Do you remember Super Mario Bros.? Having to go through the same levels over and over again trying to get to the end? Or Star Fox 64 and Sonic the Hedgehog 1 & 2 on the Genesis? I think part of what made them so much fun was that they had no save feature, and having to play the same level over and over made you really good at it where you could just blast right through most of the levels with no problem at all. Also it it made the games last longer and made them more memorable. And they were addictive too, because you wanted to beat them so bad.
I wish they would make some more games like that.
Super Mario Bros has a save feature....
i would love to play through twilight princess without saving. ^_^
Quote from: Mystic Swampert on January 06, 2008, 11:34:01 PM
Super Mario Bros has a save feature....
You know what I meant.
Quote from: JMV290 on January 06, 2008, 11:36:02 PM
i would love to play through twilight princess without saving. ^_^
Dang it I said some games. :(
Obviously I don't know what you're talking about. SMB's save features is just like any other games' :-\
Quote from: JMV290 on January 06, 2008, 11:36:02 PM
i would love to play through twilight princess without saving. ^_^
http://speeddemosarchive.com/TwilightPrincess.html#GamecubeSS
Quote from: Mystic Swampert on January 06, 2008, 11:58:41 PM
Obviously I don't know what you're talking about. SMB's save features is just like any other games' :-\
Not really as it only starts you out at the beginning of whatever world you were last on. It doesn't start you on the specific level that you were on. Granted after you beat the game you can choose what world to start in but you still can't choose what level.
Not that it matters anyway because the warp in 1-2 can take you to world 4, and the warp in 4-2 can take you to world 8.
Well if you get a game over you have to start all over again anyways.
Quote from: ROOk15 on January 07, 2008, 04:25:19 AM
Well if you get a game over you have to start all over again anyways.
Yeah, which at times can be a BIG pain. Also, saving allows you to stop if you don't have time to continue on, and doing levels over, and over, and over again CAN be a pain.
I can understand how you feel, LiveOnTheEdge, but...
No, I never liked having to beat SMB in one sitting. The saving in VC is a godsend.
Collecting all the Chaos emeralds, after working so hard to get them....
I do not wish to lose them by not saving and having to start all over.
It become a pain more and more. Not to mention reaching a high score or something along those lines.
Not saving and having the possibility to lose that is a terrible Idea.
If the game I'm playing doesn't have a save feature and I need to go to bed or sleep, trust me, that thing will be on
All night until I beat it or eventually save it.
While those games are good, (I used to love Star Fox 64) it unfortunately makes more of a push for a shorter game. Or having the entire game be on a timer--We saw that in Pikmin. Great game, but painfully short because you only have thirty days until the atmosphere kills you. And also, long stretches with no save points...are not always fun. (Pit of 100 Trials--I beat it in one try, but it took me three-four hours.)
Quote from: StarWindWizard7 on January 07, 2008, 09:18:49 AM
Collecting all the Chaos emeralds, after working so hard to get them....
I do not wish to lose them by not saving and having to start all over.
It become a pain more and more. Not to mention reaching a high score or something along those lines.
Not saving and having the possibility to lose that is a terrible Idea.
If the game I'm playing doesn't have a save feature and I need to go to bed or sleep, trust me, that thing will be on
All night until I beat it or eventually save it.
maybe a save juat for the chaos emeralds, or high scores, but not the actual game...
um...no, I like my games to be convenient and challenging at the same time, not just challenging. I like to play most games for only a few hours at a time and not for nearly as much time as I go on the Internet, and sometimes I have to stop gaming suddenly, so I like to have a way to save my progress and stop.
Quote from: Zovistograt on January 07, 2008, 02:48:22 PM
um...no, I like my games to be convenient and challenging at the same time, not just challenging. I like to play most games for only a few hours at a time and not for nearly as much time as I go on the Internet, and sometimes I have to stop gaming suddenly, so I like to have a way to save my progress and stop.
Well my point was is that I don't those games would have been as popular as they were if they would have had a save feature in them. And that I wish they would make some more games like that. And anyways it made they games last a lot longer and added to the replay value. Nowadays most games you just play through once and never pick it up again.
