Feel free to post your guesses as well
character roster : 42 playable
Assist trophies :30 trophies
Trophies : 550
Subspace game length: 10-15 hours to complete.
Classic and All star mode : Same as melee
Stage number : 40
Nice content based on absoloutely nothing. :D
Here's what I think.
Characters: 50
AT: 60
Poke'mon: 70
Items: 100
Game mode hours: 30 hours ( I like long games. ;))
Trophies: 600
Stickers: 500
Stages: 60
Replay value level: OVER 9000!!!!!!
:D
A lot more assist trophies
Quote from: Ridley on October 06, 2007, 05:01:13 PM
A lot more assist trophies
There were only so many Pokeballs in Melee, having 50 ATs would be like having 50 Pokemon. I think 20 is a good number.
I don't really think that Subspace Emissary will be THAT long.
Maybe a few hours at the most.
Quote from: FULL_METAL_RYDER2 on October 06, 2007, 04:22:21 PM
Feel free to post your guesses as well
character roster : 42 playable
Assist trophies :30 trophies
Trophies : 550
Subspace game length: 10-15 hours to complete.
Classic and All star mode : Same as melee
Stage number : 40
I was thinking the same thing except for the inclusion of 2 more characters and 5 less stages
Subspace-10-15 hours? I don't think so.
More like 3 hours.
playable characters:45
ATs:40
trophies:600
subspace:1 hr 30 min each
classic and all-star: classic:longer all-star:same as melee
stages:40
Characters: 42-45
Hidden Characters: 17-20 Hidden; Which makes it 25(ish) starting characters.
Stages: 35-37
Hidden Stages: 11-12
Emissary Play Time (Main Story): 3-4 Hours
Emissary Complete Play Time (100% Finished): 6-7 Hours
Classic Mode: 4-5 More Stages
All Star Mode: The same from Melee/removed from Brawl altogether
My Music: 5 Tracks Per Starting Stages; 3-4 Tracks per hidden stages
Assist Trophies: 20-25
Pokeballs: 35-37
:3