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Game-o-rama => Console Gaming => Topic started by: Tupin on June 15, 2010, 09:11:38 AM

Title: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Tupin on June 15, 2010, 09:11:38 AM
Watching Miyamoto demonstrating it on stage right now, glad they went back to a cartoony look. Seriously, the art styling is awesome and the game looks pretty fun. Hopefully they fix the 1:1 sword movement, it's not quite perfect...
Title: Re: Legend of Zelda: Skyward Sword.
Post by: SkyMyl on June 15, 2010, 09:29:51 AM
The cartoony realistic look is awesome, yeah. Can't wait to play it.

...but the motion controls just don't seem that refined yet. I hope they fix that.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 10:08:11 AM
Twilight Waker much? This graphic style is screwing with my mind... It's so beautiful!!!!!! I've been hoping for years that they would return to OoT/MM's midway point between realism and cartooniness.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 10:29:08 AM
Actually... I don't care for the look. Looks really...strange. It's like they're trying to do both WW and TP and it looks...odd.

To be honest, I was kind of underwhelmed. The area looks kind of bland, but then again, all early Zelda games do. I love the "wireless interference." Maybe the game just, ya know, doesn't play well? I guess we'll see, but it looks like it doesn't play as well as I'd hoped based on the video. *waits for a demo feed of people actually playing it*
Title: Re: Legend of Zelda: Skyward Sword.
Post by: dawnwolfNxhoj on June 15, 2010, 11:12:55 AM
gawd...., wow. definitely can't wait for the realease of the game.....
the graphics are really cool. kinda of a combination of twilight princess and wind waker.
the motion controls could use some definite work, it should hopefully be good when it releases....
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Light on June 15, 2010, 11:14:17 AM
Quote from: DawnwolfNxhoj on June 15, 2010, 11:12:55 AM
the graphics are really cool. kinda of like an updated Ocarina of Time.
Fixed. It looks nothing like Twilight Princess, and that's a good thing.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 11:16:57 AM
I'm sure it's just a beta issue; remember, this is ZELDA we're talking about. It is going to be good, or Nintendo would not make it. I was a tad disappointed at the lack of cutscenes and all around epicness, though; it was almost all gameplay, with a grand total of zero NPCs or towns or story or anything besides this random forest and lava.

Speaking of which, where the heck is mystery blue girl from our poster?!?! Hopefully it's gone over a bit more in detail over the next couple days.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 11:21:46 AM
Quote from: Mewtwo on June 15, 2010, 11:16:57 AM
I'm sure it's just a beta issue; remember, this is ZELDA we're talking about. It is going to be good, or Nintendo would not make it. I was a tad disappointed at the lack of cutscenes and all around epicness, though; it was almost all gameplay, with a grand total of zero NPCs or towns or story or anything besides this random forest and lava.

Speaking of which, where the heck is mystery blue girl from our poster?!?! Hopefully it's gone over a bit more in detail over the next couple days.

I was wondering that myself with regards to mystery girl. No details on the story at all? Really? So...he's in a forest and has a few gadgets...woo.
I agree that it will be good, Nintendo won't let it be otherwise, but the demo looks REALLY incomplete to be honest. At least they showed it, and we have a grasp on the situation, so I'm happy with just that. They really need to wow us at TGS or whatever their next big event is though.
Also, it better come with the WMP, because I'm not spending MORE money on a peripheral I'm going to use on one game...


There was a brief video on Kotaku of someone playing. Looks MUCH better than how Nintendo themselves did it (seriously you'd think they'd learn to get guys you can actually PLAY the game demo them). However, I'm still worried about that split second lag, which I'm sure will kill you more often than not. That's why I think this will get delays up the arse, because if there's even the slightest lag in the controller, it won't work. Still, a lot of my fears were put to rest based on that video.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Triforceman22 on June 15, 2010, 12:00:15 PM
So far, it looks pretty good.
They'll more than likely have the motion controls down to perfection once the game ships out in 2011 2012..

You know that they're gonna delay it.  :P
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 12:56:28 PM
Hey, does anyone besides me notice that he's wielding the Master Sword? What about this "Skyward Sword" in the title, huh? I mean, if the plot revolves around some other sword, why bring the Master Sword in at all? Unless, perhaps the Skyward Sword is pure plot material, like "Majora's Mask."
Title: Re: Legend of Zelda: Skyward Sword.
Post by: BOREDFOREVER on June 15, 2010, 02:28:57 PM
I will buy this game, and I will play it.  I will probably enjoy it, as long as it is longer/ has more content that TP did.  Meh to the art style, but it's not going to stop me from enjoying the game. 

