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Game-o-rama => Handheld Gaming => Topic started by: Neerb on October 05, 2011, 07:38:36 PM

Title: Kid Icarus Uprising
Post by: Neerb on October 05, 2011, 07:38:36 PM




It's fourth-wall-breaking. It's funny. It's cheesy. It's a refreshingly original shooter. It looks great. It looks fun. It has a notable voice cast. It has good character interaction. It's a multiplayer shooter that hopes to be a major Nintendo series. It's going to have six short anime episodes made by IG, Shaft, and Studio 4C. It stars my favorite Brawl character. This is my single most anticipated 3DS title, and given ALL the upcoming 3DS games, that's saying something.

Is anyone else excited as heck for this thing?!?!?!
Title: Re: Kid Icarus Uprising
Post by: Custom on October 05, 2011, 07:40:32 PM
i played it at comic com
meh
looking forward to animal crossing more
Title: Re: Kid Icarus Uprising
Post by: Neerb on October 05, 2011, 09:52:40 PM
Quote from: Custom on October 05, 2011, 07:40:32 PM
i played it at comic com
meh
looking forward to animal crossing more

Did it control well? And was there any weapon more interesting than another?
Title: Re: Kid Icarus Uprising
Post by: Custom on October 05, 2011, 09:53:43 PM
Quote from: Neerb on October 05, 2011, 09:52:40 PM
Did it control well? And was there any weapon more interesting than another?
it's all a giant blur
i just remember being more impressed by loz:ss
Title: Re: Kid Icarus Uprising
Post by: Neerb on October 05, 2011, 09:54:35 PM
Quote from: Custom on October 05, 2011, 09:53:43 PM
it's all a giant blur
i just remember being more impressed by loz:ss

That's certainly understandable.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on October 05, 2011, 09:55:21 PM
There were certain issues with its controls that it got delayed. At least I think that's what happened.
Title: Re: Kid Icarus Uprising
Post by: Neerb on October 05, 2011, 09:56:29 PM
Quote from: PrinnyOnLowBudgetChris on October 05, 2011, 09:55:21 PM
There were certain issues with its controls that it got delayed. At least I think that's what happened.

Issues? Odd; from what I understand, it's the same controls as Metroid Prime Hunters, only with circle pad and third-person...
Title: Re: Kid Icarus Uprising
Post by: CoasterKid93 on October 06, 2011, 01:46:54 PM
!!!!!!!!!!!!!!!!!!!!!!!!!     Q       !!!!!!!!!!!!!!!!!!!!!!             F          !!!!!!!!!!!!!!!!!      T           !!!!!!!!!!!!!!!!!!!!!!!!!!

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9/11 NEVER FORGET
Title: Re: Kid Icarus Uprising
Post by: Bearissoslow on October 12, 2011, 09:23:09 PM
i'm too reluctant to even try this after playing the original, which was horrendous


assuming I get a 3DS eventually
Title: Re: Kid Icarus Uprising
Post by: Doodle on October 17, 2011, 03:35:42 PM
Quote from: Bearissoslow on October 12, 2011, 09:23:09 PM
i'm too reluctant to even try this after playing the original, which was horrendous


assuming I get a 3DS eventually
They look like completely different games
Title: Re: Kid Icarus Uprising
Post by: Bearissoslow on October 17, 2011, 05:52:32 PM
yeah and looks are everything amirite

if it's made by the same people, poop could easily stink as bad.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on October 17, 2011, 06:14:53 PM
Quote from: Bearissoslow on October 17, 2011, 05:52:32 PM
yeah and looks are everything amirite

if it's made by the same people, poop could easily stink as bad.
It's not made by the same people...

Really, it's more than looks. This really shouldn't even be a KI because it seems to have absolutely nothing in common with the original games.
Title: Re: Kid Icarus Uprising
Post by: Bearissoslow on October 17, 2011, 06:51:46 PM
oh okay then
Title: Re: Kid Icarus Uprising
Post by: Nayrman on October 17, 2011, 06:57:20 PM
Quote from: Hero_of_Darkness on October 17, 2011, 06:14:53 PM
It's not made by the same people...

Really, it's more than looks. This really shouldn't even be a KI because it seems to have absolutely nothing in common with the original games.

It's been so long since the last Kid Icirus game (on the black/white gameboy no less) that it'd be near impossible to make it tie into that at all, so it's more of a refreshing, so I agree.
To be honest, this is the 3DS game I'm most looking forward to because of all the newness of it. Mario 3DLand and Mario Kart 7 will be fun, I'm sure, but I've played those many times already. XP
Title: Re: Kid Icarus Uprising
Post by: Neerb on January 15, 2012, 01:44:20 PM
Kid Icarus Uprising will support the Circle Pad Pro, but ONLY so that lefties can aim with their left and move with their right; Sakurai believes the touch control of the game should be the only way because of how precise the aiming is.

Also, in a very bizarre move, all copies of the game will come with a free one of these:
(http://dsmedia.ign.com/ds/image/article/121/1216423/kid-icarus-uprising-20120112003127467.jpg)
Apparently the controls scheme is "uncomfortable" because your weaker hand has to hold the console by itself while also moving the circle pad and pulling the trigger, so this stand makes the game more comfortable to play. Seems fine by me; the stand is free, and it's not even like you need it. I mean, this isn't exactly the first [3]DS game to use both the control/circle pad and the stylus.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on January 15, 2012, 02:31:30 PM
That stand will be the ultimate 3DS accessory for Youtube people.
Title: Re: Kid Icarus Uprising
Post by: Mona on January 15, 2012, 03:21:48 PM
Quote from: Delibird on January 15, 2012, 01:44:20 PM
Kid Icarus Uprising will support the Circle Pad Pro, but ONLY so that lefties can aim with their left and move with their right; Sakurai believes the touch control of the game should be the only way because of how precise the aiming is.

Apparently the controls scheme is "uncomfortable" because your weaker hand has to hold the console by itself while also moving the circle pad and pulling the trigger, so this stand makes the game more comfortable to play.

I love being ambidextrous. I won't have to use the Circle Pad Pro or the new stand for this game. Though, I'll probably use the stand for when I watch Netflix.
Title: Re: Kid Icarus Uprising
Post by: SkyMyl on January 15, 2012, 05:09:22 PM
Quote from: Delibird on January 15, 2012, 01:44:20 PM
Kid Icarus Uprising will support the Circle Pad Pro, but ONLY so that lefties can aim with their left and move with their right; Sakurai believes the touch control of the game should be the only way because of how precise the aiming is.

Also, in a very bizarre move, all copies of the game will come with a free one of these:
(http://dsmedia.ign.com/ds/image/article/121/1216423/kid-icarus-uprising-20120112003127467.jpg)
Apparently the controls scheme is "uncomfortable" because your weaker hand has to hold the console by itself while also moving the circle pad and pulling the trigger, so this stand makes the game more comfortable to play. Seems fine by me; the stand is free, and it's not even like you need it. I mean, this isn't exactly the first [3]DS game to use both the control/circle pad and the stylus.
The perfect gift for /v/'s Swapnote community.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on January 15, 2012, 05:57:24 PM
Quote from: Axelayer on January 15, 2012, 05:09:22 PM
The perfect gift for /v/'s Swapnote community.
And those who have Netflix subscriptions.
Title: Re: Kid Icarus Uprising
Post by: Kayo on January 15, 2012, 08:08:52 PM
Quote from: Delibird on January 15, 2012, 01:44:20 PM
Kid Icarus Uprising will support the Circle Pad Pro,
WHAT THE FUCK NO--

Quotebut ONLY so that lefties can aim with their left and move with their right; Sakurai believes the touch control of the game should be the only way because of how precise the aiming is.
Oh. Right hand master race.

QuoteAlso, in a very bizarre move, all copies of the game will come with a free one of these:
(http://dsmedia.ign.com/ds/image/article/121/1216423/kid-icarus-uprising-20120112003127467.jpg)
Apparently the controls scheme is "uncomfortable" because your weaker hand has to hold the console by itself while also moving the circle pad and pulling the trigger, so this stand makes the game more comfortable to play. Seems fine by me; the stand is free, and it's not even like you need it. I mean, this isn't exactly the first [3]DS game to use both the control/circle pad and the stylus.
Oh I approve of this completely. It'll make it much more comfortable for me when I'm drawin' in Swapnote, too.
Title: Re: Kid Icarus Uprising
Post by: Doodle on January 18, 2012, 08:24:18 AM
Quote from: GamingPrinceChris on January 15, 2012, 02:31:30 PM
That stand will be the ultimate 3DS accessory for Youtube people.
That always irritates me
It's about on par with recording the TV while you're playing a game. Such poopty quality
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on January 18, 2012, 09:23:36 AM
Quote from: Pennington on January 15, 2012, 08:08:52 PM
WHAT THE FUCK NO--

There's not a single game that requires CPP.
Title: Re: Kid Icarus Uprising
Post by: Kayo on January 18, 2012, 06:45:06 PM
Quote from: Hero_of_Darkness on January 18, 2012, 09:23:36 AM
There's not a single game that requires CPP.
Still feels like the CPP would give a huge advantage in some games in theory, but such isn't the case here, considering it's only to allow left-handed play.
Title: Re: Kid Icarus Uprising
Post by: Neerb on January 20, 2012, 11:28:52 AM
For the first time since Diamond & Pearl, I actually want to pre-order a Nintendo game. IGN has announced that if you pre-order Kid Icarus Uprising at "select retailers," you will get a code to download 3D Classic: Kid Icarus for free. Japan and Europe have had this game for a while, so it's really just North America that is getting this deal (I think). Also, unlike previous 3D Classics, Kid Icarus won't JUST be a 3D version of the game; they've actually added a border and various backgrounds that add a great deal of new atmosphere.

Title: Re: Kid Icarus Uprising
Post by: Kayo on January 20, 2012, 01:50:37 PM
Quote from: Delibird on January 20, 2012, 11:28:52 AM
For the first time since Diamond & Pearl, I actually want to pre-order a Nintendo game. IGN has announced that if you pre-order Kid Icarus Uprising at "select retailers," you will get a code to download 3D Classic: Kid Icarus for free. Japan and Europe have had this game for a while, so it's really just North America that is getting this deal (I think). Also, unlike previous 3D Classics, Kid Icarus won't JUST be a 3D version of the game; they've actually added a border and various backgrounds that add a great deal of new atmosphere.


I think I'll be pre-ordering this one as well.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on January 20, 2012, 02:31:05 PM
Quote from: Pennington on January 20, 2012, 01:50:37 PM
I think I'll be pre-ordering this one as well.
Me too.
Title: Re: Kid Icarus Uprising
Post by: Doodle on January 20, 2012, 02:50:22 PM
Quote from: GamingPrinceChris on January 20, 2012, 02:31:05 PM
Me too.
Me three.
Title: Re: Kid Icarus Uprising
Post by: Neerb on January 20, 2012, 02:53:08 PM
Forum needs to have online shooter matches when it comes out. And I mean REAL ones, not the imaginary community on Mario Kart 7.
Title: Re: Kid Icarus Uprising
Post by: Tupin on January 21, 2012, 01:45:03 AM
I will as well, and when I order it at Best Buy, I will make sure I get the 3D Classic.

It is different, there are actually two versions of the game. One is just redone with 3D graphics, and the other is a slightly easier version of the game that lets you shoot faster.
Title: Re: Kid Icarus Uprising
Post by: Neerb on February 22, 2012, 12:00:48 PM


Tons o' stuff shown here. Multiplayer is looking more awesome.
Title: Re: Kid Icarus Uprising
Post by: Neerb on February 28, 2012, 08:34:15 PM
Speaking of mulitplayer...

http://ds.ign.com/articles/121/1219623p1.html (http://ds.ign.com/articles/121/1219623p1.html)

GameStop is apparently hosting a Kid Icarus: Uprising tournament... BEFORE it comes out, I might add.

Quote from: IGNThe bracket-style tournaments will include regional competition at select GameStop locations in the following cities:

-San Francisco, CA (March 8 )
-Orlando, FL (March 11)
-Los Angeles, CA (March 15)
-New York, NY (March 22)

Three winners from each market will participate in the final national championship event at the GameStop store at Broadway and 84th Street in New York. There consumers will also have the opportunity to take part in a special pre-sale event, allowing them to purchase Kid Icarus Uprising one day before it goes on sale in North America.

Winners from each of the four markets will also be eligible to win prizes including an all-expenses-paid trip to New York to participate in the national championship and a variety of exclusive Kid Icarus-themed items.

Good thing I don't live close to any of those places.  :|
Title: Re: Kid Icarus Uprising
Post by: Kayo on February 28, 2012, 08:36:39 PM
I'm only about an hour and a half from NYC, though I have no way of getting there.

Welp.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 13, 2012, 01:38:00 PM


More of the game than we've seen so far; only 13 more days...
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 13, 2012, 02:43:44 PM
Quote from: Neerb on March 13, 2012, 01:38:00 PM


More of the game than we've seen so far; only 13 more days...
Old news, bro.

Awesome as intercourse  though.
Title: Re: Kid Icarus Uprising
Post by: The Riddler on March 13, 2012, 02:53:42 PM
My game informer came with a free AR Card for Kid Icarus

too bad I don't have it.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 13, 2012, 05:37:23 PM
Famitsu gave it a perfect score. O_o;
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 13, 2012, 05:39:05 PM
Quote from: Hero_of_Darkness on March 13, 2012, 05:37:23 PM
Famitsu gave it a perfect score. O_o;

Wha....? 0_0
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 13, 2012, 06:00:04 PM
famitsu gives every major nintendo title perfect scores
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 13, 2012, 06:31:40 PM
Quote from: zephilicious on March 13, 2012, 06:00:04 PM
famitsu gives every major nintendo title perfect scores
Not really, but they have been handing them out like candy lately. I don't think SM3DL or MK7 got perfect scores, and those are clearly much bigger titles than this.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 13, 2012, 07:08:44 PM
By the way, anyone else pre-order the game?

When are we supposed to get our preorder stuff?
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 13, 2012, 07:38:15 PM
Quote from: Hero_of_Darkness on March 13, 2012, 05:37:23 PM
Famitsu gave it a perfect score. O_o;
That slightly boosts my blank excitement for the game, which I pre-ordered a few weeks ago.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 13, 2012, 08:10:59 PM
Quote from: Hero_of_Darkness on March 13, 2012, 06:31:40 PM
Not really, but they have been handing them out like candy lately. I don't think SM3DL or MK7 got perfect scores, and those are clearly much bigger titles than this.

"Clearly much bigger?" Bigger how? Took longer to make? Sold better? What would either of those have to do with a professional review? And if you meant "better," which would actually mean something, have you actually played the game yet (not to sound rude, I'm just not sure what your post meant)?

Quote from: Pennington on March 13, 2012, 07:08:44 PM
By the way, anyone else pre-order the game?

When are we supposed to get our preorder stuff?

The only "stuff" I'm aware of is the 3D Classic game (the stand and cards come with all copies, not just pre-orders), and you won't get the 3D Classic until you use the code that you get when you buy it after it comes out.

And I have it pre-ordered.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 13, 2012, 08:26:45 PM
Quote from: Neerb on March 13, 2012, 08:10:59 PM
"Clearly much bigger?" Bigger how? Took longer to make? Sold better? What would either of those have to do with a professional review? And if you meant "better," which would actually mean something, have you actually played the game yet (not to sound rude, I'm just not sure what your post meant)?
"Bigger" as in, "will sell literally ten times as much." :/ Also, did you even read the post I was responding to?
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 13, 2012, 08:32:21 PM
Ah, I see now.

But yeah, 40/40 on Famitsu is a big deal, but they also gave that to Bayonetta and Nintendogs... I'm sure KI is one of the good ones, like Skyrim and Skyward Sword, though.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 13, 2012, 08:38:01 PM
Quote from: Neerb on March 13, 2012, 08:10:59 PM
The only "stuff" I'm aware of is the 3D Classic game (the stand and cards come with all copies, not just pre-orders), and you won't get the 3D Classic until you use the code that you get when you buy it after it comes out.

And I have it pre-ordered.
So what, when I show the cashier my pre-order receipt he/she will say "Oh yeah I have something for that" and pull out some card or something? That's quite an odd way to do it. I was expecting to get something right when I put down my deposit.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 13, 2012, 09:38:21 PM
Quote from: Neerb on March 13, 2012, 08:10:59 PM
"Clearly much bigger?" Bigger how? Took longer to make? Sold better? What would either of those have to do with a professional review? And if you meant "better," which would actually mean something, have you actually played the game yet (not to sound rude, I'm just not sure what your post meant)?

You'd have to be grinding Kid Icarus carts into dust and then snorting them to believe that Super Mario 3DS isn't a "bigger" game than KIU(and for the record, I think you're just being overly-defensive). I mean, c'mon. It's Mario compared to a franchise that hasn't seen a game in two decades.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 14, 2012, 08:14:17 AM
Quote from: Michio Kaku on March 13, 2012, 09:38:21 PM
You'd have to be grinding Kid Icarus carts into dust and then snorting them to believe that Super Mario 3DS isn't a "bigger" game than KIU(and for the record, I think you're just being overly-defensive). I mean, c'mon. It's Mario compared to a franchise that hasn't seen a game in two decades.

Of course Mario's bigger, I'm just saying that has absolutely nothing to do with a review; the popularity of a series is irrelevant to the quality of one specific game.

It has also been pointed out that HoD was also saying that (in response to zeph, who claimed Famitsu gives big Nintendo games good scores all the time), and my "argument" was just reiterating that.

