, once you get a good rhythm going. It's frustrating at first when they're all piling up on you, but if you can kind of get yourself focused, you can kill them off one at a time. I have to admit I died at least once from just trying to hack away at them with absolutely no thinking.

But if we're talking about frustrating non-boss battles... intercourse ing Bigocto. He's probably the hardest mini-boss I fought to date, but that's probably just because I kept being unable to hit him with the boomerang unless he was going counter-clockwise. It usually hit a wall or something instead of Bigocto. I wasn't sure why that was, so it took me a while to figure that out. But the spikes in the middle dklfhdsfglkjlk

Also, Wizrobe. He's pretty darn irritating, though since you battle one like every other miniboss battle in Majora's Mask I kind of got used to them quick.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 10, 2012, 07:23:16 AM
Quote from: Pennington on February 09, 2012, 05:05:11 PM
The Stalfos trio isn't that hard to deal with, once you get a good rhythm going. It's frustrating at first when they're all piling up on you, but if you can kind of get yourself focused, you can kill them off one at a time. I have to admit I died at least once from just trying to hack away at them with absolutely no thinking.

But if we're talking about frustrating non-boss battles... intercourse ing Bigocto. He's probably the hardest mini-boss I fought to date, but that's probably just because I kept being unable to hit him with the boomerang unless he was going counter-clockwise. It usually hit a wall or something instead of Bigocto. I wasn't sure why that was, so it took me a while to figure that out. But the spikes in the middle dklfhdsfglkjlk

Also, Wizrobe. He's pretty darn irritating, though since you battle one like every other miniboss battle in Majora's Mask I kind of got used to them quick.

Separating them makes it take forever and a day, which is what bothers me about it. That last Stalmaster was more annoying, though, since I had to divide my attention. (Granted, I was already very frustrated from the Moblin fight since I forgot that you could run up the shields. Yeah... I think you can imagine how that must have gone for me.)

Yeah, Bigocto's annoying. In my MQ run, I didn't even bother trying to chase him and I just kept throwing the boomerang at him until he was stunned and facing the other way.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 10, 2012, 06:48:43 PM
Quote from: Hero_of_Darkness on February 10, 2012, 07:23:16 AM
Separating them makes it take forever and a day, which is what bothers me about it. That last Stalmaster was more annoying, though, since I had to divide my attention. (Granted, I was already very frustrated from the Moblin fight since I forgot that you could run up the shields. Yeah... I think you can imagine how that must have gone for me.)

Yeah, Bigocto's annoying. In my MQ run, I didn't even bother trying to chase him and I just kept throwing the boomerang at him until he was stunned and facing the other way.
I think they made Bigocto more difficult in OoT3D than he was originally.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 10, 2012, 07:35:19 PM
Quote from: Pennington on February 10, 2012, 06:48:43 PM
I think they made Bigocto more difficult in OoT3D than he was originally.
Well, Link's movement animations are a bit different in OoT3D, so maybe that's causing it?
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 12, 2012, 05:58:49 PM
FUCK THIS GODDAMN MASTER QUEST FIRE TEMPLE! FUCK IT STRAIGHT TO HELL!

And this was with me making it easier by beating the Water Temple and getting Fire Arrows first! I can't believe some of the places they put things! Assholes! GAH

Troll Quest is more like it. :/
Title: Re: OoT 3DS discussion
Post by: DededeCloneChris on February 12, 2012, 06:40:41 PM
Quote from: Hero_of_Darkness on February 12, 2012, 05:58:49 PM
FUCK THIS GODDAMN MASTER QUEST FIRE TEMPLE! FUCK IT STRAIGHT TO HELL!

