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UH SOMETHING BROKE HANG ON

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You find yourself trapped in a dungeon.

Started by Silverhawk79, November 23, 2008, 04:56:56 PM

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L10

Check your hat for useful items you may have placed in there.

Also you might want that pocket knife that you most likely brought with you into the woods.
0o!f

sonicdude164

Go down the hallway in the dennis direction.

Silverhawk79

Quote from: sonicdude164 on November 23, 2008, 06:49:11 PM
Go down the hallway in the dennis direction.
Dennis greets you with a warm smile and gives you a map. However, the map is a map of the Seattle Art Museum, and has no relation to the dungeon. Thanks, Dennis. Oh, and he gives you a knife.

Quote from: Lichig0 on November 23, 2008, 06:48:16 PM
Check your hat for useful items you may have placed in there.

Also you might want that pocket knife that you most likely brought with you into the woods.
You find a dead rabbit and some carrots.
Carrots added to inventory.

Kilroy

Thinly cut rabbit and cell the sliced meat to Dennis.
1984 WAS SUPPOSED TO BE AN INSTRUCTION NOT MANUAL
"yes you are anusface, but i am better than!!" - taw, steam forums
 FOR NSF MASCOT

L10

Quote from: Byte on November 23, 2008, 06:54:01 PM
Thinly cut rabbit and cell the sliced meat to Dennis.
cell....you mean sell?
0o!f

HTA!


Silverhawk79

Quote from: Byte on November 23, 2008, 06:54:01 PM
Thinly cut rabbit and cell the sliced meat to Dennis.
Dennis declines. He's a vegetarian. But he gives you a flashlight for your troubles.
Your hands are now bloody and there's a mangled rabbit on the floor. You might attract rats or a grue.

Kilroy

Quote from: Silverhawk79 on November 23, 2008, 06:56:39 PM
Quote from: Byte on November 23, 2008, 06:54:01 PM
Thinly cut rabbit and cell the sliced meat to Dennis.
Dennis declines. He's a vegetarian. But he gives you a flashlight for your troubles.
Your hands are now bloody and there's a mangled rabbit on the floor. You might attract rats or a grue.
Kill Dennis, shove the mangled rabbit in his dead mouth, and laugh evilly (Use flashlight for added evilness).
1984 WAS SUPPOSED TO BE AN INSTRUCTION NOT MANUAL
"yes you are anusface, but i am better than!!" - taw, steam forums
 FOR NSF MASCOT

L10

Keep the rabbit, you might be able to use it as a distraction.
0o!f

Silverhawk79

Quote from: HTA on November 23, 2008, 06:56:33 PM
Steal the sporty coat from Dennis.
You steal the sporty coat. It doesn't look so sporty on you.

Quote from: Byte on November 23, 2008, 06:58:49 PM
Quote from: Silverhawk79 on November 23, 2008, 06:56:39 PM
Quote from: Byte on November 23, 2008, 06:54:01 PM
Thinly cut rabbit and cell the sliced meat to Dennis.
Dennis declines. He's a vegetarian. But he gives you a flashlight for your troubles.
Your hands are now bloody and there's a mangled rabbit on the floor. You might attract rats or a grue.
Kill Dennis, shove the mangled rabbit in his dead mouth, and laugh evilly (Use flashlight for added evilness).
You decide not to. Dennis may be of some use.

Quote from: Lichig0 on November 23, 2008, 06:59:03 PM
Keep the rabbit, you might be able to use it as a distraction.
You stuff the rabbit into your newly acquired sporty jacket with a slight squishing sound. Gross.

sonicdude164

Go back to where you started and go east.

Shujinco2

Stay where I am and start singing "Never going to give you up" by Rick Astley.

Kilroy

Laugh evilly anyway, ask Dennis to join in.
1984 WAS SUPPOSED TO BE AN INSTRUCTION NOT MANUAL
"yes you are anusface, but i am better than!!" - taw, steam forums
 FOR NSF MASCOT

Tupin

#28
Ask Dennis to come along with us.


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.

Silverhawk79

#29
Quote from: sonicdude164 on November 23, 2008, 07:10:33 PM
Go back to where you started and go east.
You go east.

Quote from: Byte on November 23, 2008, 07:14:37 PM
Laugh evilly anyway, ask Dennis to join in.
You laugh evilly, and Dennis nervously laughs along.

Quote from: Tuppyluver1 on November 23, 2008, 07:32:48 PM
Ask Dennis to come along with us.
Dennis follows you east.


You go east, and see a flickering light up ahead. You come into a large room with torches all around. There is a large stone pedestal in the middle, with some odd stains on it. Obvious exits are west (you just came from there) and north. You also see a rickety ladder leading up into the unknown.