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Advanced tactics discovered so far (and videos) *could be spoilers*

Started by TheKoopaBros., February 02, 2008, 03:22:28 PM

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TheKoopaBros.

Coming from Smashboards. For you advanced players this should be interesting:

I'm very interested with a lot of this stuff and I'm glad that some advanced tactics along with new ones are being found out. :)

QuoteWell, as some of you may know, I have my own copy of SSBBrawl in my hands.

I have been trying to find as many advances techniques, and so far I think I have been quite successful given having the game for only 2 days.

If anyone wishes to contribute, then I'd be more than happy to accept.

Here are the things I have found out so far...

Gameplay Mechanics

The biggest one so far is probably

Fox Trotting and Pivoting. (not entirely new but...)

VIDEOS:
(Marth) http://www.youtube.com/watch?v=-x8wygkxDyI
(Wolf testing) http://www.youtube.com/watch?v=l-tBzYAaGu0

Separate thread:
http://smashboards.com/showthread.php?t=140723

This is the brawl alternative for dash dancing. You can also smash attack out of a dash.

Fox trotting is using the initial dash movement continuously to move. It is possible in Brawl.

To do so, you must wait till the end of the dashing animation, then dash again.

In Brawl, you can only do this in one direction. To change directions, you must dash dance.

Every character can dash dance, but only with the initial frames of a starting dash. Because fox trotting uses the starting dash continuously, at the beginning of each "trot", you can initiate a dash dance. You can use this dash dance to change the direction of your fox trot fluidly.

You can also cancel the initial frames of a dash(in the range of what you can dash dance) with an Up Smash, Forward Smash(both ways, shown), Forward B(both ways), Down smash, and down tilt. I'm not sure how to get a down tilt though, as it has come out randomly. Quite possibly other normals are cancelable, but the dash dance makes that impossible to hard.

You can also run one way and immediately dash attack the other way with this.

Possibly the dash dance alternative to brawl?

(a better / clearer explaination would be nice lol, I suck)

Confirmation of no Crouch Canceling

VIDEO:
(Marth and Sheik) http://www.youtube.com/watch?v=WyHqbpfJ7lY

One hand I simply do marth's jab A, and in the other hand I try to CC and attack back with Dtilt.

Simply put, crouching does not cancel hit stun.

The last part of the video shows that marth's second jab stuffs the attempted Dtilt after trying to CC the first hit.

Knockback is the same if I hold down or if I don't.

Jump back towards

VIDEO:
(Utilizing Mario's Bair)http://www.youtube.com/watch?v=vC3W_AxqxSE

Not entirely advanced, but...

Because of the new game mechanics in Brawl, you can run forward, turn around, and jump, making your character keep your forward jumping momentum while facing the other way.

Simply Run forward, then turn around and jump at the same time. Then hold the direction you were running toward.

This feels like a very important technique, as many characters have very good Back aerials, but bad or decent Neutral airs or forward airs.

This was possible in melee, but your momentum was slowed down. Not entirely "advance", but very useful.



Character specifics

Ice Climbers Desync

VIDEO:
(Ice Climbers desync) http://www.youtube.com/watch?v=rsmjtD9E2gg

Desyncing with ICs in Brawl. Simply dash dance back and forth once, then do an action. Nana should be recovering from a dash as you do an attack. Then you should be desynced.

Falco's SHL

VIDEO:
(FALCO[obviously]) http://www.youtube.com/watch?v=7ZqxOGlNErg

Falco's SHL in Brawl. You must delay it or both lasers will go overhead(second one hits ganondorf in the forehead).

Oh, also an important note, you cannot influence your aerial direction nor fastfall while shooting lasers.

Luigi's damaging taunt.

VIDEO:
(Luigi) http://www.youtube.com/watch?v=AlHpH3QYvUY

Luigi's taunt is back. The video shows that the move has set knockback.