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Shadowgate

Started by Dill, August 20, 2008, 11:56:08 AM

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Dill

Tell me I'm not the only one that sold over a hundred hours of my childhood for one of the best games ever.

SkyMyl

As a matter of fact... I've never heard of it.

Some info?

Dill

Quote from: MasterYoungLink on August 20, 2008, 12:04:39 PM
As a matter of fact... I've never heard of it.

Some info?

You need to learn how to use Wikipedia.

" The player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and he must then continue from a saved game (or the area in which they died, in game console versions). Since there is only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings.
The game is notorious for its many opportunities of death, including being burned by a dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, mauled by a wolf-woman, eaten by sharks, and suicide. In fact, virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality."

terrisus

Yup, even wasted a whole bunch more time writing an FAQ for it.
Definitely a spectacular game.

Dill

Quote from: terrisus on August 31, 2008, 04:21:55 PM
Yup, even wasted a whole bunch more time writing an FAQ for it.
Definitely a spectacular game.

That's surprising. I wasn't expecting anyone here to actually know about it. So have you played any of the others (Deja Vu, Uninvited, etc.)? I, myself, was a virgin to the MacVenture series when I started playing, although after finishing Shadowgate I kept with the pace and bought Deja Vu, which I'm finding enjoyable, to say the least.

It's nice playing a game where you aren't expected to die every few minutes. But then again, Shadowgate wouldn't have been nearly as good without it.

Zovistograt

I think my friends were talking about a new MMO version of it lately.
"I lovat a gabber.  I could listen to maure and moravar again.  Regn onder river.  Flies do your float.  Thick is the life for mere." - James Joyce (Finnegans Wake, page 213)

Dill

Quote from: Zovistograt on September 16, 2008, 11:49:33 AM
I think my friends were talking about a new MMO version of it lately.

I'm not exactly sure how an obscenely long puzzle game can do that. Are you sure it wasn't something else?

Zovistograt

Quote from: Dill on September 20, 2008, 11:05:02 AM
Quote from: Zovistograt on September 16, 2008, 11:49:33 AM
I think my friends were talking about a new MMO version of it lately.

I'm not exactly sure how an obscenely long puzzle game can do that. Are you sure it wasn't something else?
actually I think it was.


But I still remember hearing that name before.
"I lovat a gabber.  I could listen to maure and moravar again.  Regn onder river.  Flies do your float.  Thick is the life for mere." - James Joyce (Finnegans Wake, page 213)