Change is coming. HOPE CHANGE UNITY
Started by JrDude, August 12, 2011, 02:19:33 AM
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Quote from: Hero_of_Darkness on February 05, 2012, 08:19:40 AMKyurem isn't Uber. In fact, it's in an odd position. It's typing hurts it to to point that it couldn't even make it into OU, but it's too powerful for UU and got sent to BL. Pretty odd.It's alt form might have a higher BST, however, so it might get banned.
Quote from: Pennington on February 06, 2012, 06:30:02 PMIt's so odd, in fact, that I actually wrote a pretty long editorial/rant on it which I still have saved somewhere. I looked into the subject well and I'm still feel kind of weird about where it's placed. I sincerely hope the alt form is Uber, though. Doesn't feel right for a Cover Legendary to be in such a low tier.
Quote from: Hero_of_Darkness on February 06, 2012, 08:50:00 AMHow do you want them to change it? Cut it from 2x to 1.5x? Remove it altogether?I don't really see how it's unbalanced, though. In fact, I think that it's likely STAB+Super Effective hits that are bothering you. Also, I like that it makes OHKOs common, since it would otherwise make competitive battles too long, and the single-player a chore. I don't want more grinding...
Quote from: Michio Kaku on February 06, 2012, 10:05:04 PMNo, STAB and Super effective hits are fine. I also don't mind OHKO's. As for changes, the only real way I know how to make it "balanced" would be to provide equal strength/weakness/immunity ratios. This sounds boring, as there wouldn't really be much of a perk to using one type over another, but at least preferences based on type superiority would be discouraged, because it wouldn't exist to begin with. I don't want that, I just think there could be another way to help make "lesser" types more powerful.I'm really just talking about the strengths/weaknesses chart. For example, think about the reputation the Fire and Ice types have in competitive gameplay. They're great offensive types, but horrible defensive types. On paper it balances out, but in actual practice, anyone that's into competitive Pokemon knows how it doesn't work out that way.I'm really surprised that you're trying to imply Pokemon is balanced. I mean, really? As fun as it can be, it most certainly is not a balanced game franchise competitively speaking and it never really has been. Certain types, specific pokemon, and certain team comps run absolutely rampant, and if you really want to get dirty with it, certain moves. Nearly everyone runs Stealth Rock, so you're encouraged to run a Spinner on nearly every team and add plenty of Stealth Rock resistant members to your team. Just another example. I've been there, and performed well. I've had fun, and eventually I just grew tired of how constrained it was.Competitive pokemon is very boring when played in Ubers or OU, imo.
Quote from: Hero_of_Darkness on February 07, 2012, 09:14:55 AMIn this case, I'd like it if only one such move could be out at a time.
Quote from: zephilicious on February 07, 2012, 10:08:54 AMif there are multiple types and this is not the case every single pokemon would die on switch in
Quote from: Hero_of_Darkness on February 06, 2012, 07:19:44 PMSuicune's even lower this gen. (UU)
Quote from: Hero_of_Darkness on February 07, 2012, 10:17:54 AMExactly why it should only allow one.Also, I can't believe that Nintendo nerfed Explosion and Self-Destruct before nerfing SR. That's just dumb. They weren't even close to broken. Now they're basically useless.
Quote from: Pennington on February 07, 2012, 01:13:14 PMPretty much; if your Pokemon gets instantly killed, it's only fair for the opponent to face the same fate, or at least come close. It's too easy to survive it now that its power is essentially halved.
Quote from: Hero_of_Darkness on February 07, 2012, 02:42:48 PMTo be fair, those moves were typically only used when the user was about to be KO'd anyway. However, with Ghost-types, Steel-types, Rock-types, and Protect to help deal with it (not to mention use of death fodder), it was completely unnecessary to weaken it.
Quote from: Pennington on February 07, 2012, 03:13:36 PMThe cost is almost not worth it, though. Overheat with STAB does more than Selfdestruct now, and it doesn't cost the user its life. It can use a White Herb or switch out and it's like nothing happened.
Quote from: Hero_of_Darkness on February 07, 2012, 05:26:36 PMTrue. I was just pointing out that Explosion was rarely used to sacrifice a still useful Pokemon.
Quote from: Hero_of_Darkness on February 07, 2012, 09:14:55 AMI was talking about super effectiveness being balanced, or at least as balanced as a game with hundreds of monsters can be.
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