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Game-o-rama => Console Gaming => Topic started by: SkyMyl on March 01, 2010, 11:02:14 AM

Title: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 11:02:14 AM
I just bought it.

A word of advice for all interested: don't go for Ball Man first. His minibosses will rape you if you're reckless. The same rule of the X series applies here: Is there an ice boss? He's your first target.

Anyway, it's pretty good so far. A lot less trap-filled when compared to Mega Man 9, which makes it a little easier, actually. A little. I just want to point out that, if you're using the Wii Remote, pressing "B" will cycle through your weapons, similar to some ROM hacks I've seen.
The results were hilarious, as he pulled out Rush Coil in the middle of a boss fight. XD

So, discuss Mega Man 10 here, whether or not you're buying it, etc etc.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Turok on March 01, 2010, 12:29:17 PM
I'm not gonna get it. I'm really tired of 8-bit megaman.

Also, why is the world not destroyed yet? We have 2 Megaman 10's co-existing in the same universe

X = 10
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 01, 2010, 01:06:07 PM
I'm gonna buy it as soon as I can get my hands on some Wii points. As far I'm concerned, the original Mega Man series is the only Mega Man.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 01, 2010, 02:32:46 PM
Quote from: Turok on March 01, 2010, 12:29:17 PM
I'm not gonna get it. I'm really tired of 8-bit megaman.

Also, why is the world not destroyed yet? We have 2 Megaman 10's co-existing in the same universe

X = 10

No, Mega Man X is not Mega Man 10.

The X refers to the algebraic variable which can be any number, hence why Dr.Light constantly refers to Mega Man X's "limitless potential". Not the roman numeral.

It's pretty gay that XBLA has to wait until March 31st to get the game. ugh
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Custom on March 01, 2010, 02:44:14 PM
WHOA WHOA

WHAT

THIS IS OUT?

WHY DID MY XBOX RED RING?

FFFFFFFF
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 01, 2010, 02:45:00 PM
Quote from: Customrobo13 on March 01, 2010, 02:44:14 PM
WHOA WHOA

WHAT

THIS IS OUT?

WHY DID MY XBOX RED RING?

FFFFFFFF

It's only out on Wiiware
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Custom on March 01, 2010, 02:45:58 PM
Quote from: Zero on March 01, 2010, 02:45:00 PM
It's only out on Wiiware

That's even more rage inducing than before. :(
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: JrDude on March 01, 2010, 03:00:12 PM
Quote from: Turok on March 01, 2010, 12:29:17 PM
X = 10
I used to think that, but no, they are not counting it as 10.
Otherwise there wouldn't be Mega Man X2, it would be Mega Man X1/XI, meaning 11
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 03:17:59 PM
I'll get it when I have the opportunity to get my Wii online. But not right now too busy.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 04:12:11 PM
I just beat the game's Normal Mode with Mega Man.

[spoiler=imma go Nayrman on your asses]
Weapons: More unique than Mega Man 9, in some areas. The Rebound Ball is a child's Metal Blade, only worse, the Water Shield is a destructible Jewel Satellite, Wheel Cutter is an upgraded version of the same weapon from X2, Solar Blaze is...odd, Commando Bomb is the child of Crash Bomb and Firefly Laser, Thunder Wool is near useless, Crush (?) Spike is a nerfed Concrete Shot, and Thunder Blade is a gimmicky Magma Shot without the charge.

Music: Did Capcom bring in MegaPhilX to compose the music? The only themes that stand out are the two main boss themes, Turbo Man's stage, Solar Man's stage, Chill Man, and Blade Man. Everything else is bleh, at best. Even the Wily Stage music.  MegaPhilX, the dude making Mega Man Unlimited (Previously known as MM10), has composed some awful tracks, and some rather nice ones. Those nice tracks kick the ass out of this game's music.

Difficulty: All the traps from MM9 are gone, but the actual game on normal mode is pretty easy in comparison to 9. Haven't tried Hard Mode yet, which can be unlocked by beating the game. Some of the robot masters are pretty difficult without their weaknesses (Commando, Solar, Blade, and Strike in particular.). The Wily Stages are a joke in comparison to earlier games, but the bosses can be pretty challenging. (FUCK YOU BLOCK DEVIL)

(http://randazza.files.wordpress.com/2009/02/middle-finger.jpg)
This image will describe how you will feel if you were expecting a midway decent plot.

The Challenge revamp is nice, as it replaces the old challenges with new ones in the form of stages that have an objective. Clear the objective(s) and you complete the stage. Simple as that. The old challenges are there too, once you beat the game, but there's definitely fewer now. Of course, they compensate this by only keeping the difficult challenges, such as clearing the game without taking a hit, or defeating the 8 Robot Masters with just your buster.

And now, I will attempt beating the game with Mega Man on hard. I already know Proto Man is essentially masochist mode, but at least he plays slightly better than he did in 9. Slightly.[/spoiler]
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 04:22:24 PM
Yea Sky, I've heard it's easier and not as trap heavy.
I guess I'll have to wait and see.


