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Reinventing

Started by Macawmoses, July 28, 2008, 12:15:30 AM

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Macawmoses

Which series would you reinvent? Why? How?

Examples:

Metroid Prime
Star Fox Adventures

I'd take Star Fox and make an "Adventure-esque" spin off, but the combat wouldn't be lame, and there'd be Arwing use for Bosses. Guns and stuff would come into play in the later parts, the early parts would be more like Adventures. Your turn, go.

Kaso

Pokemon with Tales of Vesperia's battle system. Actual fighting instead of a "Pokemon moves/glows, effect happens, enemy recieves damage" kinda thing.

Doodle

It's not really reinventing, but I would want the future Pokemon games to be 3D. And the battle scenes would be like Pokemon Stadium. I'm sure they could do it with the DS...
YEAH

Neerb

I think a 3-D, non-turn-based Pokemon game would be awesome on the Wii.  Just think:  you're exploring a 3-D jungle with trees and bushes and stuff, and suddenly you see a Luxray and it starts to come at you, so you press a button and send out you're Grovyle, and now you're playing as Grovyle in an actual fight, with the trainer nearby so that you can ask him to throw a pokeball or give you an item if necissary.  That would be awesome!!!

Mystic

Pokemon. Make it an MMO, while still having everything from the original series.

The Seventh

Making poke'mon have a real time battle system might be an interesting change.  Maybe remove the PP system, and make it so you could, say, use some moves in other ways to add strategy.

They could really expand the games if they did that.
meh

THEEVILSPERKY

Quote from: red7js on July 30, 2008, 08:38:14 AM
Making poke'mon have a real time battle system might be an interesting change.  Maybe remove the PP system, and make it so you could, say, use some moves in other ways to add strategy.

They could really expand the games if they did that.
To avoid spamming, say, Fire Blast or something.. there should be a recharge rate... which would differ from move to move... and/or PP can stay, it wouldnt' bother me either way.  Just as long as it's not.. you have your 4 moves.. you need running, side-stepping, flying, dodging, climbing... just full movement control.. and fully interactive environments that react accordingly to the attacks and how you just plain traverse them. >_>
NES, SNES, N64, GCN (Jet Black), PQ (JPN), Wii, GBP (Clear), GBC (Green x2), GBASP (x2 Cobalt, x1 NES), DSLite (Black), SG3, SDC (x1 BIG, x1 Clear black top, solid grey/beige bottom), PS (x2), PS2 (Slim, Silver), PS3 (NTSC 60GB upgraded to 500GB), PSP 2000 (Silver, 4GB), XBox360 Elite

Parakeet.

A headset controlled Pokemon game with as much ridiculous trainer involvement as there was on the show.


Also, a Paper Mario game that doesn't involve Mario.

.-- .... -.-- | ... --- | ... . .-. .. --- ..- ...

HoganM

A kirby game that's 3D. Maybe a sort of RPG, although i don't know if that would work out.
Like, Waddle Dee and King DeDeDee join your party or something. I wouldn't have them level up and such crap because that would never work with kirby, but maybe learn some new abilites after a boss or when you get a new partner.

QingXin

Make Pokemon an MMORPG, already...

Jono2

Pokemon -> MMO.

Free-Roam exploration Kirby (though this could be horrible, I'd like to see it done).

Quote from: LinkXLR on January 30, 2008, 09:10:54 PM
Quote from: famy on January 30, 2008, 08:36:30 PM
is big willy unleashed a will smith game

...I'm not even gonna touch this one.

SteamID: Lazylen

The Seventh

Quote from: THEEVILSPERKY on July 31, 2008, 12:45:24 AM
Quote from: red7js on July 30, 2008, 08:38:14 AM
Making poke'mon have a real time battle system might be an interesting change.  Maybe remove the PP system, and make it so you could, say, use some moves in other ways to add strategy.

They could really expand the games if they did that.
To avoid spamming, say, Fire Blast or something.. there should be a recharge rate... which would differ from move to move... and/or PP can stay, it wouldnt' bother me either way.  Just as long as it's not.. you have your 4 moves.. you need running, side-stepping, flying, dodging, climbing... just full movement control.. and fully interactive environments that react accordingly to the attacks and how you just plain traverse them. >_>
Also, I just thought, why not go to a sort of 3rd person view when trying to use attacks that have limited accuracy (as in, the ones that don't always hit), and the less accurate the move, the harder it is to aim (as in the reticle is more sluggish.).
meh