NSFCD

Generally Speaking => RPs and Heartpieces => Topic started by: Dog Food on August 21, 2009, 12:16:24 PM

Title: The Demo TCG: Looking for Card Creators
Post by: Dog Food on August 21, 2009, 12:16:24 PM
I'm in the middle of creating a TCG for, hopefully, this site. As I've stated, I'm reviving my brother's old TCG that was popular back on Oldsider. I've created all the starter decks and have all the rules and how to play figured out, but now I want to test my cards and game play in action. I need at least two people, no more then six, to help me out. I'll PM you a randomized deck and create a new thread with the important information of how to play in it, then you can test out the cards in battle.

As you play, you can give me suggestions and/or feedback so I know what is going well and what needs to be fixed. If you test for me and then join my official TCG later, I will have a gift awaiting you.

Any takers?
Title: Re: I need Testers.
Post by: Matt on August 21, 2009, 12:19:49 PM
Seems like this could be fun, I'll help you test.
Title: Re: I need Testers.
Post by: Dog Food on August 21, 2009, 04:20:20 PM
Quote from: ChunkeyMunkey on August 21, 2009, 12:19:49 PM
Seems like this could be fun, I'll help you test.
Thanks. Now I just need a few more people so I can get a variety of opinions.
Title: Re: I need Testers.
Post by: Spam on August 21, 2009, 05:04:26 PM
I can be a tester also if you wish.
Title: Re: I need Testers.
Post by: Dog Food on August 21, 2009, 05:07:27 PM
Quote from: Spam on August 21, 2009, 05:04:26 PM
I can be a tester also if you wish.
That'd be great.

One or two more people would be even better.
Title: Re: I need Testers.
Post by: jnfs2014 on August 21, 2009, 05:10:34 PM
Sure, why not?
Title: Re: I need Testers.
Post by: Dog Food on August 21, 2009, 05:32:45 PM
Quote from: JNFS2014 on August 21, 2009, 05:10:34 PM
Sure, why not?
Exactly.

I'm looking for even numbers.
Title: Re: I need Testers.
Post by: Triforce_Luigi on August 21, 2009, 05:56:23 PM
I'll do it.
Title: Re: I need Testers.
Post by: Kaso on August 21, 2009, 05:59:18 PM
I'll try.
Title: Re: I need Testers.
Post by: Dog Food on August 21, 2009, 06:01:23 PM
Quote from: Triforce_Luigi on August 21, 2009, 05:56:23 PM
I'll do it.
Quote from: Kaso on August 21, 2009, 05:59:18 PM
I'll try.

Great success.

If anyone else wants to fill in the last spot, there's still time. Meanwhile, you five can wait excitedly for your cards and the topic for you to play.
Title: Re: I need Testers.
Post by: SkyMyl on August 21, 2009, 06:03:19 PM
I'll take a crack at it.

...just give me a week. >_>
Title: The Demo TCG
Post by: Dog Food on August 21, 2009, 06:17:59 PM
Quote from: SkyMyl on August 21, 2009, 06:03:19 PM
I'll take a crack at it.

...just give me a week. >_>
As long as you can get in one battle, or just read over the rules and decide if it's easy enough for you to understand, then your participation will be greatly appreciated.

Okay, since I'm doing Big Brother and can't post any new topics right now, you'll find everything you'll need to know in this thread. You can battle here, as well. If you enjoyed this practice run, then come back when I create the real thing. If you didn't like it, then tell me the problems so I can fix it.

Everything you'll need to know can be found here:

How to Kick Ass

Every card has Attack, Defense, and Star stats. The Attack and Defense stats are fairly obvious, located at the bottom of the card with a number indicating its power. The Star stat is located over the picture of the character, shown as a number of stars. These stars can also be considered your HP.

Basically, your Attack stats show how much you can hit by. You compare it with your opponent's Defense stats. If the Attack is the same as your opponent?s Defense, then the hit will get rid of one star. Once all of your opponent?s character?s stars are depleted, that character is dead. If your Attack is higher than the opponent?s Defense, then you have to take that into account. For example, if your Attack is seven, and their Defense is three, then one attack would destroy two of their stars. If they only had two stars, then that character is dead in one hit. If your Attack is lower than your opponent?s Defense, then you?ll have to attack a few times to dwindle their Defense to zero. For example: If your Attack is three and your opponent?s Defense is seven, it will take three hits in order for them to lose one star.

Turns

On your turn you can do these things:
Send out a Character
Use an Item
Attack. You attack once per Character.

One full turn is you, and then your opponent. Back to you is the beginning of the second turn.

Types of Battles

Kill Battle: In this battle, you must kill a certain amount of your opponent?s Character cards to win. An example: In a 3 Kill Battle, you must kill three of your opponent?s Character cards before they do it to you in order to win.

