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Game-o-rama => Handheld Gaming => Topic started by: JrDude on December 09, 2012, 03:44:27 PM

Title: Paper Mario: Sticker Star
Post by: JrDude on December 09, 2012, 03:44:27 PM
So I bought this game, because Paper Mario is awesome.
It's a good game, but it isn't the Paper Mario I want...
Every game, their adding some weird gimmick... This time, you have no attacks of your own. Every attack is based on a sticker, and you have to have a sticker to attack. In other words, if you have no stickers, you have no attacks, and therefore the only option is Running.
Though, that has only been an issue once recently, as they give you stickers EVERYWHERE. It was an issue on the second Royal Sticker boss, because HAMMER couldn't be used... Also, you can run away from Boss Battles...
Anyway, even though the battles are turned based like most RPGs, there is literally NO reason to battle ANY enemies, because there's no experience points... This game has almost as much coins as NSMB2. The weakest jump has FIVE action commands to complete, granted it's always the first jump deals the good amount of damage, and the ones after deal only one. But each jump that hits an enemy with 0 hp gives you a coin. But anyway, in order to get more HP is to find HP+ things hidden throughout the game, which gives you 5 more HP. In order to gain attack... Honestly, I don't know. I know my attack keeps getting stronger, but I don't know what's causing it. Is it the Royal Stickers? (The Crystal Stars of this game) Is it the amount of sticker pages? (Basically your FP, and ALL of your attacks)

And another complaint I have... NO PARTNERS... one of the things that made a good Paper Mario game was PARTNERS! The early previous of this game showed a Chain Chomp following you, and though I haven't reached that point of the game, I know for a fact that this Chain Chomp is NOTHING. A Toad and some other thing I don't remember, followed me for less than a level of the game, AND DID NOTHING. Get into a battle, they're gone. Enemy touches him, he runs away.
WiiU, U need to make ANOTHER Paper Mario game, and make it right! RPG, turned based, EXPERIENCE (or Star points I should say), Partners, FP, Badges, and 3D movement for MOST if not ALL of the game! (I'm looking at Super Paper Mario for that)

But the actual main reason of this thread is a death I had recently... So one of the things of this game is, there's a lot of fake walls that you have to hammer to make part of the wall fall to make a passage into a secret area. When that happens, it wiggles and tries to fall on top of you. No matter where you stand, Mario will freak out and dive out of the way.
Well one time, I was avoiding enemies because I didn't care, I hammered a wall I knew was fake, at the same exact time, an enemy dove into my hammer shot, and started a battle. Battle ends easily, but the screen is zoomed out A LOT, I thought it was glitched, but not a second goes by, and the wall I successfully hammered, fell ON TOP OF MARIO, and I fell through the floor (which I could see since the camera zoomed out), and I died..... and I hadn't saved in a LONG time... so I had to redo A LOT... And I call bull poop.

Just thought I'd share my opinions and partial rage...
What are your thoughts on Sticker Star?
Title: Re: Paper Mario: Sticker Star
Post by: Neerb on December 09, 2012, 05:24:06 PM
Want it, don't have it yet.

Is it at least better than Super?
Title: Re: Paper Mario: Sticker Star
Post by: Zero on December 09, 2012, 05:36:39 PM
Quote from: Delibird on December 09, 2012, 05:24:06 PM
Is it at least better than Super?

No.

It's completely pointless to engage in non-boss battles.
Title: Re: Paper Mario: Sticker Star
Post by: Custom on December 09, 2012, 06:58:55 PM
Quote from: Delibird on December 09, 2012, 05:24:06 PM
Want it, don't have it yet.

