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Game-o-rama => Console Gaming => Topic started by: Apollo on January 27, 2008, 09:42:22 AM

Title: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 09:42:22 AM
Ok so I know that it says the stage will move at a "leisurely pace" and I also know that it will occasionally load the underground level.
Well do you think that since it does move at a "leisurely pace" that it will also include a "fast-moving pace" like when time in running out?
Sounds plausible to me.
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 09:47:38 AM
I doubt it...because then it'd only do that for timed matches. I doubt the'd do that. I just want to know if there is a trick to be sure you get one or the other so you can "choose" in a sense (like how you did music)
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 09:57:22 AM
Quote from: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
but thats all part of it
you had to do it in the original so what better to do then make the stage as close to the original as possible
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 09:58:14 AM
Quote from: Apollo on January 27, 2008, 09:57:22 AM
Quote from: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
but thats all part of it
you had to do it in the original so what better to do then make the stage as close to the original as possible
that stage goes as fast as you do, not the stage moving by itself X_X;;
The stage would go "faster" because you had to rush to get to the end
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 10:00:59 AM
Quote from: Nayrman on January 27, 2008, 09:58:14 AM
Quote from: Apollo on January 27, 2008, 09:57:22 AM
Quote from: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
but thats all part of it
you had to do it in the original so what better to do then make the stage as close to the original as possible
that stage goes as fast as you do, not the stage moving by itself X_X;;
The stage would go "faster" because you had to rush to get to the end
but adding in a fast moving sequence would bring more uniqueness to the level and would help relive some aspect of the level
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 10:02:15 AM
Quote from: Apollo on January 27, 2008, 10:00:59 AM
Quote from: Nayrman on January 27, 2008, 09:58:14 AM
Quote from: Apollo on January 27, 2008, 09:57:22 AM
Quote from: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
but thats all part of it
you had to do it in the original so what better to do then make the stage as close to the original as possible
that stage goes as fast as you do, not the stage moving by itself X_X;;
The stage would go "faster" because you had to rush to get to the end
but adding in a fast moving sequence would bring more uniqueness to the level and would help relive some aspect of the level
How would it do that? Mario was never meant to be a "fast" game. I don't remember any Mario level actually moving fast unless I just plain ran through it as fast as I could.
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 10:04:56 AM
Quote from: Nayrman on January 27, 2008, 10:02:15 AM
Quote from: Apollo on January 27, 2008, 10:00:59 AM
Quote from: Nayrman on January 27, 2008, 09:58:14 AM
Quote from: Apollo on January 27, 2008, 09:57:22 AM
Quote from: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
but thats all part of it
you had to do it in the original so what better to do then make the stage as close to the original as possible
that stage goes as fast as you do, not the stage moving by itself X_X;;
The stage would go "faster" because you had to rush to get to the end
but adding in a fast moving sequence would bring more uniqueness to the level and would help relive some aspect of the level
How would it do that? Mario was never meant to be a "fast" game. I don't remember any Mario level actually moving fast unless I just plain ran through it as fast as I could.
but when the music gets fast it should go fast to strengthen the "you dont have much time" rush effect
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 10:06:18 AM
Quote from: Apollo on January 27, 2008, 10:04:56 AM
Quote from: Nayrman on January 27, 2008, 10:02:15 AM
Quote from: Apollo on January 27, 2008, 10:00:59 AM
Quote from: Nayrman on January 27, 2008, 09:58:14 AM
Quote from: Apollo on January 27, 2008, 09:57:22 AM
Quote from: Nayrman on January 27, 2008, 09:51:20 AM
Quote from: Apollo on January 27, 2008, 09:50:25 AM
na i dont think there will be a trick
as for the speed
maybe it just speeds up at random times, like on icicle mountain
that would be cool
I hope not....then you have to worry about keeping up...one of the main reasons no one liked Icicle Mountain.
Besides, I want to bask in the oddness that is Sonic and Snake running through the first Mario level ever X_X;
but thats all part of it
you had to do it in the original so what better to do then make the stage as close to the original as possible
that stage goes as fast as you do, not the stage moving by itself X_X;;
The stage would go "faster" because you had to rush to get to the end
but adding in a fast moving sequence would bring more uniqueness to the level and would help relive some aspect of the level
How would it do that? Mario was never meant to be a "fast" game. I don't remember any Mario level actually moving fast unless I just plain ran through it as fast as I could.
but when the music gets fast it should go fast to strengthen the "you dont have much time" rush effect
Isn't that WHY the music plays fast? The quick stage is a terrible idea IMO. Besides, what are the three most hated stages in melee? Oh right, fast motion stages like Big Blue, Pokefloats, and Icicle Mountain. There is a reason for that. Quick moving stages take away from te fighting, and only favor fast characters.
Title: Re: Mushroomy Sequence
Post by: Dawei on January 27, 2008, 10:13:04 AM
The stage speeding up is a stupid idea. Icicle Mountain was a intercourse ing poopty stage, and we don't need any other ones.