And speaking of cards... Club Nintendo members get 3 free ones. (http://kidicarus.nintendo.com/uprising/explore-the-game/arcards.html#giveaway)
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 14, 2012, 09:28:48 AM
Quote from: Neerb on March 14, 2012, 08:14:17 AM
Of course Mario's bigger, I'm just saying that has absolutely nothing to do with a review;

thats cute
Title: Re: Kid Icarus Uprising
Post by: X-3 on March 14, 2012, 10:22:47 AM
Famitsu scores are pretty unremarkable, the perfect score just means Nintendo is putting a lot of money behind this.

Edge and ONM gave it an 8.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 14, 2012, 11:54:06 AM
Quote from: Neerb on March 14, 2012, 08:14:17 AM
the popularity of a series is irrelevant to the quality of one specific game.
I actually kind of agree with this; at the very least, I think it SHOULD be this way.

QuoteAnd speaking of cards... Club Nintendo members get 3 free ones. (http://kidicarus.nintendo.com/uprising/explore-the-game/arcards.html#giveaway)
Yeah I led myself to these when looking for info on how to get my classic game download, and I ordered mine. It was actually my final point of motivation to make a Club Nintendo account after all these years. I now must finish registering every recent game I own.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 14, 2012, 01:50:50 PM
Quote from: X-3 on March 14, 2012, 10:22:47 AM
Famitsu scores are pretty unremarkable, the perfect score just means Nintendo is putting a lot of money behind this.

Edge and ONM gave it an 8.

If ONM stands for "Official Nintendo Magazine," they gave it a 91%, not an 8.

Also, yes, Famitsu is biased... just like every review site that exists. A perfect score is nothing to scoff at, though, and given that averaging these three together grants a 9/10, that's still not exactly a sign of a bad game.

And gosh dang it add me on 3DS, Kayo.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 14, 2012, 01:57:55 PM
its no more a sign of a bad game than it is of a good game.

reviews havent measured quality for at least the last decade.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 14, 2012, 02:26:24 PM
Quote from: X-3 on March 14, 2012, 10:22:47 AM
Famitsu scores are pretty unremarkable, the perfect score just means Nintendo is putting a lot of money behind this.

Edge and ONM gave it an 8.
Yeah. Edge's 8 means a lot more.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 14, 2012, 02:44:31 PM
Quote from: Hero_of_Darkness on March 14, 2012, 02:26:24 PM
Yeah. Edge's 8 means a lot more.
This? *Raises pitchfork and torch*
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 14, 2012, 03:08:31 PM
Quote from: zephilicious on March 14, 2012, 01:57:55 PM
its no more a sign of a bad game than it is of a good game.

reviews havent measured quality for at least the last decade.
I don't see you doing any video gaming-related writing to compensate for all these so-called problems with reviews you're complaining about.

Quote from: Neerb on March 14, 2012, 01:50:50 PM
And gosh dang it add me on 3DS, Kayo.
Give me your FC and I will. Mine's 3823-8995-4146
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 14, 2012, 03:21:25 PM
Quote from: Pennington on March 14, 2012, 03:08:31 PM
Give me your FC and I will. Mine's 3823-8995-4146

I've had you registered for a while; mine's in my sig.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 14, 2012, 03:40:47 PM
Quote from: NoiseHunterChris on March 14, 2012, 02:44:31 PM
This? *Raises pitchfork and torch*
No, an 8 from Edge is still good these days. They're more strict than the typical 7-10 scale reviews.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 14, 2012, 05:06:23 PM
Quote from: Pennington on March 14, 2012, 03:08:31 PM
I don't see you doing any video gaming-related writing to compensate for all these so-called problems with reviews you're complaining about.

this makes less sense than the standard version of this comment
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 14, 2012, 06:08:15 PM
Quote from: zephilicious on March 14, 2012, 05:06:23 PM
this makes less sense than the standard version of this comment
Blow it out your ass.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 14, 2012, 06:12:45 PM
Geez, let's calm down everyone.
Title: Re: Kid Icarus Uprising
Post by: Flying Chickens on March 14, 2012, 07:46:37 PM
Y'know, this game doesn't look like anything special to me. I'll keep on saving my money, I guess.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 14, 2012, 09:51:33 PM
Quote from: Flying Chickens on March 14, 2012, 07:46:37 PM
Y'know, this game doesn't look like anything special to me. I'll keep on saving my money, I guess.

For Luigi's Mansion 2, I would hope...

Or, you know, something important in real life, I guess...
Title: Re: Kid Icarus Uprising
Post by: Zero on March 14, 2012, 09:59:23 PM
Quote from: Neerb on March 14, 2012, 06:12:45 PM
Geez, let's calm down everyone.

How can I remain calm? If this game sells well Sakurai will have an excuse to not do Smash Bros.

Obviously this game needs to be boycotted.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 15, 2012, 05:38:25 AM
Quote from: Michio Kaku on March 14, 2012, 09:59:23 PM
How can I remain calm? If this game sells well Sakurai will have an excuse to not do Smash Bros.

Obviously this game needs to be boycotted.

Well, he already said he'd start Smash once this came out, and it's not like Sakurai would ever lie to us...  :)
Title: Re: Kid Icarus Uprising
Post by: Doodle on March 15, 2012, 08:33:14 AM
Quote from: Neerb on March 14, 2012, 01:50:50 PM
A perfect score is nothing to scoff at, though
Yes it is. The most mediocre and broken games manage perfect scores nowadays :U
Fucking Minecraft got a perfect score
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 15, 2012, 10:24:09 AM
Quote from: Doodle on March 15, 2012, 08:33:14 AM
Yes it is. The most mediocre and broken games manage perfect scores nowadays :U
Fucking Minecraft got a perfect score

Opinion? Not to mention none of the reviewers I follow gave that game a perfect score.

And sure, 10s aren't as hard to come by as they should be (Famitsu's last 40/40 was FFXIII-2, which, at 79 on Metacritic, was the worst game they've ever given a 40/40), but I don't recall the last time a mediocre game got a perfect score. Out of Edge, GI, IGN, and Famitsu, I've never played a perfectly rated game and thought it was sub-par, even when the genre isn't really my thing or it's the 16th title in the series.

Is KIU a truly 10/10 game? I'd guess "no." However, is it a "meh" game that got blown out of proportion? Judging from the videos I've seen, opinions I've heard, and three review scores we've seen, I'd again say "no." I don't think reviewers are THAT untrustworthy just yet.
Title: Re: Kid Icarus Uprising
Post by: Doodle on March 15, 2012, 12:48:06 PM
Quote from: Neerb on March 15, 2012, 10:24:09 AM
Opinion? Not to mention none of the reviewers I follow gave that game a perfect score.
Minecraft is not at all a perfect game. Not even close to one. Not even really a "good" game design-wise :U
Title: Re: Kid Icarus Uprising
Post by: Flying Chickens on March 15, 2012, 08:11:16 PM
Quote from: Neerb on March 14, 2012, 09:51:33 PM
For Luigi's Mansion 2, I would hope...

Or, you know, something important in real life, I guess...
Luigi's Mansion 2, definitely. Or I'll finally get around to buying Star Fox 64 or Super Mario 3D Land. Or any other 3DS game for that matter, considering I only have OoT3D
Title: Re: Kid Icarus Uprising
Post by: Zero on March 15, 2012, 09:44:40 PM
Quote from: Neerb on March 15, 2012, 05:38:25 AM
Well, he already said he'd start Smash once this came out, and it's not like Sakurai would ever lie to us...  :)

Nonsense. Boycott away.

Also for the record, a 10/10 rating has never meant perfect. J/S
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 15, 2012, 10:10:25 PM
Quote from: Michio Kaku on March 14, 2012, 09:59:23 PM
How can I remain calm? If this game sells well Sakurai will have an excuse to not do Smash Bros.

Obviously this game needs to be boycotted.
Obviously you have no idea what you're talking about.



Also, I saw a TV commercial for this on the big screen tonight. It looked really good up there. I know that that has nothing to do with the quality of the game, but darn. It looks awesome.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 16, 2012, 04:18:25 AM
Quote from: Michio Kaku on March 15, 2012, 09:44:40 PM
Also for the record, a 10/10 rating has never meant perfect. J/S
Don't even bother. Gamers will never get this. :/
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 16, 2012, 06:57:34 AM
Quote from: Michio Kaku on March 15, 2012, 09:44:40 PM
Also for the record, a 10/10 rating has never meant perfect. J/S

And that's why I hate the 1-10 or 1-5 rating scales. Having a 10/10 may not necessarily mean perfect (it could be described at being more or less flawless in execution, excellent gameplay, etc.) but being "perfect" is what it implies. I kind of think that's why everyone gets in a spitz every time people hand out 10/10's and such.

*boycotts reviewers til they get a more sensible rating scale.* (boycott ALL the things!)
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 16, 2012, 02:51:07 PM
Quote from: Nayrman on March 16, 2012, 06:57:34 AM
And that's why I hate the 1-10 or 1-5 rating scales. Having a 10/10 may not necessarily mean perfect (it could be described at being more or less flawless in execution, excellent gameplay, etc.) but being "perfect" is what it implies. I kind of think that's why everyone gets in a spitz every time people hand out 10/10's and such.

*boycotts reviewers til they get a more sensible rating scale.* (boycott ALL the things!)
I guess you mean one without numbers?
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 16, 2012, 02:54:32 PM
So, the Medusa short from Studio 4C is up, and DANG is it better than the Thanatos shorts. Like, MILES ahead of it. Voice actors aren't awkwardly reading their lines, action's better, the thing looks beautiful. Now I just hope the two Palutena shorts from Shaft can compare.

Also, does anybody [who cares] know the actual voice actors from the game? For months I've seen "Johnny Yong Bosch as Pit and Tara Strong as Palutena" on all kinds of sites, and it definitely sounds like them (at least Tara Strong) in the trailers, but lately a bunch of sites have changed to give the anime VAs (Antony Del Rio and Ali Hillis) credit for the game, and now I'm just confused, especially given that I haven't found a single official source for either claim.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 16, 2012, 05:18:51 PM
Quote from: Neerb on March 16, 2012, 02:54:32 PM
So, the Medusa short from Studio 4C is up, and DANG is it better than the Thanatos shorts. Like, MILES ahead of it. Voice actors aren't awkwardly reading their lines, action's better, the thing looks beautiful. Now I just hope the two Palutena shorts from Shaft can compare.

Also, does anybody [who cares] know the actual voice actors from the game? For months I've seen "Johnny Yong Bosch as Pit and Tara Strong as Palutena" on all kinds of sites, and it definitely sounds like them (at least Tara Strong) in the trailers, but lately a bunch of sites have changed to give the anime VAs (Antony Del Rio and Ali Hillis) credit for the game, and now I'm just confused, especially given that I haven't found a single official source for either claim.
...I heard Antony Del Rio and Tara Strong. The former's Twitter account confirms that he did, in fact, voice Pit (and Dark Pit) for Kid Icarus: Uprising. As for the latter, I haven't seen any confirmation.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 16, 2012, 07:36:56 PM
Quote from: Hero_of_Darkness on March 16, 2012, 02:51:07 PM
I guess you mean one without numbers?


Yeah, one without numbers. I would prefer just a review but can I understand why they do a letter/number system. But I know they wont. Oh well.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 16, 2012, 08:58:00 PM
Quote from: Pennington on March 16, 2012, 05:18:51 PM
...I heard Antony Del Rio and Tara Strong. The former's Twitter account confirms that he did, in fact, voice Pit (and Dark Pit) for Kid Icarus: Uprising. As for the latter, I haven't seen any confirmation.

Well, if Pit's anime VA is on board, I suppose that would mean Ali Hillis is on as well.

Real shame; I was fairly excited for Tara Strong to play such a large role in a Nintendo title. Ah well, at least Nintendo is actually trying with VAs instead of their usual silent protagonists or Star Fox nonsense. Also, apparently Ali Hillis is Lightning's actress from Final Fantasy, so I guess it's not like she's too new to voicing game characters.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 16, 2012, 09:38:07 PM
The "Star Fox nonsense" stopped when Assault came out, I'd say.
Title: Re: Kid Icarus Uprising
Post by: Tupin on March 16, 2012, 10:22:03 PM
I could swear Tara Strong voiced Palutena in-game, that's who I've heard voice her since the trailers came out. Apparently not, can't find any info that she did.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 16, 2012, 10:58:09 PM
Quote from: Tupin on March 16, 2012, 10:22:03 PM
I could swear Tara Strong voiced Palutena in-game, that's who I've heard voice her since the trailers came out. Apparently not, can't find any info that she did.

That's exactly what I was thinking. Unfortunately, while various sites have claimed either Tara Strong or Ali Hillis is voicing her, I've found no official source (Nintendo or either of the actresses) claiming so, and it would therefore seem most likely that Hillis is in the game since she's credited for the anime.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 17, 2012, 04:46:21 PM
According to Ali Hillis (http://en.wikipedia.org/wiki/Ali_Hillis)'s Wikipedia page, she voices Palutena in Kid Icarus: Uprising. Tara Strong's doesn't even mention it.
Title: Re: Kid Icarus Uprising
Post by: Doodle on March 18, 2012, 03:08:26 PM
Quote from: NoiseHunterChris on March 16, 2012, 09:38:07 PM
The "Star Fox nonsense" stopped when Assault came out, I'd say.
I really liked Assault's voice acting
I kind of wish they use those VAs for SF643D.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 18, 2012, 09:09:31 PM
http://www.gamefaqs.com/boards/997768-kid-icarus-uprising/62260756 (http://www.gamefaqs.com/boards/997768-kid-icarus-uprising/62260756)

Tourney attendee discusses his experience, including more complicated stuff like potential weapon tiers and multiplayer strategies.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 18, 2012, 09:46:51 PM
Quote from: Doodle on March 18, 2012, 03:08:26 PM
I really liked Assault's voice acting
I kind of wish they use those VAs for SF643D.
Oh, they did...

Except Japan used THEIR Assault VAs.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 19, 2012, 08:19:24 AM
http://ds.ign.com/articles/122/1221062p1.html (http://ds.ign.com/articles/122/1221062p1.html)

IGN gives the somewhat predictable score of 8.5. They criticize the controls hurting their hands (which I'm starting to not believe since the other 3 reviewers said no such thing and I was perfectly fine playing the last 7 years of DS titles that way), but they say it's too fun to stop playing.

They especially praised the replay value, which they gave a 10, because apparently this game is FREAKING HUGE (for a 3DS title):

-12 hour single-player, consisting of usually 10-minute missions (which must be a ton of missions)
-doors and chests only available at higher difficulty, increasing the campaign's replay value
-over 100 unlockable weapons, which can actually vary in stats and abilities, making it more like thousands of weapons
-over 300 "achievements," some of which grant perks
-fairly good multiplayer (though framerate can drop when six fighters get too hectic)

They also praise the visuals and sound; the game is beautiful, the soundtrack is memorable, and the banter is hilarious and cheerful, if not a bit distracting.

Edit: more reviews are coming in.

Game Informer gives the game a 7, praising and criticizing the exact same things IGN does. I suppose they just thought the painful controls were a bigger issue?

Destructoid gave the record low so far with a mere 5, again praising visuals, sound, and content, but making the case that the controls aren't just painful in the ground sections, they're flat out BAD and don't work regardless of how comfortable they are.

EGM gives the game an 8.5, Nintendo Life gives it a 9, and Eurogamer gives it a 9; haven't read any of those three in depth, though.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 19, 2012, 12:25:24 PM
"Bawwwwww my hands hurt"

I fail to recognize this as legitimate criticism.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 19, 2012, 12:50:33 PM
Quote from: Pennington on March 19, 2012, 12:25:24 PM
"Bawwwwww my hands hurt"

I fail to recognize this as legitimate criticism.
Well, I hit my toe against the table when playing MK7.

-1!
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 19, 2012, 01:04:34 PM
Quote from: NoiseHunterChris on March 19, 2012, 12:50:33 PM
Well, I hit my toe against the table when playing MK7.

-1!
I was playing Skyward Sword when I swung my hand into a table. Therefore it was a horrible game.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 19, 2012, 03:25:17 PM
Quote from: Pennington on March 19, 2012, 01:04:34 PM
I was playing Skyward Sword when I swung my hand into a table. Therefore it was a horrible game.

Wii Sports must have received 0s across the board when it first came out.

Seriously, though, the game seems fine; comfort may be an issue, but with 13 reviews so far and a current Metacritic score of 83 (not even counting Famitsu's perfect score), I think it's safe to say this is a good game, and Destructoid is just being ridiculous (they gave the same poor score to Sonic Colors and Mario Kart 7, after all).
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 19, 2012, 04:48:24 PM
Quote from: Neerb on March 19, 2012, 03:25:17 PM
Wii Sports must have received 0s across the board when it first came out.

Seriously, though, the game seems fine; comfort may be an issue, but with 13 reviews so far and a current Metacritic score of 83 (not even counting Famitsu's perfect score), I think it's safe to say this is a good game, and Destructoid is just being ridiculous (they gave the same poor score to Sonic Colors and Mario Kart 7, after all).
Of course it's a good game. Everyone whining about the discomfort and the lefthandedness should just grow the intercourse  up. I mean, they even give you a free 3DS stand with your game, and some people act like they care nothing about the players' comfort. Really, now.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 19, 2012, 05:21:31 PM
bad controls kill an otherwise good game faster than just about anything else.

painful controls (even just slightly) are pretty much the worst kind of bad controls.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 19, 2012, 05:26:48 PM
Quote from: Pennington on March 19, 2012, 12:25:24 PM
"Bawwwwww my hands hurt"

I fail to recognize this as legitimate criticism.