Is it at least better than Super?

no
Title: Re: Paper Mario: Sticker Star
Post by: The Riddler on December 10, 2012, 01:12:37 AM
card based battle systems literally always suck
Title: Re: Paper Mario: Sticker Star
Post by: Custom on December 10, 2012, 01:46:00 AM
am i the only person who liked super?
i mean it's not the same as the other games but I thought it was fun and neat
Title: Re: Paper Mario: Sticker Star
Post by: Zero on December 10, 2012, 02:27:47 AM
Quote from: Custom on December 10, 2012, 01:46:00 AM
am i the only person who liked super?
i mean it's not the same as the other games but I thought it was fun and neat

It wasn't a bad game by any means. Just wasn't a Paper Mario game. Wasn't as fun.

Quote from: The Riddler on December 10, 2012, 01:12:37 AM
card based battle systems literally always suck

Nope

(http://assets1.ignimgs.com/2004/03/04/5946_2004-03-22_13-720602_640w.jpg)
Title: Re: Paper Mario: Sticker Star
Post by: Custom on December 10, 2012, 03:46:47 AM
mega man battle network 1-3 were some of my favorite games as a kid

they all intercourse ing had the greatest opening title screen song of all intercourse ing time intercourse  your poop if you don't like it i hate you if you don't liek that intercourse ing title song oh my god it's so good
Title: Re: Paper Mario: Sticker Star
Post by: DededeCloneChris on December 10, 2012, 09:03:09 AM
Quote from: Custom on December 10, 2012, 03:46:47 AM
mega man battle network 1-3 were some of my favorite games as a kid

they all intercourse ing had the greatest opening title screen song of all intercourse ing time intercourse  your poop if you don't like it i hate you if you don't liek that intercourse ing title song oh my god it's so good
I might just do a walkthrough for the entire series now that I got my sweet Game Boy Player and my silver GameCube.

Also, Sticker Star falls between the first Paper Mario and... What am I saying? This feels like a little step back from the first Paper Mario.
Title: Re: Paper Mario: Sticker Star
Post by: Zero on December 10, 2012, 03:15:42 PM
Quote from: DededeCloneChris on December 10, 2012, 09:03:09 AM
I might just do a walkthrough for the entire series now that I got my sweet Game Boy Player and my silver GameCube.

do it

Quote from: DededeCloneChris on December 10, 2012, 09:03:09 AM
Also, Sticker Star falls between the first Paper Mario and... What am I saying? This feels like a little step back from the first Paper Mario.

I got to world 2 and just kind of lost interest.

Did you guys read the recent Iwata Asks where they talk about the game? Here are some rage infuriating points regarding it:

-Shigeru Miyamoto didn't like how in past PM games Bowser was arguably the funniest character, so he wanted him mute for this game
-Shigeru also didn't want there to be much of a story, even though PM games were pretty straight forward story wise.
-The early builds of the game were closer to TTYD. This angered Miyamoto and he told the team to go back to the drawing board and do something "new".
-Miyamoto wanted an overworld map
-Apparently everyone loved Super Paper Mario going by Club Nintendo surveys.

and that's all I can remember off the top of my head. Miyamoto is going senile and I've never met anyone that "loved" Super Paper Mario. 
Title: Re: Paper Mario: Sticker Star
Post by: The Riddler on December 10, 2012, 03:31:16 PM
i have never played a card based battle system game that i enjoyed

i was excited for paper mario 3ds

then they said sticker battles

then i died a little
Title: Re: Paper Mario: Sticker Star
Post by: Tupin on December 10, 2012, 04:17:17 PM
Quote from: Z on December 10, 2012, 03:15:42 PM
do it

I got to world 2 and just kind of lost interest.

Did you guys read the recent Iwata Asks where they talk about the game? Here are some rage infuriating points regarding it:

-Shigeru Miyamoto didn't like how in past PM games Bowser was arguably the funniest character, so he wanted him mute for this game
-Shigeru also didn't want there to be much of a story, even though PM games were pretty straight forward story wise.
-The early builds of the game were closer to TTYD. This angered Miyamoto and he told the team to go back to the drawing board and do something "new".
-Miyamoto wanted an overworld map
-Apparently everyone loved Super Paper Mario going by Club Nintendo surveys.

and that's all I can remember off the top of my head. Miyamoto is going senile and I've never met anyone that "loved" Super Paper Mario. 
I really think Miyamoto needs to retire. Every story we hear about him is him squashing the ideas of his team and pulling rank when they protest.