Oh, and Bass is the third character and he'll play just like in Megaman and Bass.
Who didn't see that coming?
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 04:35:38 PM
I was hoping for my loli robot maid, but no. We get the intercourse ing idiot who controls EXACTLY like he did in a Gaiden Game no one probably played.

Goddangit, Capcom. You've disappointed me.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 04:37:21 PM
Quote from: Striker Sky on March 01, 2010, 04:35:38 PM
I was hoping for my loli robot maid, but no. We get the intercourse ing idiot who controls EXACTLY like he did in a Gaiden Game no one probably played.

Goddangit, Capcom. You've disappointed me.
If he has his double jump, dash, and multi directional shot (which I've heard that he DOES) he's going to be pretty darn game breaking.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 04:49:49 PM
I'm scared to know how they would implement his dash on the Wii Remote. I hope they don't go the Mega Man Ultra 2 route and map it as double tapping the control pad.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 04:50:58 PM
Quote from: Striker Sky on March 01, 2010, 04:49:49 PM
I'm scared to know how they would implement his dash on the Wii Remote. I hope they don't go the Mega Man Ultra 2 route and map it as double tapping the control pad.
That's probably what it will be. either way he's going to be completely game breaking.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 04:58:44 PM
I look forward to raping the Block Devil and Blade Man.

Speaking of Blade Man, here's one of the few good tracks in the game. :39-1:05 reminds me of something out of the Battle Network series. I'm not quite sure why.

Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 01, 2010, 05:53:14 PM
Quote from: Nayrman on March 01, 2010, 04:50:58 PM
That's probably what it will be. either way he's going to be completely game breaking.
$$$ gets you game breaking potential.

This game is fun from the little I played, but something about the menus seems a little off.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 01, 2010, 06:04:18 PM
Quote from: Striker Sky on March 01, 2010, 04:35:38 PM
I was hoping for my loli robot maid,


Fuck that.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 07:20:05 PM
Holy poop. qzecwx and Jaymonius are on the scoreboards for fastest game clear time.

Also, I just got the World Record for beating the Final Boss. For the time being, anyway.
That's right, bask in your moments of glory as World Record holder!
...until someone beats your 1:28 by two seconds and you have a nervous breakdown.


Quote from: Zero on March 01, 2010, 06:04:18 PM
Fuck that.
Sorry, I'm not a pedophile.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 07:23:33 PM
Quote from: Striker Sky on March 01, 2010, 07:20:05 PM
Holy poop. qzecwx and Jaymonius are on the scoreboards for fastest game clear time.

Also, I just got the World Record for beating the Final Boss. For the time being, anyway.
That's right, bask in your moments of glory as World Record holder!
...until someone beats your 1:28 by two seconds and you have a nervous breakdown.

Sorry, I'm not a pedophile.
Take a picture of that poop so you can claim you had a world record at something at some point.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 07:24:26 PM
Doing it right now, actually. Because I'm such a dork like that. I even have saved the replay of it.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: JrDude on March 01, 2010, 07:25:41 PM
No point, even though you have no life, there are people with even less of a life who will beat it, your record will soon be #50 or something, 1000 if you count ties.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 07:27:24 PM
Quote from: JrDude ♦ on March 01, 2010, 07:25:41 PM
No point, even though you have no life, there are people with even less of a life who will beat it, your record will soon be #50 or something, 1000 if you count ties.
No duh, but it's fun to see your name at the top of something, if even for a brief moment.
Like another one of my friends was at the top of Batman Arkham Asylum's leaderboards in one of the challenge rooms for a little while. Even though it was because some hackers tried to cheat their way up, it somehow put him at #1. Hilarity insued.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 07:31:43 PM
I give it a week before someone beats it. Given the stage you have to go through and the boss fight itself, I think it'll only be beaten by one second, at least.
Someone literally just beat it. "Deasean" got 1:16:30. I've been proven wrong in so many ways.

Well, I felt good for all of five minutes. I'm still on the list, so I'm still satisfied. Enjoy the picture of my short-lived championship.

(http://i45.tinypic.com/20psp4h.jpg)
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 01, 2010, 07:38:08 PM
Quote from: Striker Sky on March 01, 2010, 07:20:05 PM
Sorry, I'm not a pedophile.

Witty
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 07:55:36 PM
So where would you put this game on the megaman contingency? (meaning rank from 10 to 1)
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 08:48:41 PM
Third weakest in the classic series, 2nd weakest being 7 and weakest being 5. /opinion
Some of us like non-linearity Mega Man, you know.

Of course, all the downloadable content isn't out yet, and I've barely touched hard mode along with Protoman's game. Still, it's enjoyable.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 08:51:07 PM
Quote from: Striker Sky on March 01, 2010, 08:48:41 PM
Third weakest in the classic series, 2nd weakest being 7 and weakest being 5. /opinion
Some of us like non-linearity Mega Man, you know.