You aren't a very good critic
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 19, 2012, 06:34:27 PM
Quote from: Michio Kaku on March 19, 2012, 05:26:48 PM
You aren't a very good critic
Why, because I don't blame video games for injuries I may receive while playing them?
Title: Re: Kid Icarus Uprising
Post by: X-3 on March 19, 2012, 10:25:03 PM
Criticizing a game for having uncomfortable controls is completely legitimate.

oh and I guess this is old news but the game has multiple control schemes including one where you move with the face buttons.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 20, 2012, 04:17:52 AM
Quote from: X-3 on March 19, 2012, 10:25:03 PM
Criticizing a game for having uncomfortable controls is completely legitimate.

oh and I guess this is old news but the game has multiple control schemes including one where you move with the face buttons.

lol Sin & Punishment 1.

Also, I've heard that you basically NEED the stylus, in spite of whether or not it's comfortable; the game gets so hectic that S&P style, dual analogs, and possibly even a mouse and keyboard, would never be able to keep up with how fast the opponents are moving. This shooter requires precision, and for better or worse, the stylus delivers. They recommend you max the sensitivity, though, so you can turn fast enough.
Title: Re: Kid Icarus Uprising
Post by: Doodle on March 20, 2012, 07:05:04 AM
Quote from: NoiseHunterChris on March 18, 2012, 09:46:51 PM
Oh, they did...

Except Japan used THEIR Assault VAs.
And then we get stuck with the old VAs
Which would be okay, but they managed to do even worse of a job, so
Title: Re: Kid Icarus Uprising
Post by: Zero on March 20, 2012, 08:00:14 AM
Quote from: Pennington on March 19, 2012, 06:34:27 PM
Why, because I don't blame video games for injuries I may receive while playing them?

I can't take you seriously
Title: Re: Kid Icarus Uprising
Post by: Super on March 20, 2012, 11:14:06 AM
Quote from: Pennington on March 19, 2012, 06:34:27 PM
Why, because I don't blame video games for injuries I may receive while playing them?
Controls shouldn't hurt you while you play a game just as keyboards shouldn't stab in you in the face when typing up a report.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 20, 2012, 11:58:01 AM
Quote from: Super on March 20, 2012, 11:14:06 AM
Controls shouldn't hurt you while you play a game just as keyboards shouldn't stab in you in the face when typing up a report.
When I write for long periods of time, my hand cramps up.

Fuck these pens. They're complete pieces of poop. I can't believe they would sell pens that cause my hand so much discomfort.


Seriously, do you know how ninnyy you all sound? It's only legitimate criticism if it's impossible to play a game without being in intense pain. Maybe you're experiencing discomfort, but the next 10 players aren't. It's not the game's fault.
Title: Re: Kid Icarus Uprising
Post by: X-3 on March 20, 2012, 01:13:03 PM
You're right. People should only complain about stuff that can be physically crippling or fatal. You've opened my eyes and I shall meditate on this further.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 20, 2012, 01:25:14 PM
Good grief you guys.

It is bad that the game causes pain. Pain is bad in any scenario, unless you're masochist; saying "it hurts" is a completely legitimate criticism for a professional reviewer to make.
It is NOT, however, a deal-breaker, as anyone who has played a stylus heavy game in the past seven years could tell you.

Minus 1 or 1.5 points for a control scheme that works fine but hurts after extended play is perfectly viable. The game has an 84 on Metacritic right now, and that sounds about right; it's still a good game, according to the critics. Besides, it's a portable shooter; are you really gonna play for that long at a time anyway? And if you do, aren't you going to do it because you like the game no matter how your hand feels?
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 20, 2012, 03:34:42 PM
Quote from: The True Nicolas Cage on March 20, 2012, 01:25:14 PM
Good grief you guys.

It is bad that the game causes pain. Pain is bad in any scenario, unless you're masochist; saying "it hurts" is a completely legitimate criticism for a professional reviewer to make.
It is NOT, however, a deal-breaker, as anyone who has played a stylus heavy game in the past seven years could tell you.

Minus 1 or 1.5 points for a control scheme that works fine but hurts after extended play is perfectly viable. The game has an 84 on Metacritic right now, and that sounds about right; it's still a good game, according to the critics. Besides, it's a portable shooter; are you really gonna play for that long at a time anyway? And if you do, aren't you going to do it because you like the game no matter how your hand feels?
It's perfectly logical for your hands to hurt after doing something for hours on end without stopping. The control scheme doesn't affect gameplay enough to deserve the loss of points unless EVERYONE who plays the game has an issue. If one critic himself feels discomfort, while 5 of his colleagues don't, that doesn't justify calling it a bad game. In the case of something like the Virtual Boy, where anyone who played it would end up feeling uncomfortable, then yes, that's a design flaw. But if one out of every six people has a problem, it's not because of the game.

It's not pain, either. The game would not cause pain. Discomfort, maybe. MAYBE.
In the games' defense, a lot of times they say to take breaks after playing for an extended period of time. If you fail to comply with their suggestions, it is no longer their fault. All you Zelda fans: when Navi said "Hey! Link, are you getting tired? I sure am!", she had a reason to. Playing any game for hours and hours without stopping will leave you feeling less than amazing. Whether you got a headache from staring into a flickering backlit screen or hand cramps from keeping them in a specific position the entire time, you can't play the games.

All games can potentially cause discomfort. That's why you can't fault one game for not caressing and massaging your thumbs as you play it. Seriously, it's just a bunch of whining. It's really not possible for any video game to leave the player free of any discomfort whatsoever, no matter what.

In this stage, saying "Waahhhh my hand hurts" is most certainly not a legitimate problem with the game. You're telling people not to buy something because YOUR hand cramped up while playing it. Grow up.

tl;dr The game isn't even OUT yet, no one here has any right to complain about the controls making you uncomfortable, because none of you have even PLAYED it.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 20, 2012, 03:38:41 PM
Quote from: Pennington on March 20, 2012, 03:34:42 PM
In this stage, saying "Waahhhh my hand hurts" is most certainly not a legitimate problem with the game.

it very much is if its a bigger problem in this game than others
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 20, 2012, 03:45:42 PM
Quote from: zephilicious on March 20, 2012, 03:38:41 PM
it very much is if its a bigger problem in this game than others
Not if you're the only one whining about it so much.

If 100% of players experience discomfort, it's a problem.
If 75% of players experience discomfort, it's a problem.
If 50% of players experience discomfort, it could go either way. If it's a case like this, a good review would not say anything like "Don't buy this game, it made my hand hurt.". It might instead say something like "Some players experience discomfort when playing this game for extended periods of time." In that case, it's a perfectly legitimate argument. Personalizing it by saying "This game's controls were not very good, because MY hand hurt when I was playing it" is wrong. That's something that should rely more on how the general population reacts to the controls, rather than the one reviewer. If a person suffers from a migraine coincidentally while playing a video game, they should not instantly reduce a score and say "This game causes migraines." In that situation, it's best to confirm using a number of other subjects that it's a common problem.
Just because a reviewer experiences discomfort while playing a game does not mean that everyone else also will. As such, it is unfair to score a game based on one person's physical condition alone.

If 25% of players experience discomfort, it is no err on the game's part and may only be coincidental.
If 0% of players experience discomfort, then they are not playing a video game.

Title: Re: Kid Icarus Uprising
Post by: Zero on March 20, 2012, 06:15:58 PM
Kayo, we aren't making a judgement based on only one review.

Everyone is mentioning how awkward and painful the controls are. I don't know why you're conveniently and blatantly ignoring all the criticism this game is getting regarding its controls. You're really acting like it doesn't exist. It's pretty perplexing.

I thought Neerb was into this game more than you were, but clearly not, as you can't stop riding its dick.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 20, 2012, 09:46:25 PM
Quote from: Not Sad Keanu on March 20, 2012, 06:15:58 PM
Kayo, we aren't making a judgement based on only one review.

Everyone is mentioning how awkward and painful the controls are. I don't know why you're conveniently and blatantly ignoring all the criticism this game is getting regarding its controls. You're really acting like it doesn't exist. It's pretty perplexing.

I thought Neerb was into this game more than you were, but clearly not, as you can't stop riding its dick.
It's because none of you have played the game so you can't have opinions on the controls, lol.

When one person whines about the controls, everyone starts whining. Half of it's probably a placebo effect: If you play the game EXPECTING painful controls, that's what you'll get.

Seriously, you people have absolutely no right to form opinions on the controls you have never used. But who am I kidding, you all love whining so much you're gonna complain that the controls are poop just because that's what everyone's been doing so far.

I'm totally going to ignore criticism that's based solely on something I have no way of proving/disproving myself. I'll wait and play it myself, but even if the controls don't feel like an Xbox 360 controller in my hand, I'M NOT GOING TO RUIN THE GAME FOR MYSELF.

And it seems you've all forgotten about the FREE stand you get, which I guarantee will stop the controls from being unreasonably uncomfortable, even in the eyes of all of you.

EDIT: The best part is I have no clue who I just replied to. Fucking name changes.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 20, 2012, 09:52:40 PM
first its not ONE person, as just stated

second, I've played a poop ton of DS games with the same control scheme, and they all play terribly, so it doesn't take much to figure out where these reviewers are coming from.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 20, 2012, 09:56:08 PM
NO way in HELL it's enough to ruin the game in any way. No way in hell. You'd probably have to be playing it for multiple hours at once before it "hurts".
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 20, 2012, 09:59:07 PM
holy intercourse  its still getting 8.5s who the intercourse  said it was ruined
Title: Re: Kid Icarus Uprising
Post by: Zero on March 20, 2012, 09:59:54 PM
I'm Zero

We haven't played the game yet you say, so we can't make any judgements. Yet, you yourself are defending the game without playing it. Your logic is full of holes. Your "plague" approach to criticism makes no sense. If a bunch of people identify a problem that doesn't mean they are only noting the problem because someone else did.

I'm still going to give the game a chance, but all I've been saying is that:

From people who have played it, we've gotten the impression that the controls are less than stellar. This is a fact. They've played it. You haven't. End of story. Play it for yourself if you need convincing, but not a single review I've read has mentioned the controls positively. The most positive comments regarding controls I've seen are "interesting to say the least" and "they definitely take getting used to".

The Destructoid review discusses the stand and how the stand has some pros and cons. So I'm not sure why you think the stand remedies the situation completely. That's an assumption that I myself am not willing to make simply because I don't like to be tied down when playing a handheld game.

Title: Re: Kid Icarus Uprising
Post by: Neerb on March 20, 2012, 10:19:39 PM
Quote from: Not Sad Keanu on March 20, 2012, 09:59:54 PM
The Destructoid review discusses the stand and how the stand has some pros and cons. So I'm not sure why you think the stand remedies the situation completely.

Adding to that: IGN, who gave a far better score than Destructoid, even went so far as to say the stand was completely useless, as it has to be on just the right sized desk for you to see the 3D and hold it comfortably without hunching over. Not a problem for me, though, given I have just such a work desk that I sit at for gaming anyway.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 21, 2012, 12:19:49 PM
Quote from: Not Sad Keanu on March 20, 2012, 09:59:54 PM
I'm Zero

We haven't played the game yet you say, so we can't make any judgements. Yet, you yourself are defending the game without playing it. Your logic is full of holes. Your "plague" approach to criticism makes no sense. If a bunch of people identify a problem that doesn't mean they are only noting the problem because someone else did.

I'm still going to give the game a chance, but all I've been saying is that:

From people who have played it, we've gotten the impression that the controls are less than stellar. This is a fact. They've played it. You haven't. End of story. Play it for yourself if you need convincing, but not a single review I've read has mentioned the controls positively. The most positive comments regarding controls I've seen are "interesting to say the least" and "they definitely take getting used to".

The Destructoid review discusses the stand and how the stand has some pros and cons. So I'm not sure why you think the stand remedies the situation completely. That's an assumption that I myself am not willing to make simply because I don't like to be tied down when playing a handheld game.


Actually, I've been VERY careful as to NOT defend the game. I'm taking a completely neutral stance on it, and I think you're pulling me "defending the game without playing it" right out of your ass. I never said the controls did or didn't cause discomfort, I just said they might or might not, and we can't be sure. Because we can't. None of us have played it, so we can't jump to the same conclusions as the reviewers do. Just because they say it'll be uncomfortable, doesn't mean I'll be expecting that. They might not bother me. They might not bother a lot of people.

Also, people always seem to be a little iffy toward controls that are different than the basic stuff they're used to. "Definitely take getting used to" isn't necessarily negative. It's different than what everyone's been doing for years, so of course it will. Doesn't necessarily make it bad.

But yeah, I'm not defending the game's controls at all. if you read all my posts, you'll notice that I'm more neutral with a "Just wait and see for yourself" attitude than making one-sided defenses.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 21, 2012, 12:33:59 PM
so "the reviewers are all wrong its impossible for a game to be that bad" is more neutral than "hm maybe the reviewers are right, it certainly seems logical considering they all agree"
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 21, 2012, 12:41:28 PM
Quote from: zephilicious on March 21, 2012, 12:33:59 PM
so "the reviewers are all wrong its impossible for a game to be that bad" is more neutral than "hm maybe the reviewers are right, it certainly seems logical considering they all agree"
Please show me where I said ANYTHING even close to that first "quote".
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 21, 2012, 01:41:22 PM
Every single post you've made in the thread.

Please show me where you said anything even close to neutral.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 21, 2012, 03:58:09 PM
*ignoring Kayo's 3-front war on NSFCD*

The last of the anime has begun; Palutena's Revolting Dinner Part 1, by SHAFT, is out now, and part two will likely come before Friday. This is easily my favorite one yet; it's well animated, decently voice acted, cheesiness galore, etc. Thanatos Rising was like a mediocre video game cutscene, and Medusa's Revenge was like a cool sizzle reel, but Palutena's Revolting Dinner is the first one to truly make me feel like I'm watching an anime; kinda makes me glad they released them from worst to best, as it's helped build my hype for the actual game.

I do hope we can keep these anime, somehow; there don't seem to be any high-quality Youtube versions, but perhaps Nintendo can reupload them themselves, or, and I know this is a stretch, perhaps all six are actually in the special features of the game itself!
Title: Re: Kid Icarus Uprising
Post by: Zero on March 21, 2012, 04:28:14 PM
It's completely reasonable to rely on a consensus of others' opinions to develop a basis of what to expect before playing a game. That's part of the reason most people read reviews, if not the main reason people read reviews.

Honestly I'm not really sure of what to say to Kayo regarding this subject anymore. I've been trying to be nice to Kayo. So instead of being a dick I'll just say that I have to agree with Zeph. He's been anything but neutral.

Title: Re: Kid Icarus Uprising
Post by: Kayo on March 21, 2012, 05:13:42 PM
Antony Del Rio retweeted one of my Kid Icarus excitement tweets. I feel special.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 21, 2012, 06:37:23 PM
Has anyone here ever heard or seen Antony Del Rio in ANYTHING before this game? Because he's not half bad at voice acting, but I had no idea who the guy was.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 21, 2012, 06:43:44 PM
Quote from: The True Nicolas Cage on March 21, 2012, 06:37:23 PM
Has anyone here ever heard or seen Antony Del Rio in ANYTHING before this game? Because he's not half bad at voice acting, but I had no idea who the guy was.
Nothing before the game, but he's pretty intercourse in' awesome.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 21, 2012, 09:42:37 PM
Quote from: Pennington on March 21, 2012, 06:43:44 PM
Nothing before the game, but he's pretty intercourse in' awesome.
I just love unique voice actors. It's very nice to see one person voice just one character instead of finding that voice actor voicing someone else in another game with the same voice. I'm glaring at you, JYB.
Title: Re: Kid Icarus Uprising
Post by: Doodle on March 23, 2012, 06:18:01 AM
Quote from: NoiseHunterChris on March 21, 2012, 09:42:37 PM
I just love unique voice actors. It's very nice to see one person voice just one character instead of finding that voice actor voicing someone else in another game with the same voice. I'm glaring at you, JYB.
I don't mind it if the VA is talented and doesn't just sound the same for every character they portray.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 23, 2012, 11:40:37 AM
So, I walked into GameStop the second it opened today and picked up my pre-ordered copy (I was on my way to class, anyway, and I'm gonna be working to late to pick it up later today).

After going through every part of the menu multiple times, scanning my cards, setting up weapon sets, going into practice mode for at least 12 minutes with my three current weapons, playing through the first two stages in single player on 4 difficulty (2 is standard, and by 4 it's starting to get challenging), and playing with some level 5 cpus on a Light vs Dark match, I can say that yes, it does hurt your hand, specifically the left pinky and ring finger (though I never used the stand, so I'm not sure if that helps yet). The controls take some getting used to as well; it's disorienting at first, and you DEFINITELY need to max the sensitivity before you go anywhere in the game, and I'm actually still getting used to the camera control.

But DANG if this isn't a fun game. The dialog's funny, it looks beautiful, it has a ton of menus, and there's just something REALLY fun about the gameplay despite it's awkwardness. This game is awesome, plain and simple. Oh, and the multiplayer is very intense; it felt fairly different than single player, but you should get used to the controls in single player first anyway.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 12:13:09 PM
Quote from: The True Nicolas Cage on March 23, 2012, 11:40:37 AM
So, I walked into GameStop the second it opened today and picked up my pre-ordered copy (I was on my way to class, anyway, and I'm gonna be working to late to pick it up later today).