Title: Re: Paper Mario: Sticker Star
Post by: Mona on December 10, 2012, 05:05:11 PM
Quote from: DededeCloneChris on December 10, 2012, 09:03:09 AM
Also, Sticker Star falls between the first Paper Mario and... What am I saying? This feels like a little step back from the first Paper Mario.

More like a giant step back from the first Paper Mario. I still enjoy the first Paper Mario to this day. I can not get into Sticker Star at all. It's a shame because I was so excited for it.
Title: Re: Paper Mario: Sticker Star
Post by: Flying Chickens on December 10, 2012, 05:18:45 PM
I don't mind Sticker Star. It's entertaining. I mean, it's a far cry from great. It's good, at best. But it's what I have right now.
That said, I feel like every enemy that's not a boss is just a silly obstacle to dodge. There's no entertainment value to fighting anything.
...
Maybe I don't like this game after all. Damn. I just want TTYD again.
Title: Re: Paper Mario: Sticker Star
Post by: Mona on December 10, 2012, 05:20:36 PM
Quote from: Flying Chickens on December 10, 2012, 05:18:45 PM
Damn. I just want TTYD again.

I share that feel. u u
Title: Re: Paper Mario: Sticker Star
Post by: Zero on December 10, 2012, 06:50:35 PM
Quote from: Tupin on December 10, 2012, 04:17:17 PM
I really think Miyamoto needs to retire. Every story we hear about him is him squashing the ideas of his team and pulling rank when they protest.

Yeah. I agree.
Title: Re: Paper Mario: Sticker Star
Post by: Custom on December 10, 2012, 09:30:35 PM
ah man it's such a bummer though
he's such a cool guy :(
shiggy miyamotes
Title: Re: Paper Mario: Sticker Star
Post by: DededeCloneChris on December 10, 2012, 09:53:46 PM
Quote from: Z on December 10, 2012, 03:15:42 PM
do it
Wait, what? Would you guys watch it? I tend to include anything helpful like the story mode, bosses, and sidequests. Also, I tend to talk to the NPCs to see anything curious.
Title: Re: Paper Mario: Sticker Star
Post by: JrDude on December 11, 2012, 04:16:58 AM
Quote from: Flying Chickens on December 10, 2012, 05:18:45 PM
I don't mind Sticker Star. It's entertaining. I mean, it's a far cry from great. It's good, at best. But it's what I have right now.
That said, I feel like every enemy that's not a boss is just a silly obstacle to dodge. There's no entertainment value to fighting anything.
...
Maybe I don't like this game after all. Damn. I just want TTYD again.
This pretty much sums up my feelings for this game.
Title: Re: Paper Mario: Sticker Star
Post by: Super on December 22, 2012, 09:23:48 PM
Quote from: Delibird on December 09, 2012, 05:24:06 PM
Want it, don't have it yet.

Is it at least better than Super?
No.
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on December 26, 2012, 07:33:15 PM
Gonna post before reading all this so forgive me if I'm just repeating what everyone else said.

1. The sticker battle thing is cute. Didn't know how to feel at first, but it's not ALL that bad....sometimes
2. There's really no reason to want to do battle, since you don't power up based on battle experience anymore. And running doesn't cost anything. So.
3. Where is my plot?
4. Decalburg isn't much of a town for being really the only settlement in the game. I miss Flipside and Rogueport.
5. Where is my darn plot?
6. Was still hoping for a more adventure-style game that we haven't had since TTYD. This was even MORE level-based than Super Paper Mario. And I wanted less.
7. Decent game? Sure. Just didn't live up to my expectations. And it pales in comparison to its predecessors.
Title: Re: Paper Mario: Sticker Star
Post by: Zero on December 26, 2012, 10:07:55 PM
Quote from: Kayo on December 26, 2012, 07:33:15 PM
Gonna post before reading all this so forgive me if I'm just repeating what everyone else said.

