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Game-o-rama => Handheld Gaming => Topic started by: Lotos on March 31, 2013, 09:30:16 AM

Title: DKC Returns for the 3DS
Post by: Lotos on March 31, 2013, 09:30:16 AM
WHY THE FUCK DIDN'T ANYONE TELL ME THAT THIS WAS COMING OUT?

http://www.amazon.com/Donkey-Kong-Country-Returns-nintendo-3ds/dp/B00BQI3UQG
Title: Re: DKC Returns for the 3DS
Post by: Neerb on March 31, 2013, 09:46:15 AM
Don't you check updates on the Nintendo Direct thread?

That was part of a freaking huge one they had a month ago.
Title: Re: DKC Returns for the 3DS
Post by: The Riddler on March 31, 2013, 10:24:49 AM
i hadn't heard of this one

is it just a rerelease of the wii game?
Title: Re: DKC Returns for the 3DS
Post by: Custom on March 31, 2013, 11:31:24 AM
Quote from: The Riddler on March 31, 2013, 10:24:49 AM
i hadn't heard of this one

is it just a rerelease of the wii game?

yes but POORTABLE
Title: Re: DKC Returns for the 3DS
Post by: Super on March 31, 2013, 12:43:13 PM
Hopefully they took out the motion controls.
Title: Re: DKC Returns for the 3DS
Post by: Tupin on March 31, 2013, 01:42:48 PM
Quote from: Super on March 31, 2013, 12:43:13 PM
Hopefully they took out the motion controls.
Yeah, that actually was the one bad thing about the original...
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 06, 2013, 08:19:50 PM
I'll definitely end up getting it provided I have the money. Loved the original. Don't care at all that it's the same game but portable, not one bit. I mean, I LOVED the GBA ports for the original Donkey Kong Countries, since I could (and did) take them everywhere. And I won't have to deal with the motion controls. Having to shake the controllers just to roll really bugged me.

Quote from: Super on March 31, 2013, 12:43:13 PM
Hopefully they took out the motion controls.
Honestly how would they keep them in?
Title: Re: DKC Returns for the 3DS
Post by: Super on April 06, 2013, 11:52:32 PM
Quote from: Kayo on April 06, 2013, 08:19:50 PM
I'll definitely end up getting it provided I have the money. Loved the original. Don't care at all that it's the same game but portable, not one bit. I mean, I LOVED the GBA ports for the original Donkey Kong Countries, since I could (and did) take them everywhere. And I won't have to deal with the motion controls. Having to shake the controllers just to roll really bugged me.
Honestly how would they keep them in?
3DS has motion features. They could throw them in there somehow.
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 07, 2013, 01:40:50 PM
i might get this i dunno

in before stylus poop to roll
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 07, 2013, 06:20:03 PM
Quote from: Super on April 06, 2013, 11:52:32 PM
3DS has motion features. They could throw them in there somehow.
Shake the 3DS to roll? What? I doubt they'd go far enough to use motion controls like that. Of course, I don't even know what "motion controls" you're talking about, all I'm aware of that's even loosely related to that is the gyro sensor and the pedometer thing. I have no clue what they'd do with that.


Also, has anyone seen the trailer? At the end of the level when you get the opportunity to score multiple hits on the exit barrel or the tiki guys that control the bosses, in the Wii version a little reminder to shake the controls appears on screen, and in the trailer for the 3DS version the X button appeared. Probably going to be the same button used for ground pounds or some poop, but at least that's a hint that they're not going to get dumb with motion controls
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 12, 2013, 01:22:45 AM
i don't understand why the waggle poop was too much for people to handle
i really don't think it's a big deal
it's a big deal for a game like skyward sword
but man this and like new super mario bros
the little waggle to do small feature thing does not bother me at all
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 12, 2013, 12:58:05 PM
Quote from: Custom on April 12, 2013, 01:22:45 AM
i don't understand why the waggle poop was too much for people to handle
i really don't think it's a big deal
it's a big deal for a game like skyward sword
but man this and like new super mario bros
the little waggle to do small feature thing does not bother me at all
I liked using it to bust out of the treehouse in the first level and when you had to pound those huge button-things down, but when it got to doing rolls, etc, it was more like an issue of "I'd rather not"

