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Game-o-rama => Console Gaming => Topic started by: QingXin on August 07, 2008, 10:17:37 AM

Title: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 07, 2008, 10:17:37 AM
The Super Smash Bros. 4 Wishlist!!

Well, I distinctly remember Sakurai saying in some interview or maybe on the Dojo, "This game is so good, it's almost impossible to improve upon it" or something along those lines...

Welllll my Sakurai... I disagree. There's always room for improvement, and for a new Smash game, these improvements, along with new features, just may be added.

Basically, here's an accurate look (in my mind) of possible features or improvements to appear in an SSB4. This is mostly inspired by the SSB4 poll I held...


Gameplay
Loads of people seemed to dislike Brawl's fighting engine, and lean towards Melee's more. I think combining the two would be the best way to settle this. Have the fast paced fighting of Melee, with the superior dodging and snapping capabilities of Brawl. Smells good :|

Was tripping ever necessary? It's the most pointless element of any game ever created. I'd say keep it for banana slips and stuff, but the random slips have to go...

Broken Characters
Many people believed all the characters to be balanced at the release date of Brawl... But we all creeped up upon the truth that some characters were simply just too powerful, or broken.

Classic examples?

Snake's Strong Attacks (also known as "tilts") are amazingly broken. They nearly perform the same knockback as most character's Smash Attacks :P

Metaknight is a biggie, as his attack are way to fast for most characters to counter, and his priority is so high, that he could probably slice through any attack :O

I'm sure there's more, but we'll let them unravel themselves ;)

Adventure Mode
To say the least, the Subspace Emissary was shallow and stale, at best. The only parts where the mode really shined was the amazing cutscenes, but that was it. It would become frustrating at certain areas, and you'll blow your head off after seeing your character bounce all over the screen because of an unsuspected charge shot from a Scope Primid... Boss fights were also pretty shallow, and gave you no value in beating them, really.

What could you improve upon it? Well, first off, I'd say a Stamina damage counter would be more suitable for the side-scrolling portions of the Adventure moreso than Percentages. Also, Boss fights should require you to think up a strategy. Say, set up mirrors in certain areas and leading a Boss' energy blasts into one of the mirrors, striking the Boss and sending them towards the ground for you to beat on.

I also believe that maybe some "minigame sequences" (for lack of a better term), such as a 3rd person view of Fox flying his Arwing, or a side-scrolling mounted chase with Mario on Yoshi, chasing an enemy down while jumping over obstacles. It adds much more variety and excitement into the mode, in my opinion.

If not, then bring back Melee's Adventure Mode!!!

Character Costumes
It's not a BIG deal, but it would be nice to see some changes with Character models:

Team Battles - Lots of people dislike how your character MUST take the color of the team that they're on, making regular Red Mario + Green Luigi teams (as an example) impossible. A simple arrow above the character's head, or making the player's name's font a particular color works out fine, in my opinion.

Color Edit - With all this talk about Texture Hacking, it got me thinking... What if the next Smash Bros. game allowed players to edit colors on a character?

For example... Each character would have their default colors, and one premade edit color. That premade edit color can be changed by you.

So take Mario, for example. You'd be able to change his three primary colors, which are Red (Shirt and Cap), Blue (Overalls), and Dark Brown (Hair) into any color you want.

Or take Link. Change Green (Tunic), Yellow (Hair), and Brown (Boots and Bracers) to any color you want! I'm a little iffy on if skin would be allowed to change, since it would seem unreasonable to have a Pink skinned Link running around.

Alternate Costumes - Oh yeah, people have been asking for this for awhile now, and it started with Wario. Every character in Smash is eligible for an Alternate Costume, so there really is no excuse. Throw me a character name, and I can name an alternate costume for it  :)

Refined Stage Builder
Many people (including me) were disappointed in how shallow and limited the Stage Builder was. I'm a sucker for customization, and I adore it (just look at my Mii's...), but the Stage Builder didn't appeal to me as much (but people who receive my stages will disagree, as I send my Wii friends so many stages that they get mad at me). This isn't a complaint, but a recommendation...

1. Real-Time Backgrounds would be a win. Brawl featured three, paper 2-D backgrounds that really added no excitement or finesse to the stages. It'd be nice to see trees swaying on a forest background, or water dripping in a cavern.

2. The ability to add infinite land or ceiling. By this, I mean being given the option to have a land mass (as the ground or ceiling) extend infinitely off the sides and all the way down/up. I would love to build an indoor stage and call it "Endless Hall" with a real ceiling and ground that extends ad infinitum off the sides.

3. Water??? Where is it? Imagine, building a stage featuring multiple floating rafts in an endless ocean. That spells epic, for me.

Online Play
Online play in Brawl is probably one of the worst that Nintendo has come up with. Something more like Mario Kart Wii would be an epic win.

Friend Codes also become a hassle. Simple usernames would be fine and dandy. Also, voice chat is a must. You have no idea how many times people hate lag, and need to tell the other person, "crap, that was lag-caused!!!"

Speaking of lag, Nintendo surely fell short of this. The lag is absolutely HORRENDOUS. I play worse than I would on Offline simply because of the lag... This is why XBox Live and Playstation Network are so successful...

Another sweet feature would be Downloadable Content... Imagine downloading new stages, Event Matches, trophies, or even characters... O_O

Character Inclusions
Maybe Sakurai outta pay attention to his polls, as Ridley had one of the highest scores, and yet, he's included as a boss. Geno is also in this same position, but he's not represented at all. This is saddening, and Nintendo needs to open their eyes to the fact that fan appeal is everything. No one wanted an NES/Famicon accessory to become playable, so why'd you add it? Hmmmm? HMMMMMMM...???  >:(

Time Restraints
Did you guys take your time making this game? It seems rushed, to me. I mean, even with the TWO DELAYS, it still seems to most people that the game seemed to have been made in a rush...

Keep your promises, too... No clone characters? While they are less clonish, where's Ganondorf's sword? :(


That's really all I have to say. Posts your opinions, and I'll add it up here with your name included. That way, it becomes sort of the "SSB4 Wishlist", I guess...  :|

Here's the Character Wishlist, developed by me, and other people throughout the thread ;)

Newcomers :D
Ridley (too big my butt :|)
Samurai Goroh
King K. Rool
Bowser Jr.
Ray [insert model here]
Isaac
Krystal
Geno
Bomberman (Hudson is responsible for Mario Party and Mii [I think], btw... Just saying)
Mewtwo (not really a newcomer, but, whatever)
Megaman (Nintendo has a sorta solid relationship with Capcom)

Axed Characters :O
Lucario
R.O.B.
Title: Re: Looking Forward...
Post by: StarWindWizard7 on August 07, 2008, 10:40:58 AM
Delete Friend Codes, add voice chat/communication, try to make online lag free like Mario kart Wii... etc...

OH, Add more Characters and 3rd parties.  :robotindifferent:
Title: Re: Looking Forward...
Post by: Nayrman on August 07, 2008, 10:50:17 AM
There are only three things we need:
1. FIX ONLINE GOD DAMMIT A LAG-FREE INTERNET SHOULDN"T BE TOO MUCH TO ASK FOR!!!
2. Make adventure mode like Melee's...it was much more fun instead of beating generic enemies in uniteresting locations
3. Put in characters people actually want, ya know, like Isaac, Anyone from Metroid, Goroh, Geno, etc. instead of worthless peripherals.
Title: Re: Looking Forward...
Post by: Playat on August 07, 2008, 11:53:46 AM
As nayrman stated, FIX ONLINE PLAY PLZ!!!.
I understand that Sakurai tried his very best to make smash go online but please make online better. You have Mario Kart Wii online features as a reference or something. Add voice chat

Title: Re: Looking Forward...
Post by: tibar21 on August 07, 2008, 11:55:22 AM
There were a few characters that should've been in:
Geno
Ridley
Isaac
Krystal
Bowser Jr
and more.

the selection of stage builder pieces and backgrounds was dissapointing. It's impossible to make a stage look like it was actually made by the BRawl making people.
Title: Re: Looking Forward...
Post by: Nayrman on August 07, 2008, 11:58:01 AM
Quote from: PLAYAT on August 07, 2008, 11:53:46 AM
As nayrman stated, FIX ONLINE PLAY PLZ!!!.
I understand that Sakurai tried his very best to make smash go online but please make online better. You have Mario Kart Wii online features as a reference or something. Add voice chat


More like Nintendo wants Mario to be the best at everything so they purposely made Brawl online bad to make Mario Kart look great or something.
Title: Re: Looking Forward...
Post by: Tupin on August 07, 2008, 12:05:31 PM
-Fix online Sakurai, or at least hand it over to Nintendo so they can make it have no lag. Sora is just a small company of like 30-40 people, and their servers are terrible.

-Make the adventure mode less tedious and actually fun to play.

-Add characters people actually WANT. What was the point of doing all of those polls (Japan-only, I might add) if you weren't going to use any of their suggestions?

-Don't delay it for frivolous reasons. The last one month delay in America was obviously just so Japan could have it for longer. Or better yet, release the same day all around the world.

-Take your time. Despite all of the delays, the game just felt very rushed.

-Don't say things you can't follow through on. No clone characters? At least 40 characters? I rest my case.

That said, Brawl is decent, but not as good as I expected it to be.
Title: Re: Looking Forward...
Post by: Java on August 07, 2008, 12:23:28 PM
- Don't get lazy half way while you're making the game.
Some things just really irked me because of how lazy the team got.

- If it ain't broke, don't fix it.
Why mess with Break the Targets if nothing was wrong with it in the first place.
Nobody wanted to play generic stages with all 30-something characters.

- FIX "WITH ANYONE" ONLINE PLAY!
I STILL CAN'T EVEN CONNECT!  >:(

- Follow through on your promises (like Tuppy said).
No, half clones don't count as removing clones

- As everyone else said, add characters that people actually liked and don't remove characters that we did like. >_>

@ PLAYAT: I really don't think Sakurai tried his best to bring Online Play.
Title: Re: Looking Forward...
Post by: tibar21 on August 07, 2008, 12:29:36 PM
it wasn't rushed.
They improved on decloning, changing many characters moves:
for instance: they changed falco's reflecter, side smash, standard A attack, etc.
Lucas's special attacks have different effects tahn Ness's. Lucas's A moves are nearly completely different from Ness's.
Fire Emblem characters have different movesets.
the only characters that are really clones are Toon Link-Link, and Ganondorf-Captain Falcon. Other than that they did a pretty good job on decloning. I was dissapointed with the Subspace though. Even though it had a great story line it wasn't fun at all. The enemies were just annoying and the boss battles required no specific strategy.
from what i hear online play wasn't good quality.
Every game has its flaws. This game just seems to have a lot because some people expected the impossible. I can't name any other game that has more fun modes than brawl. Overall the game is still great. The graphics are just insane.
Title: Re: Looking Forward...
Post by: QingXin on August 07, 2008, 02:13:39 PM
Quote from: tibar21 on August 07, 2008, 12:29:36 PM
it wasn't rushed.
They improved on decloning, changing many characters moves:
for instance: they changed falco's reflecter, side smash, standard A attack, etc.
Lucas's special attacks have different effects tahn Ness's. Lucas's A moves are nearly completely different from Ness's.
Fire Emblem characters have different movesets.
the only characters that are really clones are Toon Link-Link, and Ganondorf-Captain Falcon. Other than that they did a pretty good job on decloning. I was dissapointed with the Subspace though. Even though it had a great story line it wasn't fun at all. The enemies were just annoying and the boss battles required no specific strategy.
from what i hear online play wasn't good quality.
Every game has its flaws. This game just seems to have a lot because some people expected the impossible. I can't name any other game that has more fun modes than brawl. Overall the game is still great. The graphics are just insane.
Okay...

1. Roy, the original clone, isn't even in the game... And Ike is a completely new character. You can't make a valid point about the two characters not being clones if one is a complete newcomer.

2. I really think they could've done a better job with the "de-clonification". Last time I checked, Ganondorf fights with a sword >_>

Also, they could've at least gave Falco or Wolf more original Special Moves... Star Fox Assault weapons, anyone?