Quote from: Mewtwo on June 15, 2010, 12:56:28 PM
Hey, does anyone besides me notice that he's wielding the Master Sword? What about this "Skyward Sword" in the title, huh? I mean, if the plot revolves around some other sword, why bring the Master Sword in at all? Unless, perhaps the Skyward Sword is pure plot material, like "Majora's Mask."

Maybe he starts with the master sword and it evolves into some sort of skyward sword.  Or it could also reference verticality in the game, which seems to be hinted with him jumping off of something high at the end.  Will he jump off of high things?  Is that the gimmick for this game?
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Cornwad on June 15, 2010, 02:47:06 PM
That's the best art style I've seen in a Zelda game. It's like Ocarina of Time but more. Apparently the controls work perfectly close up.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: DededeCloneChris on June 15, 2010, 03:00:50 PM
Apparently, Link does skydiving.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 06:51:24 PM
"This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword...but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs)."

HOLY PLOT REVELATION, BATMAN!!
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 06:55:49 PM
As long as the dark land below isn't ruled by GANON it'll be a great, original story.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 06:56:45 PM
Quote from: Nayrman on June 15, 2010, 06:55:49 PM
As long as the dark land below isn't ruled by GANON it'll be a great, original story.

Actually, it sounds like the Sonic The Hedgehog Movie plot.  :D
Title: Re: Legend of Zelda: Skyward Sword.
Post by: SkyMyl on June 15, 2010, 06:59:19 PM
"There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn't work. If we used the same graphics from Twilight Princess, the game would already be done."

And the graphics are so for a reason.

Quote from: Mewtwo on June 15, 2010, 06:51:24 PM
"This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword...but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs)."

HOLY PLOT REVELATION, BATMAN!!
Sounds perfect for Vaati.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 07:04:34 PM
Quote from: Mewtwo on June 15, 2010, 06:56:45 PM
Actually, it sounds like the Sonic The Hedgehog Movie plot.  :D

And ironically that movie was actually pretty good (dubbing aside).


Quote from: SkyMyl on June 15, 2010, 06:59:19 PM
"There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn't work. If we used the same graphics from Twilight Princess, the game would already be done."

And the graphics are so for a reason.
Sounds perfect for Vaati.

Glad to see a legit reason for the graphics and not ("Uh...we can't do realistic, we suck at that").
And, as long as it's not Ganon, I don't care...
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 07:07:29 PM


BTW, I demand we get the ability to kill Navi in this game once and for all...for teh lulz.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 07:14:49 PM
Q: "Will Zelda have orchestral music and/or voice acting?"
A: "We can't do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda. We have people on staff looking forward to getting to work on that."


ORCHESTRATION TIME, BABY!!!!!! Not sure what this means about voice acting, though...
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 07:16:24 PM
Quote from: Mewtwo on June 15, 2010, 07:14:49 PM
Q: Will Zelda have orchestral music and/or voice acting?
A: We can't do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda. We have people on staff looking forward to getting to work on that.


ORCHESTRATION TIME, BABY!!!!!! Not sure what this means about voice acting, though...

Orchestra FINALLY.
Oh, and Nintendo, there BETTER be voice acting for the NPC's. You're doing VA in Kid Icarus, you're doing it in Star Fox since the N64. You don't  do it here when you have the best selling consoles like ever, and are raking in the dough from this, you're just being LAZY. No pressure though.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: SkyMyl on June 15, 2010, 07:19:03 PM
Fuck yes, no MIDIs.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 07:20:15 PM
Quote from: Nayrman on June 15, 2010, 07:16:24 PM
Orchestra FINALLY.
Oh, and Nintendo, there BETTER be voice acting for the NPC's. You're doing VA in Kid Icarus, you're doing it in Star Fox since the N64. You don't  do it here when you have the best selling consoles like ever, and are raking in the dough from this, you're just being LAZY. No pressure though.

I'm fine with VA as long as Link doesn't talk and they do a good job at it.

Oh, they also mentioned the HUD will change for the real game; this is just a thing slapped on for the E3 demo. That's relieving; seeing a giant translucent Wiimote and Nunchuk at all times would tick me off.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 07:24:31 PM
Well, that's what I mean Mu2.