Time Battle: In this battle, you must finish it within a certain amount of time (which the participants can decide amongst themselves), and whoever killed more by the end is deemed the winner.

All-Out Battle: You play until one person kills every single one of their opponent?s Character cards.

Card Limit Battle: In this battle, you can limit amount of cards used or ban some cards altogether. You may get rid of the use of Item cards, limit to only three Character cards used overall, or only allow one Fusion Character. Basically, you can mix and match to your choosing here. The only thing you can?t do is ban Character cards, you must be able to play at least one. NOTE: This kind of battle would have to go along with one of the above three types of battles because a way to win is not specified.

Default: 3 Kill, 72 hour time limit, no item limit battle. (This means that someone has to reach three kills within 72 hours, or it is a draw. Also, there is no item limit, so you can use as many items as you want.).


There are some things that you won't be doing that is part of the TCG: Betting, shopping, or using Fusion cards. Anyway, now that you know the basis of how things work, take your cards and fight. I'll watch your matches and tell you if you're doing anything wrong. Enjoy, testers.
Title: Re: The Demo TCG
Post by: Spam on August 21, 2009, 07:56:02 PM
SO do we start right here right now?
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 08:45:58 PM
Quote from: Spam on August 21, 2009, 07:56:02 PM
SO do we start right here right now?
Yep. Challenge someone to a battle. You can play any of your cards (except Fusion cards which require a little more work - Fusion cards have the dog bowl and bone logo combined in the corner).

I'll be moderating, and maybe even play a match.
Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 09:12:08 PM
I know I'm late, but I want to play. I'm an avid card game player ;)
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 09:32:30 PM
Quote from: MagnumSonic on August 21, 2009, 09:12:08 PM
I know I'm late, but I want to play. I'm an avid card game player ;)
Oh, what the hell, why not? This is just a demo, remember, and will only last a week or two until I finally put up the real thing.
Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 10:15:44 PM
I challenge Dog Food, so that people can see how it's done(I hope)
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 10:35:00 PM
Quote from: MagnumSonic on August 21, 2009, 10:15:44 PM
I challenge Dog Food, so that people can see how it's done(I hope)
Okay, I've been hoping to test out this format. Let's do a 3 Kill battle, I'll start. If you have any objections, just say so. Also, because I didn't give myself a random set of cards, I'll be using the Zelda starter deck for this match.

My first move:

(http://img6.imageshack.us/img6/9526/6link.png)

Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 10:54:13 PM
Quote from: Dog Food on August 21, 2009, 10:35:00 PM
Okay, I've been hoping to test out this format. Let's do a 3 Kill battle, I'll start. If you have any objections, just say so. Also, because I didn't give myself a random set of cards, I'll be using the Zelda starter deck for this match.

My first move:

(http://img6.imageshack.us/img6/9526/6link.png)

(http://img194.imageshack.us/img194/5967/9kirby.png)
Item turn, Copy Link

Attack Link for 8 (Am I doing it right?)
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 10:58:42 PM
Quote from: MagnumSonic on August 21, 2009, 10:54:13 PM
(http://img194.imageshack.us/img194/5967/9kirby.png)
Item turn, Copy Link

Attack Link for 8 (Am I doing it right?)
That gets rid of one of my stars and my defense is now at 4.

(http://img4.imageshack.us/img4/4681/itembottle.png)

I'll use the Bottle to stop Kirby's ability (bringing him back to 1, 1), and I'll finish him off with Link.
Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 11:00:50 PM
Quote from: Dog Food on August 21, 2009, 10:58:42 PM
That gets rid of one of my stars and my defense is now at 4.

(http://img4.imageshack.us/img4/4681/itembottle.png)

I'll use the Bottle to stop Kirby's ability (bringing him back to 1, 1), and I'll finish him off with Link.
:| I thought Kirby stayed as that form after he changed.
(http://img194.imageshack.us/img194/8011/13zss.png)
Item:None because of Bottle
I finish Link off. Can you use items?
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 11:04:04 PM
Quote from: MagnumSonic on August 21, 2009, 11:00:50 PM
:| I thought Kirby stayed as that form after he changed.
(http://img194.imageshack.us/img194/8011/13zss.png)
Item:None because of Bottle
I finish Link off. Can you use items?
No, I can't use items either. And the first turn of the Bottle item is up, two more turns left.

(http://img4.imageshack.us/img4/7139/8epona.png)

And I'll attack ZSS, bringing your defense to 2.
Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 11:07:04 PM
Quote from: Dog Food on August 21, 2009, 11:04:04 PM
No, I can't use items either. And the first turn of the Bottle item is up, two more turns left.