The Wii makes me miss normal controllers, man ;-;
Title: Re: DKC Returns for the 3DS
Post by: AdamSakuru on April 16, 2013, 06:37:13 PM
I'm just going to say that I actually really hate this game. Like, it's not as fun to play as the original ones. The controls aren't as solid (and forcing us to use motion controls to roll, really?) and not going to lie I really miss the Kremlings. The new antagonists just aren't as cool. I dunno.

I also miss the physics system. Like, in classic DKC for example, when you would roll into an enemy, you would gain speed. Some levels were designed with this in mind. The guys at Retro claimed that they had paid attention to all the details of classic DKC so it would play just like it, but basic physics like this weren't in the game. I had a lot of deaths because I would assume this would happen, but wouldn't (and was just used to thinking that).

Like the game is okay, but I'd definitely take the originals over it any day. It's just not that great as a followup to a great series. But, with a 3DS port and no motion control, I can already say it sounds a little better for itself.
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 16, 2013, 06:56:49 PM
i think dkc:r is 9343294932x better than the original games

retro > rare

dkc 1 and 2 are mediocre at best
i don't want to play 3 ever again, dinky kong is the worst idea ever
extremely overrated
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 16, 2013, 07:00:34 PM
dkc:r > dkc1 > dkc2 > dkc3
fight me

people act like these games are perfect like Super Mario World and I don't understand why
maybe it's because I don't have nostalgia attached to it? they just seem okay, there are MUCH better platformers out there.
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 16, 2013, 08:02:28 PM
Quote from: AdamSakuru on April 16, 2013, 06:37:13 PM
I'm just going to say that I actually really hate this game. Like, it's not as fun to play as the original ones. The controls aren't as solid (and forcing us to use motion controls to roll, really?) and not going to lie I really miss the Kremlings. The new antagonists just aren't as cool. I dunno.
Agree. Did Retro not get the rights to use the Kremlings or something? I don't see why they didn't "return" with everything else.

QuoteI also miss the physics system. Like, in classic DKC for example, when you would roll into an enemy, you would gain speed. Some levels were designed with this in mind. The guys at Retro claimed that they had paid attention to all the details of classic DKC so it would play just like it, but basic physics like this weren't in the game. I had a lot of deaths because I would assume this would happen, but wouldn't (and was just used to thinking that).
Please name one of these levels.

Quote from: Custom on April 16, 2013, 07:00:34 PM
people act like these games are perfect like Super Mario World and I don't understand why
Yet you haven't really listed anything wrong with them so I really can't respond to this. I'm gonna need a bit more than "there are better platformers," like you could tell me what you think DKC was missing.
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 16, 2013, 08:12:43 PM
Quote from: Kayo on April 16, 2013, 08:02:28 PM
Agree. Did Retro not get the rights to use the Kremlings or something? I don't see why they didn't "return" with everything else.
Please name one of these levels.
Yet you haven't really listed anything wrong with them so I really can't respond to this. I'm gonna need a bit more than "there are better platformers," like you could tell me what you think DKC was missing.

