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Game-o-rama => Console Gaming => Topic started by: Macawmoses on April 18, 2009, 01:28:35 AM

Title: Miyamoto RPG
Post by: Macawmoses on April 18, 2009, 01:28:35 AM
(http://gonintendo.com/wp-content/photos/thumb_mpat_d2.jpg)(http://gonintendo.com/wp-content/photos/thumb_mpat_tree.jpg)


Miyamoto had the premise for a DS RPG - enemies appear on the touch screen in a pattern, you tap them to get them off. Missing is bad for you, while they have weak spots that benefit you...killing them.

Seems simple, and who knows what rpg elements are in it. Still, seems interesting. Any thoughts on the premise?
Title: Re: Miyamoto RPG
Post by: Magnum on April 18, 2009, 02:35:35 PM
I can see people breaking the bottom screen if this game is really good.

Um. Seems simple enough. Could be fun. I've always liked RPG but I do hope they have different elements. It could be fun to attack Bottom Screen and dodge Top Screen kinda like It's a Wonderful World(TWEWY).
Title: Re: Miyamoto RPG
Post by: Jono2 on April 19, 2009, 12:13:46 AM
Miyamoto hasn't produced anything desirable in quite a while.  This looks like more of the same boring poop.
Title: Re: Miyamoto RPG
Post by: bluaki on April 19, 2009, 12:18:53 AM
Eh, I'm not personally fond of the way touch screen is implementing with RPGs, for things like tapping enemies or whatever like that shows. Just limit touch screen in RPG battles to menu control (like in Pokemon D/P/P) and I'm happy.
Title: Re: Miyamoto RPG
Post by: Nayrman on April 19, 2009, 10:14:27 AM
Quote from: Boris, Overlord of All Acorns. on April 19, 2009, 12:13:46 AM
Miyamoto hasn't produced anything desirable in quite a while.  This looks like more of the same boring s***.
this

Quote from: Bluaki on April 19, 2009, 12:18:53 AM
Eh, I'm not personally fond of the way touch screen is implementing with RPGs, for things like tapping enemies or whatever like that shows. Just limit touch screen in RPG battles to menu control (like in Pokemon D/P/P) and I'm happy.
and this

But it's Miyamoto, so it always has the potential to be brilliant, but really, he hasn't come out with anything groundbreaking on the DS or anything I would consider groundbreaking. X_X;;
Title: Re: Miyamoto RPG
Post by: SkyMyl on April 19, 2009, 10:36:52 AM
*Looks at TWEWY*

Nope, not feeling the success vibe from the idea.


Also, the title is misleading. I thought Miyamoto would be the main protagonist in an RPG for a few seconds. D=
Title: Re: Miyamoto RPG
Post by: Magnum on April 19, 2009, 05:31:44 PM
Quote from: MasterYoungLink on April 19, 2009, 10:36:52 AM
Also, the title is misleading. I thought Miyamoto would be the main protagonist in an RPG for a few seconds. D=
That would kick@$$!  =3
Title: Re: Miyamoto RPG
Post by: Lotos on May 23, 2009, 07:41:51 AM
Quote from: MasterYoungLink on April 19, 2009, 10:36:52 AM

Also, the title is misleading. I thought Miyamoto would be the main protagonist in an RPG for a few seconds. D=

Same :P
Title: Re: Miyamoto RPG
Post by: Doodle on May 23, 2009, 08:24:51 AM
Feels like it could be cool, if done right.