Link never has to speak, but the NPC's (Zelda/Ganon included if they're in there) NEED to talk. This isn't the N64 guys, with the amount of money you have, and how all the other big budget high profile games can somehow get epic stories and voice acting RIGHT (Metal Gear Solid, God of War, just to name a few), surely you can do it, right Nintendo? *looks at Twilight Princess* (MIDI soundtrack blares computer trumpets as Ganon gives his big monologue," BEEP BEDEEP BEEP BEBEEEP BWUIIIING! BEDEDEDEDEEEP")

Title: Re: Legend of Zelda: Skyward Sword.
Post by: SkyMyl on June 15, 2010, 07:29:04 PM
Midna spoke inaudible dialogue in addition to her text. And Ganondorf screamed in orgasmic pain when he died, so there were technically voices in Twilight Princess.

...full fledged voice acting would be pretty awesome, though.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 08:00:51 PM
My friend just brought up an interesting point about the plot; could Link and his fellow Sky Loftians be Oocca, pre-chickenization?
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Nayrman on June 15, 2010, 08:03:50 PM
Quote from: SkyMyl on June 15, 2010, 07:29:04 PM
Midna spoke inaudible dialogue in addition to her text. And Ganondorf screamed in orgasmic pain when he died, so there were technically voices in Twilight Princess.

...full fledged voice acting would be pretty awesome, though.
Banjo-Kazooie Jibberish doesn't count.

Quote from: Mewtwo on June 15, 2010, 08:00:51 PM
My friend just brought up an interesting point about the plot; could Link and his fellow Sky Loftians be Oocca, pre-chickenization?
*eye twitches* What has been seen, can't be unseen. (TALES...OF...INTEREST!)
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Neerb on June 15, 2010, 08:22:18 PM
One more tidbit of "news" from the blog: in Skyward Sword, time no longer freezes when you drink a potion. Probably not a big deal, but it's something.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: SkyMyl on June 15, 2010, 08:24:01 PM
They changed that? I guess to make everything more streamlined, and so you couldn't use potions in the heat of battle.

Also, someone get Tuppy back. This thread contains spoilers, and must be edited accordingly.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: DededeCloneChris on June 15, 2010, 08:40:52 PM
A floating continent over a whole mass of land...

It's been done in a Sonic movie, and more recently in Final Fantasy XIII. Am I forgetting other examples?
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Tupin on June 15, 2010, 08:41:41 PM
Thread title edited to reflect the nature of the spoilers.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Allegretto on June 16, 2010, 12:04:49 AM
I'm not going to look much up on it until I buy it.

So it can surprise me.
Title: Re: Legend of Zelda: Skyward Sword.
Post by: Zero on June 16, 2010, 04:04:49 PM
Quote from: TheAuraWielder on June 15, 2010, 08:40:52 PM
A floating continent over a whole mass of land...

It's been done in a Sonic movie, and more recently in Final Fantasy XIII. Am I forgetting other examples?

Baten Kaitos comes to mind. I think the Tales of series had a few instances like that too. I'm probably forgetting some, but it isn't exactly original. Being original is difficult though.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 16, 2010, 04:09:11 PM
I think it makes sense. Wind Waker was sea, TP was ground, and SS is air. That's some nice diversity you got there if you consider MM and OoT to be time.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Triforceman22 on June 16, 2010, 07:10:01 PM
The whole "land in sky" thing really interests me....
I wonder where fans will put this game in the cluster intercourse  that is the Zelda timeline. :P
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: SkyMyl on June 16, 2010, 07:14:58 PM
Quote from: Triforceman22 on June 16, 2010, 07:10:01 PM
The whole "land in sky" thing really interests me....
I wonder where fans will put this game in the cluster intercourse  that is the Zelda timeline. :P
Before Ocarina of Time. It's totally confirmed by the spoilers.

I'm more curious to know what the Unpleasable Fanbase (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase) thinks of it. They're probably whining about the graphics and saying Ganondorf should be the villain. (Which he shouldn't)
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 16, 2010, 08:05:41 PM
Quote from: SkyMyl on June 16, 2010, 07:14:58 PM
Before Ocarina of Time. It's totally confirmed by the spoilers.

I'm more curious to know what the Unpleasable Fanbase (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase) thinks of it. They're probably whining about the graphics and saying Ganondorf should be the villain. (Which he shouldn't)

After the bs they pulled with Twilight Princess, I'm sure almost EVERYONE would be fine with leaving Ganondorf out of this one; I personally like the Vaati idea (for Timeline scholars, that would confirm MC as the first, followed by this, then OoT).

Graphics, however, is something that will never please everyone when it comes to Zelda. For example, I personally prefer the realistic-toon style of OoT/MM, I loved the toon style of WW (under the right circumstances; the lesser graphics of PH/ST took away the color and charm to leave a scar on my mind), I wasn't a big fan of the realistic style of TP (like Eiji Aonuma just said in an interview, that style doesn't fit well with the fantasy of Zelda), and I'm starting to like this new toon-realistic style of SS.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 16, 2010, 08:09:50 PM
So we're guessing between Minish Cap and OoT?