(http://img4.imageshack.us/img4/7139/8epona.png)

And I'll attack ZSS, bringing your defense to 2.
Alright, tell me if this turn is really wrong, I didn't see a rule against it.
(http://img15.imageshack.us/img15/8/1marioc.png)
I send out Mario
Item:None
Attack Epona for 11 with both Mario and ZSS. Down to 1 star and 5 Defense
Title: Re: The Demo TCG
Post by: Light on August 21, 2009, 11:09:47 PM
I'd like to sign up for this demo as well.
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 11:15:01 PM
Quote from: MagnumSonic on August 21, 2009, 11:07:04 PM
Alright, tell me if this turn is really wrong, I didn't see a rule against it.
(http://img15.imageshack.us/img15/8/1marioc.png)
I send out Mario
Item:None
Attack Epona for 11 with both Mario and ZSS. Down to 1 star and 5 Defense
(http://img25.imageshack.us/img25/1898/7zelda.png)

And I'll finish off ZSS with Epona and Zelda. One more turn left for the Bottle.

Quote from: Big Brother on August 21, 2009, 11:09:47 PM
I'd like to sign up for this demo as well.
Okay, expect your cards delivered as fast as my computer can go.
Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 11:16:18 PM
I attack Zelda for 6. She dies with 1 star. 1 turn left with bottle still.

Dear god, Zelda stuff has a Fairy for an Item. God dam it I think I might lose this if you pull something like that out.
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 11:26:00 PM
Quote from: MagnumSonic on August 21, 2009, 11:16:18 PM
I attack Zelda for 6. She dies with 1 star. 1 turn left with bottle still.

Dear god, Zelda stuff has a Fairy for an Item. God dam it I think I might lose this if you pull something like that out.
Actually that's a card I'm planning on making eventually.

And, now that the bottle is finished, I'll use this item: (http://img4.imageshack.us/img4/1930/itemmegatonhammer.png) on Epona, and finish off Mario.

I think that is 3 kills, so game over.

Now that you've tried out a fight, send me some suggestions/comments/feedback so I can fix this TCG before I create the finalized version. But from what I've seen, there was really only one problem, and that's Kirby. I still need to figure out exactly how it's going to be played.

Do you think when the Item Bottle is used, that Kirby should be stopped from changing abilities, or should lose any abilities whatsoever? That goes for any item, actually. Should the Bottle stop any new items, or stop all effects of current items?
Title: Re: The Demo TCG
Post by: Magnum on August 21, 2009, 11:34:15 PM
Quote from: Dog Food on August 21, 2009, 11:26:00 PM
Actually that's a card I'm planning on making eventually.

And, now that the bottle is finished, I'll use this item: (http://img4.imageshack.us/img4/1930/itemmegatonhammer.png) on Epona, and finish off Mario.

I think that is 3 kills, so game over.

Now that you've tried out a fight, send me some suggestions/comments/feedback so I can fix this TCG before I create the finalized version. But from what I've seen, there was really only one problem, and that's Kirby. I still need to figure out exactly how it's going to be played.

Do you think when the Item Bottle is used, that Kirby should be stopped from changing abilities, or should lose any abilities whatsoever? That goes for any item, actually. Should the Bottle stop any new items, or stop all effects of current items?
Yeah, that Item bottle was overpowered. But I think you should keep it like that, but make it a rare card. Make a system for it. I personally play Magic:The Gathering, and I think it has a good system.
Common Crap: 1
Uncommon Better: 2
Rare: 4
Godly Lol this card killz you: 8

Something like that would work. If someone wins a tournament or something, they get a good card such as Item Bottle. Make a Reward system where if someone wins a regular math, they get a booster pack with 1 person, 1 item, or whatever, and give them a certain percent chance of getting a Common, Uncommon, Rare, or Godly.

Also, Kirby = Uncommon. That Ability is beast. You need to make a setback for it. Not just Item Bottle, but something, because that is way too good. "Lol, nice 8 6, think I'll take it" You'd been boned had it not been for Item Bottle.
I'll PM you some of my other ideas. I'm getting into this.
Title: Re: The Demo TCG
Post by: Dog Food on August 21, 2009, 11:55:06 PM
Quote from: MagnumSonic on August 21, 2009, 11:34:15 PM
Yeah, that Item bottle was overpowered. But I think you should keep it like that, but make it a rare card. Make a system for it. I personally play Magic:The Gathering, and I think it has a good system.
Common Crap: 1
Uncommon Better: 2
Rare: 4
Godly Lol this card killz you: 8

Something like that would work. If someone wins a tournament or something, they get a good card such as Item Bottle. Make a Reward system where if someone wins a regular math, they get a booster pack with 1 person, 1 item, or whatever, and give them a certain percent chance of getting a Common, Uncommon, Rare, or Godly.

Also, Kirby = Uncommon. That Ability is beast. You need to make a setback for it. Not just Item Bottle, but something, because that is way too good. "Lol, nice 8 6, think I'll take it" You'd been boned had it not been for Item Bottle.
I'll PM you some of my other ideas. I'm getting into this.
I'm wondering if I should get rid of the Kirby Starter Deck and remake one for Pokemon instead. That way Kirby can be saved as a special card you need to buy, or win in a Tournament.