Also I'm not saying that the save feature is a bad thing as most or all games nowadays would be practically unplayable without saving. But I do think that they should design some more games that are to be played without a save feature.
If it wasn't for saving, games would be REALLY short.
Quote from: LiveOnTheEdge on January 07, 2008, 02:53:44 PM
Quote from: Zovistograt on January 07, 2008, 02:48:22 PM
um...no, I like my games to be convenient and challenging at the same time, not just challenging. I like to play most games for only a few hours at a time and not for nearly as much time as I go on the Internet, and sometimes I have to stop gaming suddenly, so I like to have a way to save my progress and stop.
Well my point was is that I don't those games would have been as popular as they were if they would have had a save feature in them. And that I wish they would make some more games like that. And anyways it made they games last a lot longer and added to the replay value. Nowadays most games you just play through once and never pick it up again.
Also I'm not saying that the save feature is a bad thing as most or all games nowadays would be practically unplayable without saving. But I do think that they should design some more games that are to be played without a save feature.
right, well, I agree that the lack of a save feature makes games more involved and challenging to complete, but I don't find it necessary for most games...including Starfox 64 :(
Quote from: LiveOnTheEdge on January 07, 2008, 02:53:44 PM
Quote from: Zovistograt on January 07, 2008, 02:48:22 PM
um...no, I like my games to be convenient and challenging at the same time, not just challenging. I like to play most games for only a few hours at a time and not for nearly as much time as I go on the Internet, and sometimes I have to stop gaming suddenly, so I like to have a way to save my progress and stop.
Well my point was is that I don't those games would have been as popular as they were if they would have had a save feature in them. And that I wish they would make some more games like that. And anyways it made they games last a lot longer and added to the replay value. Nowadays most games you just play through once and never pick it up again.
Also I'm not saying that the save feature is a bad thing as most or all games nowadays would be practically unplayable without saving. But I do think that they should design some more games that are to be played without a save feature.
I got an idea,
how about all games you wish didn't have a save feature, you Don't Save!
You just turn it off and start all over that way with out saving.
(I mean, you don't have to save in games after all)
For the most part.
Quote from: StarWindWizard7 on January 07, 2008, 03:07:27 PM
Quote from: LiveOnTheEdge on January 07, 2008, 02:53:44 PM
Quote from: Zovistograt on January 07, 2008, 02:48:22 PM
um...no, I like my games to be convenient and challenging at the same time, not just challenging. I like to play most games for only a few hours at a time and not for nearly as much time as I go on the Internet, and sometimes I have to stop gaming suddenly, so I like to have a way to save my progress and stop.
Well my point was is that I don't those games would have been as popular as they were if they would have had a save feature in them. And that I wish they would make some more games like that. And anyways it made they games last a lot longer and added to the replay value. Nowadays most games you just play through once and never pick it up again.
Also I'm not saying that the save feature is a bad thing as most or all games nowadays would be practically unplayable without saving. But I do think that they should design some more games that are to be played without a save feature.
I got an idea,
how about all games you wish didn't have a save feature, you Don't Save!
You just turn it off and start all over that way with out saving.
(I mean, you don't have to save in games after all)
For the most part.
Well like I said, most/all games would be unplayable without saving. And the games are designed in such a way now that it infuriates me if I die and have to repeat a part of it over again after accomplishing so much. Usually when that I stop playing that game for a while anywhere between a couple days to a couple months.
Obviously you need to play MMZX Advent on Expert without saving. Have fun.
That game is an action-platformer, and it's made for speed runs, (I beat the game in Beginner mode in less than 2 hours), so it could actually be beaten without a save feature... in Beginner. It'd be fairly hard in Normal, and it'd probably be IMPOSSIBLE in Expert. Try it. That's a game where it's possible, and sorta made for it, and yet... would you really want to? It's infuriating enough when you die and have to start at the beginning of the area, but the beginning of the GAME?
I don't think I'd buy a a game if it didn't have a save feature.