1. i think they look poopty now, haven't aged well at all. this is a personal thing but i think they're some of the least attractive games on the snes. (save a few levels, like the first level in dkc2 looks good and the water and backgrounds in dkc3 looks fantastic. but for the most part they look disgusting)
2. i think the gameplay is mediocre, doesn't feel like a perfected platformer like mario. i don't know how to describe this any better.
3. i feel like the hitboxes are poopty + i've seen people die for no reason all the time. like they roll into an enemy that requires you to roll into them and still die.
4. i don't think the originals are very fun, but i think dkc:r is fun and offers more interesting levels
5. i feel like the screen is too zoomed in, i feel like near the end of dkc2 some of the deaths just feel cheap because you need to move quickly but it's impossible to be aware of your surroundings due to the content you see. when i feel in a mario game i feel like it's my fault, i don't feel that here like 40% of the time

i think they're like 7/10 games at their best
i don't know why the get all the praise they get
they just seem ok

the only thing it was missing was being good
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 16, 2013, 08:14:54 PM
they have some good songs though
TOO BAD NO GOOD GAMEPLAY
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 16, 2013, 08:34:20 PM
Quote from: Custom on April 16, 2013, 08:12:43 PM
1. i think they look poopty now, haven't aged well at all. this is a personal thing but i think they're some of the least attractive games on the snes. (save a few levels, like the first level in dkc2 looks good and the water and backgrounds in dkc3 looks fantastic. but for the most part they look disgusting)
I disagree, I thought that the graphics (especially the backgrounds) were pretty good.
Quote2. i think the gameplay is mediocre, doesn't feel like a perfected platformer like mario. i don't know how to describe this any better.
I don't know what specifically makes a "perfected platformer," but then again Mario has always been and is still the king of platforming so it's not really fair to go here.
Quote3. i feel like the hitboxes are poopty + i've seen people die for no reason all the time. like they roll into an enemy that requires you to roll into them and still die.
maybe because the roll wears off right as they hit it (happens to me a lot, I'll think I can take it out but I'm just barely not close enough). Aside from that the only issue I've ever had is jumping on Klap-Traps in the first game can get a little dicey on some levels for whatever reason.
Quote4. i don't think the originals are very fun, but i think dkc:r is fun and offers more interesting levels
DKC has always had interesting levels; if there's anything that sets it apart from say, Mario platformers it's the "gimmick" levels (Blackout Basement for one, though there are better examples)
Quote5. i feel like the screen is too zoomed in, i feel like near the end of dkc2 some of the deaths just feel cheap because you need to move quickly but it's impossible to be aware of your surroundings due to the content you see. when i feel in a mario game i feel like it's my fault, i don't feel that here like 40% of the time
The original games on the SNES definitely had a smaller field of vision than SMW, etc. and that does lend itself to those kinds of issues, one that just came to me is the last level of DKC2, "Screech's Sprint" where at one point you have to float downward while weaving left and right to avoid the thorns everywhere but there's hardly any space between you and the bottom of the screen so you have to be REALLY careful...which you can't exactly do since that just so happens to be the only stage in the game with a time limit.

Quotei think they're like 7/10 games at their best
i don't know why the get all the praise they get
they just seem ok

the only thing it was missing was being good
Well I mean, come on. Those games came out in the 90s, and if you're playing them for the first time ten years later you're going to be a little tough on them. Platformers tend to not really change too drastically over time, and as such you might end up comparing a 1995 platformer to a 2004 one.

It's hard to look back on it and see it how it would have been seen initially, when you've become so accustomed to newer platformers (which play the same way but obviously will be a little better in many respects)

And if you have nostalgic connections with Mario platformers but none whatsoever with the DKC series... Well it's pretty obvious how you're going to feel about them when compared side to side.
Title: Re: DKC Returns for the 3DS
Post by: AdamSakuru on April 16, 2013, 09:39:25 PM
Quote from: Custom on April 16, 2013, 07:00:34 PM
dkc:r > dkc1 > dkc2 > dkc3
fight me

people act like these games are perfect like Super Mario World and I don't understand why
maybe it's because I don't have nostalgia attached to it? they just seem okay, there are MUCH better platformers out there.

