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TU-ROK, or not TU-ROK

Started by Ares300, February 18, 2008, 06:59:18 PM

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Wexx

Quote from: Tuppyluver1 on February 18, 2008, 08:57:36 PM
Quote from: Wexx on February 18, 2008, 08:55:30 PM
Quote from: Tuppyluver1 on February 18, 2008, 07:46:14 PM
Quote from: Ares300 on February 18, 2008, 07:43:51 PM
Quote from: LinkXLR on February 18, 2008, 07:37:47 PM
Quote from: Tuppyluver1 on February 18, 2008, 07:30:18 PM
Quote from: LinkXLR on February 18, 2008, 07:24:46 PM
Quote from: Ares300 on February 18, 2008, 07:21:13 PM
Quote from: LinkXLR on February 18, 2008, 07:18:38 PM
Quote from: Ares300 on February 18, 2008, 07:16:28 PM
Quote from: LinkXLR on February 18, 2008, 07:15:33 PM
Akklaim....aren't they retro now?

IDK, I hardly follow the game companies lifes, deaths, and merges.
I just wiki'd it. They were bought by Acclaim Games.

Retro's president had worked with Acclaim during the turok games production.

Thats a good piece of history to know. ;)
WAIT! There's more.

The president left Retro in 2000 when a series of embarrassing photos were released on the internet.
The people who make Metroid Prime?
The very ones. The ones who disappointed millions with Metroid Prime 3 only being 8 hours long for a regular gamer. :|

Wait! *calculates* if its only 8 hrs. for a regular, that makes it 4 for a super, and 2 hrs. 45 min for an ultra. Wow. I almost bought MP3 instead of Turok. Lucky me.
I heard it hard to aim.

I also heard it's more fun to kill people with a knife than with a gun.

I played the demo and it is great, though.
Confusing post is confusing, which statement was for which game?
It was all for Turok.

Ok.  I've played the demo also, and one of the first things I noticed was how sensitive the look sensitivity was right off the bat.  In most console shooters it's defaulted at about 3 or 4, in the Turok demo it felt more like about 7 or 8.