This thread is for anybody! post your newcomers and moves, and whatever else youd like to say about em, and ill rate them in a variety of ways, such as chances of getting in and where in, and the quality of the moveset. Post away!
Ill start! ;)
Newcomer: Vector
Taunts: 1. flicks a coin and catches it. 2. pulls out a microphone and sings into it. 3. dances to music in his headphones.
B^: blows bubble and ascends.
B>: throws a big punch, similar to dk's giant punch but weaker and no charge.
B: chargeable but no store charge, chomps forward in direction hes facing.
Bdown: ducks and turns music up, anyone nearby starts dancing, simila to jigglypuff's sing.
Final smash: charmy and espio join vector in a concert thing, everyone standing up will be hurt then parylyzed by the song.
entrance: just walks on screen counting money.
My turn, then.
WARNING: Long post.
(http://img525.imageshack.us/img525/3158/newcomersotheve8.png)*
Name: Sothe
Series: (http://www.smashbros.com/en_us/images/icon/world_b_12.gif)Fire Emblem
Game: Fire Emblem: Radiant Dawn
Role in game: Lead character/costar; required for every chapter he appears in. Also the first announced/playable returning character from Fire Emblem: Path of Radiance and the poster-boy for FE10. Class is Rogue->Whisper (forced promotion).
Represents...: The first FE game to be released on the Wii, non-Lord class characters, Fire Emblem 10, the FE series as a whole.
Backstory:
Sothe is a thief from the Fire Emblem series, namely the Tellius sagas of FE9 and FE10. In FE9, Sothe was a wandering thief looking for a family member (even though he wasn't blood-related, it was still family). He stowed away on Nasir's ship in Toha, and joined up with Ike's company. Not the best combative unit, but had some decent bases and the Blossom Skill, which boosted his growths in exchange for needing more experience. In addition, Sothe didn't charge gold for picking locks, which comes in handy for a Thief class. After storming the Daein capital of Nevassa, Sothe informed Ike that he was from Daein.
In his returning appearance in FE10, Sothe finds and valiantly rescues a silver-haired girl named Micaiah, his older "sister" and the family member he was seeking in FE9. While not officially part of Micaiah's group, the Dawn Brigade, Sothe works with them to protect his sister. For this reason, he has the Protection Skill, which allows him to take damage for any ally he shares a bond with. By the time FE10 rolls around, Sothe has become a Rogue class, and it's currently being debated over whether or not he is FE10's "Jeigan" archetype.
Pros: Has good running speed and attack speed. Able to string moves together for combos. Also a fast grabber. Has a few moves with decent impact. Has a fairly decent jumping height and Wall-jump.
Cons: Low mass, and low attack strength make him a lightweight. Lack of long-range attacks. Can't throw his opponents far. May be tricky for a new player to fully take advantage of.
Power - 2/5: Thieves aren't exactly known for brawn, after all. Still has enough moves to give the necessary oomf needed to score a knockout.
Range - 2/5: While he's limited to close range, Sothe uses the full length of his arms and legs, and his dagger
Attacking Speed - 5/5 Ever tried dodging a ninja? Not easy, is it?
Running Speed - 3.5/5 He's got a good spring in his step
Jumping - 3.5/5: Slightly above average
Height - 3.5/5: If my guess is accurate, FE10 Sothe should be about the same height as FE9 Ike, if not a little shorter.
Weight - 2/5: Sothe is fairly light, due to not being massive
Probability Moderate to moderate-high. This has recently been boosted by seeing stickers of Sothe in a screenshot on Smash Bros Dojo.
Movements
Entrance: "Falls" from the top of the screen, ninja-style.
Idle: Sothe takes his fighter stance from FE10, with his scarf flowing. Occasionally twirls his knife.
Slow walk: Walks forwards
Fast walk: Walks at a brisk pace
Run: Sprint
Jump (forward): Sothe jumps.
Double-jump (forward): Sothe goes into a frontflip.
Jump (backwards): Backflip
Double-jump: Twist-flip/backflip mix
Sidestep Dodge: Duck
Forward Roll: Dives behind his opponent.
Backward Roll: Dives backwards.
Aerial Dodge: Does a midair spin.
Shield: Blocks with his dagger.
