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Game-o-rama => Handheld Gaming => Topic started by: Kayo on March 05, 2013, 06:40:16 PM

Title: Luigi's Mansion: Dark Moon
Post by: Kayo on March 05, 2013, 06:40:16 PM
It's coming out March 24th how is nobody talking about it yet?
Title: Re: Luigi's Mansion: Dark Moon
Post by: Super on March 05, 2013, 06:43:29 PM
There isn't anyone here.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Tupin on March 05, 2013, 07:26:46 PM
It is?

Man, the 3DS just keeps making the Vita look like such a piece of crap in practice.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Custom on March 05, 2013, 08:01:23 PM
i'm getting it
also kayo want to meet up i'll be in new york city
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on March 05, 2013, 11:50:42 PM
probably because i won't be getting it for a while
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 06, 2013, 12:02:12 AM
I've got it reserved. Not sure how I feel about the multiple mansions as opposed to just one.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Spud on March 06, 2013, 12:05:19 AM
I'll probably be getting it. Gotta rack up those Club Nintendo coins for awful platinum rewards.
Mildly interested in those co-op modes.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Kayo on March 06, 2013, 05:00:15 PM
I'm honestly surprised we got it this early. Yeah, it was supposed to come out last fall, but then it got pushed to "the first half of 2013" so I was totally expecting to wait until like, May or June.

Quote from: Custom on March 05, 2013, 08:01:23 PM
i'm getting it
also kayo want to meet up i'll be in new york city
what brings you to the east coast
Title: Re: Luigi's Mansion: Dark Moon
Post by: Custom on March 06, 2013, 05:09:03 PM
Quote from: Kayo on March 06, 2013, 05:00:15 PM
I'm honestly surprised we got it this early. Yeah, it was supposed to come out last fall, but then it got pushed to "the first half of 2013" so I was totally expecting to wait until like, May or June.
what brings you to the east coast


new york pizza
my family is checking out the city for a week
i'm planning on going to big ol' nintendoworld
Title: Re: Luigi's Mansion: Dark Moon
Post by: Kayo on March 06, 2013, 05:11:13 PM
Quote from: Custom on March 06, 2013, 05:09:03 PM
new york pizza
my family is checking out the city for a week
i'm planning on going to big ol' nintendoworld
i haven't been to nintendoworld in years. not too often i get to go to the city because my parents hate it and I have yet to get my car on the road :(
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 06, 2013, 05:21:53 PM
I preordered it a while ago.

Haven't preordered something in a while, and it doesn't even come with anything.

I'm fairly excited for this game, but I just got Star Fox 64 3D, Paper Mario Sticker Star, and Pokemon Black 2, PLUS I'll probably be getting a Wii U game soon, so... I've got what little free time I have occupied.

At any rate, I'm a bit worried, as a lot of this game doesn't look as spooky as the first game ("spooky," not scary), plus it looks too complicated at parts compared to the original, plus I'm not liking the music so far. Still, LUIGI'S MANSION 2!!!
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on March 07, 2013, 02:49:49 AM
Honestly

I haven't played the first game all the way through in years

I think I may just play that instead
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 07, 2013, 06:19:36 AM
Quote from: Z on March 07, 2013, 02:49:49 AM
Honestly

I haven't played the first game all the way through in years

I think I may just play that instead

Do both!

The first one's a blast [from the past] but you can beat it in less than a day; this new one's supposed to be longer, so it will satiate your ghostbusting desires after you replay the first one.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on March 07, 2013, 12:44:31 PM
I just can't justify getting it so soon. I will get it eventually.

Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 07, 2013, 08:46:44 PM
Quote from: Z on March 07, 2013, 12:44:31 PM
I just can't justify getting it so soon. I will get it eventually.
How do you like FE:Awakening?
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on March 07, 2013, 08:51:45 PM
Quote from: Viewtlfulboy on March 07, 2013, 08:46:44 PM
How do you like FE:Awakening?

I haven't played an FE since Sacred Stones. Getting the hang of it again. The new combat perspective is a little strange to me but its the first game I've yet to turn off the 3D for at some point during play.

Overall I like it, but I've barely scratched the surface of it.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Kayo on March 07, 2013, 10:40:05 PM
Quote from: Z on March 07, 2013, 08:51:45 PM
I haven't played an FE since Sacred Stones. Getting the hang of it again. The new combat perspective is a little strange to me but its the first game I've yet to turn off the 3D for at some point during play.