3. No, everything people said weren't impossible. Sakurai just didn't make it possible.

Boy, I'm really straight forward, today :(
Title: Re: Looking Forward...
Post by: tibar21 on August 07, 2008, 02:18:07 PM
Quote from: QingXin on August 07, 2008, 02:13:39 PM
Quote from: tibar21 on August 07, 2008, 12:29:36 PM
it wasn't rushed.
They improved on decloning, changing many characters moves:
for instance: they changed falco's reflecter, side smash, standard A attack, etc.
Lucas's special attacks have different effects tahn Ness's. Lucas's A moves are nearly completely different from Ness's.
Fire Emblem characters have different movesets.
the only characters that are really clones are Toon Link-Link, and Ganondorf-Captain Falcon. Other than that they did a pretty good job on decloning. I was dissapointed with the Subspace though. Even though it had a great story line it wasn't fun at all. The enemies were just annoying and the boss battles required no specific strategy.
from what i hear online play wasn't good quality.
Every game has its flaws. This game just seems to have a lot because some people expected the impossible. I can't name any other game that has more fun modes than brawl. Overall the game is still great. The graphics are just insane.
Okay...

1. Roy, the original clone, isn't even in the game... And Ike is a completely new character. You can't make a valid point about the two characters not being clones if one is a complete newcomer.

2. I really think they could've done a better job with the "de-clonification". Last time I checked, Ganondorf fights with a sword >_>

Also, they could've at least gave Falco or Wolf more original Special Moves... Star Fox Assault weapons, anyone?

3. No, everything people said weren't impossible. Sakurai just didn't make it possible.

Boy, I'm really straight forward, today :(
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Title: Re: Looking Forward...
Post by: Java on August 07, 2008, 02:37:40 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Quote from: QingXin on August 07, 2008, 02:13:39 PM
Quote from: tibar21 on August 07, 2008, 12:29:36 PM
it wasn't rushed.
They improved on decloning, changing many characters moves:
for instance: they changed falco's reflecter, side smash, standard A attack, etc.
Lucas's special attacks have different effects tahn Ness's. Lucas's A moves are nearly completely different from Ness's.
Fire Emblem characters have different movesets.
the only characters that are really clones are Toon Link-Link, and Ganondorf-Captain Falcon. Other than that they did a pretty good job on decloning. I was dissapointed with the Subspace though. Even though it had a great story line it wasn't fun at all. The enemies were just annoying and the boss battles required no specific strategy.
from what i hear online play wasn't good quality.
Every game has its flaws. This game just seems to have a lot because some people expected the impossible. I can't name any other game that has more fun modes than brawl. Overall the game is still great. The graphics are just insane.
Okay...

1. Roy, the original clone, isn't even in the game... And Ike is a completely new character. You can't make a valid point about the two characters not being clones if one is a complete newcomer.

2. I really think they could've done a better job with the "de-clonification". Last time I checked, Ganondorf fights with a sword >_>

Also, they could've at least gave Falco or Wolf more original Special Moves... Star Fox Assault weapons, anyone?

3. No, everything people said weren't impossible. Sakurai just didn't make it possible.

Boy, I'm really straight forward, today :(
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
You're right. They're extremely different.

Fox's reflector is blue, Falco kicks his reflector, while Wolf's is pink. Some difference. :|
Hey look they all go really fast in one direction if you use their Side Special.
Oh and if you use their Up Special, they all pause for a second and charge upwards.
One more thing LANDMASTER!

Please, what happened to the originality that we got in Smash 64.

The game had twice the development time of Melee and they couldn't make up original movesets.
I could get if they had a few similar moves, like the Blaster, but not three rip-offs of one character.
We had people on OldSider that could create better movesets (TamJammerz for one) for most of the characters.
Title: Re: Looking Forward...
Post by: QingXin on August 07, 2008, 03:05:22 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Oh, ok... Falco just kicks his out there, and Wolf's is just Pink O_O
Also, Falco Phantasm, Fox Illusion, and Wolf Flash are very identical. Did I mention Fire Fox/Falco/Wolf?

How can you give a character (Ike) with a sword as big as Ragnell Marth's movelist?
Title: Re: Looking Forward...
Post by: tibar21 on August 07, 2008, 03:31:10 PM
Quote from: QingXin on August 07, 2008, 03:05:22 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Oh, ok... Falco just kicks his out there, and Wolf's is just Pink O_O
Also, Falco Phantasm, Fox Illusion, and Wolf Flash are very identical. Did I mention Fire Fox/Falco/Wolf?

How can you give a character (Ike) with a sword as big as Ragnell Marth's movelist?
falco can use his reflector to attack
wolf's seems more powerful
Falco phantasm and fox phantasm are pretty much the same but wolf's side B is completely different, it can go diagnally in the air. Fox's fire attack is more powerful and has longer range than falco's. Wolf doesn't even have a fire attack. You should know that ike can swing that big sword around really fas. look at hi down smash.
Title: Re: Looking Forward...
Post by: Java on August 07, 2008, 04:19:03 PM
Quote from: tibar21 on August 07, 2008, 03:31:10 PM
Quote from: QingXin on August 07, 2008, 03:05:22 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Oh, ok... Falco just kicks his out there, and Wolf's is just Pink O_O
Also, Falco Phantasm, Fox Illusion, and Wolf Flash are very identical. Did I mention Fire Fox/Falco/Wolf?

How can you give a character (Ike) with a sword as big as Ragnell Marth's movelist?
falco can use his reflector to attack
wolf's seems more powerful
Falco phantasm and fox phantasm are pretty much the same but wolf's side B is completely different, it can go diagnally in the air. Fox's fire attack is more powerful and has longer range than falco's. Wolf doesn't even have a fire attack. You should know that ike can swing that big sword around really fas. look at hi down smash.
You're missing the point.

They're all variations of the same move.
Title: Re: Looking Forward...
Post by: Nayrman on August 07, 2008, 04:22:29 PM
Quote from: Java_Java on August 07, 2008, 04:19:03 PM
Quote from: tibar21 on August 07, 2008, 03:31:10 PM
Quote from: QingXin on August 07, 2008, 03:05:22 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Oh, ok... Falco just kicks his out there, and Wolf's is just Pink O_O
Also, Falco Phantasm, Fox Illusion, and Wolf Flash are very identical. Did I mention Fire Fox/Falco/Wolf?

How can you give a character (Ike) with a sword as big as Ragnell Marth's movelist?
falco can use his reflector to attack
wolf's seems more powerful
Falco phantasm and fox phantasm are pretty much the same but wolf's side B is completely different, it can go diagnally in the air. Fox's fire attack is more powerful and has longer range than falco's. Wolf doesn't even have a fire attack. You should know that ike can swing that big sword around really fas. look at hi down smash.
You're missing the point.

They're all variations of the same move.
and that none of Ike's moves are the same as Marth's except for counter... X_X;;
I mean by that logic Marth is a clone of Link cuz they both use swords, Sonic is a clone of Mario because they fight with their fists and Zelda is a clone of Peach because they're both female @_@;;
Title: Re: Looking Forward...
Post by: Rouge Helios on August 07, 2008, 04:26:57 PM
They need to Downgrade the Fan, make it slower, like in Melee, people use the Fan in Brawl to spam the F**K outta you till you get 200% then knock you out...

Then theres the Homerun bat, only way to use it is to either throw it, or get the opponent into a Pitfall or slow them down...
Title: Re: Looking Forward...
Post by: Java on August 07, 2008, 04:36:03 PM
Quote from: Nayrman on August 07, 2008, 04:22:29 PM
Quote from: Java_Java on August 07, 2008, 04:19:03 PM
Quote from: tibar21 on August 07, 2008, 03:31:10 PM
Quote from: QingXin on August 07, 2008, 03:05:22 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Oh, ok... Falco just kicks his out there, and Wolf's is just Pink O_O
Also, Falco Phantasm, Fox Illusion, and Wolf Flash are very identical. Did I mention Fire Fox/Falco/Wolf?

How can you give a character (Ike) with a sword as big as Ragnell Marth's movelist?
falco can use his reflector to attack
wolf's seems more powerful
Falco phantasm and fox phantasm are pretty much the same but wolf's side B is completely different, it can go diagnally in the air. Fox's fire attack is more powerful and has longer range than falco's. Wolf doesn't even have a fire attack. You should know that ike can swing that big sword around really fas. look at hi down smash.
You're missing the point.

They're all variations of the same move.
and that none of Ike's moves are the same as Marth's except for counter... X_X;;
I mean by that logic Marth is a clone of Link cuz they both use swords, Sonic is a clone of Mario because they fight with their fists and Zelda is a clone of Peach because they're both female @_@;;
I was referring to the Star Fox movesets.

Unless you were referring to something else...
Title: Re: Looking Forward...
Post by: Nayrman on August 07, 2008, 05:18:03 PM
Quote from: Java_Java on August 07, 2008, 04:36:03 PM
Quote from: Nayrman on August 07, 2008, 04:22:29 PM
Quote from: Java_Java on August 07, 2008, 04:19:03 PM
Quote from: tibar21 on August 07, 2008, 03:31:10 PM
Quote from: QingXin on August 07, 2008, 03:05:22 PM
Quote from: tibar21 on August 07, 2008, 02:18:07 PM
Falco and Wolf's special moves are are similar to Fox but they are also different. I mentioned Ike and Marth because they could've very easily made Ike a clone to save time, but they did it the hard way and gave him his new orginal moveset.
Oh, ok... Falco just kicks his out there, and Wolf's is just Pink O_O
Also, Falco Phantasm, Fox Illusion, and Wolf Flash are very identical. Did I mention Fire Fox/Falco/Wolf?

How can you give a character (Ike) with a sword as big as Ragnell Marth's movelist?
falco can use his reflector to attack
wolf's seems more powerful
Falco phantasm and fox phantasm are pretty much the same but wolf's side B is completely different, it can go diagnally in the air. Fox's fire attack is more powerful and has longer range than falco's. Wolf doesn't even have a fire attack. You should know that ike can swing that big sword around really fas. look at hi down smash.
You're missing the point.

They're all variations of the same move.
and that none of Ike's moves are the same as Marth's except for counter... X_X;;
I mean by that logic Marth is a clone of Link cuz they both use swords, Sonic is a clone of Mario because they fight with their fists and Zelda is a clone of Peach because they're both female @_@;;
I was referring to the Star Fox movesets.

Unless you were referring to something else...
I was trying to expand upon the idea you said X_X;;
Title: Re: Looking Forward...
Post by: QingXin on August 07, 2008, 05:32:36 PM
Okay, the clone talk is getting outta hand, but I think we know who's won the bicker battle... *rubs dust off shoulders*

ANYWAY, we need to expand upon the list!  I might send it to Nintendo, some day ;)
Title: Re: Looking Forward...
Post by: Java on August 07, 2008, 05:41:03 PM
I made some points, most of which kinda expanded on the points already mentioned.

Anyway, I think Mega Man should be included on the list for "Newcomers" and R.O.B for "Axed" characters.
Title: Re: Looking Forward...
Post by: QingXin on August 07, 2008, 05:44:15 PM
Quote from: Java_Java on August 07, 2008, 05:41:03 PM
I made some points, most of which kinda expanded on the points already mentioned.

Anyway, I think Mega Man should be included on the list for "Newcomers" and R.O.B for "Axed" characters.
I also think Jigglypuff could go on the axe list... Was there a point to the Puff?

You'd make Ridley mad about the R.O.B., though... But I guess he can go.
Title: Re: Looking Forward...
Post by: tibar21 on August 07, 2008, 07:14:05 PM
it wouldn't be right to get rid of jigglypuff, she was in the original Nintendo 64 12 character selection. To this day none of those 12 characters have been given the boot.
Title: Re: Looking Forward...
Post by: Java on August 07, 2008, 08:06:41 PM
Quote from: QingXin on August 07, 2008, 05:44:15 PM
Quote from: Java_Java on August 07, 2008, 05:41:03 PM
I made some points, most of which kinda expanded on the points already mentioned.

Anyway, I think Mega Man should be included on the list for "Newcomers" and R.O.B for "Axed" characters.
I also think Jigglypuff could go on the axe list... Was there a point to the Puff?