Stunned/Broken Shield: Sothe places his free hand on his knee and lets his dagger arm go dead-weight.
Ground-recovery: Lands on his palm and goes into an upright stance
Ground-to-stance: Staggers to his feet.
Ground-to-roll: Does a forward/backward roll and gets to his feet.
Ground-to-attack: Does a handstand and a split-kick
Ledge climb (fast): Swiftly pulls himself up to the stage.
Ledge jump (fast): Climbs, plants his foot on the edge, and propels himself into an aerial twist-jump.
Ledge attack (fast): Swings himself upwards and introduces his foe to the bottom of his boot.
Ledge climb (slow): Struggles to climb to the stage
Ledge jump (slow): Slower version of his fast ledge jump
Ledge attack (slow): Struggles to climb, and stabs with his dagger
Taunt 1: Sothe softly tosses his dagger upwards and snatches it from the air as it comes back down.
Taunt 2: A crouch-to-backflip, similar to his victory stance from FE10
Taunt 3: Sothe stands up straight, crosses his arms, and looks over his shoulder.
Attacks
Primary Offense: Kard(dagger) and martial arts
Neutral
A: Horizontal Slice
A, A: Horizontal Slices
A, A, A (repeatedly): Horizontal Slices followed by a series of stabs with his dagger
Strong
A>: Backfist
A^: Vertical Punch
Av: Low Stab
Smash
A>: Forced Stab. Sothe places his palm on the bottom of his dagger's hilt, spins his body around once, and shoves forwards.
A^: Backflip kick
Av: Spinning Strike
Running: Jumping Roundhouse Kick.
Aerial
A Neutral: Kick
A>(forward): Frontflip kick. Sothe does a frontflip and strikes with the heel of his foot. Spike move.
A<(back): Aerial backfist
A^: Arcing Slice
Av: Downwards quick-stab
Grabbing
Grab: Lapel grab
Bash: Stab
Forward throw: Throws his foe forwards.
Backward throw: Turns his foe around, slashes, and drops them behind him.
Upward throw: Tosses his foe upward and follows with a kick.
Downward throw: Forces his foe to the ground and plunges his dagger.
Specials:
B Neutral: Throwing Knives. Sothe throws a few knives towards his opponent, each doing minimal damage. They have more impact if they hit the "center" of his target, though.
B>: Dashing Kick. Sothe makes a leap towards his opponent and plants a foot on his/her chest. Sothe then shoves down hard with his other foot, sending his foe backwards and himself into a backflip.
B^: Rogue Strike. Sothe goes into a crouch, and unleashes a three-part dash. (Similar to Quick Attack for Pika, but shorter range per dash, a short pause between each one, and more damage/impact)
Bv: Steal. Sothe does a quick uppercut grab. If the opponent he grabs has an item, he takes it. This can apply to regular items, such as the Beam Sword or Hammer, and character-specific items, such as Links Bombs. This however, doesn't work on items like the Smash Ball or Metal Box. Also, Sothe can't use this if he is currently holding an item. If his opponent doesn't have an item, he just tosses them aside as normal.
Final Smash: Bane. Sothe's Mastery Skill from Fire Emblem: Radiant Dawn. Sothe gives off a faint purple aura and starts juggling his knife. After he juggles, he goes into a crouch, and dashes forward. As second after his dash, the screen turns dark, and three "slashes" appear onscreen, then everything fades back in with Sothe in front of his opponent. Does heavy damage and stuns the target, but doesn't send them flying (attempt at implementing the affects of Bane from FE10). The targeted character is random in multiplayer matches.
Possible Alternative Final Smash: Dawn Brigade. Upon activation, Sothe lets out a sharp whistle and Yune (Micaiah's bird) flies to him. Shortly afterwards, the four members of the Dawn Brigade come to the field as if they were independent Assist Trophies. Each member does the following:
Micaiah: A Light Mage class with the ability to heal through touch. She heals any damage Sothe may have.
Edward: A Myrmidon. He attacks with speed and unpredictable sword slashes.
Leonardo: An Archer. He stays put firing arrows at enemies.
Nolan: A Fighter. He dominates with raw power.
Also, Sothe can be controlled as normally, but can still take damage.
Each member of the Dawn Brigade is invincible, but vanishes when the Final Smash Times out.
