Just to clear things up, I am not the original creator of a thread like this. Someone at SWF thought of this. I simply saw it, and thought it was a fun and creative idea, so I brought it here... Credit goes to that handsome/beautiful gentleman/lady!!
The Infinite Smash
A Movelist for Everyone
So what's the purpose of this thread, anyway? Well, it follows a theorem known as the "Infinite Monkey Theorem"... Wikipedia, back me up, will ya? :D :D
Quote from: WikipediaThe infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type a given text, such as the complete works of William Shakespeare.
So what does this have to do with Smash? Well, here's the basic insight... If Smash lives on for an infinite amount of time, and Nintendo is forced to add more and more new characters to the game, then eventually, all the video game characters that exist in this vast cosmos would have to be included at some point.
So what's the point of me explaining this "Infinite Smash Theorem"? Well, this is where you get to have fun and shift over to the creative side of your brain :D
Just choose a video game character (it doesn't matter how ridiculous) and make a movelist for them! Optional additions would be alternate costumes/colors, biographies, stages, Event Matches, etc..
I'll post all of your creations into this thread (under spoiler boxes to slightly prevent the killing of computers :P)... So get going! :D :D :D
The Movelists
So here's where the movelists are showcased...
KOS-MOS - QingXinGame(s) Known For:
- Xenosaga Episode 1: Der Wille zur Macht
- Xenosaga Episode 2: Jenseits von Gut und Bose
- Xenosaga Episode 3: Also Sprach Zarathustra
[spoiler]
CostumesKOS-MOS V4 (Original)(http://i37.tinypic.com/23rr18h.jpg)
Colors:
Original (Blue Hair, Blue Features, White Outfit, Red Eyes, Normal Skin)
Red (Red Hair, Red Features, White Outfit, Red Eyes, Normal Skin)
Green (Green Hair, Green Features, White Outfit, Red Eyes, Normal Skin)
Gold (Gold Hair, Black Features, Gold Outfit, Red Eyes, Normal Skin)
Dark (Black Hair, Silver Features, Black Outfit, Red Eyes, Dark Skin)
Mary (Brown Hair, Gold Features, Beige Outfit, Blue Eyes, Tan Skin)
T-elos (Alternate)(http://i35.tinypic.com/2dj9u75.jpg)
Colors:
Original (Silver Hair, Silver Features, Purple Outfit, Blue Eyes, Tan Skin)
Red (Silver Hair, Silver Features, Red Outfit, Blue Eyes, Tan Skin)
Green (Silver Hair, Silver Features, Green Outfit, Blue Eyes, Tan Skin)
White (Silver Hair, Black Features, White Outfit, Blue Eyes, Tan Skin)
Dark (Black Hair, Silver Features, Black Outfit, Blue Eyes, Tan Skin)
Mary (Brown Hair, Black Features, Gold Outfit, Blue Eyes, Tan Skin)
StatsPower - 7.5/10
Launch - 7/10
Close-Combat - 8/10
Aerial-Combat - 7.5/10
Ranged-Combat - 8.5/10
Attacking Speed - 6.5/10
Running Speed - 9/10
Jumping - 7.5/10
Recovery - 6/10
Height - Medium-Tall
Weight - Medium
VisualsEntrance - KOS-MOS rides onto the stage via her Dinah Bike. She jumps off of it, and it rides away.
Fighting Pose - KOS-MOS stands upright with both hands on her sides. She's slighty facing towards the screen while looking forward.
Idle Pose 1 - KOS-MOS looks back.
Idle Pose 2 - KOS-MOS strokes her hair back.
Slow Walk - KOS-MOS slowly strafes forward without changing her foot position.
Walk - KOS-MOS casually walks forward.
Jog - KOS-MOS jogs forward slowly, keeping her arms on both sides of her.
Dash - KOS-MOS sprints forward while leaning forward. Her hands are spread in a V-shape.
Jump - KOS-MOS simply jumps up.
Back Jump - KOS-MOS jumps away with a flip.
Midair Jump - KOS-MOS somersaults in the air.
Midair Back Jump - KOS-MOS flips backwards in the air.
Midair Dodge - KOS-MOS leans away from the screen.
Wall Jump - KOS-MOS pushes off with one leg and jumps upwards at an angle with her hands hanging down.