You'd make Ridley mad about the R.O.B., though... But I guess he can go.
Yeah. At the time she was one of the most popular Pokemon.
I actually would want Jiggs to stay. She's just one of those staple characters to the Smash franchise.

I know, but I'm sure there were people upset about Pichu being axed.
Besides, not many people actually wanted R.O.B. in Brawl in the first place.
Title: Re: Looking Forward...
Post by: tibar21 on August 07, 2008, 08:22:46 PM
rob turned out pretty well. it was nice that made the main character from the subspace a playable.
Title: Re: Looking Forward...
Post by: Playat on August 07, 2008, 09:40:05 PM
Quote from: Java_Java on August 07, 2008, 12:23:28 PM
- Don't get lazy half way while you're making the game.
Some things just really irked me because of how lazy the team got.

- If it ain't broke, don't fix it.
Why mess with Break the Targets if nothing was wrong with it in the first place.
Nobody wanted to play generic stages with all 30-something characters.

- FIX "WITH ANYONE" ONLINE PLAY!
I STILL CAN'T EVEN CONNECT!  >:(

- Follow through on your promises (like Tuppy said).
No, half clones don't count as removing clones

- As everyone else said, add characters that people actually liked and don't remove characters that we did like. >_>

@ PLAYAT: I really don't think Sakurai tried his best to bring Online Play.

Maybe he did tried his best. Just that he didn't know how to make online play like MK WII Wi-Fi

Also don't remove Lucario, ROB, or Jigs. They are cool. Honestly I really didn't know who was ROB and where he came from.
What need to be on the adventure mode? What kind of features should be added to the Wi-fi mode?
Title: Re: Looking Forward...
Post by: QingXin on August 08, 2008, 05:00:06 AM
Quote from: PLAYAT on August 07, 2008, 09:40:05 PM
Maybe he did tried his best. Just that he didn't know how to make online play like MK WII Wi-Fi

Also don't remove Lucario, ROB, or Jigs. They are cool. Honestly I really didn't know who was ROB and where he came from.
What need to be on the adventure mode? What kind of features should be added to the Wi-fi mode?
Mewtwo and Roy were cool :|
Title: Re: Looking Forward...
Post by: QingXin on August 08, 2008, 05:06:14 AM
Also, I'm thinking up a new concept for Pokemon Trainers... There's the Pokemon Trainer character, and a Pokemon Rival character. Each has six Pokemon.

Trainer has Squirtle, Ivysaur, Charizard, Cyndaquil, Croconaw, and Meganium.
Rival has Treecko, Marshtomp, Blaziken, Chimchar, Grotle, and Empoleon.

Don't worry, I can make a movelist for each in no time if need be...
From the character selection screen, you choose 3 to fight with for battle (this is kinda like a regular Pokemon battle in BR, but you're choosing 3 Pokemon, and their order.

So this makes the Pokemon roster Pikachu, Jiggs, Trainer, and Rival if Lucario and Mewtwo are axed :O

I mean, Pokemon has over 400, near 500 eligible reps, so they deserve more, do they not? It's a long shot, I know, but it may work out :|
Title: Re: Looking Forward...
Post by: Macawmoses on August 08, 2008, 02:56:03 PM
float
Title: Re: Looking Forward...
Post by: tibar21 on August 08, 2008, 02:58:33 PM
i like lucario and mewtwo alot, so i hope mewtwo returns and lucario stay if they make another game. there's a possibility that PT might get axed too if another smash come out.
Title: Re: Looking Forward...
Post by: CommanderFlint on August 08, 2008, 03:11:17 PM
Why ax Jiggs? And NO TRIPPING. Oh and make it a liittle harder, it took me months to get G&W, this took me half a month to get all characters.  :|

and you know me....any1 from advance whorez plox.
Title: Re: Looking Forward...
Post by: CommanderFlint on August 08, 2008, 03:12:18 PM
Oh and no casual poop.
Title: Re: Looking Forward...
Post by: Macawmoses on August 08, 2008, 03:14:40 PM
Quote from: CommanderFlint on August 08, 2008, 03:11:17 PM
Why ax Jiggs? And NO TRIPPING. Oh and make it a liittle harder, it took me months to get G&W, this took me half a month to get all characters.  :|

and you know me....any1 from advance whorez plox.
I made a moveset for Forsythe and Gage way back a month ago...
Title: Re: Looking Forward...
Post by: tibar21 on August 08, 2008, 03:15:10 PM
i want the fast ground fighting back from melee, but i like the air floatiness. the tripping has got to go. I wonder if they made another one, would they keep sonic and snake, in it? I'd like to see  what they do with third parties.
Title: Re: Looking Forward...
Post by: Nayrman on August 08, 2008, 04:19:05 PM
Oh, one more thing from me. Pit and Metaknight need to be blatantly nerfed  :robotangry:  :robotangry:  :robotangry:  :robotangry:
Title: Re: Looking Forward...
Post by: QingXin on August 08, 2008, 06:26:02 PM
Quote from: Nayrman on August 08, 2008, 04:19:05 PM
Oh, one more thing from me. Pit and Metaknight need to be blatantly nerfed  :robotangry:  :robotangry:  :robotangry:  :robotangry:
I'd give Metaknight slightly slower sword swipes, and maybe more lag time in aerials?

:|
Title: Re: Looking Forward...
Post by: Doodle on August 08, 2008, 07:05:27 PM
I agree with that.
Also...
-No tripping.
-Like Nayrman saif, they need to bring down MK and Pit.
-No more sidescrolling stages. I didn't really like that stage. Plus, nuking the Mushroom Kingdom wasn't cool. >:(
-Less lag.

I still loved Brawl. I actually like the engine better than Melee's.
Title: Re: Looking Forward...
Post by: Playat on August 08, 2008, 09:35:23 PM
Quote from: Nayrman on August 08, 2008, 04:19:05 PM
Oh, one more thing from me. Pit and Metaknight need to be blatantly nerfed  :robotangry:  :robotangry:  :robotangry:  :robotangry:

But MetaKnight would be so lame :(
Galaxia suppose to be a sword that breaks the sound barrier so why nerfed MK?

Please bring back Mewtwo and make him the way he suppose to be; The most powerful pokemon ever created not the most lamest pokemon ever created >:(
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Cornwad on August 08, 2008, 09:56:29 PM
Jigglypuff shouldn't go...

Mewtwo needs to come back.
Title: Re: Looking Forward...
Post by: CommanderFlint on August 09, 2008, 05:46:09 AM
Quote from: mackormoses on August 08, 2008, 03:14:40 PM
Quote from: CommanderFlint on August 08, 2008, 03:11:17 PM
Why ax Jiggs? And NO TRIPPING. Oh and make it a liittle harder, it took me months to get G&W, this took me half a month to get all characters.  :|

and you know me....any1 from advance whorez plox.
I made a moveset for Forsythe and Gage way back a month ago...
They'll be cool, Kanbei and Grit too, but Will or Andy will probaley be in it instead.

Yeah, they shouldn't nerf Metaknight's speed...cause that's just how he is. But they can make his moves more vulnerable to Stale Move Negation get weaker everytime he uses weaken some of his tilts and lessen some of his range. Couse, even through he is God tier, I think of his smashes or tilts should become a move easier to KO with like Ike or Snake's tilts.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Level_9_Chao on August 09, 2008, 12:02:41 PM
Sakurai should realize that making a game like Smash "for everyone," just ruins a lot of the hardcore-ness for those that want more depth. All my friends still played Melee even if they sucked, and by making Brawl "for everyone," it's no change to the casual gamer; they didn't care. But the hardcore get mildly mad.

In terms of costumes, I hate how they're purely color changes. Samus should have Varia Suit, Fusion, Dark, Light, etc. Real, PHYSICAL changes like with Wario. Just something subtle but cool. Pokemon Trainer could have a female version, or each costume be the main guy from Red/Gold/Ruby/Diamond for variety. Not color changes.

Character-wise, we need an Advance Wars character, another F-Zero guy, and never ever Geno. Ever. Assist trophy at max.


Oh, and does anybody actually use the sticker book mode? I'd kind of rather Brawl than make pictures. But maybe I'm not bored enough yet.
Title: Re: Looking Forward...
Post by: Nayrman on August 09, 2008, 12:36:17 PM
Quote from: CommanderFlint on August 09, 2008, 05:46:09 AM
Quote from: mackormoses on August 08, 2008, 03:14:40 PM
Quote from: CommanderFlint on August 08, 2008, 03:11:17 PM
Why ax Jiggs? And NO TRIPPING. Oh and make it a liittle harder, it took me months to get G&W, this took me half a month to get all characters.  :|

and you know me....any1 from advance whorez plox.
I made a moveset for Forsythe and Gage way back a month ago...
They'll be cool, Kanbei and Grit too, but Will or Andy will probaley be in it instead.

Yeah, they shouldn't nerf Metaknight's speed...cause that's just how he is. But they can make his moves more vulnerable to Stale Move Negation get weaker everytime he uses weaken some of his tilts and lessen some of his range. Couse, even through he is God tier, I think of his smashes or tilts should become a move easier to KO with like Ike or Snake's tilts.
Another thing that would help is make his specials and tilts have lower priority. That's the thing I've always hated about Meta is that no matter what you use (besides blasters...lol) he can just use the tornado and is natural A's and they'll immedietly conter everything all other characters can use.

I finally have a full list of what should be done for the next smash:

1. Fix online
   a) Lag free. Its not like Nintendo is in financial trouble or anything, so spend the dough to get us good servers!
   b) Give us more options for random matches - 2 minute timed matches with items is a really bad mode, at least give us a stock OPTION
   c) Now that you have that joke called WiiSpeak...VOICE CHAT IS ABSOLUTE. If there is no voice chat for Smash4 Nintendo's inbox will be spammed hourly until voice chat is offered.

2. Pit, Metaknight, Snake, and other overpowered characters need to be blatantly nerfed. In other words, let the pro's test the game in order to make the game as balanced as humanly possible. This is why Street Fighter and Virtua Fighter are the kings of the genre, they're very well balanced.

3. Less "that's cool, but in a real fight are completely unreasonable" stages. You can do cool stuff, but make them actually suitable to a 1 v 1 fight with no items. Luigi's Mansion, etc. were cool, but are completely unsuitable for real fights due to their "quirks" (or should I say annoyances). Surely there is a nice middle ground? X_X;;

4. This is a hardcore game...make it for the hardcore.
   a) Give the fans what they want. No worthless throwaway characters like ROB or Wolf. If we want guys like Isaac, Goroh, Ridley, Advance Wars, etc. in the game, put them in the game. Some casual player won't see "hey, Rob is in this! I think I'll buy it!". People aren't on the fence about this game. Either they'll buy it or they won't give a crap. Basically you're better off giving the fans what they want.
   b) Enough "simplifying" stuff. That's fine for many other Nintnedo series, but some games need to be complicated. After all, I don't see any babies and grandparents playing smash now do you? Didn't think so.
   c) Again, online, ya cheap bastards at Gamespy

5. Make single-player worth it. It's obvious Subspace got way too much development time. If you can't make it origional and not a glorified beat-em up, then don't bother. Let us travel through the mushroom kingdom as Link. Let me run really fast on the F-Zero track as Sonic, etc. That's what people really want. Don't try a story because as story would make absolutely no sense in this game.

6. Stickers = worthless

7. Return the trophy machine or at least give us some control over which trophies we can get rather than praying that the one you want comes out. That was very annoying trying to get those Sonic trophies X_X;;

8. For the love of god bring back that awesome N64 commercial from the first game. That was awesome XD
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Macawmoses on August 10, 2008, 03:16:11 PM
Wolf is a beloved SF character, did well on the lists, fits in well, and offers good possibilities: not a throw away.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 10, 2008, 04:18:29 PM
Quote from: mackormoses on August 10, 2008, 03:16:11 PM
Wolf is a beloved SF character, did well on the lists, fits in well, and offers good possibilities: not a throw away.
Krystal w/ Staff would've been more origional. Also, this is coming from a guy who's third best character is Wolf (sometimes 2nd best depending on how Im doing).
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 10, 2008, 07:01:33 PM
Quote from: Nayrman on August 10, 2008, 04:18:29 PM
Quote from: mackormoses on August 10, 2008, 03:16:11 PM
Wolf is a beloved SF character, did well on the lists, fits in well, and offers good possibilities: not a throw away.
Krystal w/ Staff would've been more origional. Also, this is coming from a guy who's third best character is Wolf (sometimes 2nd best depending on how Im doing).
I'd rather have two good guys and a bad guy rather than three good guys representing a franchise...