End of story. NEXT
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.
Title: Re: Mushroomy Sequence
Post by: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 12:14:18 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
Not to mention it seems all hte stages have something unique only to them anyway such as the Bulbor in Pikmin to stage flipping in the frigate...etc.
Title: Re: Mushroomy Sequence
Post by: Dawei on January 27, 2008, 12:15:36 PM
Quote from: Nayrman on January 27, 2008, 12:14:18 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
Not to mention it seems all hte stages have something unique only to them anyway such as the Bulbor in Pikmin to stage flipping in the frigate...etc.
I've only counted about 5 or 6 neutral stages, out of the 25+ revealed.
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 12:16:22 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
yeah but when you go random stage with a friend then youre both at disadvantage.
thats what makes the level good.
i am not a fan of its use, but it is worthy of the game.
super mario bros actually has a reason to speed up
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 12:18:14 PM
Quote from: Apollo on January 27, 2008, 12:16:22 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
yeah but when you go random stage with a friend then youre both at disadvantage.
thats what makes the level good.
i am not a fan of its use, but it is worthy of the game.
super mario bros actually has a reason to speed up
Icicle Mountain was the worst stage possibly ever for a fighting game. You almost never get any fighting done in the first place. ANd please tell me what reason there is for the speed up? Frankly there isn't...
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 12:20:08 PM
Quote from: Nayrman on January 27, 2008, 12:18:14 PM
Quote from: Apollo on January 27, 2008, 12:16:22 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
yeah but when you go random stage with a friend then youre both at disadvantage.
thats what makes the level good.
i am not a fan of its use, but it is worthy of the game.
super mario bros actually has a reason to speed up
Icicle Mountain was the worst stage possibly ever for a fighting game. You almost never get any fighting done in the first place. ANd please tell me what reason there is for the speed up? Frankly there isn't...
cause it would go with the music and it would help relive the rush feeling
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 12:24:39 PM
Quote from: Apollo on January 27, 2008, 12:20:08 PM
Quote from: Nayrman on January 27, 2008, 12:18:14 PM
Quote from: Apollo on January 27, 2008, 12:16:22 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
yeah but when you go random stage with a friend then youre both at disadvantage.
thats what makes the level good.
i am not a fan of its use, but it is worthy of the game.
super mario bros actually has a reason to speed up
Icicle Mountain was the worst stage possibly ever for a fighting game. You almost never get any fighting done in the first place. ANd please tell me what reason there is for the speed up? Frankly there isn't...
cause it would go with the music and it would help relive the rush feeling
Hvae you listened to the music? It's nice and slow. Also, have you even played the origional Mario? It never FORCES you to go fast, even when the music does. You can go as slow as you want, and Sakurai learned by the general hatred for the IC's stage. Too fast means no fighting means it's unplayable
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 12:27:53 PM
Quote from: Nayrman on January 27, 2008, 12:24:39 PM
Quote from: Apollo on January 27, 2008, 12:20:08 PM
Quote from: Nayrman on January 27, 2008, 12:18:14 PM
Quote from: Apollo on January 27, 2008, 12:16:22 PM
Quote from: Dawei on January 27, 2008, 12:12:41 PM
Quote from: Apollo on January 27, 2008, 11:52:14 AM
well just realize that the game needs unique stages and also dont forget that some people like those stages.
i dont fight on icicle mountain but its still fun to use.