Also, for Pokemon, I'm going to make it so that if you want their evolved form, you need a special item to use first. What item should that be? Or is this a bad idea altogether?

Oh, and the Reward System I have for this TCG is a betting system. You can bet money, cards, or whatever else, and winner takes all. People watching the matches can also bet on a winner, and win money that way to buy more cards.
Title: Re: The Demo TCG
Post by: Magnum on August 22, 2009, 12:04:59 AM
Quote from: Dog Food on August 21, 2009, 11:55:06 PM
I'm wondering if I should get rid of the Kirby Starter Deck and remake one for Pokemon instead. That way Kirby can be saved as a special card you need to buy, or win in a Tournament.

Also, for Pokemon, I'm going to make it so that if you want their evolved form, you need a special item to use first. What item should that be? Or is this a bad idea altogether?
I like the Pokemon set idea, but don't make it a starter. Save it for later as an entire set you come out with. Make items like Sun Stone that can evolve certain Pokemon if you have the evolved form card.
And, kill the Kirby set. Kirby is way too overpowered against anything. The moment I see a nice Character or hero card, I can steal it and attack you for massive. Or get your best defense. Save him for later and make him a tournament win, but let me keep mine.
Another thing you can do is if, say, Charmander beat Link, if you have the card, you can then evolve it into Charmeleon, and into Charazard. But I have to repeat myself and say that I don't think your stars should reset if you do that. Keep em but maybe reset your defense up. MAYBE!

Like I PM'ed you, I think there should be a difference between Equip, 1 time use, or Interrupt. Something like Screw attack should be 1 time use, Megatton hammer an Equip(A f'n good one at that) and Interrupt with Mirror shield and only 1 time. Also, I time use for everything in the same match. Even if you have 2 of the same.
Title: Re: The Demo TCG
Post by: Dog Food on August 22, 2009, 12:11:12 AM
Quote from: MagnumSonic on August 22, 2009, 12:04:59 AM
I like the Pokemon set idea, but don't make it a starter. Save it for later as an entire set you come out with. Make items like Sun Stone that can evolve certain Pokemon if you have the evolved form card.
And, kill the Kirby set. Kirby is way too overpowered against anything. The moment I see a nice Character or hero card, I can steal it and attack you for massive. Or get your best defense. Save him for later and make him a tournament win, but let me keep mine.
Another thing you can do is if, say, Charmander beat Link, if you have the card, you can then evolve it into Charmeleon, and into Charazard. But I have to repeat myself and say that I don't think your stars should reset if you do that. Keep em but maybe reset your defense up. MAYBE!

Like I PM'ed you, I think there should be a difference between Equip, 1 time use, or Interrupt. Something like Screw attack should be 1 time use, Megatton hammer an Equip(A f'n good one at that) and Interrupt with Mirror shield and only 1 time. Also, I time use for everything in the same match. Even if you have 2 of the same.
Okay, yeah, they have to kill a card in order to evolve. Also, the stars won't reset, but stronger characters usually have more stars, so they might get a star or two added to make up for it. If you had two stars, lost one during battle, and you evolve into something with three stars, you will get one star back and be up to two stars again, which is still better than being back at three.

I'll definitely be making different Item cards. Item cards that protect your character from items or damage for a few turns, items that prevent opponent from attacking or using items, items that can only be used one turn... All of that will be added. And I'll most likely incorporate that Defend or Attack option as well.
Title: Re: The Demo TCG
Post by: Magnum on August 22, 2009, 12:14:19 AM
Quote from: Dog Food on August 22, 2009, 12:11:12 AM
Okay, yeah, they have to kill a card in order to evolve. Also, the stars won't reset, but stronger characters usually have more stars, so they might get a star or two added to make up for it. If you had two stars, lost one during battle, and you evolve into something with three stars, you will get one star back and be up to two stars again, which is still better than being back at three.

