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Professor E. Gadd
Standard= Vacuum= sucks in enemy or item and launches them forward as an attack
Up= Flamethrower= shoots fire towards the ground to propel E. Gadd upward
Side= Freeze= like Ice Climber's Down B, but in one direction and with longer reach
Down= Water Spin= spins rapidly while shooting a small stream of water
Final Smash= Portrait Ghost= releases Portrait Ghosts, one for each enemy, which act as E. Gadd's teammates; each has 40% health and the same basic (non-special) moves as E. Gadd
Bowser Jr.
Standard= Paint Slap= swings paintbrush to hurt enemy
Up= Helicopter= rapidly spins brush above head to injure opponents and fly into the air
Side= Fire Ball= like Luigi's B, but red and is shot from mouth
Down= Graffiti= splats a random graffiti on the ground below that lasts for 5 seconds; brown slows down people who touch it, black is slippery, and orange or teal/yellow hurts enemies
Final Smash= Mecha Bowser= Mecha Bowser comes up in the background to shoot fire, missiles, and lasers at random locations on the stage
Skull Kid
Standard= Skull Shot= shoots using slingshot; hold to increase power and distance
Up= Tatl-Tael= Tatl and Tael quickly fly around Skull Kid, lifting him high into the air
Side= Majora Blast= like a half-way charged version of Mewtwo's B
Down= Ocarina of Time= Skull Kid plays the Ocarina for 1 second, surrounding himself in sound waves; any opponent who touches these is unable to move for 1 second
Final Smash= Moon Crasher= Skull Kid uses the masks power to bring down the moon, injuring all it touches; like Snorlax, but is twice as big and twice as strong
Lucario
Standard= Aura Sphere= throws blue energy ball; hold to charge
Up= Extreme Speed= does a Fox Illusion-style attack diagonally upwards
Side= Metal Claw= like Bowser's Side B
Down= Counter= gets in a fighting pose to counter an attack
Final Smash= Close Combat= grabs the nearest opponent and rapidly punches them
Krystal
Standard= Fire Blast = shoots a fast fire blast from her staff; hold to charge
Up= Mystic Flash= surrounds herself in a quick, damaging blast of light, then teleports; she does another flash when she reappears
Side= Staff Smash = stabs forward with staff, and if it hits, she uses her staff to lift the enemy over her and slams them down behind her
Down= Krystal Crystal= makes a protective crystal around her; like Zelda's B
Final Smash= Saurian Prayer= a Saurian spirit appears and chases an opponent, disappearing when it hits someone or after 10 seconds; it moves slowly, but it is invincible and can pass through anything, and it instantly KOs the opponent it touches
Ray 01
Standard= Basic Gun= like Fox's B, but stronger and causes recoil
Up= Rayfall gun= shoots three blasts that go up, then seek out the nearest player
Side= Bomb= like Samus' B, but larger and slower
Down= Pods= releases two pods that fly slowly in random directions; if no one hits them in 5 seconds, they automatically explode; can't have more than two pods out at a time
Final Smash= Dragon Gun= shoots a huge, powerful Dragon-shaped blast that seeks the farthest opponent, injuring all else who get hit along the way
*Note= instead of an Up B jump, he can do up to 4 normal jumps; his Jump stat is 4/5
Sora
Standard= Magic Shot= shoots a random elemental blast straight forward; Firaga burns for extra damage, Blizzaga freezes the opponent solid for one second, and Thundaga creates a small electrical burst to hurt other opponents near the target
Up= Ars Arcanum= does three upward slashes, each one lifting Sora into the air
Side= Sonic Blade= quickly charges forward to hit opponent; if it hits, it can be done again with no delay time
Down= Aeroga= an air shield surrounds Sora; like Fox's vB, but does counter-damage for physical attacks instead of reflecting projectiles
Final Smash= Final Form= Sora transforms into Final Form, with silver suit and the dual keyblades Oathkeeper and Oblivion, for 15 seconds; while in this form, Sora's attack, jump, and speed are doubled
*Note= Sora has Glide ability (due to magic)