But no one with an IQ above 3 liked Icicle Mountain. Not to mention there is stage creator.
yeah but when you go random stage with a friend then youre both at disadvantage.
thats what makes the level good.
i am not a fan of its use, but it is worthy of the game.
super mario bros actually has a reason to speed up
Icicle Mountain was the worst stage possibly ever for a fighting game. You almost never get any fighting done in the first place. ANd please tell me what reason there is for the speed up? Frankly there isn't...
cause it would go with the music and it would help relive the rush feeling
Hvae you listened to the music? It's nice and slow. Also, have you even played the origional Mario? It never FORCES you to go fast, even when the music does. You can go as slow as you want, and Sakurai learned by the general hatred for the IC's stage. Too fast means no fighting means it's unplayable
but it speeds up when youre rushed
the level does force you to move though
so its already ruined (according to you guys) anyways
Title: Re: Mushroomy Sequence
Post by: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 12:32:47 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
It probably just starts over after you get past the castle. And thank you for proving my point for me.
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
Title: Re: Mushroomy Sequence
Post by: Tupin on January 27, 2008, 12:43:36 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
I don't even fight on Icicle Mountain...

I just jump up so the screen scrolls and the enemy falls.
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 12:49:32 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
you cant say he learned from that when over half the new stages are scrolling or somehow moving stages.
he even added in the new DK stage which is like the same thing.
Title: Re: Mushroomy Sequence
Post by: Nayrman on January 27, 2008, 12:54:31 PM
Quote from: Apollo on January 27, 2008, 12:49:32 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
you cant say he learned from that when over half the new stages are scrolling or somehow moving stages.
he even added in the new DK stage which is like the same thing.
IN the insanely breif clips we've seen of it. It doens't seem to move that fast, and if there is one like IC's, then don't ask for another one when you've already got a stage just like it X_X;;
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 01:03:40 PM
Quote from: Nayrman on January 27, 2008, 12:54:31 PM
Quote from: Apollo on January 27, 2008, 12:49:32 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
you cant say he learned from that when over half the new stages are scrolling or somehow moving stages.
he even added in the new DK stage which is like the same thing.
IN the insanely breif clips we've seen of it. It doens't seem to move that fast, and if there is one like IC's, then don't ask for another one when you've already got a stage just like it X_X;;
but at least in this one the stage speeds side ways
Title: Re: Mushroomy Sequence
Post by: Rius on January 27, 2008, 02:24:13 PM
Quote from: Apollo on January 27, 2008, 12:49:32 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
you cant say he learned from that when over half the new stages are scrolling or somehow moving stages.
he even added in the new DK stage which is like the same thing.
The Donkey Kong stage moves at a constant speed and in one direction.
Title: Re: Mushroomy Sequence
Post by: Apollo on January 27, 2008, 02:27:47 PM
Quote from: NINNIN6 on January 27, 2008, 02:24:13 PM
Quote from: Apollo on January 27, 2008, 12:49:32 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
you cant say he learned from that when over half the new stages are scrolling or somehow moving stages.
he even added in the new DK stage which is like the same thing.
The Donkey Kong stage moves at a constant speed and in one direction.
first of all i dont think we know that yet
maybe it will speed up, maybe it wont
also
mushroomy kingdom will be moving in one direction as well
Title: Re: Mushroomy Sequence
Post by: Depster on January 27, 2008, 06:31:03 PM
I kinda liked the IC stage... See, using Yoshi lets you fight and jump at the same time =p
Title: Re: Mushroomy Sequence
Post by: Java on January 27, 2008, 09:30:47 PM
Quote from: Apollo on January 27, 2008, 02:27:47 PM
Quote from: NINNIN6 on January 27, 2008, 02:24:13 PM
Quote from: Apollo on January 27, 2008, 12:49:32 PM
Quote from: Nayrman on January 27, 2008, 12:39:50 PM
Quote from: Apollo on January 27, 2008, 12:36:51 PM
Quote from: Triforce_Luigi on January 27, 2008, 12:28:25 PM
Let's take a look at Apollo's suggestion.

The stage moves at "a leisurely pace," so it's unlikely to go fast. I doubt Sakurai would ruin a good stage by making it speed up randomly, especially after the failure that is now known as "Icicle Mountain." There is really no reason to speed up. Just because you're running out of time? Making it faster in a timed match, with ten seconds left... Laughable.

Say you have ten seconds to make a KO and win the game. I think most would be seriously mad if the stage started moving faster randomly. If it did, then you'd have to focus more on keeping up then fighting, meaning no KO. Plus, that would put quite a few characters at a disadvantage. Think Bowser, Dedede, and Ike trying to stay on a screen that's moving that fast.