1. The sticker battle thing is cute. Didn't know how to feel at first, but it's not ALL that bad....sometimes
2. There's really no reason to want to do battle, since you don't power up based on battle experience anymore. And running doesn't cost anything. So.
3. Where is my plot?
4. Decalburg isn't much of a town for being really the only settlement in the game. I miss Flipside and Rogueport.
5. Where is my darn plot?
6. Was still hoping for a more adventure-style game that we haven't had since TTYD. This was even MORE level-based than Super Paper Mario. And I wanted less.
7. Decent game? Sure. Just didn't live up to my expectations. And it pales in comparison to its predecessors.

Everything you just listed was Miyamoto's doing.

I feel betrayed
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 13, 2013, 02:51:10 AM
if you dislike this game you're wrong
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 13, 2013, 05:58:23 AM
Quote from: Bearissoslow on February 13, 2013, 02:51:10 AM
if you dislike this game you're wrong

its a poopty game
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 13, 2013, 11:05:14 AM
Quote from: Z on February 13, 2013, 05:58:23 AM
its a poopty game

you're wrong
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 13, 2013, 01:17:25 PM
Quote from: Bearissoslow on February 13, 2013, 11:05:14 AM
you're wrong

Nah. I'm right.

There isn't much to this game and whats there is pretty poop

also lol censors
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 13, 2013, 09:10:23 PM
"oh no, no story or RPG mechanics this game is instantly awful"
Title: Re: Paper Mario: Sticker Star
Post by: Custom on February 14, 2013, 02:06:02 AM
Quote from: Bearissoslow on February 13, 2013, 09:10:23 PM
"oh no, no story or RPG mechanics this game is instantly awful"

no story or rpg mechanics in an rpg sounds awful to me
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 14, 2013, 02:12:13 AM
Quote from: Custom on February 14, 2013, 02:06:02 AM
no story or rpg mechanics in an rpg sounds awful to me
but it's not an RPG

it wasn't an RPG, didn't try to be an RPG, nor should it be judged like one

idiots who cling to the idea that every game in the series has to be the same as the last are hating it for this reason when it's fine as a game

it's not an RPG and you shouldn't crucify it for not being one.
Title: Re: Paper Mario: Sticker Star
Post by: Custom on February 14, 2013, 02:23:33 AM
Quote from: Bearissoslow on February 14, 2013, 02:12:13 AM
but it's not an RPG

it wasn't an RPG, didn't try to be an RPG, nor should it be judged like one

idiots who cling to the idea that every game in the series has to be the same as the last are hating it for this reason when it's fine as a game

it's not an RPG and you shouldn't crucify it for not being one.

how it is not an rpg
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 14, 2013, 02:36:54 AM
Quote from: Custom on February 14, 2013, 02:06:02 AM
no story or rpg mechanics
Title: Re: Paper Mario: Sticker Star
Post by: Custom on February 14, 2013, 02:41:54 AM
Quote from: Bearissoslow on February 14, 2013, 02:36:54 AM


what would you call it then
an action adventure game with a turn based battle system?
it just seems like a bare bones rpg to me
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 14, 2013, 02:43:58 AM
it's a video game

who cares what genre it's a part of

either you enjoyed it or you didn't

if you're attacking its "genre" instead of attacking its design then you're making up reasons to dislike it

like it's a fine game and you don't have to like it but it not having a story isn't a killer
Title: Re: Paper Mario: Sticker Star
Post by: Custom on February 14, 2013, 02:52:52 AM
Quote from: Bearissoslow on February 14, 2013, 02:43:58 AM
it's a video game

who cares what genre it's a part of

either you enjoyed it or you didn't

if you're attacking its "genre" instead of attacking its design then you're making up reasons to dislike it

like it's a fine game and you don't have to like it but it not having a story isn't a killer

i just don't see any positives to the changes they've made.
like i rolled with the changes in super and that was great and fun
tell me about some cool parts of the game or something i dunno
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 14, 2013, 08:56:30 AM
Quote from: Bearissoslow on February 13, 2013, 09:10:23 PM
"oh no, no story or RPG mechanics this game is instantly awful"

Even when you don't look at this game like its a Paper Mario game, its still poop.

