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The Legend of Zelda: Skyward Sword

Started by Neerb, March 02, 2011, 09:39:46 PM

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Hero_of_Darkness

#645
Quote from: zephilicious on January 23, 2012, 05:54:41 AM
after the first dungeon it is quite clear that zelda has moved on to something bigger and has made no attempt to involve link in it. whether or not link is pathetic enough to follow her around anyway has no effect on my motivation.

find zelda because she's going to die if you don't is good motivation. find zelda because im a vagina-y and she ignored me the last time i saw her and i just have to see her again is not.

[spoiler]And what made you so sure that Ghirahim had no intention of killing her? I mean, you don't even find out about Impa until the second dungeon, and when you meet her, she tells you that Zelda has been captured by monsters! She was clearly in danger. You had to get to her before Ghirahim did. You could maybe make a case for the third dungeon not having motivation if you're of the mindset that Impa can defend her from Ghirahim on her own, but the second one is clearly justified.[/spoiler]

Actually, I think you got the first dungeon mixed up with the second one. lol

JrDude

First Dungeon[spoiler]What happened to Zelda?
Oh you just missed her, she walked by me 3 seconds ago
I MUST FIND HER
*Beat Dungeon*
Damn, she was too fast[/spoiler]
Second Dungeon[spoiler]Impa: Zelda's in Danger, hurry up you slowpoke
I'M GOING AS FAST AS I CAN
*Beat Dungeon*
No Zelda, he didn't catch up to you fast enough[/spoiler]
Third Dungeon[spoiler]Technically, no real motivation other than the boner for Zelda. But then again, Girahim was catching up to her, and you had to help. She also needed to give you her harp[/spoiler]
[move][/move]
Dude .

Hero_of_Darkness

Quote from: JrDude 益 on January 23, 2012, 08:12:35 AM
First Dungeon[spoiler]What happened to Zelda?
Oh you just missed her, she walked by me 3 seconds ago
I MUST FIND HER
*Beat Dungeon*
Damn, she was too fast[/spoiler]
Second Dungeon[spoiler]Impa: Zelda's in Danger, hurry up you slowpoke
I'M GOING AS FAST AS I CAN
*Beat Dungeon*
No Zelda, he didn't catch up to you fast enough[/spoiler]
Third Dungeon[spoiler]Technically, no real motivation other than the boner for Zelda. But then again, Girahim was catching up to her, and you had to help. She also needed to give you her harp[/spoiler]

You also have to keep in mind that you had a destiny too, and that your original goal was to find her and bring her back to Skyloft, not just to know that she's safe.

Frankly, though, this is the most nitpicky point I have ever seen anyone use for anything.

Zero

Quote from: Hero_of_Darkness on January 23, 2012, 08:37:02 AM
You also have to keep in mind that you had a destiny too, and that your original goal was to find her and bring her back to Skyloft, not just to know that she's safe.

Frankly, though, this is the most nitpicky point I have ever seen anyone use for anything.

Agreed.



Quote from: zephilicious on January 23, 2012, 05:54:41 AM
after the first dungeon it is quite clear that zelda has moved on to something bigger and has made no attempt to involve link in it. whether or not link is pathetic enough to follow her around anyway has no effect on my motivation.

find zelda because she's going to die if you don't is good motivation. find zelda because im a vagina-y and she ignored me the last time i saw her and i just have to see her again is not.
That's what you got out of that?
...̅̅̅

zephilicious

Quote from: Hero_of_Darkness on January 23, 2012, 06:22:24 AM
Actually, I think you got the first dungeon mixed up with the second one. lol
this is entirely possible

and the point is not nitpicky at all. its the bigger picture, that unattainable feeling, that reason we play games.

unless you play games because lol nothing better to do but i grew out of that years ago.
~~ <3

Hero_of_Darkness

Quote from: zephilicious on January 23, 2012, 05:31:25 PM
this is entirely possible

and the point is not nitpicky at all. its the bigger picture, that unattainable feeling, that reason we play games.

unless you play games because lol nothing better to do but i grew out of that years ago.

I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such. It is nitpicking, and that nitpicking is precisely why the feeling is unattainable. Your issue would have been solved by them making Zelda get captured again. I don't see how that would have made the game any better. Maybe the sense of urgency? But then you'd have to wonder why Ghirahim held back when he could have just killed you and revived his master. Also, as I pointed out, you have a destiny too, which Fi clearly told you, and your mission was never just "find Zelda and make sure she's safe."

zephilicious

Quote from: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such.
Yes and no. Good games are fun. Games are not fun just because they're games. There has to be something more to it. Either way your condescending sympathy is unnecessary, i certainly dont miss playing video games all day.