After going through every part of the menu multiple times, scanning my cards, setting up weapon sets, going into practice mode for at least 12 minutes with my three current weapons, playing through the first two stages in single player on 4 difficulty (2 is standard, and by 4 it's starting to get challenging), and playing with some level 5 cpus on a Light vs Dark match, I can say that yes, it does hurt your hand, specifically the left pinky and ring finger (though I never used the stand, so I'm not sure if that helps yet). The controls take some getting used to as well; it's disorienting at first, and you DEFINITELY need to max the sensitivity before you go anywhere in the game, and I'm actually still getting used to the camera control.

But DANG if this isn't a fun game. The dialog's funny, it looks beautiful, it has a ton of menus, and there's just something REALLY fun about the gameplay despite it's awkwardness. This game is awesome, plain and simple. Oh, and the multiplayer is very intense; it felt fairly different than single player, but you should get used to the controls in single player first anyway.
"Max the sensitivity"? What exactly are you referring to?
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 23, 2012, 02:01:28 PM
Quote from: Pennington on March 23, 2012, 12:13:09 PM
"Max the sensitivity"? What exactly are you referring to?

There is a ridiculous amount of control customization in this game, from moving with the ABXY buttons to horizontally inverting the touch aiming. One such customization feature is the speed (I suppose "sensitivity" isn't quite the right word) of the reticle when aiming. This determines how fast the reticle on the top screen will reach the place where your stylus is pointing on the bottom screen. The default speed makes the recticle lag a bit behind the stylus, making it slower causes the reticle to move even slower across the screen, and making it faster makes the reticle try harder to keep up. Maxing this speed, both vertically and horizontally, on both Air and Ground controls (two separate menus), practically gives you 1:1 aiming, and I personally prefer it greatly to the default slow-moving reticle.

Also, I happened to use the stand while playing the third level a few minutes ago, and it helps a lot; it completely takes the pressure off of my ring and pinky finger, and while I suppose I haven't done more than 30 minutes of stand time at once, I didn't feel any discomfort except my crouching over (I'm currently at a lower desk than the one at my house). Get the right height surface to set the stand on, and I'd say it was definitely a good idea for Sakurai to package this thing in with the game.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 02:35:18 PM
Quote from: The True Nicolas Cage on March 23, 2012, 02:01:28 PM
There is a ridiculous amount of control customization in this game, from moving with the ABXY buttons to horizontally inverting the touch aiming. One such customization feature is the speed (I suppose "sensitivity" isn't quite the right word) of the reticle when aiming. This determines how fast the reticle on the top screen will reach the place where your stylus is pointing on the bottom screen. The default speed makes the recticle lag a bit behind the stylus, making it slower causes the reticle to move even slower across the screen, and making it faster makes the reticle try harder to keep up. Maxing this speed, both vertically and horizontally, on both Air and Ground controls (two separate menus), practically gives you 1:1 aiming, and I personally prefer it greatly to the default slow-moving reticle.

Also, I happened to use the stand while playing the third level a few minutes ago, and it helps a lot; it completely takes the pressure off of my ring and pinky finger, and while I suppose I haven't done more than 30 minutes of stand time at once, I didn't feel any discomfort except my crouching over (I'm currently at a lower desk than the one at my house). Get the right height surface to set the stand on, and I'd say it was definitely a good idea for Sakurai to package this thing in with the game.
See; if the stand helps, and they GIVE IT TO YOU FOR FREE, then reviewers should say that. The only reason they experienced discomfort is because they didn't use the stand... and it was packaged WITH THE GAME for a reason. Too bad most reviewers are too one-sided to mention that the free stand eliminates the problem.

I'll have to remember that sensitivity/speed thing. Sadly I don't have the game now, but I'll be getting it later tonight when I'm not stranded at home by myself like a loner.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 23, 2012, 04:00:07 PM
every review i've read mentions the stand and says its at best a partial fix for something that shouldnt have been broken in the first place.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 04:17:00 PM
Quote from: zephilicious on March 23, 2012, 04:00:07 PM
every review i've read mentions the stand and says its at best a partial fix for something that shouldnt have been broken in the first place.
There's no way to make controls like that completely flawless, so be quiet. It was nice enough of them to include a free stand, and I consider that a good move on their part that balances out the control issue.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 23, 2012, 04:24:09 PM
The stand removes the pain, it doesn't remove the awkwardness, which reviewers could genuinely complain about.

Thankfully, it's not game-breakingly-bad; I have a good tolerance for such things and get used to them fairly quickly, and absolutely EVERYTHING else about the game is awesome enough to make you want to keep playing.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 04:27:03 PM
Why do I get the feeling I won't be bothered at all by the controls?
Title: Re: Kid Icarus Uprising
Post by: Zero on March 23, 2012, 05:02:45 PM
Quote from: Pennington on March 23, 2012, 04:27:03 PM
Why do I get the feeling I won't be bothered at all by the controls?

because you can't look at anything objectively
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 06:15:39 PM
Just got the game, ninnyes.

Just like I expected, my pre-order DLC code was on the new receipt, so I have to remember to do that.

Also, it only cost $29.99, minus the $5 deposit. Weird, I was expecting to spend $40 on this. Life is good.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 23, 2012, 06:18:06 PM
Quote from: Pennington on March 23, 2012, 06:15:39 PM
Just got the game, ninnyes.

Just like I expected, my pre-order DLC code was on the new receipt, so I have to remember to do that.

Also, it only cost $29.99, minus the $5 deposit. Weird, I was expecting to spend $40 on this. Life is good.
Where did you buy it from? Best Buy?
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 06:19:11 PM
Quote from: Hero_of_Darkness on March 23, 2012, 06:18:06 PM
Where did you buy it from? Best Buy?
Yeah. Is that why?
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 23, 2012, 06:44:46 PM
Quote from: Pennington on March 23, 2012, 06:19:11 PM
Yeah. Is that why?
Yes. It's a sale.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 06:46:17 PM
Hey um, what part of my hand is supposed to be hurting?
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 23, 2012, 06:51:02 PM
Quote from: Pennington on March 23, 2012, 06:46:17 PM
Hey um, what part of my hand is supposed to be hurting?
Right pinky finger, because you won't find a good position if you're holding the system.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 06:53:24 PM
Quote from: NoiseHunterChris on March 23, 2012, 06:51:02 PM
Right pinky finger, because you won't find a good position if you're holding the system.
I might not have a good place to put it, but it sure as hell doesn't hurt me.

I don't see what all the gosh darn whining is about, really.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 23, 2012, 07:12:34 PM
I love Three-Headed Headraw.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 23, 2012, 07:54:34 PM
Quote from: NoiseHunterChris on March 23, 2012, 06:51:02 PM
Right pinky finger, because you won't find a good position if you're holding the system.

Eh, left ring and pinky were hurting more, though again, that's only because I wasn't using the stand at first.

Also, now that at least 3 of us have it, we need to Wi-Fi, and I mean soon. We could all be on Light and fight some nasty Dark cpus, or we could of course go free-for-all (haven't tried that one yet).
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 23, 2012, 08:51:20 PM
Quote from: The True Nicolas Cage on March 23, 2012, 07:54:34 PM
Eh, left ring and pinky were hurting more, though again, that's only because I wasn't using the stand at first.

Also, now that at least 3 of us have it, we need to Wi-Fi, and I mean soon. We could all be on Light and fight some nasty Dark cpus, or we could of course go free-for-all (haven't tried that one yet).
The stand is actually awesome. It makes the 3DS look professional...and a good tool when you want to write something on Swapnote.

But I want to get more used to ground fighting. Flight fighting is pretty easy to do, but I want to get used to the second one a little bit more.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 23, 2012, 09:12:08 PM
Still haven't tried the stand, yet I feel no pain.

Also, the game periodically suggests that you take a break from playing. The amount of time between starting the game and getting that message was not nearly enough time for ANYONE to be hurt by the controls unless they were doing something wrong. And that just cements a point I made earlier; the game is not forcing you to hurt yourself playing it. It suggests that you take a break after every hour(?) or so, where doing so enables the player to avoid any and all discomfort.

I find no great fault in the controls of Kid Icarus: Uprising.

I'll probably be using the stand a ton when I'm Swapnoting, though, as otherwise it's kind of awkward to try and draw on that little screen while holding it and make something come out exactly how I want it to.

Maybe I'll try out the stand on a desk or something, but the only environments I've played KIU so far in were my couch and my bed, neither of which really gave me a place for the stand to rest. Still no problem.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 23, 2012, 09:33:28 PM
The stand seems to be multipurpose. A normal DSi works perfectly.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 24, 2012, 03:40:26 AM
Quote from: Pennington on March 23, 2012, 06:46:17 PM
Hey um, what part of my hand is supposed to be hurting?
the part thats not busy giving nintendo a handjob



this sounded more clever in my head but its 6am and im drunk
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 24, 2012, 04:34:30 AM
Quote from: zephilicious on March 24, 2012, 03:40:26 AM
the part thats not busy giving nintendo a handjob



this sounded more clever in my head but its 6am and im drunk
That doesn't seem any different than your typical posting.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 24, 2012, 09:34:54 AM
So...
Um...

I just beat the 9th mission, and Sakurai deserves awards. Like, a bunch of them. It may just be because of my thinking in retrospect, but... just... nobody post any details about the plot that hasn't been seen in trailers, in case someone else here intends to ever get it. I mean dang, I haven't been this interested in a Nintendo plot since Twilight Princess, and this is probably even better than that.

So, I'm totally used to the controls now, too, thanks to the stand. And the music is some of the best Nintendo has ever had; the Dark Pit and Thanatos levels in particular really hit me with their soundtracks. I'd say that out of the 5 3DS titles I have, this is the most interesting and the one I'd want to keep the most, as little as that may mean to some of you.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 24, 2012, 11:03:46 AM
Quote from: zephilicious on March 24, 2012, 03:40:26 AM
the part thats not busy giving nintendo a handjob



this sounded more clever in my head but its 6am and im drunk

POTM
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 24, 2012, 12:05:08 PM
Quote from: NoiseHunterChris on March 23, 2012, 09:33:28 PM
The stand seems to be multipurpose. A normal DSi works perfectly.
It's not fitted for anything. It's just a standing piece of plastic with grips to hold it in place. I'm sure you could stick a GBA SP on it.

And seriously, even when I kind of expected the controls to hurt a bit, they literally didn't bother me one bit. Must only be some people.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 24, 2012, 12:09:18 PM
Quote from: Hero_of_Darkness on March 24, 2012, 04:34:30 AM
That doesn't seem any different than your typical posting.
i do frequently post under those conditions
Title: Re: Kid Icarus Uprising
Post by: Zero on March 24, 2012, 01:16:04 PM
Quote from: Pennington on March 24, 2012, 12:05:08 PM
And seriously, even when I kind of expected the controls to hurt a bit, they literally didn't bother me one bit. Must only be some people.

It's fantastic that you can enjoy the game without pain.

Mad props.

no one here believes you though
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 24, 2012, 04:13:39 PM
Quote from: Not Sad Keanu on March 24, 2012, 01:16:04 PM
It's fantastic that you can enjoy the game without pain.

Mad props.

no one here believes you though
I'm totally dead serious, too. It's a little awkward, I guess, but I think I just need to be used to it. I'm not dropping my 3DS to scream out in pain or anything because it doesn't hurt me.

Then again it's because I haven't played it 7 hours straight yet. I completely forgot.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 24, 2012, 04:47:40 PM
Ok, so got the game, and spent some time practicing and did 2 missions. Impressions:

First off, the whole stand/holding it thing isn't as bad as reviewers are saying. Maybe because they played it for extended periods of time, but for short bursts it's just fine. Maybe a little bit awkward but not really pain inducing. The controls, are pretty good but it shows the 3DS really should've had a second circle pad to begin with. The flying parts are great, as it's a more active Star Fox in a really fun way. Lots of fast paced shooting and fun flying. The ground missions need a bit of work though. Pit moves just well enough to where it's not bad per se, but the camera is just bad enough to where it's annoying. I feel this game would've worked so much better on a WiiU or a system with a dual analog and L2/R2 buttons for camera. The gameplay when it works is REALLY fun so far, but a lot of the system problems are just hampering my enjoyment of it. It's a shame the system is getting in the way of the game. But overall, I'm liking it so far.

Music and graphics are great. At the very least, they're taking a lot more advantage of the system's capabilities than Mario 3D Land ever did. Also, what's this? Nintendo putting EFFORT into voice acting? Holy poop, this must be the bizarro game Nintendo puts out every decade or so. Where they try something different and put effort into it, as well as try to put real production values in it as well. Yikes. Yeah, the voice acting is good and well written. How about that? Nintendo, please do this more often please. Finally we have a game that feels like it was made in the 21st century from you guys.


TLDR version: Gameplay is good, but the system itself is holding it back by lack of second circle pad or intuitive camera controls. Music, graphics and voice acting are great overall.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 24, 2012, 06:00:53 PM
Quote from: Nayrman on March 24, 2012, 04:47:40 PM
First off, the whole stand/holding it thing isn't as bad as reviewers are saying. Maybe because they played it for extended periods of time, but for short bursts it's just fine. Maybe a little bit awkward but not really pain inducing.
So I'm not the only one.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 24, 2012, 06:18:20 PM
If the CPP can somehow control the aim directly without the stylus, I'm buying it. This games needs it.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 24, 2012, 06:37:07 PM
Quote from: NoiseHunterChris on March 24, 2012, 06:18:20 PM
If the CPP can somehow control the aim directly without the stylus, I'm buying it. This games needs it.
Doubtful; it's only for left-handedness, so it probably just takes the place of the left circle pad.

Wait, does the CCP add L2 and R2 buttons or am I just imagining that?
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 24, 2012, 07:04:14 PM
Quote from: Pennington on March 24, 2012, 06:37:07 PM
Doubtful; it's only for left-handedness, so it probably just takes the place of the left circle pad.

Wait, does the CCP add L2 and R2 buttons or am I just imagining that?

Even if it does, I doubt the game got programmed to use those as camera buttons. If it does THAT, then I'll get it quickly.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 24, 2012, 07:27:11 PM
Quote from: Nayrman on March 24, 2012, 07:04:14 PM
Even if it does, I doubt the game got programmed to use those as camera buttons. If it does THAT, then I'll get it quickly.
I don't think it did either, but that would work.

Again, a lot of this is probably just getting used to. I'm sure I'll be fine with the controls once I get the hang of them more. They're unique, and I wouldn't consider that a bad thing.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 24, 2012, 08:43:07 PM
Quote from: Pennington on March 24, 2012, 07:27:11 PM
I don't think it did either, but that would work.

Again, a lot of this is probably just getting used to. I'm sure I'll be fine with the controls once I get the hang of them more. They're unique, and I wouldn't consider that a bad thing.

That's what I've been hearing. They get better as you play more. IT's just one of those things where a lot of the solutions to the problems are simply console design. I can see this gameplay working a ton better on say, a Playstation controller. But that's just me. Depending on how much I enjoy the game, I may be hoping for a WiiU sequel as that has all the buttons necessary to pull it off.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 24, 2012, 08:55:49 PM
Quote from: Nayrman on March 24, 2012, 08:43:07 PM
That's what I've been hearing. They get better as you play more. IT's just one of those things where a lot of the solutions to the problems are simply console design. I can see this gameplay working a ton better on say, a Playstation controller. But that's just me. Depending on how much I enjoy the game, I may be hoping for a WiiU sequel as that has all the buttons necessary to pull it off.
The Wii could have done the controls better, but really, it isn't that bad.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 24, 2012, 09:10:06 PM
Quote from: Pennington on March 24, 2012, 04:13:39 PM
I'm totally dead serious, too. It's a little awkward, I guess, but I think I just need to be used to it. I'm not dropping my 3DS to scream out in pain or anything because it doesn't hurt me.

Then again it's because I haven't played it 7 hours straight yet. I completely forgot.

You're vastly exaggerating the pain that reviewers and customers have experienced with the game. It's minor discomfort, not excruciating pain. It's been said repeatedly.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 24, 2012, 09:35:33 PM
Well, it turned into exhaustion to me now. I'm so heeding that break advice...
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 25, 2012, 08:38:36 AM
Quote from: Pennington on March 24, 2012, 08:55:49 PM
The Wii could have done the controls better, but really, it isn't that bad.

Not saying that it can't. I'm just not using it as a base considering the WiiU has a very, very different controller.

How I'd do it is as follows:
Right stick, move Pit.
Left stick, aim reticule
L1: Fire/charge shot
R1: Melee attack (gives more variety on what you want to do in any given situation rather than straight melee'ing when an enemy is near)
L2: Rotate camera left
R2: Rotate camera right


Yeah, I know the whole rotate camera thing is old hat but if the camera was in a good vertical level to begin with, that is all you theoretically should need. Gonna play more so I can judge how the game does it a bit better.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 25, 2012, 09:36:07 AM
Actually, with that big screen, touchscreen aiming would be pretty good. I've heard that the Wii U controller is very light, so holing it wouldn't be a big issue.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 25, 2012, 12:47:43 PM
Personally, I'd switch the shoulder buttons Nayr. Projectiles just feel right on the right shoulder button and melee feels decent enough on the left. I like that setup overall though.

I haven't played the game yet, but when I do, I'm hoping I get used to it quickly.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 25, 2012, 01:29:14 PM
Waggle for melee.

[spoiler]trollface.jpg[/spoiler]
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 25, 2012, 01:41:54 PM
Quote from: Hero_of_Darkness on March 25, 2012, 09:36:07 AM
Actually, with that big screen, touchscreen aiming would be pretty good. I've heard that the Wii U controller is very light, so holing it wouldn't be a big issue.

It works well enough, just sometimes it's hard to aim precisely on things far away. Maybe it's just my vision, or the screen is just too small to have things like this. Like I said, overall it works fine, just occasionally an issue pops up here and there, so it's not that big a deal.


