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Special Perk the defines you...

Started by Ares300, July 04, 2008, 10:44:47 PM

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Kilroy

I think everyone does the reload thing, seeing as when you're not shooting, you should be reloading all your weapons. That's how I learned to play >_>

In most games, one of my friends always gets hurt after one round, because you know before you play that he's going to win.

He has such a predictable strategy in every game. It's EXTREMELY annoying.

Example:

Smash brothers. He'll pick one of, say, three people in Brawl.
Zelda (Evidently he hates Shiek now, which is a Godsend, because he'd only use like 3 of her moves in Melee)
Kirby
(Very rare now) Ike

Zelda's strategy is by far, his most intricate. Even then, I can count the moves he uses on both my hands.

Din's Fire
Naryu's Love
Teleport
Up Smash
Down Smash
Side Smash
Up Tilt
Side Tilt
Back air.

That's 9. Even though he uses those 8 only, he's ALWAYS using Naryu's love, because quite frankly, it reflects half the things incorrectly. Snake's mortar, for example. If Zelda uses Naryu's love as it passes by, she won't get hurt, and the mortar will seem unaffected. But, of course, it lands on me at 140%, and evidently, the mortar became hers. Same thing with Thunder. Another Zelda in the match? Naryu's love evidently isn't a reflect, they tried to keep the good old ways of the original Naryu's love, which increases your defense! If Zelda B uses Din's fire on Zelda A, Zelda A can just use Naryu's love, and when Din's Fire explodes, nothing will happen to Zelda A, because Naryu's love is almost broken. I'm saying these things more than likely because he abuses Naryu's love, but really. It's a reflect, a better shield, AND AN ATTACK. It does around 10%. That might not seem much, but when you're cornered on a wall, the Zelda user can just mash B and leave it like that for quite a while.

Now, onto Kirby. Kirby uses, again, less than 10 moves.

Rock
Cutter
Hammer
Running attack
Side tilt
A combo
Side Smash

That's 7. Two less than Zelda. Kirby's strategy is made of luck, stupid mistakes made by opponents, and the hammer.

That FUCKING hammer is what bothers me. SMALL and QUICK characters do not need an attack that does more than ANY of their FULLY CHARGED SMASH ATTACKS. If you're going to make a darn strong attack, make it take longer than it does to charge up a smash, for God's sake. I could be Snake going in for a running attack, he'll just pull the hammer out and kill me at 70%. The aerial version is just as bad. In Melee, he spun around around holding the hammer. Not so bad. It did less damage than it did on the ground, but it was still pretty easy to hit an opponent with it. Brawl's aerial hammer is just dumb. He swings the hammer twice, quicker than he does on the ground, with barely any damage reduction. One strike does around 22% in the air, while one ground strike does 25% or so. So, if you get hit by both air strikes, that's around 44%, dealt faster than the ground hammer. I don't know of another character that gets a different B attack in the air than they do on the ground.

Also, Kirby is handicapped. If you read the Melee trophy, it said that Kirby is so small, some attacks might miss him. Well, they brought that over to Brawl. Huzzah. You could be just murdering Kirby, and the Kirby user is too new to the game to do anything, then an attack will miss, and the Kirby user could and more than likely will be like "Hey, I stopped getting damage! HAMMER!", seeing as it doesn't take long to figure out that an attack does a lot of damage and does work. Here's my problem.

OLIMAR DOESN'T GET THIS DAMNED LUXURY. Olimar, to my knowledge, is 10 inches tall. I'd have to go find my Pikmin guide, which is probably buried somewhere in my basement, but anyway, I don't think 2 inches is going to let you hit someone in something like Brawl. Olimar and Kirby were both resized so they were actually playable. Olimar deserves this occasional miss that Kirby gets.


Anyway, in a lighter note, I'm known to actually play fighting games correctly, as in know the combos and use them.

In most strategy games, I'll just mass the weakest unit, and then take out enemies one by one >_>
1984 WAS SUPPOSED TO BE AN INSTRUCTION NOT MANUAL
"yes you are anusface, but i am better than!!" - taw, steam forums
 FOR NSF MASCOT

HoganM

I work solo. Everyone says "Get in the warthog", or "Follow Me!" i always go my own path and work my own way.