I'll have to admit that nostalgia is a huge part of it for me. DKC 1, which happens to be my favourite, is pretty generic as a platformer. That game did pave the way for what RARE would do as a 'collect-a-thon' in the following games and spin offs (DK 64). Although it was generic; It had a pretty ambient soundtrack with great tunes, controls and physics that were pretty solid and worked well into the level design with apparent thought put into it and great visuals. Nothing so impressive today, but they really pushed that style of using pre-rendered images in a game. The second and third games get more complex (like the third getting to the point where there's a lot of player input on the overworld).

By no means do I think the games are perfect (I have to agree with you, there are a lot of better experiences game wise), but I think they're pretty high up there. So, I guess you're right. My opinion on DKC Returns just stems from the nostalgia factor. It may be kind of arbitrary, because it depends entirely on what you thought of the previous games, right? I do know some who disliked the past games, but loved returns. And vice-cersa.

I personally loved the SNES trilogy quite a bit, so I had different expectations when retro staff discussed having it play like them and such. But hey, maybe I'll give the 3DS port of this game another chance with more of an open mind.

Random question: Any particular reason as to why you enjoy the first most and the third least? I'm just curious since the first happens to be my favourite of the three. What do you specifically enjoy about it above the other two?
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 16, 2013, 09:52:04 PM
Quote from: AdamSakuru on April 16, 2013, 09:39:25 PM
Random question: Any particular reason as to why you enjoy the first most and the third least? I'm just curious since the first happens to be my favourite of the three. What do you specifically enjoy about it above the other two?
For me, the removal of DK as a playable character hurt a little in DKC2, and the removal of DK and Diddy as playable characters in DKC3 as well as every single Kremling and unaffiliated enemy from the first two games completely destroyed the last in the trilogy.
Title: Re: DKC Returns for the 3DS
Post by: AdamSakuru on April 16, 2013, 09:54:01 PM
Quote from: Kayo on April 16, 2013, 08:02:28 PM
Please name one of these levels.

I don't know many off the top of my head, but I have a few examples I remember for sure;

DKC: In one of the bonus levels (I believe in Vine Valley), you start in front of a large gap that you clearly cannot just jump across. You see some Necky's lined up very close together. So you roll into the first, get carried onwards onto the rest, as you hit more, they are spaced further away from eachother. But because you're moving so fast, you hit them and make it across safely. I always thought this was pretty smart because they incorporated the character moving faster into the enemy placement to give you a nice transition from one end of the bonus room to the other.

DKC: I'm very certain that Temple Tempest (and generally any level in a DKC game that requires you to run from something oncoming) had a few sections where the enemy placement was designed to get you across a certain section faster than if you were just running.

DKC 2: Right at the beginning of Mainbrace Mayhem, there is a sloped platform with like 5 of the squeaks walking down it. When you roll into the first one, you'll go into the next, and so on until you reach the top of the slope.

I'm sure there are more examples, I'd just have to play the games again to know.
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 16, 2013, 09:59:22 PM
gonna try to reply to both of you

i try to compare it to mario becuase those are older platformers that i got into later in life (Like, I didn't really play Super Mario Bros 3 till middle school and 2 till like high school.)
i grew up on sonic, he was my main man. also, I did play DKC as a kid, but it was the GBC port. Even then I remember playing it often but not liking the game much. I also thought it looked really ugly back then (but it might have been due to the gbc one not looking that hot)
https://www.youtube.com/watch?v=UvYI5NhkUW8
this port

i guess i could see you guys seeing DKC:R as I see DMC: Devil May Cry. DMC is a good game, but I hate it because it's not what I want out of the series. I liked things from DMC1-4 that they changed and I feel ruined, but other could see as a fresh new experience if they weren't into the old ones. (Things like krimlings being removed or whatever)