Quote from: Not Sad Keanu on March 25, 2012, 12:47:43 PM
Personally, I'd switch the shoulder buttons Nayr. Projectiles just feel right on the right shoulder button and melee feels decent enough on the left. I like that setup overall though.

I haven't played the game yet, but when I do, I'm hoping I get used to it quickly.

You know more or less what I mean. :P
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 01:48:58 PM
So I experienced discomfort in the slightest form for the first time today.

I woke up at 10 AM and played KIU straight until 4 PM, pretty much without stopping. Only then did I feel anything.

That's 6 hours, ignoring the game's several attempts to get me to take a break.

Pretty much any game would make some part of me hurt after 6 hours. So the only thing this proves is that this game is just THAT addicting.

In other words, the discomfort was only caused by my own choice to play the game for several hours nonstop, which you really aren't supposed to do anyway.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 25, 2012, 02:15:58 PM
Quote from: Nayrman on March 25, 2012, 01:41:54 PM
You know more or less what I mean. :P

You're right, lol.

Quote from: Pennington on March 25, 2012, 01:48:58 PM
In other words, the discomfort was only caused by my own choice to play the game for several hours nonstop, which you really aren't supposed to do anyway.

We've all played games for hours on end though, so w/e

Title: Re: Kid Icarus Uprising
Post by: Neerb on March 25, 2012, 04:48:24 PM
Anyone wanna talk about the actual game instead of future controls or Kayo's pain tolerance?

For example: when are we gonna get some multiplayer on? I've played some online, and it's pretty fun so far, though I think Light vs Dark is better than Free-for-All.

Also, apparently the guy who voices Poseidon in this game is also the guy who voiced Poseidon in God of War. Typecast.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 25, 2012, 05:19:24 PM
Funnily enough, Pit is voiced by the guy who did Young Kratos from God of War.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 25, 2012, 05:55:35 PM
Well, this game does kinda turn into a cartoony God of War pretty early on. It gets totally intense, though; I don't think Nintendo has ever had a game with this intricate of a plot.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 05:59:50 PM
Quote from: Not Sad Keanu on March 25, 2012, 02:15:58 PM
We've all played games for hours on end though, so w/e

And we've all had discomfort in our hands after multi-hour gaming marathons. So yeah, "w/e"



This game is so addicting, I can literally replay each mission over and over again without growing tired of it. I'm loving the Thanatos mission too, since the boss battle is totally different every time.

There are far too many similarities with Brawl, though. Not necessarily a bad thing since Brawl was a great game, but really:

Nearly identical menu styles
The "Challenges" from brawl are back under some new name
The egg toss thing is like the coin toss for trophies, which is essentially what idols are.
9 major difficulty levels
And a bunch more stuff that sticks out to me while I'm playing but I can't think of it right now

But regardless, this is an awesome game.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 25, 2012, 06:01:39 PM
Quote from: Pennington on March 25, 2012, 05:59:50 PM
And we've all had discomfort in our hands after multi-hour gaming marathons. So yeah, "w/e"



This game is so addicting, I can literally replay each mission over and over again without growing tired of it. I'm loving the Thanatos mission too, since the boss battle is totally different every time.

There are far too many similarities with Brawl, though. Not necessarily a bad thing since Brawl was a great game, but really:

Nearly identical menu styles
The "Challenges" from brawl are back under some new name
The egg toss thing is like the coin toss for trophies, which is essentially what idols are.
9 major difficulty levels
And a bunch more stuff that sticks out to me while I'm playing but I can't think of it right now

But regardless, this is an awesome game.
It's a Sakurai thing, really. There's a lot drawn out from Kirby games that resemble previous things.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 25, 2012, 06:04:43 PM
The smart bomb, while functioning like one in Star Fox, looks exactly like a Smash Ball.



Also, stage 5. Why hello there SNES star fox. I haven't played you in a while.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 06:05:41 PM
I would have liked if, upon dying, I could choose whether or not to reduce my difficulty level by 1. Otherwise, it just makes it so much harder to actually complete a mission on the challenging level you want.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 25, 2012, 06:13:11 PM
I like the idea of the difficulty setting if you didn't lose so many hearts for dying or whatever. Just one of those things where dying isn't really a consequence to begin with, you're just making us grind to an extent if we die. Beh. Oh well. I'm not doing well on the combining stuff. I want more powerful rapid fire things but I keep combining things, it gets "lol three shots then a short recharge slowness" sort of thing. @_@
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 06:30:48 PM
I'm not going too crazy with the weapons and stuff. I found a vastly improved First Blade while playing on a higher difficulty level early on, and I've been using it since I picked it up. I tried using other things, but I like this much better.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 25, 2012, 06:31:20 PM
Claws and Blades are usually pretty rapid firing; I think Hedgehog Claws are the fastest firing in the game, but each hit does minuscule damage. Beam Claws are great too, as they basically fire a continuous laser. I personally prefer Blades to Claws due to the better range and more power per hit, in which case the blade that looks like a green lightsaber (can't remember the name right now) is pretty good for rapid fire.

Other rapid fire weapons can include certain (but not all) Palms, Orbitars, and Staffs, though all of those will sacrifice melee for you.

Outside of those, it's more rare to come by a truly rapid firing weapon, but I have found a couple. The Twinbellows Cannon is a pretty fast-firing cannon if you want power; the stream is so fast I sometimes just think of it as a flamethrower. There's also the Phosphora Bow, which is the fastest firing Bow I've found and is currently one of my favorite weapons, but you won't be able to make it until well into the game.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 06:36:09 PM
Yeah, instead of trying to figure out all that, I'm just gonna stick with my improved First Blade, since it's very well-rounded and I've just gotten so used to it.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 25, 2012, 06:48:37 PM
Quote from: Pennington on March 25, 2012, 06:36:09 PM
Yeah, instead of trying to figure out all that, I'm just gonna stick with my improved First Blade, since it's very well-rounded and I've just gotten so used to it.

Boooriiing.

I've been fusing and buying like crazy, collecting and making and trying out a bunch of different versions of a bunch of different weapons. That's part of the fun! And it helps you find the perfect weapon for you without stereotyping; for example, each weapon can perform so differently that you might hate all Arms, but then one Arm in particular becomes your absolute favorite weapon to use. It also makes multiplayer more interesting, using a variety of weapons against a variety of other weapons, not to mention the fact that you need to do certain things with certain weapons to get achievements (to unlock MORE weapons).

Soooo maaany weeeaaapons....
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 06:57:20 PM
Quote from: The True Nicolas Cage on March 25, 2012, 06:48:37 PM
Boooriiing.

I've been fusing and buying like crazy, collecting and making and trying out a bunch of different versions of a bunch of different weapons. That's part of the fun! And it helps you find the perfect weapon for you without stereotyping; for example, each weapon can perform so differently that you might hate all Arms, but then one Arm in particular becomes your absolute favorite weapon to use. It also makes multiplayer more interesting, using a variety of weapons against a variety of other weapons, not to mention the fact that you need to do certain things with certain weapons to get achievements (to unlock MORE weapons).

Soooo maaany weeeaaapons....
It may be boring, but like I said I've tried other things, but I've gotten SO USED to this that I just don't thin I'd do well without it.

Maybe once I cleared everything once I'll go back with other weapons and aim for higher difficulties. I usually start on 7-8ish but get knocked down to 5 from dying. :/
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 25, 2012, 08:16:09 PM
Quote from: Pennington on March 25, 2012, 06:57:20 PM
It may be boring, but like I said I've tried other things, but I've gotten SO USED to this that I just don't thin I'd do well without it.

Maybe once I cleared everything once I'll go back with other weapons and aim for higher difficulties. I usually start on 7-8ish but get knocked down to 5 from dying. :/

It's only gonna get worse from there; I've gotten to the point where I can start a level at 5 and get knocked down to 3...

Granted, it may just be because I suck, but I swear one boss in particular is the cheapest boss I've fought in a while.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 08:31:43 PM
Quote from: The True Nicolas Cage on March 25, 2012, 08:16:09 PM
It's only gonna get worse from there; I've gotten to the point where I can start a level at 5 and get knocked down to 3...

Granted, it may just be because I suck, but I swear one boss in particular is the cheapest boss I've fought in a while.
I got knocked from a 7.9 to a 2.9 on one mission. That was bad.

Then I played it a second time immediately after and finished on a 5.0. Experience helps a LOT.

Also, which boss was it? (Provided it was in the first 8 missions; I haven't gotten farther than that and don't really want spoilers.)
Title: Re: Kid Icarus Uprising
Post by: Zero on March 25, 2012, 08:34:54 PM
Quote from: Pennington on March 25, 2012, 05:59:50 PM
And we've all had discomfort in our hands after multi-hour gaming marathons. So yeah, "w/e

If the control scheme is comfortable enough, a seasoned gamer doesn't experience discomfort or minor pain. I can't agree with you there. This is simply you yet again, desperately trying to defend any criticism. Even if the defense you present makes no sense, you do it. Tired of it. Glad to hear you enjoy the game though. I look forward to playing it.

Addictive is the proper word you're looking for btw, not "addicting". Just thought I'd throw that out there.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 25, 2012, 10:11:44 PM
Quote from: Not Sad Keanu on March 25, 2012, 08:34:54 PM
If the control scheme is comfortable enough, a seasoned gamer doesn't experience discomfort or minor pain. I can't agree with you there. This is simply you yet again, desperately trying to defend any criticism. Even if the defense you present makes no sense, you do it. Tired of it. Glad to hear you enjoy the game though. I look forward to playing it.

Addictive is the proper word you're looking for btw, not "addicting". Just thought I'd throw that out there.
Yet again, some part of my body will hurt after playing a game for six hours straight. Especially one that involves any sort of movement (stylus, etc.).

Since it's no different with this game than any other game, I'm really not trying to "desperately defend criticism". I agree that the controls aren't stellar (due to hardware limitations), but when playing for a reasonable amount of time they're not the least bit painful. What's so hard to get about that?
Title: Re: Kid Icarus Uprising
Post by: Zero on March 26, 2012, 05:37:31 AM
I understand what you're saying

It's that what you are saying is in direct contrast from what I've heard from anyone else and you embarked on a crusade to defend the criticisms the controls received.

Anyway, I keep hearing the flying-ish segments are the best parts of the game. You guys haven't really mentioned them much. How are they?
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 26, 2012, 07:14:57 AM
Quote from: Not Sad Keanu on March 26, 2012, 05:37:31 AM
Anyway, I keep hearing the flying-ish segments are the best parts of the game. You guys haven't really mentioned them much. How are they?
Wonderful. Amazing. Pretty. They're a miracle.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 26, 2012, 12:05:41 PM
Quote from: Not Sad Keanu on March 26, 2012, 05:37:31 AM
I understand what you're saying

It's that what you are saying is in direct contrast from what I've heard from anyone else and you embarked on a crusade to defend the criticisms the controls received.

Anyway, I keep hearing the flying-ish segments are the best parts of the game. You guys haven't really mentioned them much. How are they?
Did you ever think, for even one second, that the few people you've heard from don't represent the entire population of people who have purchased this game?

Also, some of the air scenes are borderline eye-gasmic. Seriously.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 26, 2012, 01:42:07 PM
Quote from: Pennington on March 26, 2012, 12:05:41 PM
Did you ever think, for even one second, that the few people you've heard from don't represent the entire population of people who have purchased this game?

so then, you do?
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 26, 2012, 02:18:56 PM
Quote from: zephilicious on March 26, 2012, 01:42:07 PM
so then, you do?
Again, show me where I said "No one feels any bit of discomfort on this because I don't."

Seriously, you're intercourse ing stupid.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 26, 2012, 02:36:33 PM
Everyone is stupid. Now shut up.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 26, 2012, 05:50:54 PM
I wonder if this is the series's final shot, or if it signifies a revival and we'll get more Icarus games in the somewhat-near future.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 26, 2012, 06:25:34 PM
Meh if it sells well we'll see
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 26, 2012, 06:35:28 PM
Quote from: Not Sad Keanu on March 26, 2012, 06:25:34 PM
Meh if it sells well we'll see
Because I'd really like to see this serious become one of Nintendo's regulars. If another Kid Icarus game were to come out in the next few years, I'd buy it.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 26, 2012, 06:46:33 PM
[spoiler]I finished the main game! Note: The final battle was a cheating bastard. How was I supposed to know I NEEDED to aim when I wasn't indicated? It costed me my hearts... (I'm feeling a Skyward Sword deja vu for some reason).[/spoiler]

Filling those achievements and play the levels at higher difficulties will be the death of me... I can live with that.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 26, 2012, 07:54:50 PM
Quote from: NoiseHunterChris on March 26, 2012, 06:46:33 PM
[spoiler]I finished the main game! Note: The final battle was a cheating bastard. How was I supposed to know I NEEDED to aim when I wasn't indicated? It costed me my hearts... (I'm feeling a Skyward Sword deja vu for some reason).[/spoiler]

Filling those achievements and play the levels at higher difficulties will be the death of me... I can live with that.

I finished the game too; totally awesome. As for the spoiler:
[spoiler]I didn't think it was terribly difficult; if anyone was a cheater, it was Hades' freaking Heart from Chapter 23.[/spoiler]

I'll go for the achievements eventually, but right now I'm going all out on Light vs Dark on Wi-Fi; you can get some really, really nasty weapons if you do well, and it's really fun and intense (though I wish there was voice chat).
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 27, 2012, 11:17:43 AM
It's just hilarious turning other people into Eggplants in online matches. Eggplant Effect Lv. 3 FTW.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 27, 2012, 12:50:06 PM
My only real complaint with this game is that you're forced to drop a difficulty level if you die. It makes it nearly impossible to do things on high difficulty if you lose that credibility upon death. Like, if I want to challenge myself with an intensity level of 8 or 9, I'd like to actually DO THAT, no matter how many deaths it takes. I kind of wish I could maybe just take a penalty each time I die, but be able to play the level on the intensity I choose. Otherwise, an unlucky mistake or two and it just gets too easy.

Nothing enrages me more than dying on a high intensity, and not being able to try that again.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 27, 2012, 01:02:26 PM
Welcome to "Nintendo Hard," where if you don't play the whole stage on level 9, then you don't get the rewards of playing the whole stage on level 9.

It's annoying, yeah, but I can see where they're going with it; anyone could just struggle through checkpoint-to-checkpoint and "beat" a stage at high difficulty, but you aren't really proving anything, or even challenging yourself, by doing so. This way, you have to actually earn it.

I just see it as the classic "You lose, you start over," but with the option to press on by jumping down a notch. It's Nintendo Hard: Noob Friendly edition.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 27, 2012, 02:11:11 PM
as someone who has not played the game i think this is an excellent concept
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 27, 2012, 04:05:46 PM
Quote from: zephilicious on March 27, 2012, 02:11:11 PM
as someone who has not played the game i think this is an excellent concept
Yes. Miyamoto and Aounuma need to pay attention.

Actually, every game dev in the world needs to pay attention.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 27, 2012, 04:49:11 PM
Agreed. Checkpoints have spoiled gamers.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 27, 2012, 05:57:24 PM
Quote from: Not Sad Keanu on March 27, 2012, 04:49:11 PM
Agreed. Checkpoints have spoiled gamers.
The missions can be 25 minutes long. Having that WITHOUT a checkpoint will just make no one want to play it, especially since the one I'm thinking of isn't even the final mission or anything.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 27, 2012, 06:17:20 PM
Well, I've finished the story and played a couple hours of online, so it's gushing suck-up review time:

This game's story is absolutely phenomenal, with the twists, the memorable cast, the sheer scale, the sudden dark points, the dialog, the voice acting; most people are talking as if it's just a bunch of nonsense and one-liners, which there are a lot of (and they're some of the funniest lines in my gaming memory), but the simple fact is that Nintendo has never had a story this epic with characters this memorable. Then there's the presentation, the menu, the ludicrous amount of content, the replay value, the multiplayer, the near-perfect control scheme (for those who haven't played the game or take Destructoid seriously, you would NEVER get the precision and speed necessary for this game from dual sticks), the hardcore difficulty options, the soundtrack, the weapon choices, the customization... Everything. Then there's just the fact that this idea almost shouldn't have worked; not only is this reviving a 20-year-old series in a different genre than the first two, but the new genre is Action Shooter, something that Nintendo has dabbled in ala Metroid (technically an Action-Adventure like Zelda) and their on-rails series like Star Fox and Sin & Punishment, yet never actually committed to with a full series like Mario and Kirby are for Platforming or Pokemon and Golden Sun are for RPGs. The end result, however, was not only good, but the most unique shooter in years, adding that unique Nintendo/Sakurai charm to genres like Smash Bros did for Fighters and Kirby Air Ride did for racers. Lots of games in the past, including the overdose from last fall, are great in a couple categories; the story is nice, the gameplay is great, I could keep playing for years without seeing everything, etc. But it has been YEARS since a game has over-all, in every way, from sound to story to singleplayer to multiplayer to graphics to content, completely and utterly floored me with both quality and quantity. I almost cannot express how much 3DS owners should get this game; a 10/10 for me, hands down.

tl;dr
I was super hyped for this game, and by the time I finished the story, I was more impressed than I was before I played it, which is a heck of a lot more than I can say for Skyward Sword, Brawl, and several other hype-happy games in the past several years (not that I don't think those are awesome games).
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 27, 2012, 06:41:39 PM
I could quote Pit's lines all day. Just sayin'

Also, I absolutely love how certain missions are different each time you play, like a few early examples:

The Hewdraw head you kill first is the one you'll fight at the very end of the chapter, but all three have totally different personalities.
Dark Pit's movement pattern is different each time you chase him around.
Thanatos uses a  different random combination of transformations each time you battle him.
And the mission I just did (#10) offered an option to take one of two paths that would ultimately lead to the same destination, but featured two totally different ways of getting there.

