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Game-o-rama => General Gaming => Pokemon => Topic started by: bluaki on August 02, 2009, 03:56:42 PM

Title: What do YOU want in HG/SS?
Post by: bluaki on August 02, 2009, 03:56:42 PM
A better question is why no thread asking such has been made yet here, but ignoring that:

Whether it's major features or minor details, what are some factors you wish HG/SS will have that aren't confirmed (yet)? Including some which you think Gamefreak is very unlikely to actually implement.

A quick list from me:
Title: Re: What do YOU want in HG/SS?
Post by: So_So_Man on August 02, 2009, 04:27:54 PM
I have a few issues with your list. 
1.  Tangrowth is level + move evolve, not specific route
2.  Time and date based events were important for gold and silver.  I feel that since HG/SS is a remake, things that were important in the original should still be important
3.  The ability to trade with D/P from the start would give low level players too much power and variety, not to mention adding Pokemon that officially did not exist at the time that g/s was based.  If anything, trading should be delayed until after a long event.
4.  Some of the new HMs could be used well in HG/SS (especially dive), if incorporated after the original story.
5.  They plan on making Lugia and Ho-Oh game specific?!?!?!?!?
6.  The hatching method should stay just as laborious, though I suppose they could make the cuts to egg hatch time accumulative.
7.  Celebi and Mew should be obtainable, but only through Wi-Fi event.
8.  Additional starters should NOT be available.

I also have some things I agree with and additional additions.
1.  Hoenn and Sinnoh Pokemon available in a post-story area or kanto.
2.  Make Magnezone, Leafeon, Glaceon, and Probopass available.
3.  Make Rock Smash an HM.
4.  Full Kanto restoration.
5.  Thats all I can think of right now 
Title: Re: What do YOU want in HG/SS?
Post by: JrDude on August 02, 2009, 05:26:19 PM
I wonder if Whirlpool is gonna be an HM again o.o

Anyway, I want:
Day/Night Time thingy (Exactly like D/P/Pt if not somehow better)
Celebi/some other legendaries obtainable through event.
Ability to put the Pok?mon following you away in their Pok?ball.
Obtain the National Dex the same way as D/P/Pt.
Rock Smash either into an HM or VERY easy to obtain when needed.
Brand new area where you can obtain the unobtainable region Pok?mon, obtained after you get the National Dex.
In that new area, there are some places to evolve those area based evolutions.
For attack-based evolutions, make those moves unavailable to those Pok?mon. To evolve them, you'd have to use a move tutor in the new area.
"Red" Returns.
On Bluaki's flashlight idea, make it into a Lanturn lantern, so you can see all around you instead of just in front of you, you can also somehow attach it to your bike.
"?" and "!" Unown are somehow put into the game.
Something new and special happens when you capture every Unown type.

Maybe some more ideas later.
Title: Re: What do YOU want in HG/SS?
Post by: Fish on August 02, 2009, 06:44:11 PM
I want this game to be a remake of the originals.
-Updated graphics.
... That's all.
Title: Re: What do YOU want in HG/SS?
Post by: bluaki on August 02, 2009, 07:15:46 PM
Quote from: So_So_Man on August 02, 2009, 04:27:54 PM
I have a few issues with your list. 
1.  Tangrowth is level + move evolve, not specific route
2.  Time and date based events were important for gold and silver.  I feel that since HG/SS is a remake, things that were important in the original should still be important
3.  The ability to trade with D/P from the start would give low level players too much power and variety, not to mention adding Pokemon that officially did not exist at the time that g/s was based.  If anything, trading should be delayed until after a long event.
4.  Some of the new HMs could be used well in HG/SS (especially dive), if incorporated after the original story.
5.  They plan on making Lugia and Ho-Oh game specific?!?!?!?!?
6.  The hatching method should stay just as laborious, though I suppose they could make the cuts to egg hatch time accumulative.
7.  Celebi and Mew should be obtainable, but only through Wi-Fi event.
8.  Additional starters should NOT be available.
1. Oh, my mistake. It's probopass that I should have mentioned. But anyways, the move evolutions might screw up with HG/SS too. If Yanma/Tangela evolves after learning Ancientpower in levelup, then how would Yanmega/Tangrowth be made unobtainable before the National Dex?
2. I said the new time-based events. G/S originally only have a couple, like berries growing, while tons of things in D/P happen once a day. One example of this is keeping headbutt trees instead of using something like honey trees.
3. All Pokemon games regardless have the obeying/badges system. If you trade overpowered Pokemon before getting badges, they won't obey you. And I don't see the issue with obtaining non-Johto pokemon early on as long as it's not obtainable in-game.
4. Well, Dive would be a new thing for 4th gen considering R/S were the last games to use it. Surf, Dive, and Strength are the only really worthwhile HMs in my opinion. Just saying, I don't want junk like Defog and Rock Climb.
5. They never confirmed anything like that, no, but judging by how all 3rd and 4th gen games to date have treated their cover legendaries, it's not very unrealistic of them to do so. In the original games, I believe the legendary not matching the title screen was only obtainable after finishing the Elite Four.
6. What do you mean?
7. Why? I think having them be like Mewtwo, Rayquaza, or Giratina wouldn't hurt anything other than slightly lower the games' already too high number of potential events.
8. What I said there is kinda a mix of two concepts already done in 3rd gen games. In Colosseum, one of the 2nd forms of the three Johto starters is snaggable near the beginning, then at the very end of the game you have the chance to obtain the other two. In Emerald, you can obtain a Johto starter from Prof. Birch after finishing the main story. What's wrong with making other starters obtainable?
Title: Re: What do YOU want in HG/SS?
Post by: Gwen Khan on August 02, 2009, 07:18:53 PM
I wonder if they'll give Shellos and Gastrodon new forms for Johto and Kanto
Title: Re: What do YOU want in HG/SS?
Post by: JrDude on August 02, 2009, 07:35:23 PM
Quote from: Tom Servo on August 02, 2009, 07:18:53 PM
I wonder if they'll give Shellos and Gastrodon new forms for Johto and Kanto
I highly doubt it, but who knows?
Title: Re: What do YOU want in HG/SS?
Post by: Friendly Hostile on August 02, 2009, 10:45:56 PM
Quote from: Bluaki on August 02, 2009, 03:56:42 PM
Remove most of the time-based or day-based events that D/P introduced.