Doodle

I don't really have much of a strategy. Like in Brawl, I just choose who I'm good with, and do whatever I think the situation calls for. :P
But my brother is always predictable. He chooses 3 people:
Fox
Link
or Ganondorf

All the time. I can kill his Ganondorf just fine. But Fox and Link...well you'd think I'd learn how to kill them easily by now because of all the times he plays at him. BUT HE STILL BEATS ME WITH THEM. :(

And, he always chooses the Bridge of Eldin or the Pirate Ship. And if I choose something different, he'll be like "Why'd you choose the gay level?" Lol. :P
YEAH

Triforceman22

My strategy in brawl, is to dodge a few attacks, roll, and blow a huge amounts of Ragnell combo's on the opponent.
It works very well. :P

In Halo 3.

I always reload my gun when I fire some bullets.


QuoteRobotnik: GET A LOAD OF THIS!!!!!!!!

DBY106698

In FPS games, I'm usually a Sniper Type that occasionally runs in and storms in. I tend to locate and use long range weapons and camp till I'm low on Ammo. I'll snipe with anything I can use, even a pistol.

Pistols are my famorite close range weapon type and tend to use them, unless the only one I have is really crappy, then I'll just run up and punch people. When I storm in on those occasional instances, it's usually cause I've gather full ammo for most of the weapons available in the level.


As for other games, I'm not really sure. I'd say in the Smash Bros series. I'm an Item Hog type of person. I even pick up the sticker sheets. I tend to use the items a bit before throwing them. I'll also just throw them right away if it's strategically the best, like last night I took on my cuz and I threw the beam sword straight up to get the smash orb and ended up killing him AND getting the Smash Orb.



Allegretto

Quote from: HoganM on July 05, 2008, 06:32:02 AM
I work solo. Everyone says "Get in the warthog", or "Follow Me!" i always go my own path and work my own way.
Thats just like me  8)

Tupin

I can always take one for the team in an FPS.

If I have to die to get the sentry/teleporter down, so be it.


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.

HoganM

Quote from: Allegretto on July 05, 2008, 10:37:02 AM
Quote from: HoganM on July 05, 2008, 06:32:02 AM
I work solo. Everyone says "Get in the warthog", or "Follow Me!" i always go my own path and work my own way.
Thats just like me  8)
And besides, most of my teammates are usually ignorant of the game they are playing Example: They low up your vehicle or take the weapon they have no skill with. And half the time my team is snobby and is a group of arrogant asses. So i avoid that and work alone >.>

Zovistograt

I spaz out with my character by shuffling around and making full use of any directional commands to look like I'm kinda dancing or having a seizure or something.
"I lovat a gabber.  I could listen to maure and moravar again.  Regn onder river.  Flies do your float.  Thick is the life for mere." - James Joyce (Finnegans Wake, page 213)

THEEVILSPERKY

Quote from: Zovistograt on July 05, 2008, 01:42:18 PM
I spaz out with my character by shuffling around and making full use of any directional commands to look like I'm kinda dancing or having a seizure or something.
Navigating levels while facing straight up or down and going every which way as you run away is always fun and when an opponent is chasing you and can't quite kill ya, it's even better. xD
NES, SNES, N64, GCN (Jet Black), PQ (JPN), Wii, GBP (Clear), GBC (Green x2), GBASP (x2 Cobalt, x1 NES), DSLite (Black), SG3, SDC (x1 BIG, x1 Clear black top, solid grey/beige bottom), PS (x2), PS2 (Slim, Silver), PS3 (NTSC 60GB upgraded to 500GB), PSP 2000 (Silver, 4GB), XBox360 Elite

Flying Chickens

I usually tend to carefully plan what's happening, so that I can corner the enemy, or give myself an escape route if need be.

Fish

I usually stay at the starting point and let my team go ahead to see the layout of the other team.
Also on certain maps I have the most common routes memorized so that I can ambush the other players.