I cannot stress enough how fun it is to replay these; I've probably been replying old missions way more than working on unlocking new ones. I can't help it.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 27, 2012, 06:51:10 PM
Quote from: Pennington on March 27, 2012, 06:41:39 PM
I could quote Pit's lines all day. Just sayin'

Also, I absolutely love how certain missions are different each time you play, like a few early examples:

The Hewdraw head you kill first is the one you'll fight at the very end of the chapter, but all three have totally different personalities.
Dark Pit's movement pattern is different each time you chase him around.
Thanatos uses a  different random combination of transformations each time you battle him.
And the mission I just did (#10) offered an option to take one of two paths that would ultimately lead to the same destination, but featured two totally different ways of getting there.

I cannot stress enough how fun it is to replay these; I've probably been replying old missions way more than working on unlocking new ones. I can't help it.

[spoiler]What really, really floored me is the fact that chapter 10 [and onward] even existed. Go back and watch the trailer; heck, go back and watch EVERY trailer. Every mission, every line, every bit of content, even every part of the plot, in every one of those trailers, IS ONLY IN THE FIRST NINE CHAPTERS. You think they're scattering clips and granting you a hint of the classic Nintendo plot, "Hero of the first game fights the villain of the first game"? SURPRISE, that wasn't even the FIRST HALF of the game![/spoiler]
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 27, 2012, 06:55:12 PM
Quote from: Pennington on March 27, 2012, 05:57:24 PM
The missions can be 25 minutes long. Having that WITHOUT a checkpoint will just make no one want to play it, especially since the one I'm thinking of isn't even the final mission or anything.

and thats why this is such a brilliant solution.

you get the advantages of checkpoints without losing actual accomplishments
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 27, 2012, 07:45:51 PM
Quote from: The True Nicolas Cage on March 27, 2012, 06:51:10 PM
[spoiler]What really, really floored me is the fact that chapter 10 [and onward] even existed. Go back and watch the trailer; heck, go back and watch EVERY trailer. Every mission, every line, every bit of content, even every part of the plot, in every one of those trailers, IS ONLY IN THE FIRST NINE CHAPTERS. You think they're scattering clips and granting you a hint of the classic Nintendo plot, "Hero of the first game fights the villain of the first game"? SURPRISE, that wasn't even the FIRST HALF of the game![/spoiler]
Spoiler just because you did
[spoiler]Yeah, I was thinking the same thing. I was kind of having mixed feelings going into Chapter 9 and wondering if it was the last one or not. On one hand, since it had been only really 2 days since I started, the story mode felt far too short. But on the other hand, the first 8 missions were so fun I could have kept entertaining myself with those. But now since there's what, around 20 chapters? I'LL BE PLAYING THIS FOREVER[/spoiler]
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 27, 2012, 08:00:56 PM
It helps that the game came out at the same time everywhere in the world. It's the ultimate spoiler method.

Now if they could do the same with the next Smash Bros., I'd appreciate it.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 28, 2012, 06:25:13 AM
Quote from: Pennington on March 27, 2012, 05:57:24 PM
The missions can be 25 minutes long. Having that WITHOUT a checkpoint will just make no one want to play it, especially since the one I'm thinking of isn't even the final mission or anything.

Which is precisely why the system should make everyone happy. It's a pretty great feature.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 28, 2012, 02:48:02 PM
Quote from: Not Sad Keanu on March 28, 2012, 06:25:13 AM
Which is precisely why the system should make everyone happy. It's a pretty great feature.
Not really. Nothing's more disheartening than playing on a higher level, only to drop down to a lower one than you previously beat it at. It makes a complete waste of time, and I'd honestly rather have half as many checkpoints but without the mandatory intensity drop (or a smaller stop at least) than the current system.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 28, 2012, 04:08:58 PM
Good news: The game did surprisingly well in Japan, especially for a game of this genre.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 28, 2012, 04:17:31 PM
Quote from: Pennington on March 28, 2012, 02:48:02 PM
Not really. Nothing's more disheartening than playing on a higher level, only to drop down to a lower one than you previously beat it at. It makes a complete waste of time, and I'd honestly rather have half as many checkpoints but without the mandatory intensity drop (or a smaller stop at least) than the current system.

the number of checkpoints is irrelevant.

if you died on hard you didnt beat it on hard. if you're just playing to get though the game who cares you picked a difficulty that was too hard for you. if you're replaying it just to beat on hard, you darn well better be able to beat it on hard, and thats a good thing.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 28, 2012, 04:18:08 PM
Quote from: Hero_of_Darkness on March 28, 2012, 04:08:58 PM
Good news: The game did surprisingly well in Japan, especially for a game of this genre.
I sense another Kid Icarus game within the next 5 years.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 28, 2012, 05:04:48 PM
Quote from: zephilicious on March 28, 2012, 04:17:31 PM
the number of checkpoints is irrelevant.

if you died on hard you didnt beat it on hard. if you're just playing to get though the game who cares you picked a difficulty that was too hard for you. if you're replaying it just to beat on hard, you darn well better be able to beat it on hard, and thats a good thing.

Pretty much this Kayo.

It isn't a waste of time if you're good enough to do it. Get better.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 29, 2012, 06:45:23 AM
Quote from: Hero_of_Darkness on March 28, 2012, 04:08:58 PM
Good news: The game did surprisingly well in Japan, especially for a game of this genre.

I was about to post this when I suddenly couldn't access this site. *shakes fist at Silver*.

How well did it do in America/Europe? I'm hoping due to the good sales (so far) that hopefully this means a) a sequel, and b) Nintendo actually trys some new things after a number of years of sequelitis/minigames.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 08:02:32 AM
Quote from: Not Sad Keanu on March 28, 2012, 05:04:48 PM
Pretty much this Kayo.

It isn't a waste of time if you're good enough to do it. Get better.
You know how long these missions are, right? If you play a 30-minute mission and have difficulty with the boss, And you fail each time you get there, how are you going to practice facing that boss on such a high difficulty? Having to play through 25 minutes of stuff before getting to a boss that you're still trying to figure out on such an intensity level would make anyone lose interest after a few tries. Don't try to lie and say you wouldn't.

Maybe there would at least be some way to practice facing the bosses at any difficulty level, since that's pretty much my issue. Then you could get used to a boss at 9.0 and be able to do it no problem if you happen to make it that far in the mission without dying.
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 29, 2012, 08:24:11 AM
I lean a bit towards Pennington in this case.

I don't think they should force you to lower your difficulty, but heavily recommend it. You can slide it back up to where you were if you so chose. I never like the idea of forcing something on a player. You punish them by failing by taking away their hearts and such. If they really want to try to get through something on level 9 or so, let them. If they continue to fail, well, they'll get crap hearts.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 10:00:30 AM
Quote from: Nayrman on March 29, 2012, 08:24:11 AM
I lean a bit towards Pennington in this case.

I don't think they should force you to lower your difficulty, but heavily recommend it. You can slide it back up to where you were if you so chose. I never like the idea of forcing something on a player. You punish them by failing by taking away their hearts and such. If they really want to try to get through something on level 9 or so, let them. If they continue to fail, well, they'll get crap hearts.
Exactly, because you already lose a bunch of hearts upon death, and the forced intensity drop makes them harder to get back. Whenever I enter a new chapter on a high difficulty, I usually regret it. Because if I'm unfamiliar with everything, I die from those weird surprises and stuff I should have been prepared for, and I ultimately finish the chapter with less hearts than I started with.

I'd rather be able to start at a checkpoint and continue with my 9.0 difficulty, most likely dying more than I would if I got a difficulty drop. And for those who'd think that the game's just holding my hand there, I point over to my heart count, which would probably be in the single-digits. It might take me 4 tries to get to the next checkpoint without dying, so I'm still being challenged. And I'm rapidly losing hearts to make it even more annoying.

Basically, heart loss and intensity drop are the two consequences to death. Heart loss is entirely fair, intensity drop is a different story.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 29, 2012, 10:40:08 AM
The game does have checkpoints...except they only work when you die.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 10:44:02 AM
Quote from: NoiseHunterChris on March 29, 2012, 10:40:08 AM
The game does have checkpoints...except they only work when you die.
Please tell me how this is relevant

Or at least explain a bit further what point you're trying to make
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on March 29, 2012, 11:40:50 AM
Eh, just throwing it out.

Oh, by the way, here's a pointer. Chapters with green laurels are chapters that you couldn't find all the chests. Yellow/Golden laurels mean you got all the chests.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 11:51:47 AM
Quote from: NoiseHunterChris on March 29, 2012, 11:40:50 AM
Eh, just throwing it out.

Oh, by the way, here's a pointer. Chapters with green laurels are chapters that you couldn't find all the chests. Yellow/Golden laurels mean you got all the chests.
Yeah, I figured this out. Almost half of the chapters I unlocked so far I found everything in, so I have to go back to the others.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 02:57:21 PM
Quote from: Nayrman on March 29, 2012, 06:45:23 AM
I was about to post this when I suddenly couldn't access this site. *shakes fist at Silver*.

How well did it do in America/Europe? I'm hoping due to the good sales (so far) that hopefully this means a) a sequel, and b) Nintendo actually trys some new things after a number of years of sequelitis/minigames.
No info on western sales yet. Wait until next week for Europe and two weeks from now for US. I might post the info, but I'm really mad-off with Nintendo right now due to a conclusion that I came to (and it's within reason), so I really don't want to hear about this company succeeding right now.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 03:01:15 PM
Quote from: Hero_of_Darkness on March 29, 2012, 02:57:21 PM
No info on western sales yet. Wait until next week for Europe and two weeks from now for US. I might post the info, but I'm really mad-off with Nintendo right now due to a conclusion that I came to (and it's within reason), so I really don't want to hear about this company succeeding right now.
What's this "conclusion"?
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 03:11:54 PM
Quote from: Pennington on March 29, 2012, 03:01:15 PM
What's this "conclusion"?
It's based on a conclusion I saw on NeoGAF about Wii U that made too much sense when I put everything together. Basically, the customized GPU is the Wii U was designed such that Nintendo could port Wii engines easily without having to adapt it to modern tech. Such heavy optimization is very expensive, and as a result some current-gen ports will look worse on Wii U, and we're expected to pay extra for that "privilege" when we could get a console with 2-3x the power for the same price if they use standard parts and a cheaper controller. It also makes the system much harder to develop for, so you can kiss third-party support goodbye. It's just a guess, but it comes from people who definitely have inside sources and I don't want to support a company that can pull that kind of poop. I'm going to talk to the people soon to see if they might be wrong, and if nothing changes Nintendo won't get cent from me again unless they can prove it wrong.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 29, 2012, 03:40:38 PM
nintendo has never used standard hardware

and this makes it far easier for anyone that's developed wii games (everyone) to develop wii u games. there's no learning curve, they already know how the architecture works.

the only place we run into issues is cross platform development. that is an area that nintendo has never excelled at, and you'd have to be incredibly naive to think that was changing now.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 03:43:25 PM
Quote from: Hero_of_Darkness on March 29, 2012, 03:11:54 PM
It's based on a conclusion I saw on NeoGAF about Wii U that made too much sense when I put everything together. Basically, the customized GPU is the Wii U was designed such that Nintendo could port Wii engines easily without having to adapt it to modern tech. Such heavy optimization is very expensive, and as a result some current-gen ports will look worse on Wii U, and we're expected to pay extra for that "privilege" when we could get a console with 2-3x the power for the same price if they use standard parts and a cheaper controller. It also makes the system much harder to develop for, so you can kiss third-party support goodbye. It's just a guess, but it comes from people who definitely have inside sources and I don't want to support a company that can pull that kind of poop. I'm going to talk to the people soon to see if they might be wrong, and if nothing changes Nintendo won't get cent from me again unless they can prove it wrong.
Nintendo might do some pretty weird poop, but I'm not sure they'd do anything that surprising.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 03:48:29 PM
Quote from: zephilicious on March 29, 2012, 03:40:38 PM
nintendo has never used standard hardware

and this makes it far easier for anyone that's developed wii games (everyone) to develop wii u games. there's no learning curve, they already know how the architecture works.

the only place we run into issues is cross platform development. that is an area that nintendo has never excelled at, and you'd have to be incredibly naive to think that was changing now.
Well, I'm naive. I really thought that Nintendo would at least try to keep their promise to carter to third-parties more. I feel like an idiot already, so don't rub it in.

I'm just happy that Wii U it the only next-gen console without an anti-used games rumor, so at least I know that my used Wii U will play my used Wii U games.

EDIT: Just to note, I still don't think that your "companies never change" idea is wrong. If Iwata ever resigns (which I really hope happens if Wii U flops), I'm sure we'll see major philosophy changes.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 29, 2012, 04:27:53 PM
they are catering to third party developers. they're not catering to cross-platform developers.

while there's a lot of overlap between the two, they are not the same thing.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 04:34:14 PM
Quote from: zephilicious on March 29, 2012, 04:27:53 PM
they are catering to third party developers. they're not catering to cross-platform developers.

while there's a lot of overlap between the two, they are not the same thing.
Third-parties don't make exclusives anymore. Though, I guess you're talking about the smaller devs that stuck with Wii.

That said, they are investing a lot into middleware this time, so it seems like they're trying to keep things easy on the software side. Still, I can't support a company like this.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 29, 2012, 04:47:40 PM
Quote from: Hero_of_Darkness on March 29, 2012, 04:34:14 PM
Third-parties don't make exclusives anymore.

not many perhaps, but nintendo wants them to.

nintendo knows they cant compete directly, cross-platform games will be better on their competitors' consoles. Rather than encourage those negative comparisons, they're making it easier for developers to release exclusive games that take advantage of what nintendo is good at.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 04:56:01 PM
Quote from: zephilicious on March 29, 2012, 04:47:40 PM
not many perhaps, but nintendo wants them to.

nintendo knows they cant compete directly, cross-platform games will be better on their competitors' consoles. Rather than encourage those negative comparisons, they're making it easier for developers to release exclusive games that take advantage of what nintendo is good at.
You mean using 90s tech and gimmicks?

Also, you would think they'd at least want the best versions of current-gen games, especially since rising costs mean those aren't going away for at least two years. They're just stupid. Unless the console is $199.99 or less, there's no excuse.
Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 29, 2012, 05:01:35 PM
Quote from: Hero_of_Darkness on March 29, 2012, 04:56:01 PM
You mean using 90s tech and gimmicks?

precisely

current gen ports arent going to land them any sales. the people that want to play those games already have consoles that can play them, and nobody else cares.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 05:08:52 PM
Quote from: zephilicious on March 29, 2012, 05:01:35 PM
precisely

current gen ports arent going to land them any sales. the people that want to play those games already have consoles that can play them, and nobody else cares.
I just really hope it backfires this time and causes them to either learn their lesson or go third-party.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 05:23:11 PM
This thread totally just flew off topic completely

Don't we have an "official" Wii U thread?
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 05:25:18 PM
Quote from: Pennington on March 29, 2012, 05:23:11 PM
This thread totally just flew off topic completely

Don't we have an "official" Wii U thread?
Yeah, sorry.

I'm buying this used in protest. =3 Sorry, man, but I can't support them.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 05:30:39 PM
Quote from: Hero_of_Darkness on March 29, 2012, 05:25:18 PM
Yeah, sorry.

I'm buying this used in protest. =3 Sorry, man, but I can't support them.
What, KIU? Fuck Nintendo's poop, this game is still awesome.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 05:46:20 PM
Quote from: Pennington on March 29, 2012, 05:30:39 PM
What, KIU? Fuck Nintendo's poop, this game is still awesome.
I don't care, Nintendo needs to burn.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 05:47:39 PM
Quote from: Hero_of_Darkness on March 29, 2012, 05:46:20 PM
I don't care, Nintendo needs to burn.
So buy the game then board a plane to Japan where you proceed to piss on Nintendo's HQ building.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 05:52:52 PM
Quote from: Pennington on March 29, 2012, 05:47:39 PM
So buy the game then board a plane to Japan where you proceed to piss on Nintendo's HQ building.
Can I ruin Iwata's hair?
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 05:54:56 PM
Quote from: Hero_of_Darkness on March 29, 2012, 05:52:52 PM
Can I ruin Iwata's hair?
No, but you can put laxatives in his food.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 29, 2012, 06:03:11 PM
Quote from: Pennington on March 29, 2012, 05:54:56 PM
No, but you can put laxatives in his food.
Dammit, why does everyone have to love the hair? :|

My overreaction phase is over, anyway. I guess I'll buy it new for the stand...
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 29, 2012, 07:57:43 PM
Quote from: Hero_of_Darkness on March 29, 2012, 06:03:11 PM
Dammit, why does everyone have to love the hair? :|

My overreaction phase is over, anyway. I guess I'll buy it new for the stand...
I'm finding more use for it than intended; it's a nice place to rest your 3DS for drawing Swapnotes, and it's also a fancy little place to put my DS on my desk when I'm playing Pokemon while intercourse ing around on the internet, since it keeps the screen at exactly my eye level so I can be as lazy as possible :D
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on March 30, 2012, 03:33:42 AM
Quote from: Pennington on March 29, 2012, 07:57:43 PM
I'm finding more use for it than intended; it's a nice place to rest your 3DS for drawing Swapnotes, and it's also a fancy little place to put my DS on my desk when I'm playing Pokemon while intercourse ing around on the internet, since it keeps the screen at exactly my eye level so I can be as lazy as possible :D
Yeah. It seems like it would be great for Ace Attorney, too.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 30, 2012, 09:26:10 AM
I gotta say, when Sakurai first announced the stand, I really doubted its usefulness. I took one look at it and thought, "So? Will it really even matter that much?" After playing a good deal of KI:U, however, I can say that it is indeed a shocking improvement to the game.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 30, 2012, 10:37:52 AM
Quote from: Hero_of_Darkness on March 29, 2012, 02:57:21 PM
No info on western sales yet. Wait until next week for Europe and two weeks from now for US. I might post the info, but I'm really mad-off with Nintendo right now due to a conclusion that I came to (and it's within reason), so I really don't want to hear about this company succeeding right now.