I'll definitely be making different Item cards. Item cards that protect your character from items or damage for a few turns, items that prevent opponent from attacking or using items, items that can only be used one turn... All of that will be added. And I'll most likely incorporate that Defend or Attack option as well.
Sweet, this is looking really great. One last thing, don't rush it. I sure I speak for everyone when we say this is like a game. We might complain that it's taking a long time but we don't really care as long as it's great. Unless your name is Nayrman, then you just complain because it's your gosh darn right.
Title: Re: The Demo TCG
Post by: Dog Food on August 22, 2009, 12:22:40 AM
Quote from: MagnumSonic on August 22, 2009, 12:14:19 AM
Sweet, this is looking really great. One last thing, don't rush it. I sure I speak for everyone when we say this is like a game. We might complain that it's taking a long time but we don't really care as long as it's great. Unless your name is Nayrman, then you just complain because it's your gosh darn right.
Well just from that one match I've gotten some ideas and will probably go through and edit and fix and add as soon as I get the chance next. The good thing is cards are relatively easy to make and fix up (besides the part where I add the text and "interesting facts", that's a pain in the ass), so with a little more work I should have a decent amount to start with.
Title: Re: The Demo TCG
Post by: Magnum on August 22, 2009, 12:30:20 AM
Quote from: Dog Food on August 22, 2009, 12:22:40 AM
Well just from that one match I've gotten some ideas and will probably go through and edit and fix and add as soon as I get the chance next. The good thing is cards are relatively easy to make and fix up (besides the part where I add the text and "interesting facts", that's a pain in the ass), so with a little more work I should have a decent amount to start with.
Speaking of Cards, I was wondering if you could change them a little bit. Could the text either be bigger or could you make the attack and defense float in the middle left/right of the card in bigger letters? I have bad eye sight so I can't read it all too well? Please?
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 08:14:25 AM
I challenge JNFS2014. :D
Title: Re: The Demo TCG
Post by: Dog Food on August 22, 2009, 10:06:27 AM
Quote from: MagnumSonic on August 22, 2009, 12:30:20 AM
Speaking of Cards, I was wondering if you could change them a little bit. Could the text either be bigger or could you make the attack and defense float in the middle left/right of the card in bigger letters? I have bad eye sight so I can't read it all too well? Please?
That'd make cards easier to make, since right now the text I'm using needs to be done by hand letter by letter. I'll see what I can do.

Quote from: Rambo on August 22, 2009, 08:14:25 AM
I challenge JNFS2014. :D
When you're battling, try out the new Defense strategy. You can either choose to attack or defend, defending will make the person's next attack damage by half it's original power.
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 11:09:58 AM
Quote from: Dog Food on August 22, 2009, 10:06:27 AM
That'd make cards easier to make, since right now the text I'm using needs to be done by hand letter by letter. I'll see what I can do.
When you're battling, try out the new Defense strategy. You can either choose to attack or defend, defending will make the person's next attack damage by half it's original power.

Hm, what exactly do you mean? If someone attacks one card, am I allowed to use another to to take it place or something? Like...

One card attacks a card with 4 defense while the attacking card is 6 attack, and I redirect to a card with 7 defense? idk confused :3
Title: Re: The Demo TCG
Post by: Spam on August 22, 2009, 11:25:26 AM
I challenge  Big Brother a.k.a. Light.
Title: Re: The Demo TCG
Post by: Water ☮ on August 22, 2009, 11:35:29 AM
I wish I had seen this sooner! This seems like a lot of fun!

I hope to try it out when the demo is over. :)
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 11:56:06 AM
Gimme a couple minutes. My brain hurts from last night. Did the Impossible Quiz on Addicting Games and beat it. :D


Title: Re: The Demo TCG
Post by: Dog Food on August 22, 2009, 01:10:29 PM
Quote from: Water ☮ on August 22, 2009, 11:35:29 AM
I wish I had seen this sooner! This seems like a lot of fun!

I hope to try it out when the demo is over. :)
I'm letting pretty much anyone join it now. The more the merrier. But I'm currently going through my cards and testing out new fonts, so maybe I'll wait and test out my new versions on you.

Quote from: Matt on August 22, 2009, 11:09:58 AM
Hm, what exactly do you mean? If someone attacks one card, am I allowed to use another to to take it place or something? Like...

One card attacks a card with 4 defense while the attacking card is 6 attack, and I redirect to a card with 7 defense? idk confused :3
No, but I might make items that you can use that allow you to redirect hits.

What I mean is, it's your turn and you have a card that is weaker than your opponent and will die in the next hit, so you choose to Defend. This way, you'll only take in half the damage and will have another extra turn to maybe use an item card to save yourself or bring out another character card to save your dying one.
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 02:22:22 PM
Quote from: Dog Food on August 22, 2009, 01:10:29 PM
No, but I might make items that you can use that allow you to redirect hits.

What I mean is, it's your turn and you have a card that is weaker than your opponent and will die in the next hit, so you choose to Defend. This way, you'll only take in half the damage and will have another extra turn to maybe use an item card to save yourself or bring out another character card to save your dying one.

Alright, I understand now. Whenever you're ready JNFS, you have the first move.
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 03:22:51 PM


(http://img6.imageshack.us/img6/4218/14gftrooper.png)


I'll start it off
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 03:29:59 PM
I'll play my Mario Card and Attack your GF Trooper
(http://img15.imageshack.us/img15/6483/1mario.png)

And I'll use my Bottle Card
(http://img199.imageshack.us/img199/4681/itembottle.png)
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 03:35:21 PM
I play

(http://img15.imageshack.us/img15/8/1marioc.png)

and Attack your Mario with both of my cards.
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 03:37:24 PM
I play and choose to defend.
(http://img22.imageshack.us/img22/7139/8epona.png)
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 03:39:05 PM
Wait, is my trooper dead or not?
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 03:45:49 PM
Quote from: JNFS2014 on August 22, 2009, 03:39:05 PM
Wait, is my trooper dead or not?