Other:
Alternative Costumes: (linked images inside)
FE9 Thief Class outfit (http://www.feplanet.net/media/gallery/1/sothe.jpg)
FE10 Rogue Class outfit (http://www.feplanet.net/media/gallery/8/sothe.jpg)
FE10 Whisper Class outfit (http://img523.imageshack.us/img523/9928/sotheespiongg0.jpg)
Alternative Colors: (linked images inside)
Red (http://i66.photobucket.com/albums/h242/deienyt/Photoshoppings/SotheRed.jpg)
Blue (http://i66.photobucket.com/albums/h242/deienyt/Photoshoppings/SotheBlue.jpg)
Black (http://i66.photobucket.com/albums/h242/deienyt/Photoshoppings/SotheBlack.jpg)
*all three recolors are done by Dei Enyt (me)
Codec Briefing:
Snake: This guy's pretty agile. Just who is he?
Otacon: That's Sothe, a thief from Daein on the continent of Tellius. He's got some connections with the Dawn Brigade.
Snake: A thief, huh?
Otacon: Yes, Snake. You'll need to be careful. If you have any sort of item, there's a good chance he could take it from you if he can get close. Also, I suggest you keep an eye on his feet.
Snake: His feet? Why?
Otacon: Sothe is a skilled martial artist, making him good at melee combat; we have visual confirmation of him handling a small force of trained Begnion soldiers without the use of his dagger. If you see him rush towards you, watch out, because the following kick is powerful.
Snake: Hm... he sounds like a sneaky individual... maybe I'll just have to be sneakier.
* Not an official Brawl image; this was a photographically enhanced image of the first cutscene in Fire Emblem: Radiant Dawn
Edit: I think that's everything. *phew*
due to the spotting of the silver the hedgehog sticker i spotted in todays update, i will do a profile on him :)
Entrance: teleports in from the past
taunt 1: flies around in a circle, one of the stunts he did in secret rings
taunt 2: colors his arm in a rainbow of colors
taunt 3: yells "its the iblis trigger!"
^B: simply flies upward
Bstandard: hold it down and you grab and opponent in your direction with telekonesis, he takes small damege as long as you hold him and the opponent can squirm free, best used if another player attacks him while you hold him.
B>: picks up anything on the screen with telekonesis that you can pick up and throws it with incredible force, you can aim where you throw it, and if nothing is there, you can use it to pull or push an enemy instead.
Bdown: creates force-field around him and blocks projectiles, energy attacks, and standard attacks.
FS: silver punctures the ground, and annyone nearby becomes stunned. you then have the freewill to lift and play with the targets with telekonesis, even kill them. the bad part, though is that the range is very little (a little less than mewtwo's disable, except it goes both ways.)
codec briefring (good idea ;))
snake: what the? that thing is silver??
some1 else: yes, and that is his name too...
Snake: i guess im a good guesser...
same guy: umm, sure. id keep a good distance from him though, he has telokonesis...
Snake: at least telokonesis can fix the big tight butt i have...
same guy: why would you care?? that was started on Nsider anyway!!
Is telekinesis Brandon! :)
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
Quote from: thunderhero on November 16, 2007, 10:31:19 PM
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
No, I am your DINNER! MWAHAHAHAHAHA!:D
Quote from: wiiboychris on November 16, 2007, 10:38:41 PM
Quote from: thunderhero on November 16, 2007, 10:31:19 PM
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
No, I am your DINNER! MWAHAHAHAHAHA!:D
that is very confusing, and oh so terriying!!!!!! :O
Quote from: thunderhero on November 16, 2007, 10:39:59 PM
Quote from: wiiboychris on November 16, 2007, 10:38:41 PM
Quote from: thunderhero on November 16, 2007, 10:31:19 PM
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
No, I am your DINNER! MWAHAHAHAHAHA!:D
that is very confusing, and oh so terriying!!!!!! :O
I am Charmy!
Quote from: wiiboychris on November 16, 2007, 10:41:47 PM
Quote from: thunderhero on November 16, 2007, 10:39:59 PM
Quote from: wiiboychris on November 16, 2007, 10:38:41 PM
Quote from: thunderhero on November 16, 2007, 10:31:19 PM
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
No, I am your DINNER! MWAHAHAHAHAHA!:D
that is very confusing, and oh so terriying!!!!!! :O
I am Charmy!