There is no point to battles. The boss battles are "Use the special sticker you found earlier to win in 1 shot!"

I like the graphics and some of the dialogue but there really is almost nothing to this game at all

Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 14, 2013, 11:20:20 AM
but the boss battles were more than that

considering that they were all challenging and harder than anything presented in TTYD, i don't understand how you all can praise and love that boring piece of poop but hate this game

the OST is one of the best in mario games btw and if you disagree you can't appreciate jazz and you should probably kill yourself
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 14, 2013, 12:12:46 PM
Quote from: Bearissoslow on February 14, 2013, 11:20:20 AM
but the boss battles were more than that

considering that they were all challenging and harder than anything presented in TTYD, i don't understand how you all can praise and love that boring piece of poop but hate this game

the OST is one of the best in mario games btw and if you disagree you can't appreciate jazz and you should probably kill yourself

The OST is repetitive as poop man. It's good, but I'd argue that its the most repetitive OST in a Mario game not counting Super Mario Bros 1 or the NSMB series.

Challenging? You call those boss battles challenging? Maybe its because I eat Ninja Gaiden for breakfast and wash it down with Mega Man but those battles were not challenging at all. This is nothing new with Paper Mario. I don't play it for challenge, I play it for charm and for fun(and admittedly handicap myself on subsequent playthroughs, something you can't do very easily in this game outside of ignoring Stickers). Sticker Star is charming, its just that it isn't any fun.

Also, TTYD, boring? Compared to Sticker Star? My god.

The Sticker System isn't fun. Battles are pointless. The game throws stickers and coins at you. There is no character progression. Uninteresting goals. Whatever good quality this game has is massively set back by all of its problems. Even if you don't care about the lack of plot, that's just one more thing the game has nothing for you to fall back on when faced with its bullpoop.
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 14, 2013, 12:59:18 PM
i can't take you seriously if you think ttyd is exciting but sticker star isn't since that's just such a wrong opinion
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 14, 2013, 01:06:43 PM
oh and lol if you don't understand that coins are important for the gameplay because hmm

coins can buy things, stickers, and secret doors to get more things! oh no no level up system automatically poop

like i can handle if you didn't enjoy it but that's such a god awful attack on SS that it makes me laugh
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 14, 2013, 01:09:58 PM
or we can compare it to all the paper mario games before it which were all much, much better
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 14, 2013, 01:18:39 PM
Quote from: Bearissoslow on February 14, 2013, 01:06:43 PM
oh and lol if you don't understand that coins are important for the gameplay because hmm

coins can buy things, stickers, and secret doors to get more things! oh no no level up system automatically poop

like i can handle if you didn't enjoy it but that's such a god awful attack on SS that it makes me laugh

I'm not sure if you understood what I said, so I'll try to reiterate: The game throws coins at you. By the 2nd world I had like 2000 coins. I never had to spend any at the normal shop because the game also throws stickers at you. It slows down as you progress, but by that time if you've played right and used the most appropriate sticker for each encounter or flat out avoided encounters that aren't necessary(which are all of them except bosses) after you've amassed coins and stickers you aren't punished because you gain nothing from fighting enemies except more coins and sometimes a sticker, which you already have a poop ton of anyway. You should see where I'm going with this. Even though you can get "more things" from secret doors, what's the point when my Sticker inventory was maxed out most of the time?



