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Game-o-rama => General Gaming => Pokemon => Topic started by: Macawmoses on April 16, 2009, 02:41:59 PM

Title: Marowak
Post by: Macawmoses on April 16, 2009, 02:41:59 PM
Marowak is among my favorite Pokemon, but he's considered NU.

As such, I'd like to use him in an OU team as a surprise basher. Essentially, he'd be there for Physical damage.

(http://www.smogon.com/download/sprites/dp/105.png)

Ability would be Rock Head. Don't need Lrod, and this allows for no recoil, which is obviously part of the plan here.

Nature wise, I'm considering Jolly. His speed is weak as is, but a boost would help...over the Speed boost of something like Hasty, and preferred over adamant due to the hold item...

Which would be his Thick Club. Attack is boosted with it, making him even more devastating.

As such, move set wise:

Aerial Ace (for grass threats...? or Fire Punch maybe...which offers steel coverage)
Earthquake (sheer destruction of it makes it useful)
Stone Edge vs. Thunder Punch (air resistance, but Tpunch has water covered too)
Double Edge (the heavy hitter here)

My question is....what moves, and what kind of support Pokemon?


Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 02:47:45 PM
Swords Dance
Earthquake
Fire Punch
Double Edge
Title: Re: Marowak
Post by: Matt on April 16, 2009, 02:50:26 PM
Quote from: JNFS2014 on April 16, 2009, 02:47:45 PM
Swords Dance
Earthquake
Thunder Punch
Double Edge
Title: Re: Marowak
Post by: Macawmoses on April 16, 2009, 02:53:18 PM
Quote from: JNFS2014 on April 16, 2009, 02:47:45 PM
Swords Dance
Earthquake
Fire Punch
Double Edge
Because I couldn't check Smogon myself.

Quote from: Matt on April 16, 2009, 02:50:26 PM
Quote from: JNFS2014 on April 16, 2009, 02:47:45 PM
Swords Dance
Earthquake
Thunder Punch
Double Edge

Your choice leaves a huge steel weakness in terms of Bronzong, and not so great against Heatran and only par against Skarm. A hardy water like Swampert would kill. Give details why.
Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 02:53:58 PM
Actually, you can use either Firepunch or Thunderpunch, depending on your team.
Title: Re: Marowak
Post by: Macawmoses on April 16, 2009, 02:57:37 PM
Quote from: JNFS2014 on April 16, 2009, 02:53:58 PM
Actually, you can use either Firepunch or Thunderpunch, depending on your team. I'd use Thunderpunch, because you get Water and Flying, two "weaknesses."
Something needs to compensate elsehwhere, yes?

That's what I'm trying to figure out. Which is why team suggestions would be great, if you have any.
Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 03:04:21 PM
Lead: Aerodactyl, Alakazam, Ninjask.
Phys Sweeper: Lucario, Dragonite, Salemence.
Wall or Tank: Skarmory, Snorlax, Blissey, Tyranitar
Spec. Sweeper: Alakazam, Azelf, Porygon-Z.
Bulky Water: Milotic, Swampert, Suicune
Sweeper 3: Optional: Lucario, Azelf, Infernape.
Title: Re: Marowak
Post by: Macawmoses on April 16, 2009, 03:17:30 PM
Quote from: JNFS2014 on April 16, 2009, 03:04:21 PM
Lead: Aerodactyl, Alakazam, Ninjask.
Phys Sweeper: Lucario, Dragonite, Salemence.
Wall or Tank: Skarmory, Snorlax, Blissey, Tyranitar
Spec. Sweeper: Alakazam, Azelf, Porygon-Z.
Bulky Water: Milotic, Swampert, Suicune
Sweeper 3: Optional: Lucario, Azelf, Infernape.
The common trend seems to be able to withstand some hurt.

So Aero, Marow, Skarm, Azelf(?), Swampy, and how about ddttar? The big concern here would be ice, so that would need addressed.
Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 03:59:28 PM
If you change Azelf to Lucario, you can have a Sandstorm team with T-Tar.
Title: Re: Marowak
Post by: JrDude on April 16, 2009, 06:49:15 PM
Earthquake
Thunder Punch (For water weakness, also good for flying)
Aerial Ace (For grass weakness, also good for bug & fighting)
Double Edge