Overall I like it, but I've barely scratched the surface of it.
So I'm not the only one who thought the 3D looked amazing on FEA compared to all other 3DS titles so far. I couldn't exactly place why, I just really, really liked it.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Spud on March 07, 2013, 10:41:58 PM
Quote from: Kayo on March 07, 2013, 10:40:05 PM
So I'm not the only one who thought the 3D looked amazing on FEA compared to all other 3DS titles so far. I couldn't exactly place why, I just really, really liked it.
dem birds
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 24, 2013, 01:45:58 PM
So I guess this is out now? Anyone have it?
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on March 24, 2013, 02:16:39 PM
Stopped in GS today and the employees all had luigi hats and mustaches
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 24, 2013, 03:20:10 PM
Quote from: Z on March 24, 2013, 02:16:39 PM
Stopped in GS today and the employees all had luigi hats and mustaches
Well intercourse  it, I guess I should go pick up my pre-order.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Spud on March 24, 2013, 06:18:44 PM
Got it at midnight. Not far enough in to form a solid opinion, but so far I have mixed feelings.
Not really a fan of the mission structure, the game overall feels like I'm playing on easy mode, still has the same atmosphere as the first game, Luigi is still spooked.
I'll probably organize and go more in depth after I've played more. No regrets concerning this purchase so far.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 24, 2013, 08:43:41 PM
Quote from: Spud on March 24, 2013, 06:18:44 PM
Got it at midnight. Not far enough in to form a solid opinion, but so far I have mixed feelings.
Not really a fan of the mission structure, the game overall feels like I'm playing on easy mode, still has the same atmosphere as the first game, Luigi is still spooked.
I'll probably organize and go more in depth after I've played more. No regrets concerning this purchase so far.
I bought it but have yet to start playing (been busy with homework assignments). I, too, shall share my thoughts on this game, later.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 24, 2013, 08:54:50 PM
Picked it up my pre-order around 2 today.

Then went to work.

Now it's midnight, and I'm about to start it...
Title: Re: Luigi's Mansion: Dark Moon
Post by: Custom on March 25, 2013, 10:11:39 AM
Quote from: Spud on March 24, 2013, 06:18:44 PM
Got it at midnight. Not far enough in to form a solid opinion, but so far I have mixed feelings.
Not really a fan of the mission structure, the game overall feels like I'm playing on easy mode, still has the same atmosphere as the first game, Luigi is still spooked.
I'll probably organize and go more in depth after I've played more. No regrets concerning this purchase so far.

wait mission system wtf it's not just walk around spooky ghosts like the last game???
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on March 25, 2013, 11:58:12 AM
Quote from: Custom on March 25, 2013, 10:11:39 AM
wait mission system wtf it's not just walk around spooky ghosts like the last game???

They probably did that for increased portability but all its doing is hurting the chances of me buying it

Gonna play the original over again instead
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 25, 2013, 07:34:54 PM
OH MY GOSH, THIS GAME CAN PERFORM WITCHCRAFT.

So, I got the game, and it's pretty fun, and I decided to do some download play with my friend who doesn't own it. We played for a bit, it was fun, and then I quit.

But he didn't.

Instead, he proceeded to back out and go into... ONLINE. My 3DS was still on the local multiplayer menu, and my friend in Download Play from MY game was ONLINE with 3 other people! Then I turned the 3DS completely off, and he was STILL PLAYING!!!

WHAT?!?!?!?!?!
Title: Re: Luigi's Mansion: Dark Moon
Post by: zephilicious on March 25, 2013, 08:04:51 PM
what exactly do you think download play is
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 25, 2013, 09:28:49 PM
I've been playing it. Not far in by any means, but the mission structure isn't horrible. I'd prefer wandering around without interruption, absolutely, but the mission structure still works. I just wish that Nintendo didn't have this idea that any game on a handheld needs to have missions and be able to be played in small chunks. It's unnecessary, and it makes me scared for future releases.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 25, 2013, 09:39:28 PM
Quote from: zephilicious on March 25, 2013, 08:04:51 PM
what exactly do you think download play is

I've seen a downloader go online by themselves before. What other games do this?
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 27, 2013, 12:50:26 AM
Quote from: Neerb on March 25, 2013, 09:39:28 PM
I've seen a downloader go online by themselves before. What other games do this?
I'm assuming you mean you've never* seen a downloader do that. I'm unsure, as in most of my experiences the other person has lost connection to the game when I turned my system off. It's possible it's a new and/or unintended feature in Luigi's Mansion, or even the 3DS Download Play in general. It may be in other games. I'm unsure. It's pretty neat, though.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 31, 2013, 09:47:39 AM
On third mansion now. I do really miss the free exploration, darker tone, and more unique ghosts of the original game, but this game is great in its own way. Super fun, actually.