Uh, I think it is. It was one star and Mario took out its defense.
Title: Re: The Demo TCG
Post by: Magnum on August 22, 2009, 03:50:30 PM
Matt has Mario - 2 stars and 2 defense and Epona - 2 stars 8 defense
J has Mario - 2 stars and 4 defense 1 dead
If I looked at that right
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 04:02:18 PM
Is Bottle three turns altogether or three of my turns?
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 04:07:27 PM
Three turns altogether, bottle card is useless now.
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 04:09:18 PM
I play Samus: 7 A 7 D and attack Mario with Samus and Mario.
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 04:13:59 PM
Quote from: JNFS2014 on August 22, 2009, 04:09:18 PM
I play Samus: 7 A 7 D and attack Mario with Samus and Mario.

How many stars does Samus have? Also you're supposed to use the card images.  D=
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 04:15:02 PM
I'm on my BBerry. She has 2 stars.
Title: Re: The Demo TCG
Post by: Matt on August 22, 2009, 04:22:33 PM
In that case...

I play Meta-Knight
(http://img29.imageshack.us/img29/2678/10metaknight.png)
And Attack Samus.
Title: Re: The Demo TCG
Post by: Light on August 22, 2009, 04:24:47 PM
Quote from: Spam on August 22, 2009, 11:25:26 AM
I challenge  Big Brother a.k.a. Light.
I accept your challenge. You may move first.
Title: Re: The Demo TCG
Post by: Spam on August 22, 2009, 05:58:42 PM
I play Kirby!
(http://img194.imageshack.us/img194/5967/9kirby.png)
Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 06:36:25 PM
What the heck? How is Mario 6-4, Link 8-6, and MK 8-8?


Title: Re: The Demo TCG
Post by: jnfs2014 on August 22, 2009, 06:44:36 PM
JNFS summoned GF trooper (4-5)

Matt summoned Mario (6-4, 2 star) and kills GF trooper. Also uses Bottle

JNFS summoned Mario and attacked Mario (6-4 I star).

Matt summoned Epona (3-8, 2 star) and defended.

JNFS summoned Samus (7-7, 2 star) and she and Mario killed Mario.

Matt summoned MK (8-8, 3 star olol broken) and attacked Samus (7-6, 1 star)

Oh, and I got a different card to replace the Trooper, who was useless. So if you could take that kill off and act as if you just started the game with Mario.
Title: Re: The Demo TCG
Post by: Triforce_Luigi on August 22, 2009, 07:27:09 PM
I challenge... Dog Food. I'd choose SkyMyl, but I don't feel like waiting a week. >_>
Title: Re: The Demo TCG
Post by: Dog Food on August 22, 2009, 08:50:15 PM
Quote from: Triforce_Luigi on August 22, 2009, 07:27:09 PM
I challenge... Dog Food. I'd choose SkyMyl, but I don't feel like waiting a week. >_>
Okay, I'll start. We can do a 3 Kill battle if that's fine by you. I'll use the Metroid Deck this time.

(http://img6.imageshack.us/img6/6548/12samus.png)

...and end my turn.
Title: Re: The Demo TCG
Post by: THEBIRD on August 22, 2009, 09:53:52 PM
What an original idea. I'm intriuged. I'll probably join the final version, for now I'll just watch and help out behind-the-scenes.
Title: Re: The Demo TCG
Post by: Dog Food on August 22, 2009, 10:02:06 PM
Quote from: THEBIRD on August 22, 2009, 09:53:52 PM
What an original idea. I'm intriuged. I'll probably join the final version, for now I'll just watch and help out behind-the-scenes.
Probably? You said you would join for sure >.>
Title: Re: The Demo TCG
Post by: Light on August 22, 2009, 10:02:32 PM
Quote from: Spam on August 22, 2009, 05:58:42 PM
I play Kirby!
(http://img194.imageshack.us/img194/5967/9kirby.png)
I play Waddle Dee
(http://img132.imageshack.us/img132/7137/11waddledee.png)
And attack Kirby
Title: Re: The Demo TCG
Post by: Matt on August 23, 2009, 01:12:38 AM
Quote from: JNFS2014 on August 22, 2009, 06:44:36 PM
JNFS summoned GF trooper (4-5)

Matt summoned Mario (6-4, 2 star) and kills GF trooper. Also uses Bottle

JNFS summoned Mario and attacked Mario (6-4 I star).

Matt summoned Epona (3-8, 2 star) and defended.

JNFS summoned Samus (7-7, 2 star) and she and Mario killed Mario.

Matt summoned MK (8-8, 3 star olol broken) and attacked Samus (7-6, 1 star)

Oh, and I got a different card to replace the Trooper, who was useless. So if you could take that kill off and act as if you just started the game with Mario.