So yeah, you got a good moveset there already.
Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 06:52:46 PM
@Jr: In the words of Layton,"Still a threat with Bronzong."
Title: Re: Marowak
Post by: Macawmoses on April 16, 2009, 06:55:18 PM
Yeah, I'm really wary of zong for a few reasons. And a sandstorm team won't hurt it.
Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 06:58:00 PM
So a Fire Punch Marowak and a Fire Blast Uxie should do it?
Title: Re: Marowak
Post by: JrDude on April 16, 2009, 06:58:04 PM
@zong threat. Unless you have an awsome item planned to be held, hold that one orb that cancels out Fly and Levitate resistance, then just use Earthquake.
Title: Re: Marowak
Post by: Qsmash on April 16, 2009, 07:04:48 PM
You could also have another pokemon use Gravity like Clefable or Dusknoir
Title: Re: Marowak
Post by: JrDude on April 16, 2009, 07:07:41 PM
Quote from: Qsmash on April 16, 2009, 07:04:48 PM
You could also have another pokemon use Gravity like Clefable or Dusknoir
That won't help in a single battle.
Title: Re: Marowak
Post by: jnfs2014 on April 16, 2009, 07:14:45 PM
Lagging Tail?
Title: Re: Marowak
Post by: JrDude on April 16, 2009, 07:16:32 PM
Quote from: JNFS2014 on April 16, 2009, 07:14:45 PM
Lagging Tail?
I'm pretty sure that only makes the pokémon slower.
Title: Re: Marowak
Post by: Juliette on April 16, 2009, 11:04:16 PM
Quote from: JrDude on April 16, 2009, 06:49:15 PM
Earthquake
Thunder Punch (For water weakness, also good for flying)
Aerial Ace (For grass weakness, also good for bug & fighting)
Double Edge

So yeah, you got a good moveset there already.
No one is going to send in a flying type on Marowak, and regardless Stone Edge is better.
No one is going to send in grass/bug into marowak, and you have Stone Edge/EQ.  Fighting types you'd leave on o.O.  Plus, EQ.

Quote from: Qsmash on April 16, 2009, 07:04:48 PM
You could also have another pokemon use Gravity like Clefable or Dusknoir
Gravity needs an entire team supporting it for it to work though.

Quote from: JrDude on April 16, 2009, 07:16:32 PM
Quote from: JNFS2014 on April 16, 2009, 07:14:45 PM
Lagging Tail?
I'm pretty sure that only makes the pokémon slower.
It does.


Anyway, I'll help with the team tomorrow o.o.
Title: Re: Marowak
Post by: JrDude on April 17, 2009, 01:32:56 AM
Quote from: Juliette on April 16, 2009, 11:04:16 PM
Quote from: JrDude on April 16, 2009, 06:49:15 PM
Earthquake
Thunder Punch (For water weakness, also good for flying)
Aerial Ace (For grass weakness, also good for bug & fighting)
Double Edge

So yeah, you got a good moveset there already.
No one is going to send in a flying type on Marowak, and regardless Stone Edge is better.
No one is going to send in grass/bug into marowak, and you have Stone Edge/EQ.  Fighting types you'd leave on o.O.  Plus, EQ.

Quote from: Qsmash on April 16, 2009, 07:04:48 PM
You could also have another pokemon use Gravity like Clefable or Dusknoir
Gravity needs an entire team supporting it for it to work though.

Quote from: JrDude on April 16, 2009, 07:16:32 PM
Quote from: JNFS2014 on April 16, 2009, 07:14:45 PM
Lagging Tail?
I'm pretty sure that only makes the pokémon slower.
It does.


Anyway, I'll help with the team tomorrow o.o.

Umm... Marowak is ground type if I'm not mistaken, so plenty would send out grass types. Due to the fact that Grass is super effective against Ground.
Title: Re: Marowak
Post by: Macawmoses on April 17, 2009, 04:23:43 PM
Retequis and Rave beat all of you.
Title: Re: Marowak
Post by: Juliette on April 19, 2009, 05:51:05 PM
Quote from: JrDude ♪ on April 17, 2009, 01:32:56 AM

Umm... Marowak is ground type if I'm not mistaken, so plenty would send out grass types. Due to the fact that Grass is super effective against Ground.
[/quote]
Celebi is the only grass type that can switch in, and you'd leave on it anyway.  Plus, you'll want to get rid of one of those before you start sweeping. 

For the record standard Celebi vs Standard marowak Stone Edge is
568 Atk vs 320 Def & 404 HP (100 Base Power): 128 - 151 (31.68% - 37.38%)


That's before any SD's.

