NSFCD

Game-o-rama => Console Gaming => Topic started by: Lotos on October 10, 2010, 06:00:00 PM

Title: Mother 2 and anti-piracy
Post by: Lotos on October 10, 2010, 06:00:00 PM
http://starmen.net/mother2/gameinfo/antipiracy/

That was an interesting read.  They check the SNES' PPU to check the region.  They check to see if the game is on a (flash) cartridge or not.  One makes random enemies appear more often and one erases the game's save.
Title: Re: Mother 2 and anti-piracy
Post by: SkyMyl on October 15, 2010, 03:45:28 PM
Oh yeah, I remember reading about that.

The file deletion occurring at the end is pretty evil.
Title: Re: Mother 2 and anti-piracy
Post by: Silverhawk79 on October 15, 2010, 06:50:45 PM
So is there any way around it?
Title: Re: Mother 2 and anti-piracy
Post by: Tupin on October 15, 2010, 07:26:01 PM
Quote from: Silverhawk79 on October 15, 2010, 06:50:45 PM
So is there any way around it?
Yes, hacking the game like how every ROM you can download is. You can activate it with codes on an emulator.

I actually own a copy of Mother 2. Not EarthBound, Mother 2. The Super Famicom game.

It's hard to play an RPG in your non-native language.
Title: Re: Mother 2 and anti-piracy
Post by: SkyMyl on October 15, 2010, 09:20:34 PM
Quote from: Tupin on October 15, 2010, 07:26:01 PM
Yes, hacking the game like how every ROM you can download is. You can activate it with codes on an emulator.

I actually own a copy of Mother 2. Not EarthBound, Mother 2. The Super Famicom game.

It's hard to play an RPG in your non-native language.
Considering you spend most of your time reading what items serve what purpose in RPGs, and reading the dialogue for the story, that should be expected.

...wait, what compelled you to play Mother 2?
Title: Re: Mother 2 and anti-piracy
Post by: Lotos on October 16, 2010, 12:33:07 PM
Quote from: SkyMyl on October 15, 2010, 09:20:34 PM
Considering you spend most of your time reading what items serve what purpose in RPGs, and reading the dialogue for the story, that should be expected.

...wait, what compelled you to play Mother 2?

I assume (and I'm 99% sure I'm correct) that Tuppy is a collector, seeing how he posts all of these threads of systems we haven't heard of.  I know when I buy a game, I want to play it.  I downloaded and tried Etrian Odyssey looking for the track FOE was based off of.
Title: Re: Mother 2 and anti-piracy
Post by: Tupin on October 16, 2010, 12:59:36 PM
Oh, I played it, or at least attempted to. I think I beat the first boss in Onett with the help of an FAQ before I gave up. The other files on it were all the way up to Gigyas, though.
Title: Re: Mother 2 and anti-piracy
Post by: Homewrecker on October 19, 2010, 10:48:28 AM
I never beat it because of this. Still one of my favorite games though.
Title: Re: Mother 2 and anti-piracy
Post by: Cornwad on October 19, 2010, 07:19:46 PM
It should only do that for Mother 2. NoA is pretty much telling us to pirate Earthbound at this point, what else are we supposed to do? I think it's funny that after Smash Bros we have Fire Emblem, one of Nintendo's most Japanese games, but we don't have a rerelease of Earthbound, a game which is pretty much set in Ohio.
Title: Re: Mother 2 and anti-piracy
Post by: Zero on October 19, 2010, 08:31:34 PM
The difference between Fire Emblem and Mother is that Fire Emblem actually generates enough profit to justify western releases. The Mother franchise has never been a blockbuster series in japan, so the fact that Earthbound is the only one to get released outside of japan makes sense.

It also helps that Fire Emblem as a whole is generally good and Mother is not.
Title: Re: Mother 2 and anti-piracy
Post by: Homewrecker on October 30, 2010, 11:58:04 AM
Quote from: Zero on October 19, 2010, 08:31:34 PM
It also helps that Fire Emblem as a whole is generally good and Mother is not.
what did you just say

i'll slap your poop

come at me bro

come at me

quit hidin behind your girl and come at me bro
Title: Re: Mother 2 and anti-piracy
Post by: Gwen Khan on November 05, 2010, 09:49:41 PM
does this effect the game if you have an actual cartridge?
Title: Re: Mother 2 and anti-piracy
Post by: Tupin on November 06, 2010, 11:15:21 AM
Quote from: Gwen Khan on November 05, 2010, 09:49:41 PM
does this effect the game if you have an actual cartridge?
Nope.
Title: Re: Mother 2 and anti-piracy
Post by: Gwen Khan on November 27, 2010, 11:42:06 AM
are there any other games that have this?
Title: Re: Mother 2 and anti-piracy
Post by: Jhen Mohran on November 27, 2010, 11:59:13 AM
Quote from: Gwen Khan on November 27, 2010, 11:42:06 AM
are there any other games that have this?
I'm pretty sure that there are other games that have methods of preventing people who pirated it to play it entirely.
Title: Re: Mother 2 and anti-piracy
Post by: Gwen Khan on November 27, 2010, 12:13:53 PM
Quote from: Marisa on November 27, 2010, 11:59:13 AM
I'm pretty sure that there are other games that have methods of preventing people who pirated it to play it entirely.

as much as Earthbound?
Title: Re: Mother 2 and anti-piracy
Post by: Jhen Mohran on November 27, 2010, 12:26:21 PM
Quote from: Gwen Khan on November 27, 2010, 12:13:53 PM
as much as Earthbound?
It depends what you mean by that, ze. If you pirated Chrono Trigger DS, for example, the game would keep working fine until you first went traveled through time, at which point you're stuck looking at a looping screen that never ends.

There are games that punish those who pirated the game, but in different ways.
Title: Re: Mother 2 and anti-piracy
Post by: Shujinco2 on November 27, 2010, 02:41:37 PM
Quote from: Marisa on November 27, 2010, 12:26:21 PM
It depends what you mean by that, ze. If you pirated Chrono Trigger DS, for example, the game would keep working fine until you first went traveled through time, at which point you're stuck looking at a looping screen that never ends.

There are games that punish those who pirated the game, but in different ways.
There was one game that did it maliciously. Basically, at the end of each level, it would ask you for a code, which would be located in the manual. Now, because the internet was NEW back then, there were no cheat websites to tell you what the codes were, so if you didn't have the manual, you were screwed.
Title: Re: Mother 2 and anti-piracy
Post by: FaWa on December 04, 2010, 10:00:42 AM
Good. I love them even more now.