Wall Cling - KOS-MOS places both feet flat on the surface, with one hand gripping it. KOS-MOS faces the opposite direction.
Crouch - KOS-MOS ducks down on her right knee while her right arm is touching the ground. Her left knee is up, and her left hand is on that knee.
Crawl - KOS-MOS crawls forward on all fours...
Shield - KOS-MOS simply puts her left palm forward.
Spot Dodge - KOS-MOS turns to the side, away from the screen.
Forward Roll - KOS-MOS does a quick roll behind the enemy.
Back Roll - KOS-MOS somersaults back.
Up Taunt - KOS-MOS puts down her visor and surveys the area.
Side Taunt - KOS-MOS turns her back and glances over her shoulder.
Down Taunt - KOS-MOS summons her G-SHOT gatling gun and reloads it.
Normal AttacksNeedle: A, A, A - KOS-MOS performs a roundhouse kick with her right leg, a spinning kick with her left, and leaps up and strikes the opponent three times with a drill kick, knocking the opponent back with the final strike.
Kick: Dash A - KOS-MOS performs a quick flying side kick forward.
K-AXE 1: Tilt A - KOS-MOS performs a quick turning back kick with her right leg.
K-AXE 2: Tilt Down A - KOS-MOS performs a quick sweep kick forward with her right leg.
Somersault: Tilt Up A - KOS-MOS performs a quick flip kick upwards.
W-FANG: Smash A - KOS-MOS uses her R-BLADE to slash forwards twice. Once going diagonally downward to the left, and one going diagonally upward to the right.
R-CANNON 1: Smash Down A - KOS-MOS uses her R-CANNON to shoot both sides of her, shooting the front first.
F-SCYTHE: Smash Up A - KOS-MOS uses her F-SCYTHE to perform a wide crescent slash above her.
Aerial AttacksR-BLADE 1: A - KOS-MOS summons her R-BLADE and performs two spinning slashes.
R-BLADE 2: Forward A - KOS-MOS uses her R-BLADE to slash downward in front of her.
K-AXE 3: Back A - KOS-MOS kicks behind her.
Modified Needle: Down A - KOS-MOS performs a drill kick downwards.
Circle Kick: Up A - KOS-MOS performs a flip kick upwards.
ThrowsGrab: KOS-MOS grabs the opponent with her left hand by the lapel.
Jab: A - KOS-MOS performs a quick jab to the gut using her right hand.
K-PIKE: Forward - KOS-MOS uses her R-BLADE to slash the opponent forward.
R-CANNON 2: Back - KOS-MOS tosses the opponent behind her and shoots them with her R-CANNON.
BUSTER: Down - KOS-MOS hurls the opponent down and comes down on them with her R-BLADE.
NEMESIS: Up - KOS-MOS slashes the opponent up with her R-BLADE, follows them up, and shoots them back down with her R-CANNON.
Special AttacksG-SHOT: B/Hold B - KOS-MOS pulls out her G-SHOT gatling gun and fires forward along a red aiming line. Use the control stick to aim around the radius of KOS-MOS. After about 4.5 seconds of shooting, KOS-MOS must reload. During reloading, KOS-MOS cannot fire again, nor can she put the G-SHOT away. Re-shooting does not automatically reload. KOS-MOS can use her Down Taunt to reload, also.
VALKYRIE: Side B - KOS-MOS rushes forward with her R-BLADE. If she comes in contact with an opponent, she will slash them twice (the second slash knocking up), jump upwards, and shoot her R-CANNON down at them, launching them back.
D-TENERITAS: Down B/Hold B - This attack is able to be charged. During charge-up, KOS-MOS charges up an orb of energy right above her cleaveage (don't ask me, that's how it was in the game). When released, KOS-MOS will fire it forward. If an opponent is struck by it, they will be sucked inside the orb and damaged continually in small increments until the orb explodes (resulting in the opponent getting launched away). Only one opponent can be trapped inside the orb at a time. The orb's duration period depends on the amount of charge-up. The charge cannot be saved.
A-BURST: Up B - KOS-MOS jumps high up and shoots her R-CANNON down below her at an angle. The shot will not explode until it comes in contact with something.
