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Game-o-rama => General Gaming => Pokemon => Topic started by: Macawmoses on July 19, 2009, 11:23:34 PM

Title: Pok?mon of the Day #5
Post by: Macawmoses on July 19, 2009, 11:23:34 PM
It's been a while. So, today we look at our fifth Pok?mon of the Day...Marowak.

(http://www.smogon.com/download/sprites/dp/105.png)
Marowak
Ground
LightningRod/Rock Head
NU

The stats on our friend up there.

First of all, Marowak is the ONLY Pok?mon to ever die in game. It's the only non-ghost Ghost we've seen. And, it has its own hold item, the Thick Club, on top of Marowak-centric moves like Bonemerang.

This combined makes Marowak one badass Pok?mon...but not tier wise. Most see it as an NU...because it is. However, I make a point of using it. Why? It's insane base attack, it's hold item that further boosts it...and let's not forget natures that boost attack at its disposal. It is a great Physical Sweeper in that regard. However, it's low speed certainly dampers that.

Of course, Trick Room and Sandstorm teams find a nice niche with Marow on their side (just ask Matt), and his repetoire of moves are welcome. Rock Head + Double Ege = win. Then we have punches. EQ. Stone Edge. A walking nightmare if he gets speed.

So...thoughts on Marow?
Title: Re: Pok?mon of the Day #5
Post by: JrDude on July 20, 2009, 03:00:41 AM
He's the only non-ghost Ghost that we've SEEN, it is confirmed that other Pok?mon died as well by the graves in the many games and the people saying that they died. So it's not the only one to die.

But yes, Marowak is an awesome Pok?mon, I've considered using one on my team before. But I just now thought of something... If a female Marowak breeds and creates a Cubone, shouldn't the Cubone not wear a skull since the mom's alive?
Title: Re: Pok?mon of the Day #5
Post by: Shujinco2 on July 20, 2009, 11:34:25 AM
I love Marowak.

A Decently strong Double Hit attack is super awesome. Plus, as you said, a boost item goes well with that too, makes it a devastating attack. Especially to Articuno and Moltres. (Though those aren't used alot.)
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 20, 2009, 05:27:49 PM
Quote from: JrDude ♪ on July 20, 2009, 03:00:41 AM
He's the only non-ghost Ghost that we've SEEN, it is confirmed that other Pok?mon died as well by the graves in the many games and the people saying that they died. So it's not the only one to die.

But yes, Marowak is an awesome Pok?mon, I've considered using one on my team before. But I just now thought of something... If a female Marowak breeds and creates a Cubone, shouldn't the Cubone not wear a skull since the mom's alive?
Operative words were "in game".
Title: Re: Pok?mon of the Day #5
Post by: Matt on July 21, 2009, 12:06:39 AM
Marowak is pretty badass if you set him up right(Mack :|). Trick Room is the best choice with Marowak, I've seen people Baton Pass in Marowak after using Agility/Rock Polish/Ninjask(Speed Boost), usually ending up in complete failure and making it easy counter and wipe Marowak out even with its decent Def and SpDef base. Marowak has quite a large movepool but the most obvious choices are EQ, Stone Edge, Double Edge, Fire/Thunder Punch. If you set him up, oh man, oh man, you can deal some heavy damage to your opponents team.

Doesn't make sense? Don't expect it to, Mack is bugging me about making a post.
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 21, 2009, 12:58:47 AM
Quote from: George Carlin on July 21, 2009, 12:06:39 AM
Marowak is pretty badass if you set him up right(Mack :|). Trick Room is the best choice with Marowak, I've seen people Baton Pass in Marowak after using Agility/Rock Polish/Ninjask(Speed Boost), usually ending up in complete failure and making it easy counter and wipe Marowak out even with its decent Def and SpDef base. Marowak has quite a large movepool but the most obvious choices are EQ, Stone Edge, Double Edge, Fire/Thunder Punch. If you set him up, oh man, oh man, you can deal some heavy damage to your opponents team.

Doesn't make sense? Don't expect it to, Mack is bugging me about making a post.
TR works great with him - especially with that base 45 speed. Outslows most everyone. Top if off with a Brave nature, and BAM. You've got yourself a party.
Title: Re: Pok?mon of the Day #5
Post by: tibar21 on July 21, 2009, 11:06:48 AM
Marowak is pretty cool. it can be good. it's just a little slow.  it's got decent attack and special defense and defense. I think that it's best to give it a jolly nature to up its speed at the cost of the  special attack, since he doesn't need special attack because he's a physical attacker. An adamant nature would also probably work well to up the attack and down the special attack.

My prefered moveset would have to be earthquake, thrash, stone edge, and brick break. it could also hold a quick claw for its speed.

but there's better ground types out there so i wouldn't bother using it.
Title: Re: Pok?mon of the Day #5
Post by: jnfs2014 on July 21, 2009, 11:13:45 AM
Fire Punch is almost necessary.

Weaknesses: Water, Grass, Ice.

Fire Punch: Grass, Bug, Ice.

Thrash isn't really needed. EQ is, however. Brick Break? Unnecessary. Thrash? Maybe, but not really.

My Moveset:

Earthquake
Stone Edge
Fire Punch
Double-Edge

EQ for STAB and Poison, Steel, Rock, Fire, and Electric

Stone Edge for Ice and Flying.

Fire Punch for Grass and Ice.

Double Edge for 120 Base power and no setback.

Item? Thick Club or whatever it's called.

Nature: Jolly for Speed, Adamant for Attack.
Title: Re: Pok?mon of the Day #5
Post by: Matt on July 21, 2009, 01:40:43 PM
Quote from: JNFS2014 on July 21, 2009, 11:13:45 AM
Nature: Jolly for Speed, Adamant for Attack.