And this was with me making it easier by beating the Water Temple and getting Fire Arrows first! I can't believe some of the places they put things! Assholes! GAH

Troll Quest is more like it. :/
Just imagine you never played the game before, and presto.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 12, 2012, 06:54:50 PM
Quote from: NoiseHunterChris on February 12, 2012, 06:40:41 PM
Just imagine you never played the game before, and presto.
Everything would still be hidden in the most obscure places. No other part really got on my nerves other than the Forest Temple, but I hated that temple in the regular quest anyway.
Title: Re: OoT 3DS discussion
Post by: zephilicious on February 13, 2012, 08:07:59 AM
the forest temple is the best one in the game stop being a faggot
Title: Re: OoT 3DS discussion
Post by: Zero on February 13, 2012, 08:44:16 AM
I disagree. Shadow Temple represent.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 13, 2012, 01:34:42 PM
Quote from: zephilicious on February 13, 2012, 08:07:59 AM
the forest temple is the best one in the game stop being a faggot
"Hate" is probably too strong of a word, but it's just not that great compared to many other dungeons in the series, imo.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 13, 2012, 06:11:13 PM
Fire Temple in Master Quest gave me a headache, but that was primarily when I fell into a pit and ended up plummeting down several floors... and then I landed on solid ground. And had to work my way back up again.

I'm sure that was possible in the normal game, but MQ was the first time I was that unlucky.
Title: Re: OoT 3DS discussion
Post by: Doodle on February 13, 2012, 07:48:41 PM
Quote from: Pennington on February 07, 2012, 03:17:20 PM
What about that part where you have to fight two at once, if you're like me and decided to wake them both up together instead of taking one at a time?
SPIN ATTACK
BACK FLIP
HARDCORE 2V1
Title: Re: OoT 3DS discussion
Post by: Flying Chickens on February 13, 2012, 09:13:55 PM
Quote from: Pennington on February 13, 2012, 06:11:13 PM
Fire Temple in Master Quest gave me a headache, but that was primarily when I fell into a pit and ended up plummeting down several floors... and then I landed on solid ground. And had to work my way back up again.

I'm sure that was possible in the normal game, but MQ was the first time I was that unlucky.
Reminds me of Snowhead (Snowpeak?) Temple in Majora's Mask. Such a intercourse over if you weren't paying quite enough attention.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 14, 2012, 04:21:19 AM
Quote from: Pennington on February 13, 2012, 06:11:13 PM
Fire Temple in Master Quest gave me a headache, but that was primarily when I fell into a pit and ended up plummeting down several floors... and then I landed on solid ground. And had to work my way back up again.

I'm sure that was possible in the normal game, but MQ was the first time I was that unlucky.
... Only to go back up and realize that you didn't have to go that way in the first place.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 14, 2012, 10:56:11 AM
I'm about to quit this. I can't find the last small key for the Spirit Temple.

EDIT: Found out where it is, rage quitting.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 14, 2012, 07:20:54 PM
Quote from: Ho Ho Hover Poultry on February 13, 2012, 09:13:55 PM
Reminds me of Snowhead (Snowpeak?) Temple in Majora's Mask. Such a intercourse over if you weren't paying quite enough attention.
Yeah, that central room where you have to roll along the wall would have really been a ninny to mess up in. They put a ledge there to catch you the first time, but then after that you're on your own.