I just remembered today why I love Wind Waker so much, and why I'll probably love this new one. Wind Waker still looks just as good as the first day I played it. Ocarina and Majora's while still a lot of fun look like they were made out of building blocks, and Twilight Princess hurt my eyes when I tried to play it this morning. Wind Waker (and from the looks of it Skyward Sword) also reminds me of A Link to the Past, which also still looks pretty darn good.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 16, 2010, 08:14:42 PM
Quote from: Cornwad on June 16, 2010, 08:09:50 PM
So we're guessing between Minish Cap and OoT?

If Vaati's the villain, that's the only place it could go. Keep in mind, though, that it's not actually confirmed whether MC or OoT comes first; if this game makes no indication that MC comes first, certain timeline scholars may simply declare Skyward Sword comes first and leave MC where ever they already had it.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: X-3 on June 16, 2010, 08:52:43 PM
Sounds like pre-OoT to me. The land ruled by evil could be Hyrule during the crisis that sent OoT Link to the forest. Also we have a new sword turning into the Master Sword.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 16, 2010, 09:06:08 PM
Quote from: X-3 on June 16, 2010, 08:52:43 PM
Sounds like pre-OoT to me. The land ruled by evil could be Hyrule during the crisis that sent OoT Link to the forest. Also we have a new sword turning into the Master Sword.

I don't think they would put this during the Civil War (the pre-OoT event that left Link in the forest; each race had their own kingdom fighting over the Triforce, but the Hylians and Gerudo ended it by uniting the races into the world you see in OoT; of course, OoT shows that Ganondorf only helped the Hylian King so that he could get the Triforce easier), but I am certainly glad that we're getting a game about the Master Sword's origins; I've always wanted the Zelda series to go into more depth on reoccurring objects like that.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Magnum on June 16, 2010, 10:55:19 PM
Unpleasable fanbase.

Get Nayrman in here and we'll find out what they say :)
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 17, 2010, 05:07:31 AM
Quote from: Magnum on June 16, 2010, 10:55:19 PM
Unpleasable fanbase.

Get Nayrman in here and we'll find out what they say :)

I thought that only applied to Sonic?

Besides, he's been here a while now, and all he's griped about are: graphic style is odd, they need to fix the split-second lag in controls, Ganon better not be in it, and it better have real voice acting outside of Link.

I actually agree with the latter 3, though they won't be game breakers if they don't happen.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: SkyMyl on June 17, 2010, 07:30:09 AM
Quote from: Mewtwo on June 17, 2010, 05:07:31 AM
I thought that only applied to Sonic?
Nah, while Sonic is the embodiment of rabid, unpleasable fans, Zelda's still got raging fanboys that ninny over everything.

Now for some Wild Mass Guessing (http://tvtropes.org/pmwiki/pmwiki.php/Main/WildMassGuessing). Meaning, I'm just going to guess the story. This game will connect with Majora's Mask in some way. Link uses the Skyward Sword in some way to expel the darkness from Hyrule in the end, and that darkness somehow becomes Termina. The last boss and primary villain of the game is the powerful demon known as Majora.

I'm not fully sure if I would want that, though. It would be fully explaining the mystery behind my favorite Zelda title, one of the best things about Termina in my opinion. I'll just leave this here and see what you guys think. Sure beats having Ganondorf here.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 17, 2010, 08:47:58 AM
My guess is that the game is going to have your standard Zelda story, but now with two worlds. No connections to other plots or anything fancy like that. Link will be in his floating island, a girl will get kidnapped by the demons below, Link gets her back and then continues to free  the land from evil. Plot twist is that it was Ganon/Vaati all along.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Nayrman on June 17, 2010, 09:30:39 AM
As Mu2 pointed out, I only have a few complaints about what I've seen, and the only Zelda game (that I've played) that I just don't like is Twilight Princess (for a multitude of reasons).

What I don't like:
1. I do think the graphics are a bit odd. They say it's impressionism, I say it's that they couldn't do realism for crap in Twilight Princess and don't want to put the effort needed into the realism. It's not a game breaker, as it still looks nice, it's just not an art style I'm not particularly fond of. Not that big of a deal, purely a personal gripe.

2. Split second lag is an issue for me. You want to prove your system is best, meanwhile Sony is showing very accurate 1:1 with the Move, and your best game with your best add-on meant to showcase how "good" it is still has faults. Nintendo will likely fix this with the sixth months (and more, it IS going to get delayed) they have to finish the game. I'm not too worried, I just wanted to bring attention to it.