Which reminds me, two good guys and two bad guys would be even cooler. Leon Powalski (???) or Panther Caruso (???), maybe?
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Eizweir on August 10, 2008, 08:13:20 PM
Quote from: QingXin on August 10, 2008, 07:01:33 PM
Quote from: Nayrman on August 10, 2008, 04:18:29 PM
Quote from: mackormoses on August 10, 2008, 03:16:11 PM
Wolf is a beloved SF character, did well on the lists, fits in well, and offers good possibilities: not a throw away.
Krystal w/ Staff would've been more origional. Also, this is coming from a guy who's third best character is Wolf (sometimes 2nd best depending on how Im doing).
I'd rather have two good guys and a bad guy rather than three good guys representing a franchise...

Which reminds me, two good guys and two bad guys would be even cooler. Leon Powalski (???) or Panther Caruso (???), maybe?
Wolf is considered good now?
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 11, 2008, 04:39:33 AM
Quote from: Marth Xero on August 10, 2008, 08:13:20 PM
Quote from: QingXin on August 10, 2008, 07:01:33 PM
I'd rather have two good guys and a bad guy rather than three good guys representing a franchise...

Which reminds me, two good guys and two bad guys would be even cooler. Leon Powalski (???) or Panther Caruso (???), maybe?
Wolf is considered good now?
2 GG + 1 BG = [Fox, Falco] + [Wolf] This is the current franchise representation

3 GG = [Fox, Falco, Krystal] This is the one you're asking for, the one with no bad guys to fight :|

2 GG + 2 BG = [Fox, Falco] + [Wolf, Leon/Panther] This is my ideal Star Fox roster ;)

That was just a minor misconception on your part, Marth Xero ;)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 09:36:16 AM
Un-nerf Jigglypuff
That's all I want... that and for Mk and Snake to not rape so much...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: CommanderFlint on August 11, 2008, 09:56:19 AM
I want Snake to still rape. xP
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 11:09:52 AM
they also need to unnerf some of pikachu's moves
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 11, 2008, 11:26:52 AM
Quote from: tibar21 on August 11, 2008, 11:09:52 AM
they also need to unnerf some of pikachu's moves
Un-nerf? If anything, they need to nerf that Down Smash, Thunder, and a handful of other attacks :P

Or maybe you meant to say "nerf", but it came out wrong :P
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Java on August 11, 2008, 12:09:49 PM
Quote from: Hector_the_Axe on August 11, 2008, 09:36:16 AM
Un-nerf Jigglypuff
That's all I want... that and for Mk and Snake to not rape so much...
I was playing Melee the other day...

Why did they nerf her rest? ;__;
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 02:36:21 PM
i meant un-nerfing pikachu so he would be like he was in melee. i also liked fat pikachu better. they also need to nerf ike and snake's side smashes
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 03:43:50 PM
Quote from: tibar21 on August 11, 2008, 02:36:21 PM
i meant un-nerfing pikachu so he would be like he was in melee. i also liked fat pikachu better. they also need to nerf ike and snake's side smashes
Ike's I can agrree on, but nothing is wrong with Snake's since it's slow and has very limited hitboxes...it's fine since it's unusable in 1 v 1 player matches.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: captainjacksparrow on August 11, 2008, 04:07:04 PM
I like all the ideas but you cant axe jiggilypuff. Shes one of the origonal charecters so removing her is like making a game that isnt smash bros.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 04:33:03 PM
Quote from: Nayrman on August 11, 2008, 03:43:50 PM
Quote from: tibar21 on August 11, 2008, 02:36:21 PM
i meant un-nerfing pikachu so he would be like he was in melee. i also liked fat pikachu better. they also need to nerf ike and snake's side smashes
Ike's I can agrree on, but nothing is wrong with Snake's since it's slow and has very limited hitboxes...it's fine since it's unusable in 1 v 1 player matches.
snake's smashes are not hard to use, and his side smash will kill you at 30% or higher. I actually did an experimant with it in training, and it's knock back is second to only Ike's. Besides the broken side smash, snake is a pretty fair character. ike is just flat out broken.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 04:58:35 PM
Quote from: tibar21 on August 11, 2008, 04:33:03 PM
Quote from: Nayrman on August 11, 2008, 03:43:50 PM
Quote from: tibar21 on August 11, 2008, 02:36:21 PM
i meant un-nerfing pikachu so he would be like he was in melee. i also liked fat pikachu better. they also need to nerf ike and snake's side smashes
Ike's I can agrree on, but nothing is wrong with Snake's since it's slow and has very limited hitboxes...it's fine since it's unusable in 1 v 1 player matches.
snake's smashes are not hard to use, and his side smash will kill you at 30% or higher. I actually did an experimant with it in training, and it's knock back is second to only Ike's. Besides the broken side smash, snake is a pretty fair character. ike is just flat out broken.
You've got it backwards...Ike is fairly balanced and Snake is overpowered. But Snake's sidesmash is fair because it basically only hits on the ground and in front, and it's rather laggy, so it's easy to counter. You haven't paid any attention at all to detail have you? X_X;;
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 11, 2008, 06:43:02 PM
Quote from: Nayrman on August 11, 2008, 04:58:35 PM
You've got it backwards...Ike is fairly balanced and Snake is overpowered. But Snake's sidesmash is fair because it basically only hits on the ground and in front, and it's rather laggy, so it's easy to counter. You haven't paid any attention at all to detail have you? X_X;;
No need to be rash, Nayr, but I agree with you.

Snake is rather overpowered... His Neutral Ground Combo and all his Strong Attacks are all amazingly broken. In MGS, Snake didn't freaking launch people out of buildings with that combo (I don't wanna hear any, "THIS... IS... BRAWL!!!! [300]", either...).

Ike isn't broken at all. He's perfectly fine, and can go on to remain unchanged in another installment :P
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 06:47:16 PM
Quote from: Nayrman on August 11, 2008, 04:58:35 PM
Quote from: tibar21 on August 11, 2008, 04:33:03 PM
Quote from: Nayrman on August 11, 2008, 03:43:50 PM
Quote from: tibar21 on August 11, 2008, 02:36:21 PM
i meant un-nerfing pikachu so he would be like he was in melee. i also liked fat pikachu better. they also need to nerf ike and snake's side smashes
Ike's I can agrree on, but nothing is wrong with Snake's since it's slow and has very limited hitboxes...it's fine since it's unusable in 1 v 1 player matches.
snake's smashes are not hard to use, and his side smash will kill you at 30% or higher. I actually did an experimant with it in training, and it's knock back is second to only Ike's. Besides the broken side smash, snake is a pretty fair character. ike is just flat out broken.
You've got it backwards...Ike is fairly balanced and Snake is overpowered. But Snake's sidesmash is fair because it basically only hits on the ground and in front, and it's rather laggy, so it's easy to counter. You haven't paid any attention at all to detail have you? X_X;;
what are you talking about, i know 2 snake users that  can use that side smash easily, all they need to do is get timing right when someone does a roll dodge or something.  that side smash is almost as severly broken as ike's. and what do you mean i haven't paid attention to the detail? i was the one who did the experiment, not you. i did it at a large, flat custom stage i made and used the blocks on the stage to measure the distance of the knock back for both of their side smashes.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 06:59:03 PM
Quote from: tibar21 on August 11, 2008, 06:47:16 PM
Quote from: Nayrman on August 11, 2008, 04:58:35 PM
Quote from: tibar21 on August 11, 2008, 04:33:03 PM
Quote from: Nayrman on August 11, 2008, 03:43:50 PM
Quote from: tibar21 on August 11, 2008, 02:36:21 PM
i meant un-nerfing pikachu so he would be like he was in melee. i also liked fat pikachu better. they also need to nerf ike and snake's side smashes
Ike's I can agrree on, but nothing is wrong with Snake's since it's slow and has very limited hitboxes...it's fine since it's unusable in 1 v 1 player matches.
snake's smashes are not hard to use, and his side smash will kill you at 30% or higher. I actually did an experimant with it in training, and it's knock back is second to only Ike's. Besides the broken side smash, snake is a pretty fair character. ike is just flat out broken.
You've got it backwards...Ike is fairly balanced and Snake is overpowered. But Snake's sidesmash is fair because it basically only hits on the ground and in front, and it's rather laggy, so it's easy to counter. You haven't paid any attention at all to detail have you? X_X;;
what are you talking about, i know 2 snake users that  can use that side smash easily, all they need to do is get timing right when someone does a roll dodge or something.  that side smash is almost as severly broken as ike's. and what do you mean i haven't paid attention to the detail? i was the one who did the experiment, not you. i did it at a large, flat custom stage i made and used the blocks on the stage to measure the distance of the knock back for both of their side smashes.
It is not Snake's smashes that make him over-powered, Tibar.

Snake > Ike in terms of who is too over-powered...
Its just that simple. D:
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 07:11:12 PM
Quote from: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
No Brawl character is Broken... >_>

All of snake's moves are too powerful, his tilts are border line insane...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 07:16:13 PM
Quote from: Hector_the_Axe on August 11, 2008, 07:11:12 PM
Quote from: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
No Brawl character is Broken... >_>

All of snake's moves are too powerful, his tilts are border line insane...
what are tilts? i've never heard of that term.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Zies on August 11, 2008, 07:18:13 PM
Quote from: tibar21 on August 11, 2008, 07:16:13 PM
Quote from: Hector_the_Axe on August 11, 2008, 07:11:12 PM
Quote from: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
No Brawl character is Broken... >_>

All of snake's moves are too powerful, his tilts are border line insane...
what are tilts? i've never heard of that term.
...Then you have a lot to learn...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 07:19:03 PM
Quote from: tibar21 on August 11, 2008, 07:16:13 PM
Quote from: Hector_the_Axe on August 11, 2008, 07:11:12 PM
Quote from: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
No Brawl character is Broken... >_>

All of snake's moves are too powerful, his tilts are border line insane...
what are tilts? i've never heard of that term.
Listen to Zies. >_>

Hold up on the control stick without jumping.
Hit A.

That is a tilt.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:19:32 PM
Quote from: Zies on August 11, 2008, 07:18:13 PM
Quote from: tibar21 on August 11, 2008, 07:16:13 PM
Quote from: Hector_the_Axe on August 11, 2008, 07:11:12 PM
Quote from: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
No Brawl character is Broken... >_>

All of snake's moves are too powerful, his tilts are border line insane...
what are tilts? i've never heard of that term.
...Then you have a lot to learn...
seriously...that's just kinda sad.

Hector, I'd put money down that Metaknight is pretty much broken X_X;;
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 07:21:18 PM
i knew how to do that, i just didn't know it was called that. just a basic up A attack while standing on the ground.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 07:21:47 PM
Quote from: Nayrman on August 11, 2008, 07:19:32 PM
Quote from: Zies on August 11, 2008, 07:18:13 PM
Quote from: tibar21 on August 11, 2008, 07:16:13 PM
Quote from: Hector_the_Axe on August 11, 2008, 07:11:12 PM
Quote from: tibar21 on August 11, 2008, 07:09:53 PM
than why is snake broken? i was saying that his side smash is his onlny overpowered move.
No Brawl character is Broken... >_>

All of snake's moves are too powerful, his tilts are border line insane...
what are tilts? i've never heard of that term.
...Then you have a lot to learn...
seriously...that's just kinda sad.

Hector, I'd put money down that Metaknight is pretty much broken X_X;;
Eh...
DICK being banned... he isn't all that "broken"
But he is God Tier so its not like he's going under-rated here. :D
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Zies on August 11, 2008, 07:27:33 PM
Quote from: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
...To avoid MetaKnight's DONGLE, just edgehog, and for his specials, just block...

