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Game-o-rama => Console Gaming => Topic started by: Nayrman on June 01, 2009, 02:55:45 PM

Title: Bring on the copies!
Post by: Nayrman on June 01, 2009, 02:55:45 PM
http://kotaku.com/5274539/see-microsofts-project-natal-in-action (http://kotaku.com/5274539/see-microsofts-project-natal-in-action)

Well, Microsoft has unveiled it's own copy of the Wiimote. A Eye Toy mixed with a Wii remote named Natal. It claims to basically do what the Wiimote should've done from the get go (paying attention Nintendo?). Of course I want to see real people playing games unedited. But it seems like an idea that can be good assuming good games for it.
What I find interesting is the Milo interface, an AI boy you can interact and talk with supposedly. The video seemed really cool, but like all these virtual reality things, they pretty much never come to fruition. I fully expect Sony to unveil it's Wiimote knockoff sometime tomorrow.
Title: Re: Bring on the copies!
Post by: Macawmoses on June 01, 2009, 03:07:39 PM
You say, "paying attention Nintendo"...and I question that. Nintendo is what paved the way for the technology. It'll obviously be outdone in between development phases.

Honestly, that's like going up to the person who created ice cream (we'll say it just so happened to be Vanilla), and saying that to them about Mint Chocolate Chip. Without them, there would be no Mint Chocolate Chip ice cream. Without Nintendo, motion controls would be years away.
Title: Re: Bring on the copies!
Post by: Nayrman on June 01, 2009, 03:09:56 PM
Quote from: Macbeth on June 01, 2009, 03:07:39 PM
You say, "paying attention Nintendo"...and I question that. Nintendo is what paved the way for the technology. It'll obviously be outdone in between development phases.

Honestly, that's like going up to the person who created ice cream (we'll say it just so happened to be Vanilla), and saying that to them about Mint Chocolate Chip. Without them, there would be no Mint Chocolate Chip ice cream. Without Nintendo, motion controls would be years away.
Yes, because gimmicky controls for minigames were SOOOO necessary to begin with @_@;;

Besides, just because they made it first doesn't mean they did it the best *looks at Atari2600*
Title: Re: Bring on the copies!
Post by: Magnum on June 01, 2009, 03:15:06 PM
Yay? I always found stuff like this to be too quick. I hope they take their time with this so that it won't be horrible. Other than that it looks to be quite fun.
Title: Re: Bring on the copies!
Post by: Macawmoses on June 01, 2009, 03:17:45 PM
Quote from: Nayrman on June 01, 2009, 03:09:56 PM
Yes, because gimmicky controls for minigames were SOOOO necessary to begin with @_@;;

Besides, just because they made it first doesn't mean they did it the best *looks at Atari2600*
I never claimed it to be the best. But you're judging Nintendo based on weak points...of ground breaking technology. I dare you to walk up to the person that creates a cure for cancer with benefts to only 60% of diagnosed and chastise them. It's the same thing.
Title: Re: Bring on the copies!
Post by: Nayrman on June 01, 2009, 03:20:21 PM
Quote from: Macbeth on June 01, 2009, 03:17:45 PM
I never claimed it to be the best. But you're judging Nintendo based on weak points...of ground breaking technology. I dare you to walk up to the person that creates a cure for cancer with benefts to only 60% of diagnosed and chastise them. It's the same thing.
entertainment and health care are completely different. Any advancement in medicine is useful.

And yes, I can call it faulty when it works less often in games than quick time events. And I shall continue to verbally abuse the controller until it actually does something useful instead of either pointing or performing a function that could (and should) be handled by a button on the controller itself or analog stick.
Title: Re: Bring on the copies!
Post by: Macawmoses on June 01, 2009, 03:24:20 PM
Your logic is, once again, faulty. You are going on an assault saying they should have done x, y, and z like Microsoft surely will. My logic is, M$ has a base to work with, Nintendo had nothing. I don't know how to get through to you on that. There is a very clear difference between the two controllers because of timeframe. It's like how we rate games higher when they are released earlier on in a system's life then if they were to be released near the end. There was no bar for Nintendo.
Title: Re: Bring on the copies!
Post by: Nayrman on June 01, 2009, 03:28:09 PM
Quote from: Macbeth on June 01, 2009, 03:24:20 PM
Your logic is, once again, faulty. You are going on an assault saying they should have done x, y, and z like Microsoft surely will. My logic is, M$ has a base to work with, Nintendo had nothing. I don't know how to get through to you on that. There is a very clear difference between the two controllers because of timeframe. It's like how we rate games higher when they are released earlier on in a system's life then if they were to be released near the end. There was no bar for Nintendo.
Then I can criticize Nintendo (and third parties mostly) for not taking advantage of the more limited technology while they had the opportunity. (and yes, remember when the Wiimote was unveiled and Nintendo claimed that it had x, y, AND z axis capabilities?).
Who rates the games higher on an earlier system? I certainly don't except for minor differences in the graphics, and only then if the graphics look horrendous or look spectacular.
Nintendo having no "previous bar" is no excuse for gimmicks. Atari2600 had no real bar before it, and yet that went over well while the system was still producing good games.
Title: Re: Bring on the copies!
Post by: Macawmoses on June 01, 2009, 03:40:14 PM
Oh, nayr.