Multiplayer's great too.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Flying Chickens on March 31, 2013, 07:01:12 PM
Quote from: Neerb on March 31, 2013, 09:47:39 AM
On third mansion now. I do really miss the free exploration, darker tone, and more unique ghosts of the original game, but this game is great in its own way. Super fun, actually.

Multiplayer's great too.
I really miss the unique ghosts. The shapeless blobs in this one are just blah.
Title: Re: Luigi's Mansion: Dark Moon
Post by: zephilicious on March 31, 2013, 09:47:05 PM
so its missing basically everything that made the first game good
Title: Re: Luigi's Mansion: Dark Moon
Post by: Custom on March 31, 2013, 09:48:16 PM
Quote from: zephilicious on March 31, 2013, 09:47:05 PM
so its missing basically everything that made the first game good

yeah that's what it's sounding like
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on March 31, 2013, 10:21:03 PM
Quote from: zephilicious on March 31, 2013, 09:47:05 PM
so its missing basically everything that made the first game good

That's exactly what I was thinking, but the puzzle-solving is way heavier and the ghost-catching is pretty fun, so again, it's great in its own way.
Title: Re: Luigi's Mansion: Dark Moon
Post by: JrDude on April 01, 2013, 03:40:27 AM
I'm enjoying it so far.
[spoiler]I also don't like the Mission Structure, makes it so NOTHING is missable. Which is good and bad.
Bad because it takes away some tension that you're supposed to feel when going after say, a Speedy Spirit or Golden Mouse.

Another thing I don't like about the Mission structure is the Boos. You'll never know where the Boos are, and sometimes they hide in such small random things that it makes even NOTICING it hard, especially since they're often (but not always) in a room you've never been in before, so the missing object is often hard to notice. I've been lucky for the most part, looking in the right places. But in the ones I wasn't so lucky with, it kinda ticked me off. Having to search EVERY ROOM...
And I usually will search every room for the equivalent of Speedy Spirits and possible new Gem placements or something.
And then there's catching the Boos. They could not be easier. Find them with the Dark Light, bounce them around the room by grabbing their tongue and then... find them again? The intercourse ? I do love how they brought the Puns back though.

I do like the exploration for the Gems though. Very interesting and exciting to find... Is there a purpose for them? Or just a collection quest.
If it's spoilerific, use the Spoiler box.[/spoiler]

Also, you guys say "Original Ghosts" in Luigi's Mansion 1. There's like, 8, not counting the Portrait Ghosts, which I do miss. But there were so few I actually felt relieved when I saw new ghosts in this one. Then I felt disappointed when they decided to go a different route in terms of unoriginal enemies. Instead of Recoloring them and giving them more HP, they just put something on that's easy to go around, and make it harder to "surprise them." Which is more unoriginal than the last. And only the easy ghosts seem to be doing that.
I do assume there will be bigger variety in later areas though, there's a lot of space for them since there's a "Look at what you've caught" thing. I just hope they're not all Mini-Bosses/Bosses and then they CONTINUE to reuse the same 3...

I just hope in the future of this game, they reuse our original Ghosts from Luigi's Mansion 1. Kinda like a throwback nostalgic thing. I think it would be really cool.

And I DO like how there's a "Look what you've got" thing, because I was disappointed in Luigi's Mansion 1 how capturing the regular enemies was only required to open doors and chests, and then you put stuff in the Ghost dispenser and there just, gone, useless enemies.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Neerb on April 01, 2013, 07:42:52 AM
Quote from: JrDude 益 on April 01, 2013, 03:40:27 AM
Also, you guys say "Original Ghosts" in Luigi's Mansion 1. There's like, 8, not counting the Portrait Ghosts, which I do miss.

I thought it was pretty obvious we WERE counting Portrait Ghosts. The best part of the original was exploring a single, huge, perfectly-themed haunted mansion filled with REAL ghosts; not just amorphous generic blobs (though those were there in plenty), but deceased people with unique looks, names and backstories, and clever puzzles required to discover how to capture them. In comparison, this new game feels like "Training Mode."
Title: Re: Luigi's Mansion: Dark Moon
Post by: Zero on April 01, 2013, 10:11:05 AM
Quote from: Neerb on April 01, 2013, 07:42:52 AM
I thought it was pretty obvious we WERE counting Portrait Ghosts.