I find Jolly Marowaks to be pointless, I mean it is nearly outdone by most on speed. Only chance you'd have is if you max out Ninjask's speed boost or find someone who stupidly lets you set up enough agilities, even then Marowak would have to take a hit unless you get a Sub off before hand, all in all natures beneficial in speed don't go well with Marowak in my opinion.
Title: Re: Pok?mon of the Day #5
Post by: jnfs2014 on July 21, 2009, 03:32:20 PM
I had a blond moment there. Forgot about its Speed and TR capibilities worsened.
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 22, 2009, 12:00:52 AM
Yeah, killing its speed is a far better option. It's already trash.
Title: Re: Pok?mon of the Day #5
Post by: Pascal on July 25, 2009, 07:19:41 PM
Wak sucks in singles :V
3 turns of attacking before TR runs out.
In doubles, it is much better.
Rock Slide flinch + a partner picking them off will usually make the best of 3 turns.
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 27, 2009, 11:12:38 PM
I set up a revenge kill, usually. For whatever reason, two TR'rs is particularly nasty. Sacrifice one, let loose with Marow, then unleash one as a preserver.
Title: Re: Pok?mon of the Day #5
Post by: RX-78-2 on July 28, 2009, 12:54:22 PM
I've always thought that Marowak is a cool Pok?mon. When I was completing my FireRed Pok?dex I leveled up all my first stage Pok?mon including Cubone, who was much fun to train. I agree with the Trick Room strategies. That's really what I'd use for about any slow, strong Pok?mon. He does have a great moveset, and, looking at my guide, I'd choose something from the list of:

- Ice Beam (no Ice Punch :()
- Earthquake
- Brick Break
- Fire Punch
- Thunder Punch
- Rock Slide
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 30, 2009, 12:16:29 AM
Quote from: TerribleFrog on July 28, 2009, 12:54:22 PM
I've always thought that Marowak is a cool Pok?mon. When I was completing my FireRed Pok?dex I leveled up all my first stage Pok?mon including Cubone, who was much fun to train. I agree with the Trick Room strategies. That's really what I'd use for about any slow, strong Pok?mon. He does have a great moveset, and, looking at my guide, I'd choose something from the list of:

- Ice Beam (no Ice Punch :()
- Earthquake
- Brick Break
- Fire Punch
- Thunder Punch
- Rock Slide
EQ is essential. Rock Slide is good. As is Fire Punch. BB and IB/TPunch are all arguable.
Title: Re: Pok?mon of the Day #5
Post by: RX-78-2 on July 30, 2009, 11:41:55 AM
Quote from: Rhadamanthus on July 30, 2009, 12:16:29 AM
EQ is essential. Rock Slide is good. As is Fire Punch. BB and IB/TPunch are all arguable.

I wouldn't really use Ice Beam unless my Marowak had unusually high Special Attack. As for Brick Break and Thunder Punch, I just like to be able to counter many types and Thunder Punch is for Water-Types.
Title: Re: Pok?mon of the Day #5
Post by: jnfs2014 on July 30, 2009, 02:52:49 PM
Eh......Brick Break only beats Ice type, but only then Fire Punch does the same. Normal type is ok, but whatever.

Thunder Punch works ok, so either that or Double-Edge would be a good 4.

So here's mine now:

Earthquake
Rock Slide/Stone Edge
Fire Punch
Thunder Punch/Double Edge

Brick Break doesn't cover Grass.
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 30, 2009, 04:48:09 PM
Quote from: JNFS2014 on July 30, 2009, 02:52:49 PM
Eh......Brick Break only beats Ice type, but only then Fire Punch does the same. Normal type is ok, but whatever.

Thunder Punch works ok, so either that or Double-Edge would be a good 4.

So here's mine now:

Earthquake
Rock Slide/Stone Edge (ACCURACY VS POWER)
Fire Punch
Thunder Punch/Double Edge (Coverage versus Devestation)

Brick Break doesn't cover Grass.
That's what it comes down to in both ^
Title: Re: Pok?mon of the Day #5
Post by: RX-78-2 on July 31, 2009, 11:19:43 AM
Quote from: JNFS2014 on July 30, 2009, 02:52:49 PM
Eh......Brick Break only beats Ice type, but only then Fire Punch does the same. Normal type is ok, but whatever.

Thunder Punch works ok, so either that or Double-Edge would be a good 4...

Brick Break doesn't cover Grass.

I just want Brick Break to counter Rock, Steel, Ice, Dark, and Normal-types. Any move that counters five types and that has decent power, accuracy, and a good effect is good enough for me. And yes, of course Brick Break--a Fighting-type move--doesn't cover Grass-types. That's why I thought of Ice Beam (which I probably still would not use unless Marowak has unusually high Special Attack) and Fire Punch. The same goes for Rock Slide. It counters four types including one of its weaknesses. I forgot about Stone Edge though, that's another good move. I tend to stay away from recoiling moves like Double-Edge though. Even with Rock Head they never seem to work out for me. Plus, the slot could be filled with a slightly less powerful move that is still physical but could be super-effective. Since Double-Edge is Normal-type, it can never be super-effective, so I think Marowak would be better off with Thunder Punch considering the moves in your list.
Title: Re: Pok?mon of the Day #5
Post by: Macawmoses on July 31, 2009, 04:39:50 PM
What. Normal moves can be super effective (and OHKO's) against anything, sans ghosts. I think there is a clear misconception here.
Title: Re: Pok?mon of the Day #5
Post by: jnfs2014 on July 31, 2009, 05:24:03 PM
"Super-effective" as in 2x damage, not "effective." ;)