I'm not really sure why I like the first the most. It might be the minor nostalgia I have attached to it. I just feel like the levels are the most fun to play in the first one. Also I like playing as Donkey Kong, I never liked how playing as dixie kong or god forbid kiddy kong (he's intercourse ing called dinky kong in japan)
diddy's ok

although i feel like the boss battles are the best in the second game, they're kind of easy in the first
also i feel like dkc2 forces you to use the animals way more than the first one, which i don't really like
also it makes you keep both partners for like half the secrets, which i feel like dkc1 didn't really do
to me it seems like dkc1 is far less gimmicky than the rest of the games, and i like that

also is it bad if i wanna be the guy is one of my favorite platformers?
sonic & knuckles is probably my favorite overall
but i think super mario world and super mario 64 are pretty intercourse ing good

also i think the music in donkey kong country 2 is the best (well, out of the original trilogy)

Title: Re: DKC Returns for the 3DS
Post by: Custom on April 16, 2013, 10:03:04 PM
also i feel like there's a certain graphical charm that holds up in games like sonic and smw2:yoshi's island that the dkc games just don't have
i guess the best way i can explain it is that games like donkey kong country and n64 007 look like 90's cgi, while stuff like sonic looks more like 90's hand drawn animation or a 2d disney classic or something
Title: Re: DKC Returns for the 3DS
Post by: AdamSakuru on April 16, 2013, 10:07:40 PM
Just gonna fanboy here for a second: I also love the Sonic games. My girlfriend still has her sega and all the games her parents owned. Including Sonic 1-3 (+Sonic and Knuckles) and Sonic Spin-ball. Going to be getting Robotnik's Mean Bean Machine at some point.
Title: Re: DKC Returns for the 3DS
Post by: zephilicious on April 16, 2013, 11:00:56 PM
customs right on this one old dkc were only popular because they were pretty and they didnt age well at all
Title: Re: DKC Returns for the 3DS
Post by: Zero on April 17, 2013, 07:21:19 AM
Quote from: zephilicious on April 16, 2013, 11:00:56 PM
customs right on this one old dkc were only popular because they were pretty and they didnt age well at all

dude i  know you crush up NES controllers and snort them but the DKC games are classics with great level design and great music. Shiggy was just mad that Rareware made better platformers than he did.

There was a lot of love put into these games, which says a lot given the current state of the game industry.
Title: Re: DKC Returns for the 3DS
Post by: Zero on April 17, 2013, 07:31:22 AM
also custom you disappoint me

Practically every level throws something new at you in DKC2 and 3. 1 relies a bit too much on bouncy tires, I'll admit. Hitbox detection is something that I can't say I've had a real problem with either(this is coming from someone who has 100%'d all three games and has done multiple speed runs), but of course I've thought that the last boss in DKC1's crown didn't hit me when it actually did. Perhaps you kids are being poor sports?

There is so much variety in everything about Donkey Kong Country 2 in particular that I can't think of a single platformer that has better locations or more variety.

honestly if you don't like these games but like platformers I just don't understand you


Title: Re: DKC Returns for the 3DS
Post by: Custom on April 17, 2013, 09:39:45 AM
Quote from: Z on April 17, 2013, 07:21:19 AM
dude i  know you crush up NES controllers and snort them but the DKC games are classics with great level design and great music. Shiggy was just mad that Rareware made better platformers than he did.

There was a lot of love put into these games, which says a lot given the current state of the game industry.


dude the mario series is 943249x better than rareware games
banjo kazooie is easy and boring, mario 64 is a much much better 3d platformer that offers challenge and just more interesting worlds in general
the donkey kong country games are mediocre platformers at best, not even near touching games like Super Mario World or even the original NES Super Mario Bros. i'm not saying i don't like them at all or that they're even bad. I just think they're overrated and easily could've been better.
Title: Re: DKC Returns for the 3DS
Post by: Zero on April 17, 2013, 10:38:03 AM
Quote from: Custom on April 17, 2013, 09:39:45 AM
dude the mario series is 943249x better than rareware games

dude that's a lot

banjo kazooie is easy and boring, mario 64 is a much much better 3d platformer that offers challenge and just more interesting worlds in general

Mario 64 is indeed a better game than BK, but I don't really see what that has to do with DKC.

the donkey kong country games are mediocre platformers at best, not even near touching games like Super Mario World or even the original NES Super Mario Bros. i'm not saying i don't like them at all or that they're even bad. I just think they're overrated and easily could've been better.