At least Nintendo continues to make games that stand out in the industry. This industry is becoming so clouded by certain types of games that attacking Nintendo when they're somewhat of a beacon of hope for gamers like myself seems dickish.


Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 30, 2012, 12:46:21 PM
Quote from: Not Sad Keanu on March 30, 2012, 10:37:52 AM
At least Nintendo continues to make games that stand out in the industry. This industry is becoming so clouded by certain types of games that attacking Nintendo when they're somewhat of a beacon of hope for gamers like myself seems dickish.


A heh heh heh. "games that stand out". You mean how the past 6-7 years has been nothing but sequelitis for their main series like Mario, Zelda, and Pokemon? We finally get new DK and Kirby games but 2 out of those 3 were just "New Mario Bros."-ifying of those two series. They don't so much stand out as are just highly marketable without having to put effort into the marketing.

To be honest I think this is the first game in ages Nintendo (although I think more of the credit goes to Sora) seems to have actually tried something different from what they normally do, and actually put resources to it. After all, this is the company that took one look at Dinosaur Planet and said "Yeah, let's just put Star Fox on it and it'll sell" and so on.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 30, 2012, 02:00:08 PM
Quote from: Nayrman on March 30, 2012, 12:46:21 PM

A heh heh heh. "games that stand out". You mean how the past 6-7 years has been nothing but sequelitis for their main series like Mario, Zelda, and Pokemon? We finally get new DK and Kirby games but 2 out of those 3 were just "New Mario Bros."-ifying of those two series. They don't so much stand out as are just highly marketable without having to put effort into the marketing.

To be honest I think this is the first game in ages Nintendo (although I think more of the credit goes to Sora) seems to have actually tried something different from what they normally do, and actually put resources to it. After all, this is the company that took one look at Dinosaur Planet and said "Yeah, let's just put Star Fox on it and it'll sell" and so on.

It's far better than what Sony and Microsoft have been investing in. Endless amounts of First-Person shooters/third-person shooters. Endless. These genres are so over-made that they just are not fun anymore. So many good ideas get thrown out the window just because publishers simply are not interested in a game that is not an FPS/TPS. The only exception I can really think of at the moment is the Uncharted series. Maybe Gears of War(this series really popularized cover in shooting games, which is great. The series has a poopty story though.) People also like Just Cause and GTA for their sand-box nature. I can't say I'm a fan of any of these except Uncharted.

Take Double-Fine for example. They recently started a kickstarter project because no publisher would take them seriously if they came to them with an Adventure game. How isn't this a problem in the industry?

This is coming from someone who practically abandoned Nintendo at the start of the current generation and invested in a PS3/360. I bought a Wii at launch and did not play it much at all until about last year or so.

If it isn't broken, don't fix it. I don't really see the problem here. Mario Galaxy brought enough new concepts to not fit into what you're trying to criticize Nintendo for. As far as DKCR, goes, DKC3 came out in what, 1997? It's been 15 years. I don't see the problem. Epic Yarn was something different even though it was a platformer(which is a genre we hardly see these days unless its from Nintendo to begin with).

What exactly do you want them to do with their existing IP's besides kill them? From a business standpoint, killing your successful IP's makes absolutely no sense. Take too many risks with them and you alienate your fanbase. Take too little risks and your fanbase grows bored(like you, I guess).






Title: Re: Kid Icarus Uprising
Post by: Zero on March 30, 2012, 02:10:47 PM
Double post for further clarification:

Other M was a huge risk. Changing the Metroid formula to all hell, etc. It was also in the bargain bin within two months of release. I got mine for 13 bucks off Amazon. Go to any Best Buy and they have tons of them in the clearance section.

In comparison, Prime 3 was modestly successful but it was the 4th sequel in an established series that itself was a risk. It was not as quick to reach the bargain bin.

It's a huge gamble as to whether or not a risk will succeed. Pissing off fans sucks for a Publisher/Developer
Title: Re: Kid Icarus Uprising
Post by: Nayrman on March 30, 2012, 03:44:07 PM
Quote from: Not Sad Keanu on March 30, 2012, 02:00:08 PM
It's far better than what Sony and Microsoft have been investing in. Endless amounts of First-Person shooters/third-person shooters. Endless. These genres are so over-made that they just are not fun anymore. So many good ideas get thrown out the window just because publishers simply are not interested in a game that is not an FPS/TPS. The only exception I can really think of at the moment is the Uncharted series. Maybe Gears of War(this series really popularized cover in shooting games, which is great. The series has a poopty story though.) People also like Just Cause and GTA for their sand-box nature. I can't say I'm a fan of any of these except Uncharted.

Uh, Uncharted IS a Third Person shooter. And a stupidly overrated one at that. And sandbox had it's day in the sun half a decade ago. And where did I mention the other companies were any better?

Take Double-Fine for example. They recently started a kickstarter project because no publisher would take them seriously if they came to them with an Adventure game. How isn't this a problem in the industry?

It is a problem. I never said it wasn't.

This is coming from someone who practically abandoned Nintendo at the start of the current generation and invested in a PS3/360. I bought a Wii at launch and did not play it much at all until about last year or so.

If it isn't broken, don't fix it. I don't really see the problem here. Mario Galaxy brought enough new concepts to not fit into what you're trying to criticize Nintendo for. As far as DKCR, goes, DKC3 came out in what, 1997? It's been 15 years. I don't see the problem. Epic Yarn was something different even though it was a platformer(which is a genre we hardly see these days unless its from Nintendo to begin with).

"Look at all the first person shooters wah! But if Nintendo just rehashes the same ideas over and over again it's totally ok and still original." That's all I'm getting out of this. DKCR was ok but the fact that it went back to a same old tried and true formula when EVERYONE was doing the new Mario Wii thing just kind of put it in the same pile as everything else. (As a note, Rayman Origins is still the best New Mario Wii game). Epic Yarn's problem is that it didn't do anything at all. It was a cute platformer sure but that was it.

What exactly do you want them to do with their existing IP's besides kill them? From a business standpoint, killing your successful IP's makes absolutely no sense. Take too many risks with them and you alienate your fanbase. Take too little risks and your fanbase grows bored(like you, I guess).

I'm not saying kill the IP's, I'm talking either make some NEW IP's or do something different with the existing ones. I love Mario games and all that but when I'm paying full price for a game I essentially already played when I was four it starts to get really grating. Especially considering that's ALL they'd been doing the last number of years.



Quote from: Not Sad Keanu on March 30, 2012, 02:10:47 PM
Double post for further clarification:

Other M was a huge risk. Changing the Metroid formula to all hell, etc. It was also in the bargain bin within two months of release. I got mine for 13 bucks off Amazon. Go to any Best Buy and they have tons of them in the clearance section.

Other M was a huge risk but ultimately didn't get anywhere near the resources needed to make it successful. Bad translation, bad acting and music, some good ideas that clearly weren't implemented as well as they could. This feels like a joint project more between the B teams of Nintendo and Team Ninja than one that actually got real notice. Hell, Metroid Prime was essentially dumped off to some no name studio that happened to have actual talent. Part of the problem with Other M is that it just wasn't a very good game, so that's probably why it is in the bargain bin.

In comparison, Prime 3 was modestly successful but it was the 4th sequel in an established series that itself was a risk. It was not as quick to reach the bargain bin.

It's a huge gamble as to whether or not a risk will succeed. Pissing off fans sucks for a Publisher/Developer
Yeah, it does but otherwise you make the same game every time and have no reason to give your fans to buy anything. Really, why should I buy a WiiU when ultimately I'm going to be getting the same problems Nintendo has been plagued with for decades now? One or two really good first party games a year and god awful third party support because they don't make their tech worth anything, nor make the system architecture easy to make ports for. You see why we're concerned about those reports about the WiiU.

Title: Re: Kid Icarus Uprising
Post by: zephilicious on March 30, 2012, 04:02:15 PM
all of your arguments apply to everyone else as well

nintendo rehashes within franchises, but at least each franchise is different and they put a couple of years in between major releases.
Title: Re: Kid Icarus Uprising
Post by: Neerb on March 30, 2012, 07:16:53 PM
Nintendo has 1st party series, ICONIC series at that, in almost every single genre, each of which clearly takes on that genre's attributes while still managing to feel fairly unique amid others of the genre.

You want platforming? Mario, Kirby, Wario and DK got your back. You want an RPG? Pokemon, Golden Sun, Mario, Mother (if you're willing to import old games), take your pick. Sports games? Mario for "core," Mii for casual. How about Minigames/Rhythm? Warioware, Mii, Rhythm Heaven, Donkey Konga had three games, or, well looky here, Mario. Rail Shooting? A bit rarer, but Star Fox and Sin & Punishment have their time in the sun. Action-Adventure? Zelda if you like Fantasy, Metroid if you like Sci-Fi. Racer? F-Zero and, hey, we're back to Mario. Strategy? Fire Emblem is turn-based, Pikmin is real time, and Famicom Wars split itself into both with Advance Wars as turn-based and Battalion Wars as real time. Simulator? Pilot Wings has flight, Nintendogs has pet, Animal Crossing has life. Fighter? Super Smash Bros. lets you use your favorite characters from all those other series. Shooter? He's sorry to keep you waiting, but Kid Icarus has finally returned and filled that long-awaited spot. And then you have the massive list of spin-offs that fall into other categories, or the one-shot games that don't seem to have any real category at all.

Sure, technically not every slot is filled (Survival Horror doesn't have any real Nintendo Icons at the lead, unless you want to count Luigi), and Nintendo games are so out there that not everyone will like them (Sakurai's series are very unconventional, for example), but for the most part, if you want it, you can find a Nintendo version that people are already obsessed over.

That, my friends, is why I just don't care when people complain about Nintendo not doing anything "new," because
1. Nintendo already does everything they need to. Almost any genre I want to check out, and Nintendo has a series with a rich history, colorful characters, and a fanbase not half as obnoxious as any given 3rd party just waiting for me to play, either for the first time or for the twelfth time.
2. There's a REASON Nintendo has lasted as long as it has; Super Mario 3D Land may be the umpteenth Mario platformer, but it's still fun as freaking heck because Nintendo knows exactly how to make it. Heck, Nintendo games are so good that the same people who bash it for unoriginality will actually DEMAND FOR THEM TO BE UNORIGINAL; how many times have you heard people say they want ANOTHER Pikmin or F-Zero in the past several years?
3. Nintendo is such a ridiculously huge company when it comes to owning iconic series that they still make plenty of fairly original titles, and the only people who whine are the people that don't play them. While Ubisoft fans are playing their 5th Assassin's Creed or Microsoft fans are playing their 6th Halo and are calling Nintendo "unoriginal" for making another Mario and Zelda, they fail to see that in addition to Mario, Nintendo has also come out with three great original games, or even published some great 3rd party exclusives, right under their colossal noses.

Nintendo is no less original than any other company; if anything, they're more original, given that their 30-something series and annual new ips all had to start somewhere and are still going strong after anywhere from 25 to 2 years. The fact that we're on the 17th page of discussion about a 25-year-old Nintendo series that has just become the most original shooter since Halo should testify to that.
Title: Re: Kid Icarus Uprising
Post by: Flying Chickens on March 30, 2012, 07:38:38 PM
Quote from: The True Nicolas Cage on March 30, 2012, 07:16:53 PM
Nintendo has 1st party series, ICONIC series at that, in almost every single genre, each of which clearly takes on that genre's attributes while still managing to feel fairly unique amid others of the genre.

You want platforming? Mario, Kirby, Wario and DK got your back. You want an RPG? Pokemon, Golden Sun, Mario, Mother (if you're willing to import old games), take your pick. Sports games? Mario for "core," Mii for casual. How about Minigames/Rhythm? Warioware, Mii, Rhythm Heaven, Donkey Konga had three games, or, well looky here, Mario. Rail Shooting? A bit rarer, but Star Fox and Sin & Punishment have their time in the sun. Action-Adventure? Zelda if you like Fantasy, Metroid if you like Sci-Fi. Racer? F-Zero and, hey, we're back to Mario. Strategy? Fire Emblem is turn-based, Pikmin is real time, and Famicom Wars split itself into both with Advance Wars as turn-based and Battalion Wars as real time. Simulator? Pilot Wings has flight, Nintendogs has pet, Animal Crossing has life. Fighter? Super Smash Bros. lets you use your favorite characters from all those other series. Shooter? He's sorry to keep you waiting, but Kid Icarus has finally returned and filled that long-awaited spot. And then you have the massive list of spin-offs that fall into other categories, or the one-shot games that don't seem to have any real category at all.

Sure, technically not every slot is filled (Survival Horror doesn't have any real Nintendo Icons at the lead, unless you want to count Luigi), and Nintendo games are so out there that not everyone will like them (Sakurai's series are very unconventional, for example), but for the most part, if you want it, you can find a Nintendo version that people are already obsessed over.

That, my friends, is why I just don't care when people complain about Nintendo not doing anything "new," because
1. Nintendo already does everything they need to. Almost any genre I want to check out, and Nintendo has a series with a rich history, colorful characters, and a fanbase not half as obnoxious as any given 3rd party just waiting for me to play, either for the first time or for the twelfth time.
2. There's a REASON Nintendo has lasted as long as it has; Super Mario 3D Land may be the umpteenth Mario platformer, but it's still fun as freaking heck because Nintendo knows exactly how to make it. Heck, Nintendo games are so good that the same people who bash it for unoriginality will actually DEMAND FOR THEM TO BE UNORIGINAL; how many times have you heard people say they want ANOTHER Pikmin or F-Zero in the past several years?
3. Nintendo is such a ridiculously huge company when it comes to owning iconic series that they still make plenty of fairly original titles, and the only people who whine are the people that don't play them. While Ubisoft fans are playing their 5th Assassin's Creed or Microsoft fans are playing their 6th Halo and are calling Nintendo "unoriginal" for making another Mario and Zelda, they fail to see that in addition to Mario, Nintendo has also come out with three great original games, or even published some great 3rd party exclusives, right under their colossal noses.

Nintendo is no less original than any other company; if anything, they're more original, given that their 30-something series and annual new ips all had to start somewhere and are still going strong after anywhere from 25 to 2 years. The fact that we're on the 17th page of discussion about a 25-year-old Nintendo series that has just become the most original shooter since Halo should testify to that.
Wow.
...
I'll be honest I read like, the first paragraph.
Title: Re: Kid Icarus Uprising
Post by: Kayo on March 30, 2012, 11:27:21 PM
Quote from: Flying Chickens on March 30, 2012, 07:38:38 PM
Wow.
...
I'll be honest I read like, the first paragraph.
How foolish of you to miss the rare chance of Neerb making a quality post that is actually an agreeable one.
Title: Re: Kid Icarus Uprising
Post by: Zero on March 31, 2012, 07:24:18 AM
Quote from: Nayrman on March 30, 2012, 03:44:07 PM
I'm not saying kill the IP's, I'm talking either make some NEW IP's or do something different with the existing ones. I love Mario games and all that but when I'm paying full price for a game I essentially already played when I was four it starts to get really grating. Especially considering that's ALL they'd been doing the last number of years.

I know that Uncharted is a third-person shooter. I was saying it was an exception to an otherwise bland genre. As overrated as you claim it to be, I find it to be a great series.

Anyway, pretty much what everyone else said.
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 01, 2012, 11:10:15 AM
Does "Join Game" from the Friends menu not work on Kid Icarus: Uprising? Because I've seen some of you guys on here several times now (with the status specifically "Together - Far Away - Light vs Dark" or something like that), and the option to Join Game is never even available.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on April 01, 2012, 12:13:59 PM
Quote from: The True Nicolas Cage on April 01, 2012, 11:10:15 AM
Does "Join Game" from the Friends menu not work on Kid Icarus: Uprising? Because I've seen some of you guys on here several times now (with the status specifically "Together - Far Away - Light vs Dark" or something like that), and the option to Join Game is never even available.
Only a few games support that.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on April 01, 2012, 12:56:59 PM
I'm guessing the ability will become available through Nintendo Network.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 01, 2012, 06:59:55 PM
Quote from: The True Nicolas Cage on April 01, 2012, 11:10:15 AM
Does "Join Game" from the Friends menu not work on Kid Icarus: Uprising? Because I've seen some of you guys on here several times now (with the status specifically "Together - Far Away - Light vs Dark" or something like that), and the option to Join Game is never even available.
MK7 has it, so idunno. It might be what Chris said, having something to do in the near future with NN.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on April 02, 2012, 03:47:48 AM
The UK is done with handhelds, it seems, so Kid Icarus didn't do so hot there. However, the UK's entire video game market is in the gutter, it seems. Uprising sold less than 6.7k for its first week, but somehow charted sixth. It dropped to 11th place for its second week.
Title: Re: Kid Icarus Uprising
Post by: Zero on April 02, 2012, 06:09:50 AM
Ouch

The world economy is intercourse ing terrible right now because of rising oil prices, so this is no surprise. $4.05. That's how much it costs for a gallon of gas in my county right now. It's like 6 bucks for a box of cereal. A box of cereal. Game sales always plummet when prices of food, oil, etc. skyrocket. Hierarchy of needs and all that.