...It's not really too difficult if you think things through...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:29:04 PM
Quote from: Zies on August 11, 2008, 07:27:33 PM
Quote from: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
...To avoid MetaKnight's DONGLE, just edgehog, and for his specials, just block...

...It's not really too difficult if you think things through...
Apparently you've never played my Wii system then because no matter what I do the Tornado and Side B always hit regardless of whether I have the shield up or not...I've tested it and the tornado still inflicts some damage when I hold down shield X_X;;
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Zies on August 11, 2008, 07:32:40 PM
Quote from: Nayrman on August 11, 2008, 07:29:04 PM
Quote from: Zies on August 11, 2008, 07:27:33 PM
Quote from: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
...To avoid MetaKnight's DONGLE, just edgehog, and for his specials, just block...

...It's not really too difficult if you think things through...
Apparently you've never played my Wii system then because no matter what I do the Tornado and Side B always hit regardless of whether I have the shield up or not...I've tested it and the tornado still inflicts some damage when I hold down shield X_X;;
...Your shields have expired then...
...Get better ones...

...Or stop using Sonic...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:35:27 PM
Quote from: Zies on August 11, 2008, 07:32:40 PM
Quote from: Nayrman on August 11, 2008, 07:29:04 PM
Quote from: Zies on August 11, 2008, 07:27:33 PM
Quote from: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
...To avoid MetaKnight's DONGLE, just edgehog, and for his specials, just block...

...It's not really too difficult if you think things through...
Apparently you've never played my Wii system then because no matter what I do the Tornado and Side B always hit regardless of whether I have the shield up or not...I've tested it and the tornado still inflicts some damage when I hold down shield X_X;;
...Your shields have expired then...
...Get better ones...

...Or stop using Sonic...
<_<;; That has nothing to do with it...smartass...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Zies on August 11, 2008, 07:40:51 PM
Quote from: Nayrman on August 11, 2008, 07:35:27 PM
Quote from: Zies on August 11, 2008, 07:32:40 PM
Quote from: Nayrman on August 11, 2008, 07:29:04 PM
Quote from: Zies on August 11, 2008, 07:27:33 PM
Quote from: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
...To avoid MetaKnight's DONGLE, just edgehog, and for his specials, just block...

...It's not really too difficult if you think things through...
Apparently you've never played my Wii system then because no matter what I do the Tornado and Side B always hit regardless of whether I have the shield up or not...I've tested it and the tornado still inflicts some damage when I hold down shield X_X;;
...Your shields have expired then...
...Get better ones...

...Or stop using Sonic...
<_<;; That has nothing to do with it...smartass...
...Or does it?...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:43:38 PM
Quote from: Zies on August 11, 2008, 07:40:51 PM
Quote from: Nayrman on August 11, 2008, 07:35:27 PM
Quote from: Zies on August 11, 2008, 07:32:40 PM
Quote from: Nayrman on August 11, 2008, 07:29:04 PM
Quote from: Zies on August 11, 2008, 07:27:33 PM
Quote from: tibar21 on August 11, 2008, 07:25:40 PM
honestly, meta knight only seems broken cause of that infinite cape thing and his specials are hard to dodge.
...To avoid MetaKnight's DONGLE, just edgehog, and for his specials, just block...

...It's not really too difficult if you think things through...
Apparently you've never played my Wii system then because no matter what I do the Tornado and Side B always hit regardless of whether I have the shield up or not...I've tested it and the tornado still inflicts some damage when I hold down shield X_X;;
...Your shields have expired then...
...Get better ones...

...Or stop using Sonic...
<_<;; That has nothing to do with it...smartass...
...Or does it?...
...no it doesn't...
...I just think Metaknight is almost blatantly overpowered...
...that's all...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 07:45:57 PM
that's why u have to jump or roll dogde to manuever his specials.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:47:54 PM
Quote from: tibar21 on August 11, 2008, 07:45:57 PM
that's why u have to jump or roll dogde to manuever his specials.
Um...Jumping only makes the tornado WORSE X_X;;
At least if youre on the ground you at least have a chance to tech out of it...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 07:50:08 PM
jump to dodge his side special. roll dodge to dodge his tornado. it doesn't take a genius to figure that out.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:53:51 PM
Quote from: tibar21 on August 11, 2008, 07:50:08 PM
jump to dodge his side special. roll dodge to dodge his tornado. it doesn't take a genius to figure that out.

^^^ coming from the guy who didn't know what a tilt was and thinks Ike is more overpowered than Snake is  :robotindifferent:


Any good Metaknight player can move around in the tornado to counter the roll dodge....its not like it sends you THAT far
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 11, 2008, 07:56:20 PM
Children, did we forget the real purpose of this thread?
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 07:56:57 PM
Quote from: QingXin on August 11, 2008, 07:56:20 PM
Children, did we forget the real purpose of this thread?
Apparently
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 08:02:22 PM
Quote from: QingXin on August 11, 2008, 07:56:20 PM
Children, did we forget the real purpose of this thread?

No  ::)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 11, 2008, 08:04:50 PM
Hell yeah, that's what I thought little punks >:( ...  ;)

So what else do we have to add to the list other than broken characters?
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on August 11, 2008, 08:06:08 PM
Quote from: QingXin on August 11, 2008, 08:04:50 PM
Hell yeah, that's what I thought little punks >:( ...  ;)

So what else do we have to add to the list other than broken characters?
no, we need to FIX broken characters not add them XD
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 11, 2008, 08:09:51 PM
Quote from: QingXin on August 11, 2008, 08:04:50 PM
Hell yeah, that's what I thought little punks >:( ...  ;)

So what else do we have to add to the list other than broken characters?

;-;

1. Individual Target Tests
2. No sheild in HRC
3. Board the Platforms
4. Less retarded Masterpieces Section
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 08:10:51 PM
yeah fix broken characters by nerfing snake's side smash a little bit, and nerf many of ike's moves.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Cornwad on August 11, 2008, 08:13:44 PM
Quote from: tibar21 on August 11, 2008, 08:10:51 PM
yeah fix broken characters by nerfing snake's side smash a little bit, and nerf many of ike's moves.

Bye making them slower than they already are? Its already hard enough to hit people with a bunch of Ike's moves...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 11, 2008, 08:20:13 PM
Quote from: Cornwad on August 11, 2008, 08:13:44 PM
Quote from: tibar21 on August 11, 2008, 08:10:51 PM
yeah fix broken characters by nerfing snake's side smash a little bit, and nerf many of ike's moves.

Bye making them slower than they already are? Its already hard enough to hit people with a bunch of Ike's moves...
no it isn't. it's all about timing and predicting the opponent's next move. you just need to practice at it and it gets easier. it's kind of like lucas's up smash. when i said nerf i meant decrease the knockback.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 12, 2008, 05:36:25 AM
Didn't I just say we didn't need to contribute to the fixing of broken characters? If you stop talking about it now, you won't get slapped.

:)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 12, 2008, 10:31:56 AM
besides fixing broken characters: they need to listen to the fans this time about which newcomers are wanted in the game.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Cornwad on August 12, 2008, 10:35:30 AM
Quote from: tibar21 on August 12, 2008, 10:31:56 AM
besides fixing broken characters: they need to listen to the fans this time about which newcomers are wanted in the game.

I think they did fine with that for the most part. While characters like Rildey should have been there, Lucario and Sonic are definitely there because people wanted them in.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 12, 2008, 10:42:13 AM
yeah lucario, sonic, etc. deserved to be in, but they did a poor job improving the number of female characters in the game as playables. They pretty much thought that putting characters in as assist trophies would make up for it.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 12, 2008, 11:36:28 AM
Quote from: Cornwad on August 12, 2008, 10:35:30 AM
Quote from: tibar21 on August 12, 2008, 10:31:56 AM
besides fixing broken characters: they need to listen to the fans this time about which newcomers are wanted in the game.

I think they did fine with that for the most part. While characters like Rildey should have been there, Lucario and Sonic are definitely there because people wanted them in.
Sonic was in because Sega has some deal with Nintendo or something.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 12, 2008, 12:23:55 PM
sonic did deserve to be in though, now that i think of it. unlike snake. the guy incharge of metal gear i think, had to beg sakurai to put snake in.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tollhouse2006 on August 12, 2008, 01:10:17 PM
Quote from: tibar21 on August 12, 2008, 12:23:55 PM
sonic did deserve to be in though, now that i think of it. unlike snake. the guy incharge of metal gear i think, had to beg sakurai to put snake in.
Kojima the creator of MG is also a close friend of Sakurai.  See what friendship got us, a character who uses guns and c4s. lol
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 12, 2008, 05:08:30 PM
who cares. sonic is way better than snake.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 12, 2008, 06:10:26 PM
Quote from: tibar21 on August 12, 2008, 05:08:30 PM
who cares. sonic is way better than snake.
Guh? Snake is so much more manly :)

Besides, Sonic's games have been crap, recently... MGS, however, shines brightly :P
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 12, 2008, 06:13:21 PM
yeah but sonic is classic. he's a way better third party. and from what i hear his old games are great. his online games are fun too.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Cornwad on August 12, 2008, 06:16:43 PM
Isn't Metal Gear older than Sonic?

I like them both, I just don't like Sonic's new games as much I like Snakes games nowadays. Poor Sonic :(
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tibar21 on August 12, 2008, 06:32:46 PM
i remeber when someone showed me in Sonic Adventure 2 that you raise eggs, and evil and good babies come out of them or something. lol
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 12, 2008, 06:34:34 PM
I added a whole other section just for broken characters... ;)

Also took Jiggs off the axed list, and added some people to the Newcomers.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: jnfs2014 on August 13, 2008, 09:16:16 AM
Add Blaziken for the characters to replace Jigglypuff.

Edit: lol no.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 13, 2008, 09:24:43 AM
Quote from: JNeedForSpeed2014 on August 13, 2008, 09:16:16 AM
Add Blaziken for the characters to replace Jigglypuff.
Wow.... lol
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 13, 2008, 09:55:06 AM
Quote from: JNeedForSpeed2014 on August 13, 2008, 09:16:16 AM
Add Blaziken for the characters to replace Jigglypuff.
Blaziken... Replacing Jiggs? Please tell me you're joking.

Any Golden Sun or Advanced Wars fans out there know some decent Special Moves for Isaac or Andy? I haven't played those games, much, so I'd like to know some of their moves from their games ;)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 13, 2008, 10:17:51 AM
Quote from: QingXin on August 13, 2008, 09:55:06 AM
Quote from: JNeedForSpeed2014 on August 13, 2008, 09:16:16 AM
Add Blaziken for the characters to replace Jigglypuff.
Blaziken... Replacing Jiggs? Please tell me you're joking.

Any Golden Sun or Advanced Wars fans out there know some decent Special Moves for Isaac or Andy? I haven't played those games, much, so I'd like to know some of their moves from their games ;)

Ummm... Isaac can basically do anything. >_>
Fly, shoot fire, shoot lightning, freeze stuff, make giant swords rain down on enemies, create flaming zombies, call in Djinis, etc. D:

He would have been the perfect character. ;-;
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 13, 2008, 10:24:18 AM
Quote from: Hector_the_Axe on August 13, 2008, 10:17:51 AM
Ummm... Isaac can basically do anything. >_>
Fly, shoot fire, shoot lightning, freeze stuff, make giant swords rain down on enemies, create flaming zombies, call in Djinis, etc. D:

He would have been the perfect character. ;-;
Right, but I need specific names, children :P
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Java on August 13, 2008, 10:24:44 AM
Animal Crosser for Newcomer please.

He has a net, an axe, a slingshot, what's not to like?


Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: HTA! on August 13, 2008, 10:28:45 AM
Quote from: QingXin on August 13, 2008, 10:24:18 AM
Quote from: Hector_the_Axe on August 13, 2008, 10:17:51 AM
Ummm... Isaac can basically do anything. >_>
Fly, shoot fire, shoot lightning, freeze stuff, make giant swords rain down on enemies, create flaming zombies, call in Djinis, etc. D:

He would have been the perfect character. ;-;
Right, but I need specific names, children :P
He would have a sword for his main weapon
Douse
Grow
Whirlwind
Rising Dragon
Inferno
Diamond Dust
Diamond Berg
Plasma
Odyssey
Ragnarok
And a host of djinis...