Mediocre compared to what? Dude, mediocre oldschool platformers are games like Speedy Gonzales or Bubsy, not DKC. The DKC series earned its place among the greats already. DKC2 in particular is one "overrated" game I feel actually deserves the praise it gets.

Super Mario World is a great game but its level design is no where NEAR being as varied as DKC2's and is no where near as challenging. DKC2 tests the player in practically every level and has so much more to offer overall. The amount of secrets in DKC games is nice, and Mario games just don't have this stuff. Mario World has some variety yeah, but not as much and is far easier.

How would you have made DKC2 better? I'm curious. It's really one of those games where I draw blanks when trying to come up with blatant flaws that knock a game into mediocrity, but I can't for the intercourse ing life of me find one. You mentioned hitbox detection earlier, but I never noticed any real issues, and like I said, I intercourse ing speedrun these games.

It's a shame that these games didn't "click", with you man. They're really well made, and its a shame that more love isn't put into games like Rare put into DKC, and I can tell you for sure that Sonic & Knuckles did not have an equal amount of effort put into it, and S&K is practically my favorite genesis game next to Sonic 3.

I hated that 3 was inspired by Canada. what the intercourse  rare


Title: Re: DKC Returns for the 3DS
Post by: Custom on April 17, 2013, 10:48:35 AM
i think they're mediocre compared to mario and sonic games
i'd put like mario and sonic in the greats and put dkc in the "okay"
i guess read what i said to kayo
i just don't think these games are good, they just feel eh to me
Title: Re: DKC Returns for the 3DS
Post by: Zero on April 17, 2013, 11:04:50 AM
Sonic games are quite literally "spin dash and hold right to win" bro. I like Sonic games, but the first Sonic game is pretty meh. Everyone knows the franchise didn't really kick off until Sonic 2 and even then, the level design in that game gets worse as it goes on.

Sonic 3 and Knuckles on the other hand, is pretty consistent with its quality, its just that there isn't much point to exploring levels at all like in games like Mario or DKC. I can easily think of a few flaws in the original Sonic series wheras I can't for DKC.

-You're constantly being timed in these games. It's rather arbitrary because you can usually beat an Act in less than 3 minutes with the exception of a few if you aren't adept. Either way, exploration is heavily discouraged. No secrets to figure out, so you're better off just spin dashing like mad through a level. It works if you time jumps correctly.
-Bosses aren't interesting EVER and don't tell me that they are, they're all just variations of Robotnik's death machines and share the same colors(Grey, yellow, black, and red).
-Tails and other furry friends

DKC is a slower game, so there's more to appreciate over all. There is a nice cozy feeling when playing these games. It's the same feeling I get when I play Dragon Quest, Earthbound, or Mario World. Sonic is all about going as fast as possible and getting emeralds. Two very different platformer series, that to be honest, is hard to compare.




Title: Re: DKC Returns for the 3DS
Post by: Custom on April 17, 2013, 11:23:55 AM
i think the bosses in sonic are just as good as the bosses in dkc1&2
also i don't like slow platformers, i like poop like super meat boy. but that's not even a thing here. i can appreciate any kind of platformers. i just don't think the snes donkey country games are good at all.
i do think donkey kong country returns is good
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 17, 2013, 12:01:20 PM
Quote from: AdamSakuru on April 16, 2013, 09:54:01 PM
I don't know many off the top of my head, but I have a few examples I remember for sure;

DKC: In one of the bonus levels (I believe in Vine Valley), you start in front of a large gap that you clearly cannot just jump across. You see some Necky's lined up very close together. So you roll into the first, get carried onwards onto the rest, as you hit more, they are spaced further away from eachother. But because you're moving so fast, you hit them and make it across safely. I always thought this was pretty smart because they incorporated the character moving faster into the enemy placement to give you a nice transition from one end of the bonus room to the other.
I think their intention was to do a chain jump.