I'm confused, SO... lets call it a draw :3
Title: Re: The Demo TCG
Post by: jnfs2014 on August 23, 2009, 01:15:18 AM
I accept that offer kind sir. :)
Title: Re: The Demo TCG
Post by: Triforce_Luigi on August 23, 2009, 07:49:13 AM
Quote from: Dog Food on August 22, 2009, 08:50:15 PM
Okay, I'll start. We can do a 3 Kill battle if that's fine by you. I'll use the Metroid Deck this time.

(http://img6.imageshack.us/img6/6548/12samus.png)

...and end my turn.

Right, tell me if I'm doing this wrong.
(http://img32.imageshack.us/img32/5900/2luigi.png)
(http://img26.imageshack.us/img26/1930/itemmegatonhammer.png)

And attack Samus.
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 08:49:33 AM
Quote from: Triforce_Luigi on August 23, 2009, 07:49:13 AM
Right, tell me if I'm doing this wrong.
(http://img32.imageshack.us/img32/5900/2luigi.png)
(http://img26.imageshack.us/img26/1930/itemmegatonhammer.png)

And attack Samus.
I'll play (http://img27.imageshack.us/img27/8011/13zss.png) and attack Luigi with both Samus and ZSS.
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 09:09:46 AM
Alright guys, I've been making some changes to my cards. Most noticeably the item cards.

The items now have limits. The Megaton Hammer can be used once, the Screw Attack and Star Rod can be used thrice. I've also created some other pretty cool item cards that have different twists to them then what you've seen before, but those you'll have to wait and see when they are officially released.

Also, here's the new Metaknight card. I've been waiting for someone to complain about him, because I was thinking he was overpowered, and someone finally suggested something more reasonable, so I made it: (http://img9.imageshack.us/img9/2678/10metaknight.png)
Title: Re: The Demo TCG
Post by: Triforce_Luigi on August 23, 2009, 09:24:34 AM
Quote from: Dog Food on August 23, 2009, 08:49:33 AM
I'll play (http://img27.imageshack.us/img27/8011/13zss.png) and attack Luigi with both Samus and ZSS.

I'll play (http://img193.imageshack.us/img193/7564/3peach.png) with (http://img27.imageshack.us/img27/7112/itemscrewattack.png). And attack Samus.
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 09:35:15 AM
Quote from: Triforce_Luigi on August 23, 2009, 09:24:34 AM
I'll play (http://img193.imageshack.us/img193/7564/3peach.png) with (http://img27.imageshack.us/img27/7112/itemscrewattack.png). And attack Samus.
I'll finish off Luigi with ZSS, and attack Peach with Samus.

ZSS is at 1 star and 2 defense, Samus is at 1 star and 7 defense.

2-0
Title: Re: The Demo TCG
Post by: Triforce_Luigi on August 23, 2009, 09:37:43 AM
Well, I'm sure I'm still pretty much screwed, but oh well. =P

I play (http://img25.imageshack.us/img25/1898/7zelda.png) and attack ZSS.
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 09:40:47 AM
Quote from: Triforce_Luigi on August 23, 2009, 09:37:43 AM
Well, I'm sure I'm still pretty much screwed, but oh well. =P

I play (http://img25.imageshack.us/img25/1898/7zelda.png) and attack ZSS.
Yeah, you probably should have finished one of my people off with Luigi, along with what you did with Peach while he was still alive. Sorry I kind of gave you the girl cards, but I needed someone to test them D: When people get their official decks the cards will be much more balanced.

Also, ZSS is dead. It's 2-1, and I'll finish the game by killing Zelda with Samus.
Title: Re: The Demo TCG
Post by: Triforce_Luigi on August 23, 2009, 09:54:55 AM
Well, that was fun. If a little unbalanced because Peach and Zelda suck. You'd think that a princess with at least some magical power would be a little more effective. <.<
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 12:21:18 PM
Quote from: Triforce_Luigi on August 23, 2009, 09:54:55 AM
Well, that was fun. If a little unbalanced because Peach and Zelda suck. You'd think that a princess with at least some magical power would be a little more effective. <.<
So, do you think Zelda should be stronger, and Peach should remain the same? I have no problem with raising or lowering cards to the way you guys see fit.
Title: Re: The Demo TCG
Post by: Triforce_Luigi on August 23, 2009, 01:40:05 PM
Quote from: Dog Food on August 23, 2009, 12:21:18 PM
So, do you think Zelda should be stronger, and Peach should remain the same? I have no problem with raising or lowering cards to the way you guys see fit.

