NSFCD

Game-o-rama => Console Gaming => Topic started by: Macawmoses on September 03, 2009, 11:21:26 PM

Title: NMH2 Goes 8bit
Post by: Macawmoses on September 03, 2009, 11:21:26 PM
(http://gonintendo.com/wp-content/photos/thumb_nice_1_2.jpg)

Apparently the job system is going to include some elements like this. I'm really intrigued with it myself - as it does take NMH into new turf, has some meaning, etc. HOWEVER, I am concerned that it will either be overdone, or just done incorrectly. Suda better prove me wrong.

Oh, and we've gotten a couple of new trailers and stuff courtesy of IGN. RUN ALONG.
Title: Re: NMH2 Goes 8bit
Post by: Nayrman on September 04, 2009, 05:18:21 PM
Suda is totally gangsta in that trailer.

I think calling him the Tarantino of gaming is in order.
I actually like the 8-bit minigames for the jobs. That's what I had problems with for the jobs, they felt very generic. Sure they may be just as simple in 8-bit, but it gives it more charm than just Travis walking around and doing random stuff.

Besides, regular beam katana, dual wielding katanas, and a super long Sephiroth-esque beam katana. HELLZ YEA.

Oh, and did Suda say MULTIPLE BOSS FIGHTS AT THE SAME TIME! FUCK YEA!!!!