Of course, all the downloadable content isn't out yet, and I've barely touched hard mode along with Protoman's game. Still, it's enjoyable.
figured it'd have been higher than that, but I guess I'll have to see.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 01, 2010, 09:01:06 PM
So do you like Mega Man games Sky? Something about you strikes me as a Mega Man fan.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 01, 2010, 09:04:20 PM
(http://4.bp.blogspot.com/_qtkg2HkNmAE/SKj_q0eG87I/AAAAAAAAAEE/H0ugG_Eyb20/s320/Kamina.jpg)

You would be correct on that guess, Corn.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 01, 2010, 09:45:08 PM
Quote from: Striker Sky on March 01, 2010, 09:04:20 PM
(http://4.bp.blogspot.com/_qtkg2HkNmAE/SKj_q0eG87I/AAAAAAAAAEE/H0ugG_Eyb20/s320/Kamina.jpg)

You would be correct on that guess, Corn.
Why Kamina? You give off no where near as much MANLINESS as Kamina does. *begins TTGL catchphrase spam*
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 01, 2010, 09:50:13 PM
I have absolutely no idea who that is, but he reminds me of the Music Meister mixed with the mutant tiger cat thing from Watchmen.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 01:11:05 AM
So, from what I hear, the DLC comes out on April 5th, with Special Stage 1 and Bass Mode. Bass can also merge with Treble, on a side note. He's also available for $2. I also hear the Mega Man Killers are going to be the bosses of the Special Stages, and may even give you special weapons.

...I can't wait that long. ;_;

Quote from: Nayrman on March 01, 2010, 09:45:08 PM
Why Kamina? You give off no where near as much MANLINESS as Kamina does. *begins TTGL catchphrase spam*
My excuse: I can't think of anyone here that can come close to such MANLINESS.

Quote from: Cornwad on March 01, 2010, 09:50:13 PM
I have absolutely no idea who that is, but he reminds me of the Music Meister mixed with the mutant tiger cat thing from Watchmen.
Kamina, from Tengen Toppa Gurren Lagann.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 02, 2010, 04:59:50 AM
Quote from: Striker Sky on March 01, 2010, 08:48:41 PM
Third weakest in the classic series, 2nd weakest being 7 and weakest being 5. /opinion
Some of us like non-linearity Mega Man, you know.

You've been throwing that word around a lot lately(like a million other people) and while I'm sure you understand what the word means, I'm also sure you don't understand how to differentiate between nonlinear and linear. From point A to point B is an easy way to describe how linearity works, and every single Mega Man game, even the ones that offer multiple completion paths(Mega Man 5 is one of those games, which you implied to be linear), while less linear, are ultimately still "from A to B" games, and there isn't anything wrong with that.

Ever since FFXIII came out in japan that's been the new thing. Linearity. It needs to end.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Custom on March 02, 2010, 05:53:05 AM
Quote from: Striker Sky on March 01, 2010, 08:48:41 PM
Third weakest in the classic series, 2nd weakest being 7 and weakest being 5. /opinion
Some of us like non-linearity Mega Man, you know.

Of course, all the downloadable content isn't out yet, and I've barely touched hard mode along with Protoman's game. Still, it's enjoyable.

Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 01:15:14 PM
Quote from: Zero on March 02, 2010, 04:59:50 AM
You've been throwing that word around a lot lately(like a million other people) and while I'm sure you understand what the word means, I'm also sure you don't understand how to differentiate between nonlinear and linear. From point A to point B is an easy way to describe how linearity works, and every single Mega Man game, even the ones that offer multiple completion paths(Mega Man 5 is one of those games, which you implied to be linear), while less linear, are ultimately still "from A to B" games, and there isn't anything wrong with that.

Ever since FFXIII came out in japan that's been the new thing. Linearity. It needs to end.
All right, this time was a simple misuse of the word linearity. As usual, I misunderstood the meaning of a word and used it incorrectly. Second, I've only used the word "linearity" twice on this forum. Third, I've never actually said linearity was a bad thing.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 02, 2010, 02:21:05 PM
Wait, his name is pronounced bass, like the fish? I never knew that. That's pretty lame.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 02, 2010, 02:28:11 PM
Quote from: Cornwad on March 02, 2010, 02:21:05 PM
Wait, his name is pronounced bass, like the fish? I never knew that. That's pretty lame.
No, it's Bass... like the musical term. His dog's name is Treble, TREBLE AND BASS. IT'S NOT HARD PEOPLE
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 02, 2010, 02:53:11 PM
Quote from: Nayrman on March 02, 2010, 02:28:11 PM
No, it's Bass... like the musical term. His dog's name is Treble, TREBLE AND BASS. IT'S NOT HARD PEOPLE
Then the voice actor in that video doesn't know how to say bass the right way.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 02:59:26 PM
Guys Hard Mode is kicking my ass so hard ;_;

OH GOD WHY DOES FLAME MAN DO SO MUCH DAMAGE FFFFFFF
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 02, 2010, 03:11:53 PM
At least his music is good, so he kicks it in style.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 02, 2010, 03:16:08 PM
Uh... don't you mean Solarman? Flameman is Megaman 6...