QuoteDKC: I'm very certain that Temple Tempest (and generally any level in a DKC game that requires you to run from something oncoming) had a few sections where the enemy placement was designed to get you across a certain section faster than if you were just running.
That is THE only land-based level in the series that fits that bill, I think, except for the last 20 seconds of Rambi Rumble, which doesn't really count since the rolling mechanics don't carry over when you're on the rhino. But still, it's not like you're required to roll. If you gain a small amount of speed, you gain a small amount of speed. But in the first game only, every time DK or Diddy finishes rolling, he'll stop for a split second to steady himself before you can keep moving, and that completely balances it out.

QuoteDKC 2: Right at the beginning of Mainbrace Mayhem, there is a sloped platform with like 5 of the squeaks walking down it. When you roll into the first one, you'll go into the next, and so on until you reach the top of the slope.

I'm sure there are more examples, I'd just have to play the games again to know.
There are like eight, and it very plainly gives you a reinforced barrel right there; think you're supposed to roll the barrel into them to demonstrate the way they barrel (pun unintended) through enemies. Again, it's really hard to say that they designed portions of the game specifically for that feature, since there really is no instance where it's required.




When all is said and done I think the primary reason you gain speed is so you're more likely to hit a second, third, (and so on) enemy and get a bigger combo.
Title: Re: DKC Returns for the 3DS
Post by: Kayo on April 17, 2013, 12:22:05 PM
Quote from: Custom on April 16, 2013, 09:59:22 PM
gonna try to reply to both of you

i try to compare it to mario becuase those are older platformers that i got into later in life (Like, I didn't really play Super Mario Bros 3 till middle school and 2 till like high school.)
i grew up on sonic, he was my main man. also, I did play DKC as a kid, but it was the GBC port. Even then I remember playing it often but not liking the game much. I also thought it looked really ugly back then (but it might have been due to the gbc one not looking that hot)
https://www.youtube.com/watch?v=UvYI5NhkUW8
this port
Yeah I'm going to really strongly disagree on you here, DKC had great graphics especially for the SNES era. And if your main experience with the game was the GBC port, then you should have honestly started with that before you went on about the graphics. Because that really changed everything. The graphics style of the DKC series didn't really transfer well to a 150-pixel screen.

Quotealthough i feel like the boss battles are the best in the second game, they're kind of easy in the first
The first game had much simpler bosses, but that's kind of true in a lot of games; as the series progresses, the developers come up with more complex enemies and bosses.

Quotealso i feel like dkc2 forces you to use the animals way more than the first one, which i don't really like
2 and especially 3, really evident by the new "transformation barrels" that turn you INTO the animal (meaning you can actually take damage instead of being knocked off the animal and you can't voluntarily go back to controlling the Kongs)

But I actually kind of like that, since it's sort of a new challenge--you play some levels where you're required to control an animal instead of DK and Diddy for the entire duration, and you have to adjust to how they handle, etc.

Quotealso it makes you keep both partners for like half the secrets, which i feel like dkc1 didn't really do
DKC didn't do that at all, since teaming up wasn't introduced until DKC2. There were some secrets that almost (but not quite) required a certain Kong to reach (especially in the GBA port when they added the photo album--this led to DK being required because of his Ground Slap) but there was no "team-throwing" like in the other two.