The rest are just personal things I want to see:

3. Voice acting: Get into the 21st century Nintendo. With how much money you have, pay some darn actors.
4. Please no ganon: I'm sick and tired of seeing him. It's like Bowser, it's JUST NOT FUNNY ANYMORE.
Neither of those are game breakers by any means, just what I WANT to see. And since neither have been commented on in the demo, I can't really complain about it yet.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 17, 2010, 11:04:06 AM
Quote from: SkyMyl on June 17, 2010, 07:30:09 AM
This game will connect with Majora's Mask in some way. Link uses the Skyward Sword in some way to expel the darkness from Hyrule in the end, and that darkness somehow becomes Termina. The last boss and primary villain of the game is the powerful demon known as Majora.

That would be crazily awesome. Plus, it wouldn't be the first time they did something like this: Ganon[dorf] was in LoZ, AoL, and ALttP before OoT finally gave his origin story, and Vaati was in FS and FSA before getting his origin in MC.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on June 17, 2010, 12:53:41 PM
Zelda with full voice acting is like Mario with full voice acting, which doesn't sound really good.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Nayrman on June 17, 2010, 02:18:00 PM
Quote from: TheAuraWielder on June 17, 2010, 12:53:41 PM
Zelda with full voice acting is like Mario with full voice acting, which doesn't sound really good.
Mario has no characters or story, so it doesn't matter. (and by no characters, I mean no full on set of characterization. Mario has no personality besides "I'mma da good guy! Yahoo!" etc.)

Zelda is trying to tell a story in it's games, and tries to have characters we are meant to connect to. In this day and age, it's hard to do that in a console game without voice acting. Never said Link himself has to talk, but the NPC's do.
For proof of this, look at Star Fox 64. Half the reason we remember the game is because of it's good yet narm-tastic voice acting. The voices were right so the characters felt believable and alive (especially by 1997 standards), so good voice acting can really enhance a game.

Just my thoughts on the subject.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on June 17, 2010, 02:40:17 PM
Star Fox is better off with voice acting than Zelda. If the Zelda games were given voice acting, the silent protagonist tradition would be broken. It'd be weird if everyone but Link was able to talk.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Nayrman on June 17, 2010, 02:49:13 PM
Quote from: TheAuraWielder on June 17, 2010, 02:40:17 PM
Star Fox is better off with voice acting than Zelda. If the Zelda games were given voice acting, the silent protagonist tradition would be broken. It'd be weird if everyone but Link was able to talk.

Considering there aren't many situations where he would need to talk, or we could do a Mass Effect type thing where everyone else talks, you choose "Yes" or "No" (like they ask you something, like do you want to do this sidequest) and then they react. Like I said, Link never at any point needs to talk, but using plain old text when every other developer on the freaking planet is using voices for their characters, it feels lazy on Nintendo's part, especially for a franchise such as Zelda.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Java on June 17, 2010, 03:58:09 PM
I don't think it would be strange at all to have voice acting in Zelda.
I welcome the idea.

Like Nayr has said, Link certainly shouldn't talk, but everyone else definitely should.
It wouldn't be weird at all.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 17, 2010, 07:28:09 PM
Metroid Prime 3 did silent protagonist with voice acting, and I'm pretty sure there are a few other games out there that do it like Half Life and Bioshock. It works fine.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on June 17, 2010, 07:30:31 PM
Thinking again, it might work. Now what worries me is the VAs willing do give it a shot. Not many good VAs exist.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 17, 2010, 07:35:28 PM
Quote from: TheAuraWielder on June 17, 2010, 07:30:31 PM
Thinking again, it might work. Now what worries me is the VAs willing do give it a shot. Not many good VAs exist.

What? There are lots of great voice actors in games and cartoons.

Speaking of which, if this does get voice acting, I want Tara Strong to be in it as someone... just because she's in everything. Also, Mark Hamill makes everything better.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 17, 2010, 07:38:43 PM
Yeah, get all the voice actors from the Zelda cartoon. That would make everyone happy.