And yes the voice actress says Bass wrong twice in that opening scene. That dub got NOTHING right so don't count on any accuracy there.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 03:20:30 PM
No, Nayr. I mean Flame Man.

Also, don't forget this gem (http://www.youtube.com/watch?v=JQ_FSVWR6ZE) the dub gave us.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 02, 2010, 03:25:03 PM
Yes, we all know Dr. WAWEY!

I still don't get what you mean by Flame MAN.


Apparently Bass will fuse like Megaman does in 6 & 7. Enker, Ballade, and Punk are bosses in downloadable stages from the GameBoy games. Yay.

Oh, SkyMyl, is it true Elecman and Woodman are in Wily's castle?
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 03:31:15 PM
Quote from: Nayrman on March 02, 2010, 03:25:03 PM
I still don't get what you mean by Flame MAN.
(http://i148.photobucket.com/albums/s1/Nemomon/Megaman/Characters%20Battle/Classic%20RockMan/Mega%20Man%206/043FlameMan.gif)

Quote from: Nayrman on March 02, 2010, 03:25:03 PM
Oh, SkyMyl, is it true Elecman and Woodman are in Wily's castle?
Not really.
[spoiler]There's a boss that uses the exact same attacks as Elecman and Woodman (Right down to the same sprites and sound effects), but the bosses themselves aren't actually in the castle.[/spoiler]
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 02, 2010, 03:43:51 PM
So...Flameman is in this game? @_@:;
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 03:56:05 PM
Basically.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 02, 2010, 05:05:21 PM
Quote from: Striker Sky on March 02, 2010, 01:15:14 PM
All right, this time was a simple misuse of the word linearity. As usual, I misunderstood the meaning of a word and used it incorrectly. Second, I've only used the word "linearity" twice on this forum. Third, I've never actually said linearity was a bad thing.

Twice, yes it was a mistake for me to use "a lot". I've just had it up to hear with how much people are using the word to describe games that aren't sandbox games recently, is all. Suppose I should just let people be idiots and get over it, though.

True, but you heavily implied that it was a bad thing, or at least I got that vibe. Oh well, whatever.

So how difficult is the final boss in this game? I've heard mixed opinions. Some say hard, others say a walk in the park.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 05:12:17 PM
Quote from: Zero on March 02, 2010, 05:05:21 PM
True, but you heavily implied that it was a bad thing, or at least I got that vibe. Oh well, whatever.
In my FFXIII thread, I was just making fun of the people whining about how FFXIII was too linear when X was also pretty linear. Of course, because I'm me, I failed at mocking said people.

Quote from: Zero on March 02, 2010, 05:05:21 PM
So how difficult is the final boss in this game? I've heard mixed opinions. Some say hard, others say a walk in the park.
Surprisingly easy. I actually perfected him on my second try. Whether that's a fluke or skill is still beyond me. Compared to other final bosses in the series, he's a pushover.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 02, 2010, 06:22:00 PM
Oh well, I'm still excited for the game. I have to wait until the 31st though. RAGE
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 06:40:11 PM
At least the DLC will be a lot closer when it comes out on the 360. Probably.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: X-3 on March 02, 2010, 08:33:51 PM
Great game. I'll have to wait a bit more before giving it a personal ranking among the other games.

Boss order makes a lot of sense this time around, and some aspects of it are kinda funny to think about.

Ending was kinda...lame though. That's probably all my fault though. Final battle was pretty easy, but I found it kinda funny. Probably the easiest Wily Capsule by far. His machines this time around weren't that hard either.

Challenges are a nice feature here: you can fight the bosses whenever you want to. Hooray.

I think it was a mistake for me to start Hard Mode with ProtoMan. I also think I'm shaming my family. I must not falter, no matter how many thing I buy with screws, though.

edit: oh, and music was good overall. No tunes that made me claw at my throat, at least. I'm interested in hearing the remixes or whatever.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 02, 2010, 09:12:48 PM
Quote from: X-3 on March 02, 2010, 08:33:51 PM
Boss order makes a lot of sense this time around, and some aspects of it are kinda funny to think about.
Ice freezes bike, bike cuts tank, tank destroys swords, sword cuts balls (hurr), balls berates sheep, sheep shocks water, water puts out fire, fire melts ice...why does only half of it make sense? D:

Quote from: X-3 on March 02, 2010, 08:33:51 PM
His machines this time around weren't that hard either.
Weapons Archive and Block Devil are confused.