Quote from: Nayrman on June 01, 2009, 03:28:09 PM
Then I can criticize Nintendo (and third parties mostly) for not taking advantage of the more limited technology while they had the opportunity.

Sure. But that's irrelevant to what you're doing here. If I gave you a rock, a small pebble, I don't imagine you could do much with it. If I gave it to my uncle, he could tear the head off of a snake by throwing the rock. There is no excuse for any developer to have poorly controlled games regardless of how the controls are. A good dev. will work through and make it work. Once again though, not what you are doing.

Quote(and yes, remember when the Wiimote was unveiled and Nintendo claimed that it had x, y, AND z axis capabilities?).

This is your peeve? What. I remember when the Conduit claimed to have 16 person online. Too bad they couldn't pull it off. Shit happens. One should still be thankful for what they have. 12 player online is fine by me, just like x and y is.

QuoteWho rates the games higher on an earlier system? I certainly don't except for minor differences in the graphics, and only then if the graphics look horrendous or look spectacular.

Everyone does. Everyone. They don't know what will come along, so they go based on the past. Honestly, if Donkey Kong was released today along side Halo 3, Resistance 2, MGS4, SSBB, MP3: Corruption, as a feature title, it'd be laughed at. We base on previously established entities. As the first FPS on Wii, NP gave Red Steel an 8/10. Imagine if Red Steel were released today - after MP3 and MoH:H2 came out. It'd, at best, earn a 5 or 6 from NP. And that's being generous.

QuoteNintendo having no "previous bar" is no excuse for gimmicks. Atari2600 had no real bar before it, and yet that went over well while the system was still producing good games.
They aren't making gimmicks. You're choosing to call it gimmicks, though. Just because you feel motion control detracts from titles. YOU see it as a gimmick to have motion in Brawl while I enjoy the play-style. And honestly, it's no more a gimmick than M$ ripping off Nintendo. And don't you think Cheat Codes are gimmicks? Well guess what, they became a universal and widely accepted form of gaming. Multiplayer is a gimmick too. So is online. Yet these are features you've come to expect. You.
Title: Re: Bring on the copies!
Post by: Nayrman on June 01, 2009, 03:58:53 PM
Multiplayer was never a gimmick, as it was essential to advance the medium. Like all things involving human interaction, it usually involves competition. Therefore multiplayer (and thus online) inevitable. M$ is only ripping off Nintendo because right now it's easy money. I don't mind using ideas established earlier as long as it can be improved upon (like XB Live to Dreamcast's modem or the use of two analog sticks to simulate the keyboard mouse combo). Yes, I hate the idea of M$ getting motion control, although I won't fault them for a solid business plan of doing it, as long as it works.

QuoteQuote from: Nayrman on Today at 03:28:09 PM

    Then I can criticize Nintendo (and third parties mostly) for not taking advantage of the more limited technology while they had the opportunity.


Sure. But that's irrelevant to what you're doing here. If I gave you a rock, a small pebble, I don't imagine you could do much with it. If I gave it to my uncle, he could tear the head off of a snake by throwing the rock. There is no excuse for any developer to have poorly controlled games regardless of how the controls are. A good dev. will work through and make it work. Once again though, not what you are doing.

A good dev team is the point I was making, if no one (even Nintendo's best efforts of MP3 have been decent, while essentially mimicking the idea of a computer mouse) can do it right, then don't bother until the technology comes out to actually do it. *obviously looking at the SEGA CD moving onto the Playstation*. Although let's be honest, quite a few (not all obviously) control problems in many Wii games would be solved with more traditional control schemes. Mario's spin attack would be much easier and intuitive on a "B" button rather than forcing a waggle that could miss or not register, to elaborate the point.