I feel like making a move set now actually. D:
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 13, 2008, 11:24:21 AM
Quote from: Hector_the_Axe on August 13, 2008, 10:28:45 AM
He would have a sword for his main weapon
Douse
Grow
Whirlwind
Rising Dragon
Inferno
Diamond Dust
Diamond Berg
Plasma
Odyssey
Ragnarok
And a host of djinis...

I feel like making a move set now actually. D:
Go ahead and make one. I'll tweak it for the list, after.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Timmy0591 on August 16, 2008, 11:33:47 AM
Someone on another forum made a moveset for Jack Sparrow. It was actually good enough for me to wish he was in the game.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Level_9_Chao on August 16, 2008, 11:13:05 PM
Quote from: Java_Java on August 13, 2008, 10:24:44 AM
Animal Crosser for Newcomer please.

He has a net, an axe, a slingshot, what's not to like?


What about Tom Nook? He could throw leaf icons that expand into furniture, as well as have Animal Crosser stuff like have fishing rod grabs, axe smashes, etc. Also there's only one Nook, not a million Animal Crosser models to choose.

I wanted Nook SO BAD for Brawl, I even denied he was in the Smashville screenshot... >.>
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Java on August 17, 2008, 12:27:35 PM
Quote from: Level_9_Chao on August 16, 2008, 11:13:05 PM
Quote from: Java_Java on August 13, 2008, 10:24:44 AM
Animal Crosser for Newcomer please.

He has a net, an axe, a slingshot, what's not to like?


What about Tom Nook? He could throw leaf icons that expand into furniture, as well as have Animal Crosser stuff like have fishing rod grabs, axe smashes, etc. Also there's only one Nook, not a million Animal Crosser models to choose.

I wanted Nook SO BAD for Brawl, I even denied he was in the Smashville screenshot... >.>
There were several models of Pokemon Trainers to choose from, yet he was still included.

Animal Crosser IS the main character of Animal Crossing, so I would say he deserves it.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: CommanderFlint on August 17, 2008, 05:48:34 PM
Quote from: Hector_the_Axe on August 13, 2008, 10:28:45 AM
Quote from: QingXin on August 13, 2008, 10:24:18 AM
Quote from: Hector_the_Axe on August 13, 2008, 10:17:51 AM
Ummm... Isaac can basically do anything. >_>
Fly, shoot fire, shoot lightning, freeze stuff, make giant swords rain down on enemies, create flaming zombies, call in Djinis, etc. D:

He would have been the perfect character. ;-;
Right, but I need specific names, children :P
He would have a sword for his main weapon
Douse
Grow
Whirlwind
Rising Dragon
Inferno
Diamond Dust
Diamond Berg
Plasma
Odyssey
Ragnarok
And a host of djinis...

I feel like making a move set now actually. D:
Judgement
Oh and Force cause it rules.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on August 17, 2008, 09:15:35 PM
Here's a pretty cool concept I've had for awhile about Samus [Power Suit].

Change her Neutral B from just a Charge Shot, to a combination of rapid-fire shots, with a charge-shot capability (Metroid Prime).

B: Energy Shot - Continually press B to fire forward rapid-fire shots, or hold B to charge up a bigger shot for more damage. Aim using the control stick to shoot around the radius of Samus. If you fire too many rapid-fire shots at once, Samus' turret may overheat, resulting in an immediate ceasefire, and a 1 second lag for recharge. The charged shot cannot be saved.

I think this would be a better alternative to Samus' current Charge Shot.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Level_9_Chao on August 17, 2008, 09:44:31 PM
Quote from: Java_Java on August 17, 2008, 12:27:35 PM
Quote from: Level_9_Chao on August 16, 2008, 11:13:05 PM
Quote from: Java_Java on August 13, 2008, 10:24:44 AM
Animal Crosser for Newcomer please.

He has a net, an axe, a slingshot, what's not to like?


What about Tom Nook? He could throw leaf icons that expand into furniture, as well as have Animal Crosser stuff like have fishing rod grabs, axe smashes, etc. Also there's only one Nook, not a million Animal Crosser models to choose.

I wanted Nook SO BAD for Brawl, I even denied he was in the Smashville screenshot... >.>
There were several models of Pokemon Trainers to choose from, yet he was still included.

Animal Crosser IS the main character of Animal Crossing, so I would say he deserves it.

Well yeah, cuz he's the original Pokemon trainer with the original starters. Makes sense that way.

As for Animal Crosser being the main, I guess I could see it (and maybe 3 alt. costumes could be the female). But... I dunno, Tom Nook is definitely the second most main character, if not the first. He actually has personality.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Java on August 17, 2008, 10:08:09 PM
Quote from: Level_9_Chao on August 17, 2008, 09:44:31 PM
Quote from: Java_Java on August 17, 2008, 12:27:35 PM
Quote from: Level_9_Chao on August 16, 2008, 11:13:05 PM
Quote from: Java_Java on August 13, 2008, 10:24:44 AM
Animal Crosser for Newcomer please.

He has a net, an axe, a slingshot, what's not to like?


What about Tom Nook? He could throw leaf icons that expand into furniture, as well as have Animal Crosser stuff like have fishing rod grabs, axe smashes, etc. Also there's only one Nook, not a million Animal Crosser models to choose.

I wanted Nook SO BAD for Brawl, I even denied he was in the Smashville screenshot... >.>
There were several models of Pokemon Trainers to choose from, yet he was still included.

Animal Crosser IS the main character of Animal Crossing, so I would say he deserves it.

Well yeah, cuz he's the original Pokemon trainer with the original starters. Makes sense that way.

As for Animal Crosser being the main, I guess I could see it (and maybe 3 alt. costumes could be the female). But... I dunno, Tom Nook is definitely the second most main character, if not the first. He actually has personality.
I just can't see how that makes Tom Nook the main character...
You play as Animal Crosser the whole time.
I will say that the most important character after AC is Tom Nook.

Either way, I'd be happy to see any Animal Crossing character as a playable character.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Sgt.Chilly on September 02, 2008, 05:47:41 AM
Character Qualms:

Ganondorf - Is too much to ask that the Dark Wizard actually have some spells or at least use his sword?

Ness - PK Flash is nice but he does have other attacks ya know...

Falco - Deflector and Blaster are nice and I'll even give you Falco Illusion but Fire Falco? Come on I'm pretty sure Falco would rather shoot himself than copy Fox's signature move.  And the Landmaster Tank?  Seriously?  Hell, even when uses the darn thing he goes "Personally, I prefer the air"  which sounds a lot like his comment in SF64 "I'll stick with the skies, Fox."

Toon Link - What the hell? Link has other weapons than the bombs, bow and boomerang!  Ever heard of the Skull Hammer, or the Megaton Hammer, or the Ice Wand, or the Wind Waker, or the Chain & Ball?

Wolf - again Deflector and blaster are fine.  But the other specials or just a little too close to copy/pasta.

Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Sgt.Chilly on September 02, 2008, 06:28:09 AM
Characters I'd like to see:

Megaman ZX
Viewtiful Joe & Sylvia
Master Chief
Knuckles
Banjo-Kazooie
Geno
Crash Bandicoot
Ratchet & Clank
Laharl
Sora
Jill Valentine

Of all these Joe and Sylvia are the only ones I've thought of movesets for:

Joe
B - Slo Mo Voomerang
B For - Mach Speed Assault
B Up - Zoom In Vortex Jump
B Down - Switch to Sylvia

Sylvia
B - Slo Mo Shocking Pink
B For - Replay Kick
B Up - Zoom In Vortex Jump
B Down - Switch to Joe

Final Smash - Viewtiful / Sexy Forever
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on September 02, 2008, 03:17:38 PM
Quote from: TimeMage on September 02, 2008, 06:28:09 AM
Characters I'd like to see:

Megaman ZX Don't know the tags, but I agree about a Megaman making an appearance
Viewtiful Joe & Sylvia Errr... I really don't see that happening
Master Chief :D :D :D :D You kidding?
Knuckles It could happen, but might be a bit of a stretch
Banjo-Kazooie same as Knuckles
Geno Same as Knuckles and BK
Crash Bandicoot Isn't he now Sony's mascot?
Ratchet & Clank Not in this lifetime
Laharl Who?
Sora Don't say that name ever again...
Jill Valentine Resident Evil, I believe? Not in a million years
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Sgt.Chilly on September 04, 2008, 08:01:24 AM
Quote from: QingXin on September 02, 2008, 03:17:38 PM
Quote from: TimeMage on September 02, 2008, 06:28:09 AM
Characters I'd like to see:

Megaman ZX Don't know the tags, but I agree about a Megaman making an appearance
Viewtiful Joe & Sylvia Errr... I really don't see that happening
Master Chief :D :D :D :D You kidding?
Knuckles It could happen, but might be a bit of a stretch
Banjo-Kazooie same as Knuckles
Geno Same as Knuckles and BK
Crash Bandicoot Isn't he now Sony's mascot?
Ratchet & Clank Not in this lifetime
Laharl Who?
Sora Don't say that name ever again...
Jill Valentine Resident Evil, I believe? Not in a million years

Why? Because no one will ever be as disappointing a character as Dr.Mario and Pichu.

Laharl is the Badass Overlord of the Netherworld from the Disgaea Series.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Shujinco2 on September 04, 2008, 11:33:02 AM
Well:

Characters:

Classic Mario
Mr. Namco
Tom Nook
Ridely

Modes:

Meelee adventure mode, exactly how it was. (Cause I LOVED it!)
All-star mode how it was in Meelee.
Stanima mode with custimizable HP.

I'll get back to you on the items. I've got a lot. ;)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Shujinco2 on September 04, 2008, 11:34:13 AM
Quote from: TimeMage on September 04, 2008, 08:01:24 AM
Quote from: QingXin on September 02, 2008, 03:17:38 PM
Quote from: TimeMage on September 02, 2008, 06:28:09 AM
Characters I'd like to see:

Megaman ZX Don't know the tags, but I agree about a Megaman making an appearance
Viewtiful Joe & Sylvia Errr... I really don't see that happening
Master Chief :D :D :D :D You kidding?
Knuckles It could happen, but might be a bit of a stretch
Banjo-Kazooie same as Knuckles
Geno Same as Knuckles and BK
Crash Bandicoot Isn't he now Sony's mascot?
Ratchet & Clank Not in this lifetime
Laharl Who?
Sora Don't say that name ever again...
Jill Valentine Resident Evil, I believe? Not in a million years

Why? Because no one will ever be as disappointing a character as Dr.Mario and Pichu.

Laharl is the Badass Overlord of the Netherworld from the Disgaea Series.
Hey, I loved Dr. Mario and Pichu! I used to be actually very decent with them. And I was WAY better with Pichu than I was with Pikachu. >:(
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on September 04, 2008, 12:33:36 PM
Quote from: Shujinco on September 04, 2008, 11:33:02 AM
Stanima mode with custimizable HP.
There already is customizable HP :|

What I would like to see is Stocked Stamina Matches.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Red on September 04, 2008, 12:34:27 PM
MEGAMAN. Any form, just get him in. ;-;
Quote from: QingXin on September 04, 2008, 12:33:36 PM
Quote from: Shujinco on September 04, 2008, 11:33:02 AM
Stanima mode with custimizable HP.
There already is customizable HP :|

What I would like to see is Stocked Stamina Matches.

He means like if you wanted 258 hp, not just set numbers.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Shujinco2 on September 04, 2008, 12:35:37 PM
Quote from: RedSox on September 04, 2008, 12:34:27 PM
MEGAMAN. Any form, just get him in. ;-;
Quote from: QingXin on September 04, 2008, 12:33:36 PM
Quote from: Shujinco on September 04, 2008, 11:33:02 AM
Stanima mode with custimizable HP.
There already is customizable HP :|

What I would like to see is Stocked Stamina Matches.

He means like if you wanted 258 hp, not just set numbers.
Persicly.