Quote from: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such. It is nitpicking, and that nitpicking is precisely why the feeling is unattainable. Your issue would have been solved by them making Zelda get captured again. I don't see how that would have made the game any better. Maybe the sense of urgency? But then you'd have to wonder why Ghirahim held back when he could have just killed you and revived his master. Also, as I pointed out, you have a destiny too, which Fi clearly told you, and your mission was never just "find Zelda and make sure she's safe."
Zelda getting captured in the first place is pretty bad motivation. We're comparing this to saving entire races in ocarina for example.
And i already wondered why girahim held back. but thats a problem in every game with repeated boss fights. of course no other zelda game is coming to mind that does that.

Destiny is a cop out used in far too many games. And the right way to use it is not "you have to do this poop because its your destiny", its "you know that poop you already did? turns out that was your destiny".
~~ <3

Doodle

Quote from: Hero_of_Darkness on January 23, 2012, 06:16:43 PM
I play games to have fun. If you outgrew that, I feel sorry for you. That should be the reason you play games, not to analyze them and such.
Games are supposed to be fun, but that doesn't mean there can't and shouldn't be more to it than that.
YEAH

Hero_of_Darkness

Quote from: zephilicious on January 23, 2012, 07:08:50 PM
Yes and no. Good games are fun. Games are not fun just because they're games. There has to be something more to it. Either way your condescending sympathy is unnecessary, i certainly dont miss playing video games all day.
Zelda getting captured in the first place is pretty bad motivation. We're comparing this to saving entire races in ocarina for example.
And i already wondered why girahim held back. but thats a problem in every game with repeated boss fights. of course no other zelda game is coming to mind that does that.

Destiny is a cop out used in far too many games. And the right way to use it is not "you have to do this poop because its your destiny", its "you know that poop you already did? turns out that was your destiny".

... How are your comments any less condescending?

You have to think about it, but Ghirahim holding back made sense. During the first fight, he was just letting out some frustration on you but then had to quickly leave to find out where Zelda went. For the second fight, (note: I might be mis-remembering something here) he probably suspected that you might be able to lead him to what he was searching for. That last part was an assumption, but it's one that makes perfect sense.

At any rate, to each his own. Story is nothing more than a reason to move through a game to me. If gameplay isn't enough to motivate me to continue, it probably means that it's not a fun game, and therefore not a good game. That's the way I think. There are exceptions, but so any games have poopty stories full of plot holes that looking for a good story often ruins games for me. That said, I understand where you're coming from, and you're right; this game does have an extremely lax story with no real motivation. I was playing through OoT 3D at the same time and, despite the fact that I barely played OoT as a kid and, therefore, don't have nostalgia goggles to worry about, OoT is definitely better, even though OoT's puzzle design is much more shallow.

Thinking about it, that feeling is due to the motivation, and the parts of Skyward Sword I hated most were the parts that seemed totally pointless (tadtones, the third Imprisoned fight, tadtones, the Scrapper fetch quests, tadtones, the Scrapper escort mission, TAD-FUCKING-TONES) with the only exception being the stealth mission because that was really fun. Silent Realms weren't that bad because there was some real tension when the tears became hard to find, though that last one felt like filler that I really should have seen coming. I also feel that the time elements had a lot of missed opportunities, and if it had been handled better they could have made the backtracking a lot less tedious. I almost wonder if they ran out of space or something.

Back on-topic, I think that you're right, though I don't like the way you worded it and such, I guess you're right. You view gaming as more of a serious hobby than I do.

Ravioli


Flying Chickens

Quote from: JrDude 益 on January 21, 2012, 09:28:47 PM
I probably had the game before all of you, and I just now beat it.
For some reason this has been in my mind for the past four days. Did you get it before it was released or something? I'm almost certain that if you got the game the day it came out, you're on even ground with the majority of the people here.

The Riddler

i just beat it

very disappointed with the ending

demise was easy as intercourse ... he only hit me once, and it was because i wasn't paying attention

and the ending itself was anticlimactic.

btw i knew who the old lady was way before they revealed it.

zephilicious

since when has any reveal in zelda been surprising?

maybe sheik i guess
~~ <3

The Riddler

btw if link loses to demise we get a new branch in the timeline

yay for poopty timeline writing!