X-BUSTER: FINAL SMASH - KOS-MOS leans forward, and a large column shoots out from her back (this initial animation has killing potential). She then leans back and a small plate on her belly opens. Thousands of blue lasers will then shoot out of the opening. Opponents caught in the wide stream of lasers will be damaged multiple times. The final round of lasers will knock opponents back.[/spoiler]
Siegfried Schtauffen - QingXinGame(s) Known For:
- Soul Edge/Blade
- Soul Calibur
- Soul Calibur II
- Soul Calibur III
- Soul Calibur IV
[spoiler]
CostumesSCIV Ice Armor (Original)(http://i37.tinypic.com/f36ipy.jpg)
Colors:
Original (Blonde Hair, Silver Armor, Blue Scarf, Yellow Trim, Crystal Blue Soul Calibur)
Ruby (Blonde Hair, Ruby Armor, Dark Brown Scarf, Dark Brown Trim, Crystal Red Soul Calibur)
Emerald (Blonde Hair, Emerald Armor, Red Scarf, Yellow Trim, Crystal Green Soul Calibur)
Gold (Black Hair, Gold Armor, Blue Scarf, Blue Trim, Crystal Blue Soul Calibur)
Maroon (Blonde Hair, Maroon Armor, Yellow Scarf, Yellow Trim, Crystal Blue Soul Calibur)
Dark (Black Hair, Black Armor, Black Scarf, White Trim, Crystal Black Soul Calibur)
SCIII Requiem Armor (Alternate)(http://i36.tinypic.com/2ldx1j4.jpg)
Colors:
Original (Blonde Hair, Brown Jumpsuit, Silver Armor, Yellow Trim)
Red (Blonde Hair, Brown Jumpsuit, Red Armor, Yellow Trim)
Blue (Blonde Hair, Brown Jumpsuit, Blue Armor, Yellow Trim)
Green (Blonde Hair, Brown Jumpsuit, Green Armor, Yellow Trim)
Gold (Blonde Hair, Black Jumpsuit, Gold Armor, Silver Trim)
Dark (Black Hair, Black Jumpsuit, Black Armor, Yellow Trim)
StatsPower - 10/10
Launch - 9/10
Close-Combat - 6.5/10
Aerial-Combat - 5/10
Ranged-Combat - 4/10
Attacking Speed - 6/10
Running Speed - 6.5/10
Jumping - 4/10
Recovery - 6/10
Height - Medium-Tall
Weight - Medium-Heavy
VisualsEntrance - Soul Calibur falls to the stage, creating a burst of ice. After the ice dissipates, Siegfried is unveiled, and grabs Soul Calibur.
Fighting Pose - Siegfried stands sideways, facing away from the screen. He holds Soul Calibur on his left side and looks forward.
Idle Pose 1 - Siegfried quickly looks behind him.
Idle Pose 2 - Siegfried holds Soul Calibur in front of himself briefly.
Slow Walk - Siegfried slowly strafes forward.
Walk - Siegfried walks forward, keeping his posture.
Jog - Siegfried starts to run forward, still remaining upright.
Dash - Siegfried sprints forward while slightly leaning forward.
Jump - Siegfried simply jumps up.
Back Jump - Siegfried jumps away.
Midair Jump - Siegfried front flips in the air.
Midair Back Jump - Siegfried backflips.
Midair Dodge - Siegfried covers his body with the length of Soul Calibur as he leans back.
Crouch - Siegfried simply crouches, retaining his stance.
Shield - Siegfried braces his front side with the length of Soul Calibur.
Spot Dodge - Siegfried leans away from the screen.
Forward Roll - Siegfried shifts forward, behind the enemy.
Back Roll - Siegfried quickly leaps back.
Up Taunt - Siegfried brushes his hair while say, "Is that all you've got...?"
Side Taunt - Siegfried places Soul Calibur on his right shoulder. He then looks forward and says, "I won't lose...!!"
Down Taunt - Siegfried plants Soul Calibur in the ground, kneels down on one knee, and bows his head.
Normal AttacksSlash Impact: A, A, A - Siegfried slashes to the right, and then to the left, and finishes with a spinning downward stab to the shins.
Sliding: Dash A - Siegfried slides on the floor on his slide and trips the enemy with his heel.
Gaunlet Buster: Tilt A - Siegfried vertically slashes downward in front of him, quickly stopping the blade mid-way through the slash.
Dark Low Kick: Tilt Down A - Siegfried simply kicks while crouching with his left leg.