Quote from: X-3 on March 02, 2010, 08:33:51 PM
Oh, and music was good overall. No tunes that made me claw at my throat, at least. I'm interested in hearing the remixes or whatever.
It's not nearly as good as 9. I was expecting that much. ;_;
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: X-3 on March 02, 2010, 10:19:48 PM
Oh, by 'machines' I meant the post-boss run Wily fights. Sorry for the confusion. Block Devil was a ninny.

It's been a while since I've played 9, so my memory is a bit hazy in that area. Guess I should do some comparing then. I do remember two of the Wily Stages, which were amazing, and TornadoMan and MagmaMan's stages which were...not as entertaining to me.

With StrikeMan's weakness, all I can imagine is him trying to catch swords, and failing hard.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 03, 2010, 04:00:05 PM
Just beat Protoman's Normal mode. I actually managed to buster run all the robot masters (Even Commando Man), and all the Wily Stage bosses (Except for the Block Devil. FUCK YOU AND YOUR WEAKNESS). The game actually seems more built for Protoman than it was for Mega Man, considering I had much less problems with Protoman than I did with Mega Man. Mostly because Proto Man's shield can block most of the projectiles from enemies, including some of the bosses projectiles, (Except for Commando Man) and because his slide pretty much prevents you from being gangraped in a corner by Solar Man and Pump Man. (But not Commando Man.)

Also, did I mention I hate Commando Man?
Yes. Five times now.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Silverhawk79 on March 03, 2010, 04:27:55 PM
brb pirating
Title: MM10 DLC
Post by: SkyMyl on March 03, 2010, 04:49:56 PM
Okay, I've done a little researching and uncovered some information regarding the DLC for Mega Man 10. Namely Bass, and the Mega Man killers.
Really, he just found gameplay info on Bass and wanted to find a different excuse to post it, so he threw in the Mega Man killer info.

[spoiler=In case you don't want to spoil anything. Like we've been recklessly doing through this whole thread.]So, Bass is confirmed for DLC. We know this already. But, someone posted some information on how Bass plays exactly. Bass has his own story, which is surprising.

Bass can't double jump, but he can dash by simply holding down and pressing jump, just like if you were trying to slide with Protoman or Mega Man. He takes the same amount of damage as Mega Man, but his buster does half the damage. While it only does half the damage, he can aim in seven directions. The only direction he can't aim his buster is straight down, which does make sense, I guess. He can access the shop, but can't buy M tanks, the Book of Hairstyles, or the shock barrier.

You can download Special Stages, and each Special Stage does have one of the Mega Man Killers as a boss. To be specific, Enker, Punk, and Ballade. Here's a fun little detail for you guys that GameFAQs (And I) were going insane over. On the weapon select screen for each character, there are three empty slots to the right side of the screen, under Rush Coil and Rush Jet. Now, in Mega Man 9, there was only one empty weapon slot and there wasn't any unlockable weapon you could get to fill that space.

Catching on? Each of the Mega Man Killers gives you a weapon when you defeat them. (How this carries over to specific files in MM10 for use, I'm not fully sure yet.) Enker gives you the Mirror Buster, Punk gives you the Screw Buster, and Ballade gives you the Ballade Buster Cracker. I've heard the Screw Buster is similar to Metal Blade, in that it takes eight shots before one unit of weapon energy is lost.[/spoiler]
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: JrDude on March 04, 2010, 12:04:52 AM
Guys, I know this isn't about Mega Man 10, but in Mega Man X, can someone tell me the difference between X's regular upgraded arm cannon VS. Zero's Arm Cannon? (if you don't have the upgrade by the time you get to the part where he dies, he gives you his arm cannon, I tried it and it looks EXACTLY the same as X's regular upgraded cannon)
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 04, 2010, 01:05:08 AM
To crack a joke, people did think MMX was MM10, so I guess the question is still valid. D:
I fail to see the joke.

Anyway, there is no difference between the two upgrades. They're both exactly the same.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: JrDude on March 04, 2010, 01:32:12 AM
Quote from: Striker Sky on March 04, 2010, 01:05:08 AM
To crack a joke, people did think MMX was MM10, so I guess the question is still valid. D:
I fail to see the joke.

Anyway, there is no difference between the two upgrades. They're both exactly the same.
..................
I wasted my time trying to SEE Zero's arm cannon and THERE'S NO DIFFERENCE?!
I freaking used a code to get everything except the upgrades, and it didn't have any of the boses beaten so I had to re-fight them (I was intercourse ing on a role though, I got through all the levels without dying [except the water one, I fell on the spikes a few times =X], and I easily beat the boses, I fought 3.5 without their weakness [I suck at using the sheild on the octopus guy, so I ended up running out before I killed him], and the rest I did without charging at all [since I couldn't], then Sigma's level I got through the level easily, but after I got Zero's weapon and found out it was EXACTLY THE SAME, I started to suck SO MUCH)
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 04, 2010, 11:09:51 AM
Inufune mentioned that in one of his old interviews from the mid 90's. I still remember it, or rather, his answer to his question.

