It has come to my attention (Thanks to Depster) that while I play Rob, I don't keep a kill move fresh enough to kill. Well I am fixing that now but I need help deciding which move I should keep fresh.
My choices would be the nair, the bair, or the Foreward smash. However I am open to all suggestions. Any help will be appreciated.
Also to add to discussion of the thread, what moves do you kill with for your characters?
Side-B
Quote from: HTA on May 15, 2009, 08:18:42 PM
Side-B (Cake)
... Please don't post if you are going to post lies.
Quote from: Ridley on May 15, 2009, 08:20:04 PM
... Please don't post if you are going to post lies.
What, I KO with moves like Zair all the time.
Its no sweat.
Quote from: HTA on May 15, 2009, 08:27:52 PM
What, I KO with moves like Zair all the time.
Its no sweat.
Rob's side B had to be the biggest waste of a move ever.
Quick, small jump followed by a quick, small hammer to the face as Kirby.
And U-Air/S-Air for Zelda. Seriously Zelda is actually an air beast.
Quote from: MagnumSonic on May 15, 2009, 09:11:58 PM
Quick, small jump followed by a quick, small hammer to the face as Kirby.
And U-Air/S-Air for Zelda. Seriously Zelda is actually an air beast.
What would you use for Rob though? I would really like to know.
Quote from: Ridley on May 15, 2009, 09:22:49 PM
What would you use for Rob though? I would really like to know.
Easy. D-Air. I find that is one of the 3 best spikes of the game.
1. Mario
2. IC
3. ROB
4. Marth
5. Ganondorf
6. Ike
Quote from: MagnumSonic on May 15, 2009, 09:24:51 PM
Easy. D-Air. I find that is one of the 3 best spikes of the game.
1. Mario
2. IC
3. ROB
4. Marth
5. Ganondorf
6. Ike
Rob's weak point is below him and that is used as a gimp finish I just need something that launches them off the stage when they have around 100 damage.
Quote from: Ridley on May 15, 2009, 09:27:03 PM
Rob's weak point is below him and that is used as a gimp finish I just need something that launches them off the stage when they have around 100 damage.
Oh. B-Air. That things is deadly and easy to combo together w/ R.O.B.'s flying
Diddy's Dair in the air, fsmash (C-sticked) on the ground. Hehe.
Quote from: MagnumSonic on May 15, 2009, 11:21:13 PM
Oh. B-Air. That things is deadly and easy to combo together w/ R.O.B.'s flying
Thanks, I will try keeping it fresh in the next match I play.
Don't listen to them. You want fsmash and nair to kill.
N-air kill is unreliable.
B-air is much easier to recover from if you miss since you move away from them.
Quote from: Dawei on May 16, 2009, 01:06:23 PM
Don't listen to them. You want fsmash and nair to kill.
Well it will be fairly easy to save up the f smash but it might be a bit more difficult to kill with the nair. Although it is a lot easier to hit with.
Quote from: HTA on May 16, 2009, 02:16:31 PM
N-air kill is unreliable.
B-air is much easier to recover from if you miss since you move away from them.
That same reason you gave for B-air makes it perfect for damaging purposes.
Um, sure.
Really, I dislike his Nair for the fact that you have to be really good at spacing for it to land correctly.
And, people can see it a mile away.
F-air is too weak iirc to kill under 120%, but B-air has the power and range.
Plus, it isn't risky.
Quote from: Ridley on May 15, 2009, 08:30:10 PM
Rob's side B had to be the biggest waste of a move ever.
Mario's down B.
Quote from: Someguy13 on May 17, 2009, 05:33:29 PM
Mario's down B.
That thing is SO helpful if you use it right. It stalls them in the air so you have an easy Smash. Seriously, hit someone off then when they're a bit off the ground get them w/ the water and they can't airdodge or move when they are on the ground.
Don't get me wrong, Tornado was still better.
Quote from: Ridley on May 15, 2009, 08:16:30 PM
It has come to my attention (Thanks to Depster) that while I play Rob, I don't keep a kill move fresh enough to kill.
Crud, he discovered one of his weaknesses.
>.>
<.<
<.>
Quote from: Dawei on May 16, 2009, 01:06:23 PM
Don't listen to them. You want fsmash and nair to kill.
I agree with Dawei. He's right, N-air (my pref) and F-smash are probably your best bets. I've seen you work well with N-air before, and it can be a hard move to dodge and sometimes punish if you use it correctly. I think a lot of your kills on me have been from the nair. F-smash wouldn't be my first suggestion, since it can be DI'd out of properly until really high percentages, but I can see it as a pretty good killing move if kept fresh (better than most ROB's other attacks).
Quote from: Gamree on May 20, 2009, 05:19:04 PM
Crud, he discovered one of his weaknesses.
>.>
<.<
<.>
I agree with Dawei. He's right, N-air (my pref) and F-smash are probably your best bets. I've seen you work well with N-air before, and it can be a hard move to dodge and sometimes punish if you use it correctly. I think a lot of your kills on me have been from the nair. F-smash wouldn't be my first suggestion, since it can be DI'd out of properly until really high percentages, but I can see it as a pretty good killing move if kept fresh (better than most ROB's other attacks).
Out of an unexpected glide toss however, can be feasable.
Like I said, I agree with Dawei on this. Nair and FSmash are both fine.
Air A its a good attack that comes in handy when i play with r.o.b
With Ness, I usually use his B move. It's an AWESOME edge guard.
With Lucas... It's my Pk Thunder.
With Toon Link... I'm not sure.
And with Olimar, it's my Up Smash or my Up-B
As for you... well I haven't a clue.