NSFCD

Game-o-rama => PC Discussion => Topic started by: Mario583 on April 25, 2009, 05:20:24 PM

Title: I need an RPG here, Bonk!
Post by: Mario583 on April 25, 2009, 05:20:24 PM
Title's a little goof ::)
------------------
I don't care if you are or aren't looking forward to this due to the Grenade-Whores aspect, but it's still pretty cool.

http://www.ubercharged.net/2009/04/21/a-look-at-tf2's-soon-to-be-used-content-part-25/ (http://www.ubercharged.net/2009/04/21/a-look-at-tf2's-soon-to-be-used-content-part-25/)

(http://i42.tinypic.com/2n200h4.png)
I just copy and pasted the interesting stuff in the tf_english.txt of the Content GFC.

"InventoryCountOne"        "(1 OTHER IN INVENTORY)"
"InventoryCountMany"    "(%s1 OTHERS IN INVENTORY)"
"NoItemsExistLong"        "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)"
"NoItemsFoundShort"        "(NO ITEMS FOUND YET)"
"NoItemsFoundLong"        "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.)"
"NoItemsAvailableTitle2″ "BASE INVENTORY ONLY."
"DiscardExplanation"    "You picked up this item but you don't have room for it in your pack."
"DiscardExplanation2″    "Delete an item below to make room or press discard to throw your new item away."
"LoadoutSlot_Grenade"    "Grenade"
"LoadoutSlot_Building"    "Building"
"LoadoutSlot_pda"        "Primary PDA"
"LoadoutSlot_pda2″        "Secondary PDA"
"ItemTypeDesc"            "Level %s1 %s2″        // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun"
// Attribute descriptions
"Attrib_ClipSize_Positive"            "+%s1% Clip size"
"Attrib_ClipSize_Negative"            "%s1% Clip size"
"Attrib_UberchargeRate_Positive"    "+%s1% ÜberCharge rate"
"Attrib_UberchargeRate_Negative"    "%s1% ÜberCharge rate"
"Attrib_DamageDone_Positive"        "+%s1% Damage done"
"Attrib_DamageDone_Negative"        "%s1% Damage done"
"Attrib_HealRate_Positive"            "+%s1% Heal rate"
"Attrib_HealRate_Negative"            "%s1% Heal rate"
"Attrib_FireRate_Positive"            "+%s1% Faster firing speed"
"Attrib_FireRate_Negative"            "%s1% Slower firing speed"
"Attrib_OverhealAmount_Positive"    "+%s1% Overheal bonus"
"Attrib_OverhealDecay_Disabled"        "Overheal bonus doesn't decay"
"Attrib_OverhealDecay_Positive"        "Overheal bonus decays %s1% slower"
"Attrib_OverhealDecay_Negative"        "Overheal bonus decays %s1% faster"
"Attrib_HealOnHit_Positive"            "+%s1 Health on hit"
"Attrib_HealOnHit_Negative"            "%s1 Health on hit"
"Attrib_CritChance_Positive"        "+%s1 Critical hit chance"
"Attrib_CritChance_Negative"        "%s1 Critical hit chance"
"Attrib_CritChance_Disabled"        "No critical hits"
"Attrib_AddUber_OnHit_Positive"        "Add %s1% ÜberCharge on hit"
"Attrib_Medigun_CritBoost"            "ÜberCharge grants 100% critical chance"
"Attrib_DamageDoneBonus_Positive"    "+%s1% Damage bonus on hit"
"Attrib_CritVsBurning"                "100% Critical hit vs burning players"
"Attrib_DmgPenaltyVsNonBurning"        "%s1% damage vs non-burning players"
"Attrib_NoCritVsNonBurning"            "No critical hits vs non-burning players"
"Attrib_ModFlamethrowerPush"        "No compression blast"
"Attrib_ModFlamethrower_BackCrits"    "100% Critical hits from behind"
"Attrib_MaxHealth_Positive"            "+%s1 Max health"
"Attrib_FistsHaveRadialBuff"        "On Kill: +50 Health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates"
"Attrib_CritBoost_OnKill"            "On Kill: %s1 seconds of 100% critical chance"
"Attrib_Slow_Enemy_OnHit"            "%s1% chance to slow target on hit"
"Attrib_Spread_Negative"        "%s1% shot spread penalty"
"Attrib_BatLaunchesBalls"        "This bat knocks out a mean stun ball"
"Attrib_DmgPenaltyVsNonStunned"        "%s1% damage vs non-stunned players"
"Attrib_Scattergun_HasKnockback"    "Knockback on the target and shooter"
"Attrib_BulletsPerShot_Bonus"        "+%s1% bullets per shot"
"Attrib_NoDoubleJump"            "Disables double jump"
"TF_Unique_Headgear_Scout"            "Batter's Helmet"
"TF_Unique_Headgear_Sniper"            "Tooth Belt"
"TF_Unique_Headgear_Soldier"        "Soldier's Helmet"
"TF_Unique_Headgear_Demoman"        "Fro"
"TF_Unique_Headgear_Medic"            "Medic's Helmet"
"TF_Unique_Headgear_Pyro"            "Pyro's Helmet"
"TF_Unique_Headgear_Heavy"            "Football Helmet"
"TF_Unique_Headgear_Engineer"        "Mining Helmet"
"TF_Unique_Headgear_Spy"            "Spy's Helmet"
Title: Re: I need an RPG here, Bonk!
Post by: Link3588 on April 25, 2009, 05:44:46 PM
Only people who can't play spam grenades.
Title: Re: I need an RPG here, Bonk!
Post by: Kilroy on April 26, 2009, 02:35:24 PM
This sounds AWESOME
Title: Re: I need an RPG here, Bonk!
Post by: Silverhawk79 on April 26, 2009, 03:28:05 PM
DEMO FRO
OH GOD YES