What I really wonder is what happens when you reach the end of the level.
i laughed so hard at the bolded part cause its true.
i think it would be really cool if it were random though
You're probably the only one htat thinks that. I think it's a dumb idea and it would prove that Sakurai has learned nothing after that debacle of an IC's stage. No one likes stages that move a lot...and do you know why? It's ebcause it takes away from the fighting because you're more focused on just living...and there is no fun in that...it's just lame and annoying
you cant say he learned from that when over half the new stages are scrolling or somehow moving stages.
he even added in the new DK stage which is like the same thing.
The Donkey Kong stage moves at a constant speed and in one direction.
first of all i dont think we know that yet
maybe it will speed up, maybe it wont
also
mushroomy kingdom will be moving in one direction as well

"The key here is to keep climbing up and up."

"The screen slowly scrolls upward, so if you don't want to get left behind, you'd better get to climbing. Oh, and don't forget to pummel your opponents on the way."
Title: Re: Mushroomy Sequence
Post by: Jono2 on January 27, 2008, 11:34:12 PM
Quote from: Depster on January 27, 2008, 06:31:03 PM
I kinda liked the IC stage... See, using Yoshi lets you fight and jump at the same time =p

yeah, I use Yoshi, but I hated the stage just because of how annoying it was.  I don't only use Yoshi, and I'd reckon that because of all of my use of him, I'm probably better with the Cap now.

Yoshi's moves are wrecked for brawl... you can't jump cancel anymore, and fastfalling is out... my whole strategem is gone, and I have to rework it entirely. :'(
Title: Re: Mushroomy Sequence
Post by: JrDude on January 27, 2008, 11:56:20 PM
No, I liked all the stages in Melle EXCEPT the one like that, Icicle mountain, fast moving is stupid, the main part of the game is to kill each other, not the stage killing you.
Title: Re: Mushroomy Sequence
Post by: LuigiMan on January 28, 2008, 01:44:19 AM
Sakurai isn't a moron, he learns from his mistakes. He knows how much everyone hated Icicle Mountain, and we already know that Rumble Falls scrolls in one direction at a constant speed. Mushroomy Kingdom will be no different. No change of speed, especially if the reason is to relive the "rush sequence", which, last time I checked never included the level speeding up. The only thing that sped up was the music, and we don't know yet if that will happen.
Title: Re: Mushroomy Sequence
Post by: Dawei on January 28, 2008, 07:19:28 AM
Quote from: Jono2 on January 27, 2008, 11:34:12 PM
Quote from: Depster on January 27, 2008, 06:31:03 PM
I kinda liked the IC stage... See, using Yoshi lets you fight and jump at the same time =p

yeah, I use Yoshi, but I hated the stage just because of how annoying it was.  I don't only use Yoshi, and I'd reckon that because of all of my use of him, I'm probably better with the Cap now.

Yoshi's moves are wrecked for brawl... you can't jump cancel anymore, and fastfalling is out... my whole strategem is gone, and I have to rework it entirely. :'(
The hell? Fast falling is still in the game...
Title: Re: Mushroomy Sequence
Post by: Jono2 on January 28, 2008, 10:52:16 AM
Quote from: Dawei on January 28, 2008, 07:19:28 AM
Quote from: Jono2 on January 27, 2008, 11:34:12 PM
Quote from: Depster on January 27, 2008, 06:31:03 PM
I kinda liked the IC stage... See, using Yoshi lets you fight and jump at the same time =p

yeah, I use Yoshi, but I hated the stage just because of how annoying it was.  I don't only use Yoshi, and I'd reckon that because of all of my use of him, I'm probably better with the Cap now.

Yoshi's moves are wrecked for brawl... you can't jump cancel anymore, and fastfalling is out... my whole strategem is gone, and I have to rework it entirely. :'(
The hell? Fast falling is still in the game...

is it?  I read somewhere that it was taken out...

oh, right

that was probably on Gfaqs. -_-
Title: Re: Mushroomy Sequence
Post by: Apollo on January 28, 2008, 06:27:45 PM
Quote from: LuigiMan on January 28, 2008, 01:44:19 AM
Sakurai isn't a moron, he learns from his mistakes. He knows how much everyone hated Icicle Mountain, and we already know that Rumble Falls scrolls in one direction at a constant speed. Mushroomy Kingdom will be no different. No change of speed, especially if the reason is to relive the "rush sequence", which, last time I checked never included the level speeding up. The only thing that sped up was the music, and we don't know yet if that will happen.
the "rush sequence" would be to help relive the feeling that you dont have much time left and you need to hurry up.
you can hardly say that adding icicle mountain was a mistake.
it added to the game's uniqueness and i dont think there was ONE bad aspect of ssbm.