Quote from: Hero_of_Darkness on February 14, 2012, 04:21:19 AM
... Only to go back up and realize that you didn't have to go that way in the first place.
But if you're me you have to check that part that you didn't get to to ensure that you don't miss anything. If I'm pulled away from an area before I explore it, I just have to go back and try again. Call it obsessive-compulsive if you want; I just don't want to miss anything.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 14, 2012, 08:34:56 PM
Quote from: Pennington on February 14, 2012, 07:20:54 PM
But if you're me you have to check that part that you didn't get to to ensure that you don't miss anything. If I'm pulled away from an area before I explore it, I just have to go back and try again. Call it obsessive-compulsive if you want; I just don't want to miss anything.
I thought the same way. Then I got to Spirit Temple in MQ. Now I don't give a intercourse  about missing things. If I have to do something that makes absolutely no logical sense, even in the context of the game, to get everything in the game, something is wrong in my eyes.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 16, 2012, 07:02:46 PM
Quote from: Hero_of_Darkness on February 14, 2012, 08:34:56 PM
I thought the same way. Then I got to Spirit Temple in MQ. Now I don't give a intercourse  about missing things. If I have to do something that makes absolutely no logical sense, even in the context of the game, to get everything in the game, something is wrong in my eyes.
I guess for me it's because I've had too many instances in the past where I missed something, found out MUCH later, and had to go ALL THE WAY BACK to get it. I just don't want that to happen again.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 17, 2012, 04:54:34 AM
Quote from: Pennington on February 16, 2012, 07:02:46 PM
I guess for me it's because I've had too many instances in the past where I missed something, found out MUCH later, and had to go ALL THE WAY BACK to get it. I just don't want that to happen again.
Well in this case, it was just a Gold Skulltula, and you only need half of those to 100% the game unless you're obsessive.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 17, 2012, 01:25:54 PM
Quote from: Hero_of_Darkness on February 17, 2012, 04:54:34 AM
Well in this case, it was just a Gold Skulltula, and you only need half of those to 100% the game unless you're obsessive.
That's pretty much what I was always looking for in OoT. I consider my grand total of 56/100 to be successful >_>
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 17, 2012, 01:41:12 PM
Quote from: Pennington on February 17, 2012, 01:25:54 PM
That's pretty much what I was always looking for in OoT. I consider my grand total of 56/100 to be successful >_>
Still, think about this.

[spoiler]-Press button
-Chest drops
-Only way to get to chest is to go back in time to seven years before you hit the button

Kinda breaks the immersion.[/spoiler]
Title: Re: OoT 3DS discussion
Post by: Kayo on February 17, 2012, 04:22:48 PM
The worst part is I thought I was getting at least 75% of them as I was playing the game, until I got to the end and found out that I'd reached the end, 20 arachnids short.

Of course, I had no desire to go back and hunt for them. Which is why I wish I'd used even MORE caution when advancing through dungeons.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 20, 2012, 08:24:39 AM
Not totally related to OoT 3D (though it should work since there's no way this was found in bug testing), but they just found ANOTHER major OoT glitch. I'm not even kidding. Even better, it lets you warp to the end credits. I just had to mention this somewhere because it's so weird and funny.

[spoiler](http://i.imgur.com/gNjvp.jpg)[/spoiler]

The crazy thing is that it's not even one of those, "What on earth made you randomly try this!?!" glitches. It was just using Farore's Wind while entering the warp left behind after killing a boss! (Though it does require glitching it onto B.)

EDIT: It also lets you do other weird warps.

[spoiler](https://p.twimg.com/AmG7t0QCAAAygS3.jpg)[/spoiler]
Title: Re: OoT 3DS discussion
Post by: DededeCloneChris on February 20, 2012, 09:18:49 AM
Oops. Looks like somebody procrastinated for 7 years!
Title: Re: OoT 3DS discussion
Post by: Zero on February 20, 2012, 09:19:43 AM
gotta try that sometime
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 20, 2012, 10:15:10 AM
Quote from: Michio Kaku on February 20, 2012, 09:19:43 AM
gotta try that sometime
It's not the easiest thing to do. On top of having to get Farore's Wind on B (since you can normally only use that in dungeons), it's a frame-perfect glitch and therefore difficult to get right without practice.

Here's someone testing the glitch: http://www.twitch.tv/sva16162
Title: Re: OoT 3DS discussion
Post by: Kayo on February 20, 2012, 08:43:29 PM
Quote from: Hero_of_Darkness on February 20, 2012, 10:15:10 AM
It's not the easiest thing to do. On top of having to get Farore's Wind on B (since you can normally only use that in dungeons), it's a frame-perfect glitch and therefore difficult to get right without practice.