Uh, G/S/C introduced these to the series.  I don't see them being taken out of the remake of them.
Title: Re: What do YOU want in HG/SS?
Post by: JrDude on August 02, 2009, 10:50:17 PM
Quote from: Bluaki on August 02, 2009, 07:15:46 PM
2. One example of this is keeping headbutt trees instead of using something like honey trees.
Now that you mention it... they probably WILL do that.....
Title: Re: What do YOU want in HG/SS?
Post by: bluaki on August 03, 2009, 02:17:56 AM
Quote from: Friendly Hostile on August 02, 2009, 10:45:56 PM
Uh, G/S/C introduced these to the series.  I don't see them being taken out of the remake of them.
Again, I mean only the time-based things that D/P introduced, not the time-based concept itself. Like these things:
Honey trees
Seal shop that changes stock every day
Underground merchants changing daily
Safari Zone Pokemon changing daily
Pal Park being usable only once a day
Title: Re: What do YOU want in HG/SS?
Post by: Light on August 03, 2009, 12:42:30 PM
Kanto. All I want is the ability to go back to Kanto after beating the E4 in Johto. THAT'S ALL I WANT.
Title: Re: What do YOU want in HG/SS?
Post by: tibar21 on August 04, 2009, 08:57:38 AM
besides just having the exact remake of i just want the ability to trade with D/P and migrate unlimited times daily once the storyline is complete.
Title: Re: What do YOU want in HG/SS?
Post by: Gwen Khan on August 04, 2009, 09:05:43 AM
Quote from: Javert on August 03, 2009, 12:42:30 PM
Kanto. All I want is the ability to go back to Kanto after beating the E4 in Johto. THAT'S ALL I WANT.

it's going to be in, I don't know why people think it won't be
Title: Re: What do YOU want in HG/SS?
Post by: Lotos on August 04, 2009, 09:31:00 AM
Bring back that Bug Catching contest thing.  Radio Stations would be nice to bring back too.  Same with that Bluena's contest from Crystal.


Quote from: Bluaki on August 02, 2009, 03:56:42 PM
Do not implement any HMs that G/S did not have in any way, like FR/LG did with Rock Smash and Waterfall on the Sevii Islands

What about TM to HM?  Like Whirlpool was an HM, same with Waterfal (that cave on the way to the E4 in Kanto)l, Rock Smash was a TM, same with Headbut, but that one should be kept the same.
Title: Re: What do YOU want in HG/SS?
Post by: Cornwad on August 04, 2009, 11:33:54 AM
I was under the impression that you could get Ho-oh and Lugia in both. The game specific legendaries are Groudon and Kyogre.

I want to be able to catch everything I couldn't in DP, like Mewtwo, Celebi, and Jirachi.
Title: Re: What do YOU want in HG/SS?
Post by: Thirteenthorder on August 05, 2009, 09:33:35 PM
Yeah, I don't want a huge improvements, I just wants me some stunning graphical achievements made  ;)
Title: Re: What do YOU want in HG/SS?
Post by: Friendly Hostile on August 07, 2009, 03:31:00 PM
Quote from: Bluaki on August 03, 2009, 02:17:56 AM
Underground merchants changing daily
G/S/C still had this :|
Title: Re: What do YOU want in HG/SS?
Post by: So_So_Man on August 08, 2009, 03:49:04 PM
I think they need branches of time-based quests
Title: Re: What do YOU want in HG/SS?
Post by: tibar21 on August 09, 2009, 04:28:21 PM
it would be nice if they put secret bases in trees and in caves like they had in Saphire on top of the underground. it's just a fun thing to do.
Title: Re: What do YOU want in HG/SS?
Post by: Triforce_Luigi on August 15, 2009, 08:51:50 PM
Really, I'll be satisfied as long as they don't remove anything.

Though I do hope they make Celebi/Mew/Jirachi/etc. available through wifi or something. Also a place to catch the Hoenn/Sinnoh Pok?mon after getting the National Dex. And I guess I'd like a way to get the starters you didn't pick, similar to what Colosseum did with the Johto starters.
Title: Re: What do YOU want in HG/SS?
Post by: HTA! on August 15, 2009, 09:03:33 PM
Wait wait wait, take out time based events?

G/S/C had day and night, do you want those to be irrelevant now? D:
Title: Re: What do YOU want in HG/SS?
Post by: JrDude on August 15, 2009, 09:05:13 PM
Quote from: HTA! on August 15, 2009, 09:03:33 PM
Wait wait wait, take out time based events?

G/S/C had day and night, do you want those to be irrelevant now? D:
Quote from: Bluaki on August 02, 2009, 07:15:46 PM
2. I said the new time-based events. G/S originally only have a couple, like berries growing, while tons of things in D/P happen once a day. One example of this is keeping headbutt trees instead of using something like honey trees.