But anyway, the voice actors for most shows and stuff don't usually do voices for games. The voice actors in games like Uncharted and Red Dead Redemption are pretty good though, too bad Nintendo never gets people like that.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 17, 2010, 07:44:34 PM
Except of course for Kingdom Hearts. The Kingdom Hearts series is a freaking Red Carpet of voice actors: Haley Joel Osment, David Gallagher, Hayden Panettiere, Jesse McCartney, Brittney Snow, Christopher Lee, James Woods, Tara Strong, Mark Hamill, Leonard Nimoy, Mandy Moore...
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 17, 2010, 07:48:51 PM
Well, a bunch of those people were in Disney movies, plus it's Disney, so it doesn't count.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on June 17, 2010, 08:03:07 PM
Well... Star Fox is pretty decent. Plus, doesn't Nintendo have other decent VA series? For example, I've never played them, but don't the console versions of the Fire Emblem series have VA or something? And of course there's the Metroid series, which is getting an especially large chunk of voice acting for it's upcoming story-heavy Other M. Even the upcoming Kid Icarus Uprising sounds pretty nice. I'm sure if Nintendo really wanted to, they could get some good VAs.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Java on June 17, 2010, 08:27:27 PM
Quote from: Cornwad on June 17, 2010, 07:28:09 PM
Metroid Prime 3 did silent protagonist with voice acting, and I'm pretty sure there are a few other games out there that do it like Half Life and Bioshock. It works fine.
That's what I thought, but I was unsure if that was in fact what they did.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: shadowmarioguy on June 18, 2010, 10:14:29 AM
Quote from: Cornwad on June 17, 2010, 08:47:58 AM
My guess is that the game is going to have your standard Zelda story, but now with two worlds. No connections to other plots or anything fancy like that. Link will be in his floating island, a girl will get kidnapped by the demons below, Link gets her back and then continues to free  the land from evil. Plot twist is that it was Ganon/Vaati all along.
This.  We're getting our hopes up way too high if we think Nintendo is going to make an effort to connect the plot of this game to another, with the exception of the Master Sword's creation.  Though I do hope Nintendo proves me wrong.

And orchestrated music is nice, but I feel like I'm the only person who isn't completely blown away by it.  I enjoy old-school Nintendo music just as much if not more.

I guess voice acting would be cool too, but past Zelda games have worked fine without it.  Besides, we all know that everyone would complain about terrible voice acting.  People will always find something to complain about no matter what.  People are already ranting about Skyward Sword's graphics.  Speaking of SS's graphics, I really don't think they look that much more cartoony than TP's.  But honestly, I don't care if the game has OoT's graphics as long as it has solid gameplay.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on June 18, 2010, 04:39:22 PM
Old school Nintendo music is great when it's supposed to sound like video game music. When you have something like TP where it's supposed to sound like real instruments, real instruments are far superior.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Totla on June 18, 2010, 11:47:14 PM
I think it'll be good. I mean, Zelda is one of the few series with this many titles to have consistently solid games.
Honestly, I don't want voice acting. It's done perfectly fine without it for decades, and there's no real reason to add it now. Besides, I'm sure they'd intercourse  it up and have bad VAs.
Orchestrated music is a huge plus if they do it right.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Triforceman22 on June 22, 2010, 09:07:01 PM
I think having voice acting would be cool...
But they better do it right.
I don't want terrible actors saying cheesy dialog in my zelda game.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: SkyMyl on June 23, 2010, 05:24:02 AM
Quote from: Triforceman22 on June 22, 2010, 09:07:01 PM
I think having voice acting would be cool...
But they better do it right.
I don't want terrible actors saying cheesy dialog in my zelda game.
(http://img.photobucket.com/albums/v348/BPMdotEXE/Macros/LaughingElfMan.jpg)
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on June 24, 2010, 01:39:05 AM
Quote from: SkyMyl on June 23, 2010, 05:24:02 AM
(http://img.photobucket.com/albums/v348/BPMdotEXE/Macros/LaughingElfMan.jpg)
"You've got to be kidding."
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Rayquarian on June 25, 2010, 09:33:34 PM
Quote from: TheAuraWielder on June 24, 2010, 01:39:05 AM
"You've got to be kidding."
No, Snake, I am not kidding.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Triforceman22 on June 26, 2010, 01:23:32 PM
Quote from: SkyMyl on June 23, 2010, 05:24:02 AM
(http://img.photobucket.com/albums/v348/BPMdotEXE/Macros/LaughingElfMan.jpg)