Not trying to be a complete jackass, but JrDude, what the intercourse  man, how could you think we weren't thinking of the portrait ghosts?
Title: Re: Luigi's Mansion: Dark Moon
Post by: JrDude on April 01, 2013, 12:18:24 PM
In my head, when you say ghost, you mean enemy ghost you find everywhere.
Otherwise, in my head, you say Portrait Ghost. Or at least bring mention to that title in the sentence where you're talking about them, because they're more than just "Ghosts."
It's like calling a Boo a Ghost. After Luigi's Mansion, that's a bizarre thing to do because they are MORE than "Ghosts"

Sure, in both instances, they are all ghosts, but you should differentiate them.
Title: Re: Luigi's Mansion: Dark Moon
Post by: zephilicious on April 01, 2013, 06:43:59 PM
you cant use a generic term to differentiate something from other things that would also fall under that generic term.
Title: Re: Luigi's Mansion: Dark Moon
Post by: JrDude on April 02, 2013, 02:46:56 AM
I explained my misunderstanding, and if you wish to keep judging me negatively because of it, whatever, that's your choice.
Title: Re: Luigi's Mansion: Dark Moon
Post by: Kayo on April 06, 2013, 08:17:00 PM
Alright, anyway. I feel like they did the same thing to the structure of playing through the game as they did with Paper Mario. Tore down the adventure-like quality and broke the thing up into chunks (Though admittedly, Paper Mario did that one release ago, but whatever). For whatever reason, I feel very little drive to keep going after completing a mission half the time. It's fun to play it and stuff, but I'd much rather set my 3DS down and take a break than move further through the story once I get back to the bunker. I totally get the advanced portability thing, though. I'm always comparing this kind of stuff in my mind to the way OoT3D was full adventure yet still portable enough, but since that's a re-release of a console game (which isn't meant to be picked up and put down after a small sitting) I don't think that's really fair. But I digress.

I hate the Boos. They're hidden sometimes in obscure places, and if you get through a mission without finding one (Not like you always know when the mission's going to end--E. Gadd likes to force you back to the bunker without much warning) you have to go back, find the Boo, and then FINISH THE MISSION AGAIN, which I never really want to do. So as an alternative, I have to carefully search every corner of every room with the Dark-Light thing before I move on to the next so I don't miss it. And I don't quite feel that they're optional for me--I like the "time-trial" mode that you unlock when you get all the Boos in one mansion.

Really, really miss the portrait ghosts. My favorite thing about Luigi's Mansion was the fact that you were seemingly alone in this haunted house--but then it turns out it's loaded with individual spirits that are still going about their daily routines whilst caught between life and death. All the character backstories and stuff, all gone. It's just you and E. Gadd. Bleh.

I really like the controls though, once you get used to using X to examine everything instead of A (I can't be the only one who kept instinctively doing that). It makes good use of all the buttons on the 3DS, though I do dislike the game's forcing you to use the gyro sensor to angle the Poltergust instead of what, the C-Stick? I get that this is a hardware limitations issue so I don't care too much, I just don't love it.

The puzzles are a bit more challenging so far without being too difficult, which I like. Just enough so I'm not bored (though barely) but not enough that I'm frustrated. I'm in the middle of the third mansion now, though, and I'm starting to expect what the game will make me to to solve a puzzle.

Got my first actual game over today--but irritating since I have to go through that whole mission and find the darn boo again. The camera angle during some of the fights with the ghosts really makes me feel like the game wants me to have the 3D on full. To make it easier to judge exactly which direction I'll need to be facing to actually hit the ghosts with the Strobulb or whatever. Definitely just the camera being a lot lower in places to encourage the 3D -- which I would keep on if I didn't have to keep using the gyro sensor all the time. Oh well. Can't complain too much.

All in all, it's a good game. It hasn't really blown me away yet, but I'm having a lot of fun playing it. I'm really not seeing much replay value, though, and in a handheld that's crucial for me personally. But that's probably because I haven't tried multiplayer yet, which from what you guys are saying would be well worth trying.
Title: Re: Luigi's Mansion: Dark Moon
Post by: JrDude on April 07, 2013, 12:14:13 AM
I think Multiplayer is really fun. A lot more fun than I thought it would be. I was able to finish Hunter mode ONCE!
But most of the time for me, everybody leaves except like, 1 person. And whether people leave or not, when people are there, they usually follow me, or follow someone else. No one really splits up to make everything go faster. And I'm normally not good in multiplayer, but I somehow keep getting 1st place on in the end of it.
NO ONE likes Rush Mode. It takes a long time to get people into it, and when people do get in, THEY ALL LEAVE, and/or no one finds a room, or I get stuck in a dumb rug and no one saves me, and THEN no one finds the room.
I really want to get to the end of every type of thing, but no one else is working with it.

Also, no one knows you can cure curse with the Darklight, which can make things tedious.