Quote from: Bearissoslow on February 14, 2013, 12:59:18 PM
i can't take you seriously if you think ttyd is exciting but sticker star isn't since that's just such a wrong opinion

What is exciting about SS? There is no plot. No challenge. The Sticker System is a joke. What content does this game have that was worth my 35 dollars? If you can support your opinion like I've been doing that'd be fantastic. Otherwise, I'll just continue to think you're pretending to like this game.
Title: Re: Paper Mario: Sticker Star
Post by: Custom on February 14, 2013, 01:51:42 PM
he didn't even mention cool parts aside from the music when i told him to :(

all nintendo games have good music
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 15, 2013, 01:58:34 PM
Nintendo seems to have put too much trust in repeat customers on this one, assuming that those of us who are already Paper Mario fans will buy it anyway. Therefore, it just looks like they weren't afraid to cut a ton of corners on it.
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 16, 2013, 12:57:23 AM
Quote from: Kayo on February 14, 2013, 01:09:58 PM
or we can compare it to all the paper mario games before it which were all much, much better
no one has ever asked for your opinion on anything ever
Title: Re: Paper Mario: Sticker Star
Post by: Sirwaddy on February 17, 2013, 07:48:08 PM
It's just disappointing to know that Miyamoto specifically ordered no new characters for this game.

And the boss battles are challenging in the sense that they're a guessing game on whether or not you brought the right Thing sticker. If you did you've practically won the battle, if you didn't good luck surviving and having kirsti give hints after its too late.
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 17, 2013, 09:02:48 PM
Quote from: Sirwaddy on February 17, 2013, 07:48:08 PM
It's just disappointing to know that Miyamoto specifically ordered no new characters for this game.

And the boss battles are challenging in the sense that they're a guessing game on whether or not you brought the right Thing sticker. If you did you've practically won the battle, if you didn't good luck surviving and having kirsti give hints after its too late.
Basically. I remember one or two of the bosses being easy enough to take without the Thing stickers, but other than that it's either an instantaneous win or an unnecessarily drawn-out fight. And with the whole limited-amount-of-times-you-can-attack thing, it's not exactly fun.
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 18, 2013, 01:47:21 AM
you guys seriously lack the motor functions for fun.

i've never met a batch of people who've complained about such a fun game so much. at least with /v/ i can pretend most of the people there are just hiveminding. here it's just a sad attempt to be dishing out the sick burns on video games.

tl;dr i fyou disagree with me i'd vote yes for your euthanasia
Title: Re: Paper Mario: Sticker Star
Post by: Custom on February 18, 2013, 02:01:55 AM
Quote from: Bearissoslow on February 18, 2013, 01:47:21 AM
you guys seriously lack the motor functions for fun.

i've never met a batch of people who've complained about such a fun game so much. at least with /v/ i can pretend most of the people there are just hiveminding. here it's just a sad attempt to be dishing out the sick burns on video games.

tl;dr i fyou disagree with me i'd vote yes for your euthanasia

i eat contra for breakfast, ninny
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 18, 2013, 09:35:19 AM
Quote from: Bearissoslow on February 18, 2013, 01:47:21 AM
you guys seriously lack the motor functions for fun.

i've never met a batch of people who've complained about such a fun game so much. at least with /v/ i can pretend most of the people there are just hiveminding. here it's just a sad attempt to be dishing out the sick burns on video games.

tl;dr i fyou disagree with me i'd vote yes for your euthanasia

The problems with the game are pretty evident. You choose to look past them and/or they don't bother you in the first place. That's fine.

also /v/ doesn't like video games
Title: Re: Paper Mario: Sticker Star
Post by: Bearissoslow on February 18, 2013, 02:02:31 PM
Quote from: Custom on February 18, 2013, 02:01:55 AM
i eat contra for breakfast, ninny
n_gger
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 18, 2013, 02:25:05 PM
lol ninny
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 18, 2013, 09:30:40 PM
Quote from: Bearissoslow on February 18, 2013, 01:47:21 AM
you guys seriously lack the motor functions for fun.

i've never met a batch of people who've complained about such a fun game so much. at least with /v/ i can pretend most of the people there are just hiveminding. here it's just a sad attempt to be dishing out the sick burns on video games.

tl;dr i fyou disagree with me i'd vote yes for your euthanasia
just because it didn't live up to expectations doesn't mean it was painful to play. it just could have been better.
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 19, 2013, 06:09:56 AM
Quote from: Kayo on February 18, 2013, 09:30:40 PM
just because it didn't live up to expectations doesn't mean it was painful to play. it just could have been better.