Here's someone testing the glitch: http://www.twitch.tv/sva16162
How does one go about setting it to B?
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 20, 2012, 09:24:40 PM
Quote from: Pennington on February 20, 2012, 08:43:29 PM
How does one go about setting it to B?
It involves a long, complicated glitch sequence known as RBA (reverse bottle adventure).
Title: Re: OoT 3DS discussion
Post by: Kayo on February 22, 2012, 12:15:18 AM
Quote from: Hero_of_Darkness on February 20, 2012, 09:24:40 PM
It involves a long, complicated glitch sequence known as RBA (reverse bottle adventure).
Sounds painful.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 22, 2012, 04:44:56 AM
Quote from: Pennington on February 22, 2012, 12:15:18 AM
Sounds painful.
It is in OoT 3D, since you can't clip through the Door of Time.

On another note...

(http://i.imgur.com/fN4Kv.png)
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 23, 2012, 12:22:50 PM
Quote from: Hero_of_Darkness on February 20, 2012, 10:15:10 AM
It's not the easiest thing to do. On top of having to get Farore's Wind on B (since you can normally only use that in dungeons), it's a frame-perfect glitch and therefore difficult to get right without practice.

Here's someone testing the glitch: http://www.twitch.tv/sva16162
Quote from: Pennington on February 20, 2012, 08:43:29 PM
How does one go about setting it to B?
Quote from: Hero_of_Darkness on February 20, 2012, 09:24:40 PM
It involves a long, complicated glitch sequence known as RBA (reverse bottle adventure).

Following up, I just learned something. In OoT 3D, there's actually a different glitch you can use to allow use of Farore's Wind outside of dungeons. It requires PERFECT timing, though. Like, 1/15 of a second in the best case.

http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_Use_Restricted_Items
Title: Re: OoT 3DS discussion
Post by: Kayo on February 25, 2012, 09:37:47 PM
I keep forgetting that you must be using the Master Sword in order to initiate the finale of Ganon's battle where you deal the finishing blow.

So if you're like me and used the Biggoron Sword to hammer away at his tail with increased power, the battle will literally go on forever with him being hit but not taking any more damage. Until you switch to the Master Sword, at which point the battle will immediately end.

...

That being said, I beat Master Quest today.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 26, 2012, 09:21:21 AM
Quote from: Pennington on February 25, 2012, 09:37:47 PM
I keep forgetting that you must be using the Master Sword in order to initiate the finale of Ganon's battle where you deal the finishing blow.

So if you're like me and used the Biggoron Sword to hammer away at his tail with increased power, the battle will literally go on forever with him being hit but not taking any more damage. Until you switch to the Master Sword, at which point the battle will immediately end.

...

That being said, I beat Master Quest today.
Er... You shouldn't have switched to Biggoron's Sword. The Master Sword is Ganon's weakness. You were actually dealing half damage against him by using Biggoron's Sword, rather than double. Common mistake, actually.
Title: Re: OoT 3DS discussion
Post by: The Riddler on February 26, 2012, 10:21:38 AM
As far as I know, it still does more damage to Ganon, it just can't do the finishing blow.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 26, 2012, 10:32:41 AM
Quote from: The Riddler on February 26, 2012, 10:21:38 AM
As far as I know, it still does more damage to Ganon, it just can't do the finishing blow.
It doesn't. Test it yourself. In fact, if you use the glitch to keep your Master Sword in the first part of the fight, he goes down in three jump attacks. (Well, two jump attacks and a normal attack, or five normal attacks.) Biggoron's Sword takes ten normal hits for the first part.
Title: Re: OoT 3DS discussion
Post by: Nayrman on February 26, 2012, 12:44:44 PM
Mhm. master is better. Just Biggoron is more convenient for the first part of the fight since it's strong and is just faster than the megaton hammer or so. So easy to just roll under him and hit him than waste magic on light arrows.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 26, 2012, 01:04:01 PM
Quote from: Nayrman on February 26, 2012, 12:44:44 PM
Mhm. master is better. Just Biggoron is more convenient for the first part of the fight since it's strong and is just faster than the megaton hammer or so. So easy to just roll under him and hit him than waste magic on light arrows.
Of course. And yeah, save the magic for when he's actually moving fast enough to be a threat.
Title: Re: OoT 3DS discussion
Post by: Nayrman on February 26, 2012, 03:16:54 PM
I rarely even use magic on Ganon anymore. Makes it too easy when he's stunned for so long. I've been messing with other means to stun him recently and having mixed results. Just for something different. *shrugs*
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 26, 2012, 03:31:00 PM
Quote from: Nayrman on February 26, 2012, 03:16:54 PM
I rarely even use magic on Ganon anymore. Makes it too easy when he's stunned for so long. I've been messing with other means to stun him recently and having mixed results. Just for something different. *shrugs*
Just roll under him, then. lol
Title: Re: OoT 3DS discussion
Post by: Nayrman on February 26, 2012, 03:43:10 PM
I know you can just roll under him the entire time. I'm more just experimenting for the heck of it. If all I wanted to do was beat him that'd be painfully easy. I'm just screwing around to see what works, if at all, and other things.
Title: Re: OoT 3DS discussion
Post by: Kayo on February 26, 2012, 08:25:54 PM
Quote from: Hero_of_Darkness on February 26, 2012, 09:21:21 AM
Er... You shouldn't have switched to Biggoron's Sword. The Master Sword is Ganon's weakness. You were actually dealing half damage against him by using Biggoron's Sword, rather than double. Common mistake, actually.
Eh, I switched to Biggoron's Sword in the beginning because it was all I had. Doesn't it also have a greater range?

