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Kill moves

Started by Ridley, May 15, 2009, 08:16:30 PM

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Ridley

It has come to my attention (Thanks to Depster) that while I play Rob, I don't keep a kill move fresh enough to kill. Well I am fixing that now but I need help deciding which move I should keep fresh.

My choices would be the nair, the bair, or the Foreward smash. However I am open to all suggestions. Any help will be appreciated.

Also to add to discussion of the thread, what moves do you kill with for your characters?
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

HTA!


Ridley

Quote from: HTA on May 15, 2009, 08:18:42 PM
Side-B (Cake)

... Please don't post if you are going to post lies.
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

HTA!

Quote from: Ridley on May 15, 2009, 08:20:04 PM
... Please don't post if you are going to post lies.
What, I KO with moves like Zair all the time.
Its no sweat.

Ridley

Quote from: HTA on May 15, 2009, 08:27:52 PM
What, I KO with moves like Zair all the time.
Its no sweat.

Rob's side B had to be the biggest waste of a move ever.
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

Magnum

Quick, small jump followed by a quick, small hammer to the face as Kirby.

And U-Air/S-Air for Zelda. Seriously Zelda is actually an air beast.

Oh Vesperia, never change... never change

Ridley

Quote from: MagnumSonic on May 15, 2009, 09:11:58 PM
Quick, small jump followed by a quick, small hammer to the face as Kirby.

And U-Air/S-Air for Zelda. Seriously Zelda is actually an air beast.

What would you use for Rob though? I would really like to know.
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

Magnum

Quote from: Ridley on May 15, 2009, 09:22:49 PM
What would you use for Rob though? I would really like to know.
Easy. D-Air. I find that is one of the 3 best spikes of the game.
1. Mario
2. IC
3. ROB
4. Marth
5. Ganondorf
6. Ike

Oh Vesperia, never change... never change

Ridley

Quote from: MagnumSonic on May 15, 2009, 09:24:51 PM
Easy. D-Air. I find that is one of the 3 best spikes of the game.
1. Mario
2. IC
3. ROB
4. Marth
5. Ganondorf
6. Ike

Rob's weak point is below him and that is used as a gimp finish I just need something that launches them off the stage when they have around 100 damage.
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

Magnum

Quote from: Ridley on May 15, 2009, 09:27:03 PM
Rob's weak point is below him and that is used as a gimp finish I just need something that launches them off the stage when they have around 100 damage.
Oh. B-Air. That things is deadly and easy to combo together w/ R.O.B.'s flying

Oh Vesperia, never change... never change

Macawmoses

Diddy's Dair in the air, fsmash (C-sticked) on the ground. Hehe.

Ridley

Quote from: MagnumSonic on May 15, 2009, 11:21:13 PM
Oh. B-Air. That things is deadly and easy to combo together w/ R.O.B.'s flying

Thanks, I will try keeping it fresh in the next match I play.
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

Dawei

Don't listen to them. You want fsmash and nair to kill.

HTA!

N-air kill is unreliable.
B-air is much easier to recover from if you miss since you move away from them.

Ridley

Quote from: Dawei on May 16, 2009, 01:06:23 PM
Don't listen to them. You want fsmash and nair to kill.

Well it will be fairly easy to save up the f smash but it might be a bit more difficult to kill with the nair. Although it is a lot easier to hit with.
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...