In all seriousness I feel its a well-made game and I look forward to completing it as soon as I'm done with Black 2 or Kid Icarus: Uprising. Some of the choices they made during development still baffle me, though.
Title: Re: Paper Mario: Sticker Star
Post by: Neerb on February 19, 2013, 04:58:28 PM
Just got the game over the weekend. I get the complaints people have had, but I still really like it. It's beautiful, the jazz is great, and the sticker battles are actually fun. Sure, no exp means you don't really need the battles, but the actual stickers themselves have a fun collectothon aspect while adding some of the fun of Chain of Memories (without the bs overpowered enemies).

Only major complaints are the boss fights being either really long or really short and the fact that there's no real effort in the lore like there usually is (iconic locations, sidekicks, memorable characters, great plot, all given up for no reason). Still, it's about as close to being a real PM game as Super was, and I can appreciate the sticker gameplay and level-select world map for at least being an interesting twist.
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 19, 2013, 10:17:46 PM
Quote from: Neerb on February 19, 2013, 04:58:28 PM
Only major complaints are the boss fights being either really long or really short and the fact that there's no real effort in the lore like there usually is (iconic locations, sidekicks, memorable characters, great plot, all given up for no reason). Still, it's about as close to being a real PM game as Super was, and I can appreciate the sticker gameplay and level-select world map for at least being an interesting twist.
Locations, sidekicks, characters, and plot are what made the past Paper Mario games for me, honesty. That's probably why I didn't enjoy Sticker Star that much. I just didn't get what I loved about Paper Mario.

Personally, if I wanted a level-select world map I'd just play a New Super Mario Bros. game.
Title: Re: Paper Mario: Sticker Star
Post by: Sirwaddy on February 19, 2013, 10:30:55 PM
Paper Mario Sticker Star was more like Paper New Super Mario Bros. The game was fine in and of itself but when looked at for what it was as an addition to the Paper Mario series it was a huge let down.
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 19, 2013, 10:37:18 PM
Quote from: Sirwaddy on February 19, 2013, 10:30:55 PM
Paper Mario Sticker Star was more like Paper New Super Mario Bros. The game was fine in and of itself but when looked at for what it was as an addition to the Paper Mario series it was a huge let down.
Yeah, basically. Do you think the fact that it was the first handheld Paper Mario is enough to excuse such a change in gameplay style? I don't.
Title: Re: Paper Mario: Sticker Star
Post by: Sirwaddy on February 19, 2013, 11:37:22 PM
Quote from: Kayo on February 19, 2013, 10:37:18 PM
Yeah, basically. Do you think the fact that it was the first handheld Paper Mario is enough to excuse such a change in gameplay style? I don't.

They wanted the map to be segmented like that for a pull-out-and-play and quickly-put-back-in-pocket playing style, which makes sense. That would be totally forgivable if that's all they changed. Partners were removed because stickers had the same function the partners did. But stickers replacing overall experience and level-up is unacceptable. That prevents any noticeable progression if you've run out of stickers, and that was foolish of them to do.
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 20, 2013, 01:05:19 AM
Quote from: Sirwaddy on February 19, 2013, 11:37:22 PM
They wanted the map to be segmented like that for a pull-out-and-play and quickly-put-back-in-pocket playing style, which makes sense.
Isn't that what sleep mode is for? I mean, I had absolutely no problem playing OoT3D like that, and that's a full-blown adventure type game. I don't think it was necessary.