When they began the final touches on the game they realized that there were two ways you could damage Sigma's final form(I honestly can't remember if the Hadouken damaged him, it killed his first form in one shot, but i don't remember it working on the final form. The first way most people know about is the 3rd level charge blast. The second way is Rolling Shield, which actually does more damage. They realized that without the 3rd level charge blast most players would run into the problem of figuring out which attack damages what and in the end they just decided on Zero giving you the arm upgrade if you missed it, which made it easier for the player.

I can't remember for the life of me where that interview came from, but it was probably one of the old issues of NP or Gamepro or something.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 05, 2010, 04:30:16 PM
Got the game, beat the robot masters, about to head into Wily's fortress.

Chillman: Not that hard a level, and a tough fight until you get his pattern down. Not that hard except the stupid slide physics for the ice, only thing that made it difficult. Ugh.
Nitroman: Not that hard. While I died on his stage twice, mostly due to bad timing on the car parts, his weakness does good damage, and if I bothered to learn his pattern a bit more, not that hard of a boss either. And yea, Metal Blade wannabes are too good for this weapon.
Commandoman: Good lord this is a tough stage. Got quite a few game overs on the stage alone. It's the darn sandstorm crap. Boss fight, not so bad outside of the Gutsman slam freeze. If it weren't for that he wouldn't be that hard. Although if you're close to him, his weakness makes quick work of him.
Blademan: Easy stage, easy miniboss, nice platforming although a couple of annoying enemy spawns. But nothing that's too bad. I think Blademan is the hardest robotmaster. The hitboxes on his blades are really wonky, and there doesn't seem to be any good set pattern or way to avoid them. Not to mention his weakness does a whopping two damage to him, making it pretty much pointless to use. Bah.
Strikeman: An annoying mini-boss and a remarkebly long stage. It's not THAT hard, although I made it harder than it needed to be (as I had a hard time figuring out the pattern of the miniboss(s)). Strikeman isn't that difficult though, as his pattern is mildly easy to avoid, and his weakness does good damage.
SHEEEEEEEEEPman: Funnest stage in my opinion, some good gimmicks that didn't suck, fair enemies and platforming, etc. Loved the stage. Also, easiest to MegaBuster kill. His pattern is really easy, and it's a quick kill if you want to go him first.
Pumpman: A fairly easy stage, provided you have Rush Jet beforehand. Some annoying jumps with the waterfalls, but not too bad. His weakness does really good damage, but the problem is hitting him with it. Not that it matters, he's easy enough without it. Just an annoying spam boss to kill.
Solarman: Fun stage, some rare annoying parts, but a good fair boss (with a Heatman mini-cameo). His weakness...well let's just say it's efficient.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Cornwad on March 05, 2010, 04:36:48 PM
Iceman is really easy if you have Solar Blaze, and Commando Bomb is only good against Blade Man if you hit him with the shock waves. But yeah, he's probably still the hardest, even once you get his pattern down.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 05, 2010, 08:42:13 PM
Quote from: Cornwad on March 05, 2010, 04:36:48 PM
Iceman is really easy if you have Solar Blaze, and Commando Bomb is only good against Blade Man if you hit him with the shock waves. But yeah, he's probably still the hardest, even once you get his pattern down.
I noticed that later during the boss rush. A LOT of the robot masters are weak to the after effects of the blast, not the blast itself. Blademan, Nitroman, Pumpman, and even Chillman all work this way. It's....rather odd and makes fighting them kind of annoying.

Also, I finished the game. Hardest part was of course the Devil. Rest of it was pretty easy all things considered. Will record for my review probably Sunday
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 05, 2010, 08:48:06 PM
Now play through the game with Proto Man on Hard Mode, only using the buster.

It's a ninny.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Macawmoses on March 06, 2010, 01:47:24 PM
I'm loving this so far. Just, and I mean, just got it. I need to be finished it by tomorrow night. Is that going to be a problem?
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 07, 2010, 12:15:05 PM
Yes it is. Your grammar is off.

I beat it in one day. I'll be disappointed if you haven't beaten it already.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 07, 2010, 12:56:56 PM
Quote from: SkyMyl on March 07, 2010, 12:15:05 PM
Yes it is. Your grammar is off.

I beat it in one day. I'll be disappointed if you haven't beaten it already.
First time it took me about 2hours and 30 minutes or so. It only took me that long because I got so hung up on Commandoman's stage.
Block Devil isn't that big a deal once you know where to stand and how to spam him. Sure you're going to use a lot of E-Tanks that way but it's not like you need it for anything else.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 07, 2010, 01:11:09 PM
Commando Man's stage isn't that bad. Commando Man himself is on a TOTALLY DIFFERENT LEVEL. He's even worse on Hard Mode. Good luck killing him with the buster if you plan on saving E-tanks.