And stocked stanima matches would be AWESOME!
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Red on September 04, 2008, 12:36:36 PM
Quote from: Shujinco on September 04, 2008, 12:35:37 PM
Quote from: RedSox on September 04, 2008, 12:34:27 PM
MEGAMAN. Any form, just get him in. ;-;
Quote from: QingXin on September 04, 2008, 12:33:36 PM
Quote from: Shujinco on September 04, 2008, 11:33:02 AM
Stanima mode with custimizable HP.
There already is customizable HP :|

What I would like to see is Stocked Stamina Matches.

He means like if you wanted 258 hp, not just set numbers.
Persicly.

And stocked stanima matches would be AWESOME!
That it would. I'd love to see that.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on September 04, 2008, 12:40:03 PM
Quote from: RedSox on September 04, 2008, 12:34:27 PM
He means like if you wanted 258 hp, not just set numbers.
Oh... That seems like a pretty ridiculous option, though, in my opinion... Set numbers, separated by intervals of 10 seems much more convenient, in my opinion :|
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Red on September 04, 2008, 12:41:30 PM
Quote from: QingXin on September 04, 2008, 12:40:03 PM
Quote from: RedSox on September 04, 2008, 12:34:27 PM
He means like if you wanted 258 hp, not just set numbers.
Oh... That seems like a pretty ridiculous option, though, in my opinion... Set numbers, separated by intervals of 10 seems much more convenient, in my opinion :|
Maybe you could go up by 1's, 10's and 100's? That'd be the best.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Sgt.Chilly on September 08, 2008, 06:27:52 AM
we got editable Special matches and still no darn team tournament mode?

ARGALFLARGAL!

How hard would it be to set up a tournament of 2 vs 2 matches?
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Ridley on September 09, 2008, 12:34:42 PM
Is downloadable content in here? Also Ridley needs to be in.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Sgt.Chilly on September 24, 2008, 09:41:38 AM
Quote from: Ridley on September 09, 2008, 12:34:42 PM
Is downloadable content in here? Also Ridley needs to be in.

No.  Too big as intercourse ing hell.

I like him better as a Boss.  Though I do wish he would pick up the players and slam them into the ground or the whip them with his tail.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on September 24, 2008, 09:44:38 AM
Quote from: TimeMage on September 24, 2008, 09:41:38 AM
Quote from: Ridley on September 09, 2008, 12:34:42 PM
Is downloadable content in here? Also Ridley needs to be in.

No.  Too big as f***ing hell.

I like him better as a Boss.  Though I do wish he would pick up the players and slam them into the ground or the whip them with his tail.
*looks at Bowser from Super Mario Sunshine, Kirby who is 8inches tall, and Olimar who is smaller than a quarter...*
Yea...resizing NEVER works X_X;;

Oh yea...has Megaman been added yet? XD
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on December 21, 2008, 06:58:16 PM
Weeee, I added new stuff :|
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Triforce_Luigi on December 21, 2008, 10:29:21 PM
Quote from: TimeMage on September 24, 2008, 09:41:38 AM
Quote from: Ridley on September 09, 2008, 12:34:42 PM
Is downloadable content in here? Also Ridley needs to be in.

No.  Too big as intercourse ing hell.

I like him better as a Boss.  Though I do wish he would pick up the players and slam them into the ground or the whip them with his tail.

Let's examine this statement. Bowser's size is fairly inconsistent throughout the games, but in Sunshine, he's a freakin' giant. Kirby and Olimar, as Nayr said, are tiny in their games. And let's look at previous Metroid games, particularly the 2-D ones. Ridley's size has changed over the years, but in his original appearances, he was only a few inches taller than Samus. And don't forget the Melee intro, in which we see Samus fighting Ridley. And the Ridley portrayed here is.... Just about the same size as Samus.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Ridley on December 23, 2008, 07:28:35 PM
Quote from: Triforce_Luigi on December 21, 2008, 10:29:21 PM
Quote from: TimeMage on September 24, 2008, 09:41:38 AM
Quote from: Ridley on September 09, 2008, 12:34:42 PM
Is downloadable content in here? Also Ridley needs to be in.

No.  Too big as intercourse ing hell.

I like him better as a Boss.  Though I do wish he would pick up the players and slam them into the ground or the whip them with his tail.

Let's examine this statement. Bowser's size is fairly inconsistent throughout the games, but in Sunshine, he's a freakin' giant. Kirby and Olimar, as Nayr said, are tiny in their games. And let's look at previous Metroid games, particularly the 2-D ones. Ridley's size has changed over the years, but in his original appearances, he was only a few inches taller than Samus. And don't forget the Melee intro, in which we see Samus fighting Ridley. And the Ridley portrayed here is.... Just about the same size as Samus.

The only problem seems to be that Sakurai says he would be too big. What a moron.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on December 24, 2008, 07:31:35 AM
Quote from: Ridley on December 23, 2008, 07:28:35 PM
... Sakurai... What a moron.
Wow, 10,000 points for Ridley for speaking the truth.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Ridley on December 24, 2008, 10:27:24 AM
Quote from: QingXin on December 24, 2008, 07:31:35 AM
Quote from: Ridley on December 23, 2008, 07:28:35 PM
... Sakurai... What a moron.
Wow, 10,000 points for Ridley for speaking the truth.

Thank you.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Mutilator7 on December 24, 2008, 12:01:47 PM
I could see new event matches as DLC very easily, probsbly because there is a very wide range of creativity and customazation with them. On the note of event matches, melee's set difficulty were more of a challenge then brawl's where you can pick the difficulty, that makes the last event match easy if you pick the difficulty, which isn't very exciting or challenging at all.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Jono2 on December 25, 2008, 09:30:33 PM
removal of Sakurai from any role in the game.
removal of tripping and other gimmicky poop.
have it developed by a Third Party.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: tollhouse2006 on December 26, 2008, 05:58:43 AM
Quote from: Jono2 on December 25, 2008, 09:30:33 PM
removal of Sakurai from any role in the game.
removal of tripping and other gimmicky poop.
have it developed by a Third Party.
I don't think he should be removed from directing but he should have more help and be accompanied by people who know what fans and hardcore gamers want and don't want.  If Sakurai wasn't making the game then a third party would ruin it more.  It's not that simple
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 26, 2008, 07:36:01 AM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Lucario is another pokemon that got in PURELY by popularity (like Jigglypuff and the ever worthless Pichu), ROB isnt even a videogame character (he's a poopty peripheral from the 80's), and is frankly taking up a spot that could be taken up by someone far more worthwhile (like Isaac, Andy, or any new franchise frankly).
The bannana's are fine because it's a MOVE that causes tripping. No one has any problem's with moves causing tripping, its the random tripping that fails because it can kill a combo and leave you wide open for counter attack.
DK does so deserve two reps, it's pokemon and star fox that don't deserve that many (seirously you can have Falco OR Wolf, we don't need both!)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Jono2 on December 26, 2008, 08:28:03 AM
Quote from: tollhouse2006 on December 26, 2008, 05:58:43 AM
Quote from: Jono2 on December 25, 2008, 09:30:33 PM
removal of Sakurai from any role in the game.
removal of tripping and other gimmicky poop.
have it developed by a Third Party.
I don't think he should be removed from directing but he should have more help and be accompanied by people who know what fans and hardcore gamers want and don't want.  If Sakurai wasn't making the game then a third party would ruin it more.  It's not that simple

nintendo doesn't know what hardcore gamers want.  they're completely off their rocker.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 26, 2008, 09:20:56 AM
Quote from: Jono2 on December 26, 2008, 08:28:03 AM
Quote from: tollhouse2006 on December 26, 2008, 05:58:43 AM
Quote from: Jono2 on December 25, 2008, 09:30:33 PM
removal of Sakurai from any role in the game.
removal of tripping and other gimmicky s***.
have it developed by a Third Party.
I don't think he should be removed from directing but he should have more help and be accompanied by people who know what fans and hardcore gamers want and don't want.  If Sakurai wasn't making the game then a third party would ruin it more.  It's not that simple
you're just now realizing this? I think we all figured this out when they said they wanted to make games for "everyone" when it's impossible to please everyone. It's either casusal or hardcore, you can't have both X_X;;
nintendo doesn't know what hardcore gamers want.  they're completely off their rocker.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: QingXin on December 26, 2008, 03:24:44 PM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
You're silly.

The thing that really PISSES me off about having Lucario is that people claim that 4th gen needs a rep, and that he's popular. Honestly, I had no idea what the hell a Lucario was before people started throwing his name out before Brawl came out. The only reason I thought he would be good for Brawl was because I thought he was legendary... Which he obviously isn't. Also, just because there are 4 generations of Pokemon, doesn't mean they each need a playable character. Hell, all 1st gen reps (Pikachu, Jiggs, Mewtwo, etc.) is totally acceptable. 1st Gen is what started the Pokemon pizzaz, and people will be happy to see their familiar faces. We don't need a blue jackal that no one's ever heard of... 2nd, 3rd, and 4th gen are represented finely by the Pokeballs, backdrops, trophies, and stickers...

I actually have no idea why R.O.B. is on that list. My mind has changed about him, I think.

DK doesn't deserve two reps? You're right...
It deserves more. King K. Rool would hurt to be added. In fact, it'd be great if he was added. Donkey Kong has existed as long as Mario, and DK plays a vital role in the Big N's history. Such a well-known and popular franchise deserves a bit more representation...

Besides, Donkey Kong vs. King K. Rool battles would be epic. Heavy vs. Heavy, Good vs. Evil, Monkey vs. Croc... It's awesome.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Jono2 on December 27, 2008, 01:53:48 AM
Quote from: Nayrman on December 26, 2008, 09:20:56 AM
Quote from: Jono2 on December 26, 2008, 08:28:03 AM
Quote from: tollhouse2006 on December 26, 2008, 05:58:43 AM
Quote from: Jono2 on December 25, 2008, 09:30:33 PM
removal of Sakurai from any role in the game.
removal of tripping and other gimmicky s***.
have it developed by a Third Party.
I don't think he should be removed from directing but he should have more help and be accompanied by people who know what fans and hardcore gamers want and don't want.  If Sakurai wasn't making the game then a third party would ruin it more.  It's not that simple

nintendo doesn't know what hardcore gamers want.  they're completely off their rocker.
you're just now realizing this? I think we all figured this out when they said they wanted to make games for "everyone" when it's impossible to please everyone. It's either casusal or hardcore, you can't have both X_X;;

when did i indicate that i had just realized this?
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 27, 2008, 02:45:55 PM
*sigh*
I have an idea...how about an actual online mode?
**Note: This is after trying for half an hour trying to connect with DarkLink, and I'm in a REALLY bad mood right now**
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: DededeCloneChris on December 27, 2008, 02:55:44 PM
Quote from: Nayrman on December 27, 2008, 02:45:55 PM
*sigh*
I have an idea...how about an actual online mode?
**Note: This is after trying for half an hour trying to connect with DarkLink, and I'm in a REALLY bad mood right now**
I'm pretty sure it's because he said that the disc couldn't be readed.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 27, 2008, 02:57:19 PM
Quote from: wiiboychris on December 27, 2008, 02:55:44 PM
Quote from: Nayrman on December 27, 2008, 02:45:55 PM
*sigh*
I have an idea...how about an actual online mode?
**Note: This is after trying for half an hour trying to connect with DarkLink, and I'm in a REALLY bad mood right now**
I'm pretty sure it's because he said that the disc couldn't be readed.
That's an even lamer excuse than online being bad because then it shows the system is flawed X_X;;
I thought I'd never see the day when Nintendo makes a poor quality system ;_;
*overreacting I know, I know...*
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Jono2 on December 28, 2008, 09:39:02 AM
Quote from: Nayrman on December 27, 2008, 02:57:19 PM
Quote from: wiiboychris on December 27, 2008, 02:55:44 PM
Quote from: Nayrman on December 27, 2008, 02:45:55 PM
*sigh*
I have an idea...how about an actual online mode?
**Note: This is after trying for half an hour trying to connect with DarkLink, and I'm in a REALLY bad mood right now**
I'm pretty sure it's because he said that the disc couldn't be readed.
That's an even lamer excuse than online being bad because then it shows the system is flawed X_X;;
I thought I'd never see the day when Nintendo makes a poor quality system ;_;
*overreacting I know, I know...*