I can't wait to eat some octorok
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Light on June 26, 2010, 01:32:33 PM
Quote from: SkyMyl on June 23, 2010, 05:24:02 AM
(http://img.photobucket.com/albums/v348/BPMdotEXE/Macros/LaughingElfMan.jpg)
(http://a.bebo.com/app-image/6450862045/6450852793/PROFILE/i.idlestudios.com/img/q/u/08/04/15/animation_debut5.jpg)
Mah boi, this voice acting is what all true video games strive for!
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on June 26, 2010, 02:27:44 PM
Quote from: Grovyle on June 25, 2010, 09:33:34 PM
No, Snake, I am not kidding.
Wrong game series, dude.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: The Riddler on July 03, 2010, 01:06:30 PM
No voice acting. And if there is voice acting, keep Link a silent protagonist. Keep him to his grunts.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on July 03, 2010, 02:41:06 PM
That reminds me, why are spoilers here if all the information regarding the game was released to the general public?
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: SkyMyl on July 03, 2010, 02:46:21 PM
...you have a point...
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: The Riddler on July 03, 2010, 02:47:07 PM
Quote from: TheAuraWielder on July 03, 2010, 02:41:06 PM
That reminds me, why are spoilers here if all the information regarding the game was released to the general public?
Some people don't like to know any information at all.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: ThePowerOfOne on July 06, 2010, 02:27:15 PM
Quote from: Detective Conan on July 03, 2010, 02:47:07 PM
Some people don't like to know any information at all.
Then they shouldn't be reading the thread at all.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: BOREDFOREVER on July 17, 2010, 02:13:19 PM
No too Link having a voice, I don't really give a intercourse  about the rest of the world.

Yes to Ganon being the main villian.  I leik Ganon guyz.  But really, I like the idea of the same three cornerston characters being re-invented in the majority of the games.  It's like the fate of those three will always be intermingled with the history of the Triforce, always pulled back to it, and that idea resonates with me.

As long as the music isn't annoyingly bad, I'll be fine with it.

I just hope that this iteration has more content than Tp, and more replay value.  TP seemed kind of light compared to the other titles in the series, but that could just be me.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: StarWindWizard7 on July 22, 2010, 07:10:59 PM
I would rather have voice acting then just plain text.
I'm tired of read read reading info. I understand things a lot better if I Hear it, aaaaand IMO- having VA makes the game more Dramatic. You really feel (could feel) what the over all feeling of the mood of the game is, which I think is highly important in any game.

One of the best VA game to me was Baiten Kaitos (the 2nd game, not the 1st).
Of course, it needs to be done right, or else it can be epic failure (Sonic Battle 2 anybody?), lol.

Everything else about the game is fine with me, but ...I guess call me old fashioned, but Link starting his adventure in the sky...just doesn't seem right. He belongs in the forest or something. lol
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: SkyMyl on July 22, 2010, 07:26:29 PM
Quote from: StarWindWizard7 on July 22, 2010, 07:10:59 PM
aaaaand IMO- having VA makes the game more Dramatic. You really feel (could feel) what the over all feeling of the mood of the game is, which I think is highly important in any game.



Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on July 26, 2010, 06:38:39 PM
Yeah voice acting is always better, no exceptions, even if its bad. But then again, Nintendo is pretty terrible at finding decent voice actors, so there's that to consider. I hate it when you're playing Twilight Princess and during a really dramatic cutscene, a giant text bubble appears.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: DededeCloneChris on July 26, 2010, 06:53:52 PM
Quote from: Cornwad on July 26, 2010, 06:38:39 PM
Yeah voice acting is always better, no exceptions, even if its bad. But then again, Nintendo is pretty terrible at finding decent voice actors, so there's that to consider. I hate it when you're playing Twilight Princess and during a really dramatic cutscene, a giant text bubble appears.
That only happened in Fire Emblem (Mist: IKE, LUK! OOP THAR!) and Falco's Brawl VA. Outside of that, everything's okay, you know.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on July 26, 2010, 07:09:27 PM
Quote from: AuraChannelerChris on July 26, 2010, 06:53:52 PM
That only happened in Fire Emblem (Mist: IKE, LUK! OOP THAR!) and Falco's Brawl VA. Outside of that, everything's okay, you know.
Woah, Falco's Brawl VA was hilarious.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: StarWindWizard7 on July 29, 2010, 01:38:05 PM
Quote from: Cornwad on July 26, 2010, 06:38:39 PM
Yeah voice acting is always better, no exceptions, even if its bad. But then again, Nintendo is pretty terrible at finding decent voice actors, so there's that to consider. I hate it when you're playing Twilight Princess and during a really dramatic cutscene, a giant text bubble appears.