And you don't even need E-Tanks for the Block Devil. He's the reason why Shock Absorber is worth the investment.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 07, 2010, 01:58:15 PM
Quote from: SkyMyl on March 07, 2010, 01:11:09 PM
Commando Man's stage isn't that bad. Commando Man himself is on a TOTALLY DIFFERENT LEVEL. He's even worse on Hard Mode. Good luck killing him with the buster if you plan on saving E-tanks.

And you don't even need E-Tanks for the Block Devil. He's the reason why Shock Absorber is worth the investment.
Actually the only thing that's really bad about Commandoman is his size.
I dunno I just really hate Devils. Not to mention it has a really cheap Kaizo trap if you beat him over one of his platforms, you can fall and die after you beat him.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Doodle on March 07, 2010, 02:43:28 PM
I think this one of the best Mega Man games out there.
Too bad Wily Machine raped me. :U
I'll get around to beating it in a few days. Then Hard Mode time. D:
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 07, 2010, 03:10:06 PM
Quote from: Nayrman on March 07, 2010, 01:58:15 PM
Actually the only thing that's really bad about Commandoman is his size.
I dunno I just really hate Devils. Not to mention it has a really cheap Kaizo trap if you beat him over one of his platforms, you can fall and die after you beat him.
I can't hear you, I just tried to dodge a Commando Missile that he shot in the air and changed in mid-direction.  FUCK HE DID THE GROUND STOMP RIGHT WHEN I DODGED THE MISSILE GODDAMMIT HE FIRED ANOTHER MISSILE AND I CAN'T MOVE SHIT I'M THAT WAS MY LAST LIFE

All the devils aren't as bad as people think. The Block Devil is the only boss in MM history that required me to use a W Tank and a Shock Absorber. Not to mention, the Kaizo Trap is nothing if you have some Beat Whistles on hand. Or, if you just stand on the right side of the room.

Also, my both of my first runs through normal mode lasted for 1:31.

Quote from: Doodle on March 07, 2010, 02:43:28 PM
I think this one of the best Mega Man games out there.
Too bad Wily Machine raped me. :U
I'll get around to beating it in a few days. Then Hard Mode time. D:
Where would you put this in your top five, Doodle?
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 07, 2010, 05:17:48 PM
Quote from: SkyMyl on March 07, 2010, 03:10:06 PM
I can't hear you, I just tried to dodge a Commando Missile that he shot in the air and changed in mid-direction.  FUCK HE DID THE GROUND STOMP RIGHT WHEN I DODGED THE MISSILE GODDAMMIT HE FIRED ANOTHER MISSILE AND I CAN'T MOVE SHIT I'M THAT WAS MY LAST LIFE

All the devils aren't as bad as people think. The Block Devil is the only boss in MM history that required me to use a W Tank and a Shock Absorber. Not to mention, the Kaizo Trap is nothing if you have some Beat Whistles on hand. Or, if you just stand on the right side of the room.

ZOMG, RUNNING AWAY FROM THE MISSILE, THEN JUMPING AND THEN GOING UNDER HIM TOTALLY DOESN'T WORK.

This devil just sucks since there's only so much space you have to move after he starts combining. It's really annoying how it has a blatant Kaizo trap. I don't think the Kaizo trap is particularly fair as a lot of people probably don't have the Beat Whistles or something. It's a pretty cheap boss what with the backwards hit thing.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 07, 2010, 05:45:07 PM
Quote from: Nayrman on March 07, 2010, 05:17:48 PM
ZOMG, RUNNING AWAY FROM THE MISSILE, THEN JUMPING AND THEN GOING UNDER HIM TOTALLY DOESN'T WORK.

This devil just sucks since there's only so much space you have to move after he starts combining. It's really annoying how it has a blatant Kaizo trap. I don't think the Kaizo trap is particularly fair as a lot of people probably don't have the Beat Whistles or something. It's a pretty cheap boss what with the backwards hit thing.
I'm too busy dodging the explosion to run under him. Only with Proto Man can I actually slide past him when he's jumping. With Commando Man, I usually corner myself in the process of trying to dodge his missiles.

I would think the trap should be fairly obvious. It's what he's made of.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 07, 2010, 06:23:02 PM
Quote from: SkyMyl on March 07, 2010, 05:45:07 PM
I'm too busy dodging the explosion to run under him. Only with Proto Man can I actually slide past him when he's jumping. With Commando Man, I usually corner myself in the process of trying to dodge his missiles.

I would think the trap should be fairly obvious. It's what he's made of.

It's just a timing thing. All the Gutsman clones (a.k.a. the heavies) are easy to time once you've gotten it once.

I've recorded a playthrough (intercourse ed up a few stages, mostly me being reckless and not playing smart) so I'll try to work on the review to get out relatively soon, but I've got a lot of school stuff to work on.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Macawmoses on March 10, 2010, 12:45:51 AM
I rated it 9/10 (no .5 system, but it should be closer to 8.5). I think it is definitely a great game. (http://nsider2.com/forums/index.php?showtopic=553731&pid=10547793&st=0&#entry10547793)
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 10, 2010, 03:29:58 PM
I'm doing a review of it. I shall post a link to it here in this thread when I get around to it.