Quoteto me it seems like dkc1 is far less gimmicky than the rest of the games, and i like that
Probably, but 2 and 3 had more levels, for one, so the added "gimmick" levels really tend to serve as a break from the same stuff over and over again. I could always make a list of gimmick stages and just see how they stack up, but it's pretty subjective what counts as a gimmick and what doesn't. Like, there are some enemies and features that only appear in a single level, but they're really prominent there (RockKrocs in Stop & Go Station and elevators in Elevator Antics) and then there are levels that are complete gimmicks, like Blackout Basement or the windy levels: Gusty Glade (DKC2), Windy Well (DKC2), and Ripcurl Reef (DKC3[GBA]).

Quote from: Z on April 17, 2013, 07:31:22 AM
also custom you disappoint me

Practically every level throws something new at you in DKC2 and 3. 1 relies a bit too much on bouncy tires, I'll admit. Hitbox detection is something that I can't say I've had a real problem with either(this is coming from someone who has 100%'d all three games and has done multiple speed runs), but of course I've thought that the last boss in DKC1's crown didn't hit me when it actually did. Perhaps you kids are being poor sports?

There is so much variety in everything about Donkey Kong Country 2 in particular that I can't think of a single platformer that has better locations or more variety.

honestly if you don't like these games but like platformers I just don't understand you
Really this.

Also, that darn crown tends to blend in with all the crap on the ship.
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 17, 2013, 01:07:43 PM
i played dkc on gbc as a kid but it wasn't my main experience
i've played all the games on the snes as well (well except 3 i played that one via OTHER MEANS)
i didn't like the games as a kid
i think they're okay now
just not anywhere near fantastic or as good as everyone seems to say they are
Title: Re: DKC Returns for the 3DS
Post by: Custom on April 17, 2013, 01:14:50 PM
also i'd like to point out that i think that banjo tooie could be better than mario 64
i haven't played it but it looks much harder and more interesting than kazooie
Title: Re: DKC Returns for the 3DS
Post by: Zero on April 17, 2013, 06:52:02 PM
Quote from: Custom on April 17, 2013, 11:23:55 AM
i do think donkey kong country returns is good

The motion controls make it a lot less enjoyable than it could be man, I quit playing that stinker of a game after the first hour or so. What's so good about it? What makes it better than the original games?

Quote from: Custom on April 17, 2013, 11:23:55 AM
i think the bosses in sonic are just as good as the bosses in dkc1&2

There just isn't much variety until you get to games like Sonic 3 or S&K and then you already have rehashing going on. Shit like Mecha Sonic or Robotnik's death pinball machine get old bro. They really used a robot replica of sonic like three intercourse ing times in those games between Sonic 1 and Sonic CD. You can beat most of Robotnik's machines in less than 20 seconds, 8 seconds if you're really good and its something like Emerald Hill zone or Angel Island Zone's boss, or the lumberjackbot boss from S&K. Idk man I just don't see how they're anywhere near the boss cast of DKC2 and DKC3. DKC1 maybe, because theyre all just giant versions of enemies in the game, but DKC2 has a possessed sword, a ghost of a pirate bird you killed earlier, a giant wasp you run away from as a Rhino and fight as a parrot, a huge kremling with a club that looks suspiciously similar to a character you already know, and the final boss fight with a even more powerful K.Rool screams with intensity. There are fewer bosses, but each of them are FAR more memorable than anything not being a final boss in any Sonic game man.

Co-op in Sonic is terrible. Co-op in DKC is a good time. Two player competitive in Sonic is terrible. Two player competitive in DKC is a good time.

Quote from: Custom on April 17, 2013, 01:14:50 PM
also i'd like to point out that i think that banjo tooie could be better than mario 64
i haven't played it but it looks much harder and more interesting than kazooie

Tooie is a lot more interesting yeah, but Mario 64 is still better.
Title: Re: DKC Returns for the 3DS
Post by: Neerb on April 18, 2013, 06:09:54 AM
Quote from: Custom on April 17, 2013, 01:14:50 PM
also i'd like to point out that i think that banjo tooie could be better than mario 64
i haven't played it but it looks much harder and more interesting than kazooie

Tooie is the best game ever made.