I'd say Zelda should probably have 5 attack. Defense and everything else is fine though. Peach is good the way she is.
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 01:43:32 PM
Quote from: Triforce_Luigi on August 23, 2009, 01:40:05 PM
I'd say Zelda should probably have maybe 5 attack. Defense and everything else is fine though. Peach is good the way she is.
That's reasonable and probably what I would have done. Here's the new and improved Zelda:

(http://img196.imageshack.us/img196/1898/7zelda.png)
Title: Re: The Demo TCG
Post by: jnfs2014 on August 23, 2009, 01:48:02 PM
Maybe the characters that don't have high stats could possibly have an ability?
Title: Re: The Demo TCG
Post by: Matt on August 23, 2009, 03:19:44 PM
Quote from: Dog Food on August 23, 2009, 09:09:46 AM
Also, here's the new Metaknight card. I've been waiting for someone to complain about him, because I was thinking he was overpowered, and someone finally suggested something more reasonable, so I made it: (http://img9.imageshack.us/img9/2678/10metaknight.png)

ALRIGHT, WHO COMPLAINED... why outta beat the crap out of whoever did it for ruining the overpoweredness of MK.
Title: Re: The Demo TCG
Post by: jnfs2014 on August 23, 2009, 05:33:32 PM
This isn't Brawl lol. MK is now just as strong as Link, which would probably be true irl, unless MK was overpowered there too. :P
Title: Re: The Demo TCG
Post by: Dog Food on August 23, 2009, 08:17:19 PM
I have just created the most powerful card in this entire game. I know for a fact that it will never be topped, and there is no way any card could ever possibly even be considered close to its strength. There will only ever be one of it in existence, and obtaining it will be harder to do then anything else before it. It will involve luck, skill, and cunning in order to obtain it. I advise anyone who ever is lucky enough to capture this card to use it well.

I have to say this demo has been extremely helpful to me. By tonight I should have over thirty character cards completed, along with a few helpful item cards. If anyone has card ideas, do tell.
Title: Re: The Demo TCG
Post by: THEBIRD on August 24, 2009, 09:06:54 AM
Quote from: Dog Food on August 22, 2009, 10:02:06 PM
Probably? You said you would join for sure >.>
I'll help you and support you for sure. I might as well join, but I don't know how active I'll be. I'm too used to having every card to have to start as a n00b XD
Title: Re: The Demo TCG
Post by: Magnum on August 24, 2009, 09:50:34 AM
Card idea: Super Saiyan Pikachu ::)
Title: Re: The Demo TCG
Post by: Dog Food on August 24, 2009, 07:45:52 PM
Quote from: MagnumSonic on August 24, 2009, 09:50:34 AM
Card idea: Super Saiyan Pikachu ::)
AKAI!

Done: (http://img195.imageshack.us/img195/189/supersaiyanpikachu.png)
Title: Re: The Demo TCG
Post by: Magnum on August 24, 2009, 08:20:06 PM
Quote from: Dog Food on August 24, 2009, 07:45:52 PM
AKAI!

Done: (http://img195.imageshack.us/img195/189/supersaiyanpikachu.png)
Thanks. I'll be using that card from now on.
Title: Re: The Demo TCG
Post by: Matt on August 26, 2009, 12:01:59 AM
Purple Chuck Norris card, do it.
Title: Re: The Demo TCG
Post by: Dog Food on August 26, 2009, 07:35:53 PM
Quote from: Matt on August 26, 2009, 12:01:59 AM
Purple Chuck Norris card, do it.
Eventually. But gold is the color of super-ultra-rare-awesome cards D: So far I have two real-life cards that have earned this card template.

First, I need some people's opinions on stats for some cards in the making.

Tanooki Mario (?,?), Frog Mario (?,?), Cape Mario (8,6/7?), Bunny Mario (?,?), and Yoshi (6,6?).
Title: Re: The Demo TCG
Post by: SkyMyl on August 28, 2009, 08:43:06 PM
It's time to kick ass and play card games, and I'm all out of ass.
Title: Re: The Demo TCG
Post by: Light on August 28, 2009, 11:34:26 PM
Quote from: SkyMyl on August 28, 2009, 08:43:06 PM
It's time to kick ass and play card games, and I'm all out of ass.
When I'm through with you, you'll have to take a shower to wash off the stench of defeat... and I won't be watching you do it.
Title: Re: The Demo TCG
Post by: Magnum on September 07, 2009, 08:36:58 AM
This better not have died. Magnum would be angry. You wouldn't like Magnum ANGRY!

;)
Title: Re: The Demo TCG
Post by: Dog Food on September 07, 2009, 08:46:36 AM
Quote from: MagnumSonic on September 07, 2009, 08:36:58 AM
This better not have died. Magnum would be angry. You wouldn't like Magnum ANGRY!

;)
Well if no one plays the game, this will die.

Also, I've decided (after a week of school and suddenly getting really into Phoenix Wright), that I do not want to do this alone. I probably would only update once a month, and that'd be for one or two cards. So, if anyone is interested in making cards for the TCG when it is officially released, PM me for details.