Yes, I know poop happens, but frankly, you can't over-exaggerate control. Graphics can be lowered, without hindering the gameplay. Game modes can be minimized and still work. However, claiming control only to fail can be disastrous for an entire dev team expecting greater functionality (among other things that stime controls).

Apparently not everyone rates games based on earlier on a consoles life-cycle. I really don't. If it's a terrible game, it's a terrible game. I frankly don't care if it's a new system. Professional film makers managed to work around the introduction of sound. Yes, it was worse early on than later. I suppose that is the point you are trying to make, however a skilled team should be able to work around the problems to still put out a good concept. Using the excuse "it's a launch title" or "it's early in the console's life cycle" is not an excuse if the game still sucks. Red Steel was still an average game when it came out, and it's still an average game now. 
Title: Re: Bring on the copies!
Post by: DededeCloneChris on June 01, 2009, 04:08:06 PM
Quote from: Macbeth on June 01, 2009, 03:40:14 PM
This is your peeve? What. I remember when the Conduit claimed to have 16 person online. Too bad they couldn't pull it off. Shit happens. One should still be thankful for what they have. 12 player online is fine by me, just like x and y is.

Actually, I think 12 players is okay. They said they were able to do that but 16 people talking at the same time could cause very annoying situations.

Then again, we could have turned off that accessory, but nowadays, people like to talk that much through a match so I see a good reason for that...

...And sorry for interrupting your debate against the Nintendo-basher and Xbox-fan. :P
Title: Re: Bring on the copies!
Post by: bluaki on June 01, 2009, 04:18:26 PM
Quote from: Nayrman on June 01, 2009, 03:28:09 PM
(and yes, remember when the Wiimote was unveiled and Nintendo claimed that it had x, y, AND z axis capabilities?).
Since when does it not? Thrust it in any of the 6 directions and it is sure to sense it. It's just that most games average out the three axes to turn the motion into a wiggling spree.
Though, it cannot sense all three rotational axes, because the accelerometer relies on gravity to detect any rotation (leaving one axis indetectable).
Title: Re: Bring on the copies!
Post by: Ares300 on June 01, 2009, 05:27:29 PM
wait, wasnt sony suppsoed to have some sort of "magic wand" for the PS2 out already?
Title: Re: Bring on the copies!
Post by: Lohn Jocke on June 02, 2009, 08:03:18 AM
It's like the U-force, but not lame.

Okay, fine, I'll state... some sort of opinion.
I'd personally love to see this. The one that kinda got me was picture recognition. My cousin leave his skateboards around the house, and some of them look pretty neat. Plus, I'm a skate 2 addict.
Title: Re: Bring on the copies!
Post by: Mutilator7 on June 03, 2009, 12:42:23 PM
Yeah i first saw it i said "Project Natal? More like project anal"
Title: Re: Bring on the copies!
Post by: Zero on June 03, 2009, 12:48:45 PM
Quote from: Nayrman on June 01, 2009, 03:09:56 PM
Yes, because gimmicky controls for minigames were SOOOO necessary to begin with @_@;;

Besides, just because they made it first doesn't mean they did it the best *looks at Atari2600*

What the hell did Atari 2600 do first?
Title: Re: Bring on the copies!
Post by: Lohn Jocke on June 03, 2009, 01:08:33 PM
Quote from: Zero on June 03, 2009, 12:48:45 PM
What the hell did Atari 2600 do first?

Err, making video games popular. >_>
Title: Re: Bring on the copies!
Post by: Zero on June 03, 2009, 01:49:34 PM
Quote from: Nitro64DD on June 03, 2009, 01:08:33 PM
Err, making video games popular. >_>

That can't be what he was talking about
Title: Re: Bring on the copies!
Post by: SkyMyl on June 03, 2009, 01:58:08 PM
Quote from: Zero on June 03, 2009, 01:49:34 PM
That can't be what he was talking about
The use of interchangeable cartridges?
Title: Re: Bring on the copies!
Post by: Zero on June 03, 2009, 02:06:30 PM
Quote from: MasterYoungLink on June 03, 2009, 01:58:08 PM
The use of interchangeable cartridges?

Magnavox Odyssey did that first