virtual boy
game boy advance mini
N64DD
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 28, 2008, 10:04:44 AM
Quote from: Jono2 on December 28, 2008, 09:39:02 AM
Quote from: Nayrman on December 27, 2008, 02:57:19 PM
Quote from: wiiboychris on December 27, 2008, 02:55:44 PM
Quote from: Nayrman on December 27, 2008, 02:45:55 PM
*sigh*
I have an idea...how about an actual online mode?
**Note: This is after trying for half an hour trying to connect with DarkLink, and I'm in a REALLY bad mood right now**
I'm pretty sure it's because he said that the disc couldn't be readed.
That's an even lamer excuse than online being bad because then it shows the system is flawed X_X;;
I thought I'd never see the day when Nintendo makes a poor quality system ;_;
*overreacting I know, I know...*

virtual boy
game boy advance mini
N64DD
What I meant by that was a system that doesn't work from a hardware perspective (meaning the whole server issues and the problems the Wii had with Brawl's dual layered DVD)
and the N64DD never came to be so that really doesn't count...
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Java on December 28, 2008, 11:12:32 AM
Quote from: Nayrman on December 26, 2008, 07:36:01 AM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Lucario is another pokemon that got in PURELY by popularity (like Jigglypuff and the ever worthless Pichu), ROB isnt even a videogame character (he's a s***ty peripheral from the 80's), and is frankly taking up a spot that could be taken up by someone far more worthwhile (like Isaac, Andy, or any new franchise frankly).
The bannana's are fine because it's a MOVE that causes tripping. No one has any problem's with moves causing tripping, its the random tripping that fails because it can kill a combo and leave you wide open for counter attack.
DK does so deserve two reps, it's pokemon and star fox that don't deserve that many (seirously you can have Falco OR Wolf, we don't need both!)
IMO three Star Fox reps are fine, they need to be DECLONED though.

Personally, I was hoping for Fox, Falco, and Krystal, however, I didn't mind Wolf in there instead, but then I found out he was another clone.

Sakurai deserves no praise at all. He told us that there wouldn't be clones. We wanted original movesets, (We know it can be done. Just look at Fox in SSB64.) but of course they put no originality into the most important part of the game. Most of the game looked AMAZING and then they have to disappoint heavily.
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Jono2 on December 28, 2008, 02:17:04 PM
Quote from: Java_Java on December 28, 2008, 11:12:32 AM
Quote from: Nayrman on December 26, 2008, 07:36:01 AM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Lucario is another pokemon that got in PURELY by popularity (like Jigglypuff and the ever worthless Pichu), ROB isnt even a videogame character (he's a s***ty peripheral from the 80's), and is frankly taking up a spot that could be taken up by someone far more worthwhile (like Isaac, Andy, or any new franchise frankly).
The bannana's are fine because it's a MOVE that causes tripping. No one has any problem's with moves causing tripping, its the random tripping that fails because it can kill a combo and leave you wide open for counter attack.
DK does so deserve two reps, it's pokemon and star fox that don't deserve that many (seirously you can have Falco OR Wolf, we don't need both!)
IMO three Star Fox reps are fine, they need to be DECLONED though.

Personally, I was hoping for Fox, Falco, and Krystal, however, I didn't mind Wolf in there instead, but then I found out he was another clone.

Sakurai deserves no praise at all. He told us that there wouldn't be clones. We wanted original movesets, (We know it can be done. Just look at Fox in SSB64.) but of course they put no originality into the most important part of the game. Most of the game looked AMAZING and then they have to disappoint heavily.

there haven't been many nintendo games in recent years that HAVEN'T disappointed heavily.  Ones I can think of are:
Mario Kart Wii
Super Paper Mario
F-Zero GX (though many would argue that this game was a disappointment)
Metroid Prime, Zero Mission


all other metroid games have been awful
all other mario games have been gimmicks
all other LoZ games have been updated clones of the previous ones
Brawl was highly disappointing
there hasn't been an even mediocre f-zero game since GX
since the first animal crossing, the other two have been clones
shovelware, etc
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 29, 2008, 07:41:29 PM
Quote from: Jono2 on December 28, 2008, 02:17:04 PM
Quote from: Java_Java on December 28, 2008, 11:12:32 AM
Quote from: Nayrman on December 26, 2008, 07:36:01 AM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Lucario is another pokemon that got in PURELY by popularity (like Jigglypuff and the ever worthless Pichu), ROB isnt even a videogame character (he's a s***ty peripheral from the 80's), and is frankly taking up a spot that could be taken up by someone far more worthwhile (like Isaac, Andy, or any new franchise frankly).
The bannana's are fine because it's a MOVE that causes tripping. No one has any problem's with moves causing tripping, its the random tripping that fails because it can kill a combo and leave you wide open for counter attack.
DK does so deserve two reps, it's pokemon and star fox that don't deserve that many (seirously you can have Falco OR Wolf, we don't need both!)
IMO three Star Fox reps are fine, they need to be DECLONED though.

Personally, I was hoping for Fox, Falco, and Krystal, however, I didn't mind Wolf in there instead, but then I found out he was another clone.

Sakurai deserves no praise at all. He told us that there wouldn't be clones. We wanted original movesets, (We know it can be done. Just look at Fox in SSB64.) but of course they put no originality into the most important part of the game. Most of the game looked AMAZING and then they have to disappoint heavily.

there haven't been many nintendo games in recent years that HAVEN'T disappointed heavily.  Ones I can think of are:
Mario Kart Wii
Super Paper Mario
F-Zero GX (though many would argue that this game was a disappointment)
Metroid Prime, Zero Mission


all other metroid games have been awful
all other mario games have been gimmicks
all other LoZ games have been updated clones of the previous ones
Brawl was highly disappointing
there hasn't been an even mediocre f-zero game since GX
since the first animal crossing, the other two have been clones
shovelware, etc
Prime 3 wasn't a dissappointment. It was just too easy X_X;; I LOVE the motion controls in that game. Actually it's the ONLY game I enjoy the motion controls in.
MKWii was a dissapointment. Online battle mode sucks, half the tracks are boring as crap, and the bikes/tricks make the game broken X_X;;
F-Zero GX = best racing game Nintendo has ever made outside of Mario Kart Double Dash
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: DededeCloneChris on December 29, 2008, 07:52:44 PM
Quote from: Nayrman on December 29, 2008, 07:41:29 PM
Quote from: Jono2 on December 28, 2008, 02:17:04 PM
Quote from: Java_Java on December 28, 2008, 11:12:32 AM
Quote from: Nayrman on December 26, 2008, 07:36:01 AM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Lucario is another pokemon that got in PURELY by popularity (like Jigglypuff and the ever worthless Pichu), ROB isnt even a videogame character (he's a s***ty peripheral from the 80's), and is frankly taking up a spot that could be taken up by someone far more worthwhile (like Isaac, Andy, or any new franchise frankly).
The bannana's are fine because it's a MOVE that causes tripping. No one has any problem's with moves causing tripping, its the random tripping that fails because it can kill a combo and leave you wide open for counter attack.
DK does so deserve two reps, it's pokemon and star fox that don't deserve that many (seirously you can have Falco OR Wolf, we don't need both!)
IMO three Star Fox reps are fine, they need to be DECLONED though.

Personally, I was hoping for Fox, Falco, and Krystal, however, I didn't mind Wolf in there instead, but then I found out he was another clone.

Sakurai deserves no praise at all. He told us that there wouldn't be clones. We wanted original movesets, (We know it can be done. Just look at Fox in SSB64.) but of course they put no originality into the most important part of the game. Most of the game looked AMAZING and then they have to disappoint heavily.

there haven't been many nintendo games in recent years that HAVEN'T disappointed heavily.  Ones I can think of are:
Mario Kart Wii
Super Paper Mario
F-Zero GX (though many would argue that this game was a disappointment)
Metroid Prime, Zero Mission


all other metroid games have been awful
all other mario games have been gimmicks
all other LoZ games have been updated clones of the previous ones
Brawl was highly disappointing
there hasn't been an even mediocre f-zero game since GX
since the first animal crossing, the other two have been clones
shovelware, etc
Prime 3 wasn't a dissappointment. It was just too easy X_X;; I LOVE the motion controls in that game. Actually it's the ONLY game I enjoy the motion controls in.
MKWii was a dissapointment. Online battle mode sucks, half the tracks are boring as crap, and the bikes/tricks make the game broken X_X;;
F-Zero GX = best racing game Nintendo has ever made outside of Mario Kart Double Dash
Just because the missions were sometimes insane doesn't mean it has to be the best game.

Then can we talk about, you know, SatSR? ;)
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Nayrman on December 29, 2008, 07:55:15 PM
Quote from: wiiboychris on December 29, 2008, 07:52:44 PM
Just because the missions were sometimes insane doesn't mean it has to be the best game.

Then can we talk about, you know, SatSR? ;)
*shears quote tree*

What about it?
And I love GX's difficulty. God forbid Nintendo should ever make a difficult game after Majora's Mask X_X;;
Although I HATE Mission 7... so much poop going on screen at one time! I beat Very Hard by .08 seconds!
Title: Re: The SSB4 Wishlist - From modes, to improvements, to characters, to features!
Post by: Jono2 on December 30, 2008, 01:01:00 AM
Quote from: Nayrman on December 29, 2008, 07:41:29 PM
Quote from: Jono2 on December 28, 2008, 02:17:04 PM
Quote from: Java_Java on December 28, 2008, 11:12:32 AM
Quote from: Nayrman on December 26, 2008, 07:36:01 AM
Quote from: tollhouse2006 on December 25, 2008, 09:27:20 PM
Why axe lucario and rob.  You're leaving out diddy.  He creates the very thing we hate, "tripping."  Also dk doesn't deserve two reps. 
Lucario is another pokemon that got in PURELY by popularity (like Jigglypuff and the ever worthless Pichu), ROB isnt even a videogame character (he's a s***ty peripheral from the 80's), and is frankly taking up a spot that could be taken up by someone far more worthwhile (like Isaac, Andy, or any new franchise frankly).
The bannana's are fine because it's a MOVE that causes tripping. No one has any problem's with moves causing tripping, its the random tripping that fails because it can kill a combo and leave you wide open for counter attack.
DK does so deserve two reps, it's pokemon and star fox that don't deserve that many (seirously you can have Falco OR Wolf, we don't need both!)
IMO three Star Fox reps are fine, they need to be DECLONED though.

Personally, I was hoping for Fox, Falco, and Krystal, however, I didn't mind Wolf in there instead, but then I found out he was another clone.

Sakurai deserves no praise at all. He told us that there wouldn't be clones. We wanted original movesets, (We know it can be done. Just look at Fox in SSB64.) but of course they put no originality into the most important part of the game. Most of the game looked AMAZING and then they have to disappoint heavily.

there haven't been many nintendo games in recent years that HAVEN'T disappointed heavily.  Ones I can think of are:
Mario Kart Wii
Super Paper Mario
F-Zero GX (though many would argue that this game was a disappointment)
Metroid Prime, Zero Mission


all other metroid games have been awful
all other mario games have been gimmicks
all other LoZ games have been updated clones of the previous ones
Brawl was highly disappointing
there hasn't been an even mediocre f-zero game since GX
since the first animal crossing, the other two have been clones
shovelware, etc
Prime 3 wasn't a dissappointment. It was just too easy X_X;; I LOVE the motion controls in that game. Actually it's the ONLY game I enjoy the motion controls in.
MKWii was a dissapointment. Online battle mode sucks, half the tracks are boring as crap, and the bikes/tricks make the game broken X_X;;
F-Zero GX = best racing game Nintendo has ever made outside of Mario Kart Double Dash

Prime 3 was disappointing in it's easiness (seriously.  if I can do a low% run without dying until the major skip (hazard suit) on the hardest difficulty, with no planning whatsoever, it's too fricking easy).

I loved GX.  However, many would argue that it was a disappointment due to the lack of:
-track creator (something that was in F-Zero X)
-Online capabilities (nintendo)
-ability in customization (as in, you can't paint your entire racer with cool graphics, you're limited to 4 boxes).