I know right? wtf. lol


And Why doesn't Mario Talk? I mean, he just about said every English word in the Dictionary with his randomness, LOL. I mean, Princess Peach talks....
I don't know what Nintendo is thinking.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Nayrman on July 29, 2010, 03:27:10 PM
Quote from: StarWindWizard7 on July 29, 2010, 01:38:05 PM
I know right? wtf. lol


And Why doesn't Mario Talk? I mean, he just about said every English word in the Dictionary with his randomness, LOL. I mean, Princess Peach talks....
I don't know what Nintendo is thinking.
The main protagonist doesn't necessarily need to talk, as your simple "yes" "no" is fine, and not to mention Mario basically has zero personality. But the voice thing has pretty much been settled by the rest of the industry. Unless you're doing a retro styled game like Megaman 9, you kind of need voice acting for the NPC's
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: StarWindWizard7 on August 01, 2010, 08:34:26 PM
I know he dosn't "need to"......... but look at Paper Mario...
Mario doesn't talk! He doesn't use "Text Bubbles" like everybody else. Why can't he engage in a conversation other then nodding his head, or opening his mouth/raising his arm.

If he can't talk, fine...but if he's in a game where he can't use Words to communicate with the rest of the game, I don't know what else. :P
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Triforceman22 on August 01, 2010, 09:05:18 PM
This month's issue of nintendo power confirmed that there is no voice acting.

personally, i'm completely fine with that.
I like reading text, kinda makes it feel like a book.
A really really good book....
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: StarWindWizard7 on August 02, 2010, 12:35:11 AM
Quote from: Triforceman22 on August 01, 2010, 09:05:18 PM
This month's issue of nintendo power confirmed that there is no voice acting.

personally, i'm completely fine with that.
I like reading text, kinda makes it feel like a book.
A really really good book....
Movies (video games with VA) is better then Books (Video games with Text)

:P
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: SkyMyl on August 02, 2010, 06:25:22 AM
Quote from: StarWindWizard7 on August 02, 2010, 12:35:11 AM
Movies (video games with VA) is better then Books (Video games with Text)

:P
Just look at Metal Gear Solid 4.

An absolutely fantastic movie.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Neerb on August 29, 2010, 10:32:25 AM
Kinda flew under the radar due to all the other things there, but Gamescom has given us a pretty nice look at the 5 minute demo from E3 (without technical issues now). This youtube video's mute, and the guy's camera's shaky, but the game itself is looking very nice, giving us a good look at real-time weapon change, real-time potion drinking, and... WAIT, LINK CAN SPRINT NOW?!



Here's another one (lower quality, though) showing an actual guy playing it. They still have the split-second lag (it's the EXACT same demo from E3, after all), but I've gotta admit, the control does look very accurate... too bad the guy playing sucks at it and tries to waggle-fest it like a total spaz whenever he's actually fighting.

Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Triforceman22 on August 29, 2010, 09:36:46 PM
Quote from: StarWindWizard7 on August 02, 2010, 12:35:11 AM
Movies (video games with VA) is better then Books (Video games with Text)

:P

Most of Nintendo's great games don't have voice acting...

Besides, they would need a huge amount of people to voice all the NPC's...
alot of money would be spent on that, rather than other things in the game to improve gameplay. 
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: PsychoYoshi on August 30, 2010, 03:13:46 PM
Regarding voice acting in Skyward Sword, this is all I have to say.



Leave it text-based, unless you hire AAA voice actors. Link should be a mime regardless of whether or not the characters are voice-acted; a couple lines (Wind Waker) is fine, but no more than that. I'm a traditionalist, what can I say?
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: StarWindWizard7 on September 01, 2010, 12:29:49 PM
Quote from: Triforceman22 on August 29, 2010, 09:36:46 PM
Most of Nintendo's great games don't have voice acting...

Besides, they would need a huge amount of people to voice all the NPC's...
alot of money would be spent on that, rather than other things in the game to improve gameplay.
Oh come on... Nintendo wouldn't have to pay THAT much for good voice acting.

I mean, I don't know how much it would cost, but I'd nearly do it for free..to have my voice on a good video game made by Nintendo.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Mystic on September 02, 2010, 09:17:35 PM
Quote from: StarWindWizard7 on September 01, 2010, 12:29:49 PM
Oh come on... Nintendo wouldn't have to pay THAT much for good voice acting.

I mean, I don't know how much it would cost, but I'd nearly do it for free..to have my voice on a good video game made by Nintendo.

Fan or not, voice actors don't work for free.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: BOREDFOREVER on September 03, 2010, 04:21:27 AM
I'm sticking with no on the voice for Link.  Keep that budget for gameplay or level creation.
Title: Re: Legend of Zelda: Skyward Sword. *SPOILERS INSIDE*
Post by: Cornwad on September 12, 2010, 01:11:48 PM
Nintendo has a  HUGE amount of money, they should have no problem finding money for voice acting and for the rest of the stuff. It's going to sell like crazy, even NSMBDS is still topping charts.