Anyway, just finished Easy Mode with both characters. For newcomers/little tykes, it's a welcome addition. For Hardcore fans who MUST have the Easy Versions of the bosses unlocked in the Challenges, it's the ultimate insult to your Mega Man skills. It's not the slower enemies or slower bosses (Why can I perfect Solar Man on Easy, and why do I still die to Commando Man on Easy?), it's the Yashichi. There's at least one in every stage, sometimes more than one. Having an M-Tank-esque drop that instantly refills everything upon contact in every stage feels so wrong.

(http://upload.wikimedia.org/wikipedia/en/0/0b/RM2Yashichi.gif)

It could've been so helpful on Hard Mode, too. ;_;
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Nayrman on March 10, 2010, 04:31:23 PM
They brought back the Yasaichi?

Ya know, they could've just made it an M tank so you use the one you have right there and then pick up the M tank... or just give you more M-Tank slots or something.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on March 10, 2010, 08:00:52 PM
Quote from: Nayrman on March 10, 2010, 04:31:23 PM
They brought back the Yasaichi?

Ya know, they could've just made it an M tank so you use the one you have right there and then pick up the M tank... or just give you more M-Tank slots or something.
Yeah man. That thing in MM1 that refills everything that only appeared before the final boss rush? IT'S EVERYWHERE ON EASY MODE. EVERYWHERE.

Replacing the M-tank with the Yashichi would make more sense. And it would be awesome.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Macawmoses on March 10, 2010, 10:29:59 PM
Easy mode was too easy. But I approve.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: RundasJ22 on March 13, 2010, 02:16:46 PM
Was it just me, or was most of the weapons in this game terrible?
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Macawmoses on March 13, 2010, 04:18:52 PM
Quote from: RundasJ22 on March 13, 2010, 02:16:46 PM
Was it just me, or was most of the weapons in this game terrible?
They were mostly revamps or complete redos of former ones.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on March 25, 2010, 09:20:32 PM
5 days left until I get this game.

FFFFFF not having Wii Points
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Custom on March 26, 2010, 11:30:16 PM
Quote from: Zero on March 25, 2010, 09:20:32 PM
5 days left until I get this game.

FFFFFF not having Wii Points

This... Goddarn you Microsoft getting it so late.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Thirdkoopa on March 27, 2010, 06:05:44 AM
How long before PSN gets it?
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Custom on March 27, 2010, 09:32:57 AM
Quote from: Third K on March 27, 2010, 06:05:44 AM
How long before PSN gets it?

I think it's already out on PSN.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Thirdkoopa on March 27, 2010, 09:34:28 AM
Quote from: Custom on March 27, 2010, 09:32:57 AM
I think it's already out on PSN.
Well intercourse  I'm lazy; It's been our ever since earlier this month.

It's just that I have to wait two more months unless I want to experience it on wiiware ;_;
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: shadowmarioguy on March 28, 2010, 12:37:11 PM
So I finally beat the game on Normal with Mega Man.  I have to say that the levels were a bit easier than Mega Man 9, but the bosses were harder.  The last boss was a joke, though.

Will I play through again with another character?  Probably not.
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: Zero on April 06, 2010, 12:09:20 AM
Finally got it and I beat it in an hour, I'm 191 on the leaderboards for this game on the first run through. lol. The number one spot is held by some guy that beat the game in 25 minutes. Holy crap.

Anyways, I have to say that this game is up there with my favorites. The Wily Stage music that starts right after you beat the first Wily Archive kicks so much ass and sets the mood incredibly well. Inti-Creates still knows how to invoke that feeling.

The weapons are all pretty balanced and useful for specific situations, I found myself using the Solar Blazer often for the first form of the last boss and the Water Shield and Commando Bomb for the second. The Wily Capsule isn't all that bad this time around as long as you aren't hasty and attack the dummy Wily too. All in all I'd say that while this may not be the most difficult Mega Man game I'd say it was more fun than 9, and 9 was pretty darn fun.

I got practically every achievement but Mr Perfect on the first two playthroughs, and I'm going for that next. Taking no damage is going to be a pain but thanks to save data and easy mode it'll be possible.

I can't wait for the Bass DLC
Title: Re: So, Mega Man 10. This is the discussion thread that is unofficial.
Post by: SkyMyl on April 06, 2010, 12:22:56 PM
To anyone interested in the Bass DLC, here's a challenge. Buy it and try not to laugh. If you can beat the game with Bass without laughing, giggling, snickering, or smiling at least once, then you have no sense of humor.
MYL found Bass's sprite full of derp...something that only applies to the Bass 1-Up.

Also, Chill Spike and Spin Wheel are in my top 10 list of MM weapons. Somewhere.