Either way, Ganon's easy enough to defeat as long as I don't intercourse  around with him way longer than I should. (He'll do his hurt animation but stop flashing red when you are no longer damaging him.) I don't use magic either, you just have to get a good rhythm with rolling between his legs and slashing. Also, L-target after you slash so you're facing the right way. I've used that method to beat him without getting hit once.
Title: Re: OoT 3DS discussion
Post by: Hero_of_Darkness on February 27, 2012, 07:26:37 PM
Quote from: Pennington on February 26, 2012, 08:25:54 PM
Eh, I switched to Biggoron's Sword in the beginning because it was all I had. Doesn't it also have a greater range?

Either way, Ganon's easy enough to defeat as long as I don't intercourse  around with him way longer than I should. (He'll do his hurt animation but stop flashing red when you are no longer damaging him.) I don't use magic either, you just have to get a good rhythm with rolling between his legs and slashing. Also, L-target after you slash so you're facing the right way. I've used that method to beat him without getting hit once.
During the the part when you don't have the Master Sword, Biggoron's Sword is the best weapon to use due to speed compared to the Megaton Hammer. However, Biggoron's Sword only makes the fight take twice as long after you get the Master Sword back. I guess that the range can help a little bit, but not as much as the double damage by a long shot. The roll brings you within Master Sword range easily. I guess the range helps if you like to start further back, but is that worth doing the same cycle twice as long?

And I know how to beat him without stunning him. :|
Title: Re: OoT 3DS discussion
Post by: Kayo on February 27, 2012, 07:50:48 PM
Quote from: Hero_of_Darkness on February 27, 2012, 07:26:37 PM
During the the part when you don't have the Master Sword, Biggoron's Sword is the best weapon to use due to speed compared to the Megaton Hammer. However, Biggoron's Sword only makes the fight take twice as long after you get the Master Sword back. I guess that the range can help a little bit, but not as much as the double damage by a long shot. The roll brings you within Master Sword range easily. I guess the range helps if you like to start further back, but is that worth doing the same cycle twice as long?

And I know how to beat him without stunning him. :|
Like I said, the battle's so short either way it doesn't really make a difference to me.
Title: Re: OoT 3DS discussion
Post by: Nayrman on February 27, 2012, 08:51:51 PM
Beating him without stunning him isn't hard. I just like seeing what actually CAN make him stunned aside from the obvious light arrows. Or just see how his AI works by trying things.
Title: Re: OoT 3DS discussion
Post by: Doodle on March 01, 2012, 05:25:29 PM
I'm not used to all of these traps everywhere in master quest
I actually died in the deku tree