Sky Splitter: Tilt Up A - Siegfried performs a wide crescent arc slash above him.
Rook Splitter: Smash A - Siegfried spins and performs a huge vertical downward slash.
Double Grounder: Smash Down A - Siegfried performs a wide arc slash downward in front of him, and another one behind him.
Reborn Kaiser: Smash Up A - Siegfried spins and performs a huge wide arc slash above him.
Aerial AttacksBlaze Storm: A - Siegfried spins Soul Calibur to each side, slashing up to 3 times.
Fatal Buster: Forward A - Siegfried performs a one-handed downward slash in front of him, spiking opponents. After performing the slash, he perfroms a front flip as recoil.
Armlet Crusher: Back A - Siegfried slaps the enemy with the body of Soul Calibur's blade behind him.
Fatal Dive: Down A - Siegfried brings his sword up and performs a huge downward slash. After performing this, Siegfried performs a front flip as recoil. If Siegfried hits the ground during the slash, then Siegfried's slash will hit the ground causing a tremor, giving the attack more range.
Fatal Spin Slash: Up A - Siegfried spins Soul Calibur above him.
ThrowsGrab: Siegfried grabs his his right hand.
Piercing Hilt: A - Siegfried strikes the opponent with the butt of Soul Calibur's hilt.
Hilt Impact: Forward - Siegfried strikes the opponent head with Soul Calibur's hilt twice, with the second hit launching the opponent back.
Nightmare Killer: Back - Siegfried throws the enemy behind him, performs a spinning slash, and slashes down upon the opponent, knocking them back.
Unholy Terror: Down - Siegfried lifts the opponent up using Soul Calibur, and then launches them into the ground.
Calamity Fall: Up - Siegfried wraps his arm around his opponent's neck and takes them down with him. The opponent will then bounce back up upon hitting the ground.
Special AttacksFrost Reaver: B/Hold B - Siegfried charges up his blade. Release B to unleash the attack. When released, Siegfried will slash downward into the ground, creating rows of icicle columns from out of the ground in front of him, each one consecutively rising in front of the previous one. The amount of icicles depends upon how long the attack was charged up, which means more charge will give this attack more range. The charge can be saved.
Reborn Basher: Side B - Using the body of Soul Calibur's blade, Siegfried rushes forward while trampling over opponents. Hold B to keep running, and let go of B to stop. Siegfried cannot pivot. If performed in the air, Siegfried will briefly perform the attack in the air (moving him horizontally), and then perform a front flip from recoil.
Fiend Shatter: Down B/Hold B - This attack is able to be charged. During charge up, Siegfried will hold Soul Calibur above his head, ready to slash down. Upon release, Siegfried will perform a huge downward slash into the ground, creating a shockwave around him that damages opponents. The more the attack is charged, the larger the shockwave. The charge cannot be saved.
Flying Edge: Up B - Siegfried spins his blade as he is propelled up. He then dives downward at an angle while slashing.
Critical Finish: FINAL SMASH - Siegfried swings his sword forward and yells, "This is... The end!!" If an opponent is in Siegfried's line of sight at that instance, hen they will be stunned. Siegfried will then power up Soul Calibur and slash downward, creating huge rows of icicles bursting forward. Enemies caught within the icicles will be frozen solid in place (the stunned opponent is garunteed to be frozen). After this, Siegfried will then plant Soul Calibur into the ground, causing all the ice to shatter, launching all frozen opponents upwards (unfrozen foes can also be caught in the blast). The Critical Finish will fail unless Siegfried stuns an opponent during the initial animation.[/spoiler]
I used to do this all the time on Oldsider before Brawl started getting spoiled on the Dojo....
this might be fun.
Ah yes. I remember this. Peeps used to do this back at Oldsider.
I believe did one for Shadow on Nayr's Sega thread back at Oldsider. ;D It was made from sprites
Hey darkmario, do you mind if I change the movelist a little? I love the idea of a Spider-Man movelist, by the way ;)
So wait, do you do the stats and we just make some of the moves or do we do everything we can?
You didn't necessarily need music, stages, events, etc.. I just said that you can add them if you wished to.
Oh, and EnergyKnight, just create a movelist. You make the stats and everything ;)
Pretty nice copy of your Shoulda-Woulda-Coulda's thread but better. I like this one.
Am I the only one who thinks that the Soul Caliber person is a clone of Ike?