Quote from: Macbeth on April 17, 2009, 04:23:43 PM
Retequis and Rave beat all of you.
I'm better then both of them v;
Title: Re: Marowak
Post by: JrDude on April 20, 2009, 12:28:05 AM
Quote from: Juliette on April 19, 2009, 05:51:05 PM
Quote from: JrDude ♪ on April 17, 2009, 01:32:56 AM

Umm... Marowak is ground type if I'm not mistaken, so plenty would send out grass types. Due to the fact that Grass is super effective against Ground.
Celebi is the only grass type that can switch in, and you'd leave on it anyway.  Plus, you'll want to get rid of one of those before you start sweeping. 

For the record standard Celebi vs Standard marowak Stone Edge is
568 Atk vs 320 Def & 404 HP (100 Base Power): 128 - 151 (31.68% - 37.38%)


That's before any SD's.

Quote from: Macbeth on April 17, 2009, 04:23:43 PM
Retequis and Rave beat all of you.
I'm better then both of them v;

Huh? Why would Celebi be the only one to switch in? it's not like he's only gonna fight legendaries.
Title: Re: Marowak
Post by: Juliette on April 20, 2009, 06:29:03 PM
Quote from: JrDude ♪ on April 20, 2009, 12:28:05 AM

Huh? Why would Celebi be the only one to switch in? it's not like he's only gonna fight legendaries.
Because nothing else can come in.
Well I guess Tangrowth too if you want to be fair, but marowak couldn't kill it with Fire Punch.

Standard Tangrowh vs Marowak FP -
568 Atk vs 377 Def & 404 HP (75 Base Power): 162 - 192 (40.10% - 47.52%)

47.73% chance of a 2HKO.
Actually, heh it can kill it with FP.  Tangrowth's Power Whip is a guaranteed 2HKO, but marowak outspeeds..

So yeah, FP > AA regardless :)

Also, Celebi's legendary status is irrelevant, I picked him because he's one of the best physical walls in OU, and the best physical grass wall.
Title: Re: Marowak
Post by: Macawmoses on April 20, 2009, 06:42:48 PM
Marow is generally quite decent, it's just the speed that is an issue. D: As such, it can be a power house with Trick Room (Double Edging through...anything EQ or FP doesn't take care of).
Title: Re: Marowak
Post by: JrDude on April 20, 2009, 07:13:20 PM
Quote from: Juliette on April 20, 2009, 06:29:03 PM
Quote from: JrDude ♪ on April 20, 2009, 12:28:05 AM

Huh? Why would Celebi be the only one to switch in? it's not like he's only gonna fight legendaries.
Because nothing else can come in.
Well I guess Tangrowth too if you want to be fair, but marowak couldn't kill it with Fire Punch.

Standard Tangrowh vs Marowak FP -
568 Atk vs 377 Def & 404 HP (75 Base Power): 162 - 192 (40.10% - 47.52%)

47.73% chance of a 2HKO.
Actually, heh it can kill it with FP.  Tangrowth's Power Whip is a guaranteed 2HKO, but marowak outspeeds..

So yeah, FP > AA regardless :)

Also, Celebi's legendary status is irrelevant, I picked him because he's one of the best physical walls in OU, and the best physical grass wall.
I don't understand your reasoning for anything. You make no sense to me, so I will stop asking you questions.
Title: Re: Marowak
Post by: jnfs2014 on April 20, 2009, 07:21:10 PM
Quote from: JrDude ♪ on April 20, 2009, 07:13:20 PM
Quote from: Juliette on April 20, 2009, 06:29:03 PM
Quote from: JrDude ♪ on April 20, 2009, 12:28:05 AM

Huh? Why would Celebi be the only one to switch in? it's not like he's only gonna fight legendaries.
Because nothing else can come in.
Well I guess Tangrowth too if you want to be fair, but marowak couldn't kill it with Fire Punch.

Standard Tangrowh vs Marowak FP -
568 Atk vs 377 Def & 404 HP (75 Base Power): 162 - 192 (40.10% - 47.52%)

47.73% chance of a 2HKO.
Actually, heh it can kill it with FP.  Tangrowth's Power Whip is a guaranteed 2HKO, but marowak outspeeds..

So yeah, FP > AA regardless :)

Also, Celebi's legendary status is irrelevant, I picked him because he's one of the best physical walls in OU, and the best physical grass wall.
I don't understand your reasoning for anything. You make no sense to me, so I will stop asking you questions.
SB ALWAYS makes sense.
Title: Re: Marowak
Post by: Juliette on April 20, 2009, 08:30:35 PM
Quote from: JrDude ♪ on April 20, 2009, 07:13:20 PM
I don't understand your reasoning for anything. You make no sense to me, so I will stop asking you questions.
At least I'm not theorymoning.
Yet
:V