QuoteThat would be totally forgivable if that's all they changed. Partners were removed because stickers had the same function the partners did. But stickers replacing overall experience and level-up is unacceptable. That prevents any noticeable progression if you've run out of stickers, and that was foolish of them to do.
There's really no excuse at all for taking out partners. I mean, I wasn't expecting much after they downgraded in Super Paper Mario to partners who never spoke a word or showed any sort of personality except for when you first met them. But I was kind of hopeful for a return to the kind of partners we last saw in TTYD.

I'm sorry, but they almost took out too much to even call it a member of the Paper Mario series. Sure, the basic papery concept is still there, but... that's about it.
Title: Re: Paper Mario: Sticker Star
Post by: Sirwaddy on February 20, 2013, 01:39:16 AM
Quote from: Kayo on February 20, 2013, 01:05:19 AM
I'm sorry, but they almost took out too much to even call it a member of the Paper Mario series. Sure, the basic papery concept is still there, but... that's about it.

Don't apologize you're right. The game stripped everything that was loved from the Paper Mario series and put in a bunch of crap.
Title: Re: Paper Mario: Sticker Star
Post by: JrDude on February 20, 2013, 01:16:26 PM
Paper Mario originally had barely anything to do with Paper, it was just a couple of things. Then TTYD Cursed you and made you papery things. Then Super Paper Mario threw Paper out the window, it didn't even need to be in the Paper Mario series, would have worked fine as a non-Paper Mario thing.
Then Sticker Star made EVERYTHING PAPERY or a Sticker. I'm almost surprised you can even JUMP or HAMMER outside of battle without using a freaking sticker. But they also have missed opportunities like maybe using Spring Slipper sticker to reach higher ledges or something to that nature. The only purpose outside of battle that they have is upgrading to better ones or using Doors.
Title: Re: Paper Mario: Sticker Star
Post by: Zero on February 20, 2013, 02:52:02 PM
Quote from: JrDude 益 on February 20, 2013, 01:16:26 PM
I'm almost surprised you can even JUMP or HAMMER outside of battle without using a freaking sticker

oh hey, bingo. This undermines the entire aspect of the sticker system.
Title: Re: Paper Mario: Sticker Star
Post by: Kayo on February 20, 2013, 09:45:27 PM
Quote from: JrDude 益 on February 20, 2013, 01:16:26 PM
Paper Mario originally had barely anything to do with Paper, it was just a couple of things. Then TTYD Cursed you and made you papery things. Then Super Paper Mario threw Paper out the window, it didn't even need to be in the Paper Mario series, would have worked fine as a non-Paper Mario thing.
Then Sticker Star made EVERYTHING PAPERY or a Sticker. I'm almost surprised you can even JUMP or HAMMER outside of battle without using a freaking sticker. But they also have missed opportunities like maybe using Spring Slipper sticker to reach higher ledges or something to that nature. The only purpose outside of battle that they have is upgrading to better ones or using Doors.
First thing you said pretty much proves my point; Paper Mario is more about the meaty stuff like plot and partners and adventure-style gameplay than being made of paper.

Also, I totally spent the whole game abusing the intercourse  out of first strikes to save stickers in battle, like I'm sure everyone else did.
Title: Re: Paper Mario: Sticker Star
Post by: JrDude on February 21, 2013, 02:30:07 AM
Though I didn't finish the game, and I USED to do that, I do not do that anymore actually.
I just avoid them. Saves even MORE stickers.
In most games, especially RPGs, I will literally fight every single enemy. In most games I do because it's fun and isn't an unnecessary amount of time done, in RPGs because it's fun, not a waste of time, and you get experience to get stronger/more durable.
In PM:SS, it's pretty much a waste of time. You get Money. Woo. But every sticker takes timing, and though I can easily do most of them perfectly, I despise the hammer ones (hammer is normally the easiest thing in the PM series, now it's a hassle IMO). And you're slowly running low on attacks because every attack is disposed after it's used. You can literally skip EVERY ENEMY in the game, and have no penalty for doing so. You don't even buy much, except doors and Things when you used them up already. Oh, and some items that you put in doors or something like Poison Shroom.