Basically I'm saying that I wouldn't say that the UK is "done" with handhelds. The United States was more than "done" with the entire video game industry in the early 80's and look where we're at now.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 02, 2012, 12:04:49 PM
Quote from: Not Sad Keanu on April 02, 2012, 06:09:50 AM
Ouch

The world economy is intercourse ing terrible right now because of rising oil prices, so this is no surprise. $4.05. That's how much it costs for a gallon of gas in my county right now. It's like 6 bucks for a box of cereal. A box of cereal. Game sales always plummet when prices of food, oil, etc. skyrocket. Hierarchy of needs and all that.

Basically I'm saying that I wouldn't say that the UK is "done" with handhelds. The United States was more than "done" with the entire video game industry in the early 80's and look where we're at now.
Gas is $4 even where I live, but driving less than a half hour away it's like $4.10. Filling up a tank yesterday cost about $75.

People can't afford to buy so many video games these days.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on April 02, 2012, 12:18:44 PM
Quote from: Not Sad Keanu on April 02, 2012, 06:09:50 AM
Ouch

The world economy is intercourse ing terrible right now because of rising oil prices, so this is no surprise. $4.05. That's how much it costs for a gallon of gas in my county right now. It's like 6 bucks for a box of cereal. A box of cereal. Game sales always plummet when prices of food, oil, etc. skyrocket. Hierarchy of needs and all that.

Basically I'm saying that I wouldn't say that the UK is "done" with handhelds. The United States was more than "done" with the entire video game industry in the early 80's and look where we're at now.
That statement came from the fact that there are three handheld titles in the top 40. Not even 10% of the list. Also, I'm sure that you can guess what the other two titles are.
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 02, 2012, 05:00:14 PM
Quote from: Hero_of_Darkness on April 02, 2012, 12:18:44 PM
That statement came from the fact that there are three handheld titles in the top 40. Not even 10% of the list. Also, I'm sure that you can guess what the other two titles are.

I'll bet they're Vita titles.
Title: Re: Kid Icarus Uprising
Post by: Hero_of_Darkness on April 02, 2012, 05:18:05 PM
Quote from: The True Nicolas Cage on April 02, 2012, 05:00:14 PM
I'll bet they're Vita titles.
Nope. All of the Vita titles have fall off of the chart already. (which proves my point even more)
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 02, 2012, 06:50:52 PM
Quote from: The True Nicolas Cage on April 02, 2012, 05:00:14 PM
I'll bet they're Vita titles.
...Vita has titles?
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 02, 2012, 06:52:37 PM
Quote from: Kayo on April 02, 2012, 06:50:52 PM
...Vita has titles?

/sarcasm
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 02, 2012, 06:56:34 PM
Quote from: The True Nicolas Cage on April 02, 2012, 06:52:37 PM
/sarcasm
It was kind of a joking mood, but I honestly haven't seen anything Vita advertised. Ever.

Also, spoiler for those who haven't played Chapter 17 yet
[spoiler]The power of flight runs out!
Viridi: OH JUST LINE UP WITH THIS
...
...
...
WELL THAT WENT POORLY.
(I'M FINISHED!)
Me: "Wait, what the intercourse  was I supposed to do? *was trying to line Pit up using the stylus*"
I swear I play this game so late at night, I just randomly go full retard and forget how to move Pit. Though, in my defense, they give Pit a red circle that you have to line up with another red
circle, and I guess I was thinking "RETICLE!" when I saw that square... since it's colored like the reticle and etc., and I just thought I was supposed to use the reticle controls. .-.

Also dear god, Aurum Pyrrhon is the cheapest intercourse ing boss I have ever faced. It took me about 8 deaths to realize I COULD NOT DO ANY DAMAGE TO HIM. Palutena and Viridi BOTH say to just keep shooting at him, turns out that does NOTHING until you take out all four green things that are orbiting the arena. Yeah, four green things that you don't even intercourse ing SEE when you're doing what the goddesses tell you to do.

On top of that, while I'm in close trying to do dash shots at him and the circular ring of fire forms around my platform, there is literally not enough time to get back to the jump pad in time, no matter how quick your reflexes are.

That's just another reason that the difficulty drop shouldn't be enforced along with the heart loss. I eventually worked my way from 8 down to 2.1 on that intercourse ing boss, and once i figured out the key to beating him (with no help from the goddesses) I could have done that on a higher difficulty. But no, I have to play it on baby mode and end up finishing the mission with less hearts than I started.

It would be one thing if anyone would have told me I wasn't doing any damage... like every boss has in the past 15 chapters.[/spoiler]
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 03, 2012, 05:20:22 AM
So, I was taking a look at the instruction manual for the game (er, instruction fold-out poster, as all 3DS Nintendo titles seem to have), and it says "You can join games of friends on your HOME Menu friend list marked with OK to Join." However, it says this in the "With Friends" section, with the "With Anyone" section listed right afterwards. So, here's what I'm thinking: you CAN join friends' games from the Friend List like you can with Mario Kart 7, but you can ONLY join friends' games if they're in a "With Friends" game, not a "With Anyone" game.

Better than nothing, I guess, but still lame; it seems the only way you can play with friends AND random Wi-fi players is by pure chance. Also still upset that they didn't put in voice chat. I guess Nintendo isn't quite ready to have a modern online experience, although I am glad the connection between players is now strong enough to play without lag (looking at you, Brawl).
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on April 03, 2012, 12:06:27 PM
If this game had voice chat, it would most likely be a mess with people around the world. And if it did have a good one, it'd be Call of Duty all over again, and it'd be published in some news channel like they just did with the Xbox chatting system.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 03, 2012, 12:33:48 PM
Quote from: NoiseHunterChris on April 03, 2012, 12:06:27 PM
If this game had voice chat, it would most likely be a mess with people around the world. And if it did have a good one, it'd be Call of Duty all over again, and it'd be published in some news channel like they just did with the Xbox chatting system.
I think they mean Voice Chat for friends play only.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on April 03, 2012, 01:01:50 PM
Quote from: Kayo on April 03, 2012, 12:33:48 PM
I think they mean Voice Chat for friends play only.
Still, I'm pretty sure we're let swears fly by like crazy.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 03, 2012, 02:04:09 PM
Quote from: NoiseHunterChris on April 03, 2012, 01:01:50 PM
Still, I'm pretty sure we're let swears fly by like crazy.
What's wrong with that?

Games have allowed friends' voice chat before.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 04, 2012, 09:30:15 AM
By the way, whoever still thinks that difficulty drop + heart loss ISN'T an unfair punishment for dying,

especially those who think "Oh if you want to complete something on 9.0, just start over when you die. It's like you can choose to start over at a checkpoint by paying the price of a difficulty drop."

Yeah, guess what you overlooked? If you start a chapter at 9.0, then die, then quit, you lose around 11,000 hearts. Just sayin'.

In other words, you intercourse ing try to get that 9.0 intensity gate in the Seafloor Palace. If you fail, you either have to cough up a huge chunk of the hearts you worked so hard to earn, or finish the chapter and deal with Thanatos's ass again. And again. And again.
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 04, 2012, 10:11:56 AM
So don't make such an awful bet.

If it costs so much to lose, then get better before you storm in headfirst. Earn your win; make it through level 9 using actual skill, and get some if you don't already have it.

Honestly, you can't go into the hardest difficulty before you're even remotely good enough and then say it's not fair when you lose. The loss of money is just reinforcement to the idea that you need to stop biting off more than you can chew. Also, if you start at 9 and make it to the end with only 1 death, then you still get the rewards of winning on 8, which is not terrible, and if you ragequit after 1 death, serves you right.

The idea that we should be able to attempt difficulties way beyond our skill level without a demerit is ridiculous anyway, because then the game isn't even fun anymore (unless you're masochist, in which case you should enjoy losing hearts). The only reason I can imagine someone would want to play a higher difficulty than they are actually able is to get stronger weapons for multiplayer, in which case their own mediocrity will only hurt them when they lose tons of points when they get KO'd (not to mention they're kinda cheating, and I don't hear anyone complaining about high-level traded Pokemon disobeying you), or they just want the achievements and winnings that come with beating high-level stages, in which case a death means you aren't actually achieving or winning in the first place and don't deserve said rewards.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 04, 2012, 10:28:51 AM
Quote from: The True Nicolas Cage on April 04, 2012, 10:11:56 AM
So don't make such an awful bet.

If it costs so much to lose, then get better before you storm in headfirst. Earn your win; make it through level 9 using actual skill, and get some if you don't already have it.

Honestly, you can't go into the hardest difficulty before you're even remotely good enough and then say it's not fair when you lose. The loss of money is just reinforcement to the idea that you need to stop biting off more than you can chew. Also, if you start at 9 and make it to the end with only 1 death, then you still get the rewards of winning on 8, which is not terrible, and if you ragequit after 1 death, serves you right.

The idea that we should be able to attempt difficulties way beyond our skill level without a demerit is ridiculous anyway, because then the game isn't even fun anymore (unless you're masochist, in which case you should enjoy losing hearts). The only reason I can imagine someone would want to play a higher difficulty than they are actually able is to get stronger weapons for multiplayer, in which case their own mediocrity will only hurt them when they lose tons of points when they get KO'd (not to mention they're kinda cheating, and I don't hear anyone complaining about high-level traded Pokemon disobeying you), or they just want the achievements and winnings that come with beating high-level stages, in which case a death means you aren't actually achieving or winning in the first place and don't deserve said rewards.
I'm not remotely good enough? I've completed the chapter on intensity level 8. The intensity gate is marked with a level 9, which means if you get just ONE death, you can't get it. And you have to then complete the entire chapter at level 8 (It's not hard, but I'd rather not do it when I came in specifically for the gate--the only thing I need to complete the chapter), or quit and lose 11,000 hearts.

It's not that I'm not good enough, because like I said, I've completed the mission on level intercourse ing 8. Therefore, your argument that I'm not good enough to play the darn game is completely invalid.

Honestly, no matter how good you claim to be at something, you're still going to be frustrated when one little mistake (one hit from enemies at that intensity can take away more than half your health, and you don't always get to enjoy the second chance of Crisis Mode) means you either have to complete the chapter.... again, finishing at difficulty 8.0, which I've already done so I'd have nothing to show for that mission, or suffer the loss of 11,000 hearts. It's frustrating, and you'd just be bullpoopting if you said it wasn't.

And wow, that was your only argument. I'm done then.

On a side note, I still kind of think that if you quit a chapter right when you start, you shouldn't lose the hearts you bet. Nothing's more disheartening than having a different weapon than you're used to equipped in order to complete a treasure hunt challenge, and then putting the 3DS down for the night, waking up the next morning thinking nothing of it since you always use the same weapon, then jumping into a mission using something you didn't want to lose. Not entirely the game's fault, but when it doesn't show me what weapon I have until it's too late unless I check... it's kind of annoying.
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 04, 2012, 04:36:17 PM
Sakurai DEMANDS perfection.
Title: Re: Kid Icarus Uprising
Post by: Zero on April 04, 2012, 06:12:20 PM
Quote from: The True Nicolas Cage on April 04, 2012, 04:36:17 PM
Sakurai DEMANDS perfection.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 04, 2012, 06:56:10 PM
I wonder if he has OCD IRL.
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on April 04, 2012, 08:58:39 PM
(http://static.tvtropes.org/pmwiki/pub/images/palutenawithglassesbetter_3045.jpg)

Picture of the Day
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 05, 2012, 07:53:08 AM
Quote from: NoiseHunterChris on April 04, 2012, 08:58:39 PM
(http://static.tvtropes.org/pmwiki/pub/images/palutenawithglassesbetter_3045.jpg)

Picture of the Day

Good old X-Ray specs.
Title: Re: Kid Icarus Uprising
Post by: Doodle on April 06, 2012, 07:06:59 PM
Just picked this up today. I'm really enjoying it so far.

Pit's voice is awesome, too
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 07, 2012, 06:44:20 PM
Oh my god.

The massively epic plot twisting in Chapters 18+

Oh my god

This is so great
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on April 07, 2012, 11:05:24 PM
Kayo, don't even mention that without a spoiler tag. Doodle is just starting.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 08, 2012, 07:07:11 AM
Quote from: NoiseHunterChris on April 07, 2012, 11:05:24 PM
Kayo, don't even mention that without a spoiler tag. Doodle is just starting.
Says the guy who let the list of new MK7 racers fly without a care in the world.

That's nothing that needs to be put in a spoiler tag, since I didn't go into specifics. And if you're talking about the number of chapters, that's why I was vague. But honestly, it's been said so many times in this thread un-spoilered that there are more than nine chapters.
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 11, 2012, 08:54:13 PM
Just beat the game. Holy intercourse , they're really pushing the replay value.

No plot details in this spoiler box, just some extra fun that enhances replay value. So this is safe to click if you don't care about being surprised by upcoming game features.
[spoiler]A THIRD treasure hunt! I always figured there'd be a third, because it looked like there was extra space in that are where you select which Treasure Hunt to view.

Some of these challenges are.... interesting.[/spoiler]
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 12, 2012, 08:04:15 AM
I have ALL Clubs and Staffs. Heck yeah.

Too bad my favorite weapons are bows and swords...
Title: Re: Kid Icarus Uprising
Post by: Kayo on April 12, 2012, 12:13:40 PM
I need better bows. Mine aren't so great.

Blades are pretty cool, but I'm having great results with Palms as well.
Title: Re: Kid Icarus Uprising
Post by: Neerb on April 12, 2012, 12:56:36 PM
Phosphora Bow FTW
Title: Re: Kid Icarus Uprising
Post by: DededeCloneChris on May 06, 2012, 10:44:35 AM
I'm in love with my Guardian Orbitars. They beat my Centurion Orbitars.

Guardian...hey, I already said the name.
Ranged: 6
Melee: Pretty screwed and empty, but who cares?
Overall Defense +2
Shaking +2
Shot Range +2
Walking Speed +4
Backward-dash ch. shot +1
Melee dash attack +2

Sure, that last one gives me a bit of usefulness for a sudden attack, but DAMN. These things are a monster in Air Battles. Flying shields zooming out everywhere, especially with Trigger Happy, turns this weapon into an infinite supply of Special Attacks.

And on land, they're as deadly with charged shots, racking up to 200 damage in a very wide area. Remember those two Reapers circling in Reaper Fortress? The shields devastated them with me being on high floor. Sure, the Reapettes can pass through walls, but they were creamed.
Title: Re: Kid Icarus Uprising
Post by: Zero on February 17, 2013, 05:46:15 PM
bumping this thread because I got this game today thanks to Best Buy's sale

Maybe its because I have strong hands but I just don't find it painful to play without the stand. The land controls are sort of weird, but I'm getting used to them.

Title: Re: Kid Icarus Uprising
Post by: Custom on February 17, 2013, 06:27:35 PM
the land controls SUCK DICK
Title: Re: Kid Icarus Uprising
Post by: Zero on February 17, 2013, 08:08:51 PM
Quote from: Custom on February 17, 2013, 06:27:35 PM
the land controls SUCK DICK

Yeah pretty much
Title: Re: Kid Icarus Uprising
Post by: Kayo on February 17, 2013, 09:01:11 PM
Quote from: Z on February 17, 2013, 05:46:15 PM
bumping this thread because I got this game today thanks to Best Buy's sale

Maybe its because I have strong hands but I just don't find it painful to play without the stand. The land controls are sort of weird, but I'm getting used to them.


Quote from: Custom on February 17, 2013, 06:27:35 PM
the land controls SUCK DICK
Both of these entirely. And yet, given the ranged nature of the majority of the weapons, I don't know how they could have improved the land controls. It's just hardware limitations.
Title: Re: Kid Icarus Uprising
Post by: Zero on February 17, 2013, 10:27:16 PM
I don't think its hardware limitations so much as the developers felt they would confuse the player if they so much as changed up controls on land.

Make camera controls=shoulder buttons. Shoot with the face buttons. etc.
Title: Re: Kid Icarus Uprising
Post by: Kayo on February 18, 2013, 12:39:30 AM
Quote from: Z on February 17, 2013, 10:27:16 PM
I don't think its hardware limitations so much as the developers felt they would confuse the player if they so much as changed up controls on land.

Make camera controls=shoulder buttons. Shoot with the face buttons. etc.
Eh, maybe. I know there's one control that might be set to R by default (if not, I have it set to that) that orients the camera to face the direction Pit is facing. Kind of like targeting on console Zelda games when there's nothing to target. It just doesn't work quite as well because Pit is always intercourse ing spinning.

And you can set the ABXY buttons to attack. The controls are actually pretty customizable. Which is why I'm calling hardware limitations. It seems they did what they could.
Title: Re: Kid Icarus Uprising
Post by: Custom on February 28, 2013, 02:13:05 PM
I thought the writing in this game was really good. I will say that.
Title: Re: Kid Icarus Uprising
Post by: Thirdkoopa on May 19, 2013, 03:13:26 PM
Quote from: Custom on February 28, 2013, 02:13:05 PM
I thought the writing in this game was really good. I will say that.
Honestly, so far I can actually agree as someone who's right now writing a game. I'm loving this game. The land controls are okay, but they could have seriously done a much better job.
Title: Re: Kid Icarus Uprising
Post by: Flying Chickens on May 19, 2013, 05:39:01 PM
Quote from: Thirdkoopa on May 19, 2013, 03:13:26 PM
Honestly, so far I can actually agree as someone who's right now writing a game. I'm loving this game. The land controls are okay, but they could have seriously done a much better job.
Fuck off.