.............still terrifying........
Quote from: thunderhero on November 16, 2007, 10:42:28 PM
Quote from: wiiboychris on November 16, 2007, 10:41:47 PM
Quote from: thunderhero on November 16, 2007, 10:39:59 PM
Quote from: wiiboychris on November 16, 2007, 10:38:41 PM
Quote from: thunderhero on November 16, 2007, 10:31:19 PM
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
No, I am your DINNER! MWAHAHAHAHAHA!:D
that is very confusing, and oh so terriying!!!!!! :O
I am Charmy!
.............still terrifying........
.........Boogieman?
Quote from: wiiboychris on November 16, 2007, 10:44:35 PM
Quote from: thunderhero on November 16, 2007, 10:42:28 PM
Quote from: wiiboychris on November 16, 2007, 10:41:47 PM
Quote from: thunderhero on November 16, 2007, 10:39:59 PM
Quote from: wiiboychris on November 16, 2007, 10:38:41 PM
Quote from: thunderhero on November 16, 2007, 10:31:19 PM
Quote from: wiiboychris on November 16, 2007, 10:26:29 PM
Is telekinesis Brandon! :)
ack! you know my name! you mustve saw my mii! noooooooooooo!!
No, I am your DINNER! MWAHAHAHAHAHA!:D
that is very confusing, and oh so terriying!!!!!! :O
I am Charmy!
.............still terrifying........
.........Boogieman?
not so much....or at least not as much as charmy....
Sora, the Protagonist from Kingdom Hearts has come to Brawl!
Weapon: Kingdom Key
A Diagonal up-down slash
A,A Diagonal up-down slash, but the other direction
A,A,A Stab Forward
Dash A 2-handed forward strike
Smash A Spins forward, whacking on the come-around
Up A Puts 2 hands on Handle and stabs straight up
Down A Spins around with Keyblade out
*Has an Aerial Combo, the only person that has one*
Aerial A See "A"
Aerial A,A See "A,A"
Aerial A,A,A A 2-handed straight up-down strike
Grab(this is kinda wierd but I don't remember him ever throwing in the game) places Keyblade tip on the persons chest, and holds him with magic
Throw Forward Steps forward and throws diagonally down, making him bounce off ground
Throw backward Turns Around and throws straight back
Throw up Holds person up and the person kinda gets pushed up and then lightning comes down and hits him
Throw down Just smashes them down and lets go
Throw Diagonal, swings keyblade arouns and throws in that direction then shoots fire after them.
B Shoots fire forward, and every second will shoot another fire as long as you keep pressing the button
B side Strike Raid (throws Keybalde like boomerang) and if makes a succesful hit willl come back to him and you can keep throwing up to 3 times(last one more powerful), but if you miss Sora will be vulnerable for a little bit
B up Aerial Sweep (a lot like Marth and Roy's up B in melee, but after the up hit, Sora smashes them down, and goes much higher)
B down Thundera (a lightning spell that shoots lightning down all around him)
Jump High-Jump from the game(a high jump with a frontflip)
Double Jump Glides (doesn't go any higher but can go really far to the left or right of him)
FS: Graviga!!! Makes a HUUGE black ball of energy that crushes everyone that gets hit
Range:3/5
Speed: 3/5
Jump: 4.5/5(has to have a high jump to make up for his double jump)
Attack speed: 3/5
Strength: 3.5/5
Height: 3/5
Weight: 2/5
So balanced stats
Taunt1 Swings Keyblade twice and then rests it against shoulder
Taunt2 Twirls keyblade in front of him
Taunt3 Can't think of one at the moment >:(
Codec Briefing
Snake: Whoa, what kind of weapon is that?
Some other guy: That would be a Keyblade, and the boy is Sora
*you hear a blast in the background*
Snake: He can shoot magic?!?
The other guy: Yes, and not just that spell.
Snake: Is he... Flying?
Other person: Well no actually that's gliding
Snake: Hmm, I guess I better watch out for him
I know it's not very good, but this is my first time doing a "big" post. So what do you think everyone?
Edit: rank up!!! sweet!
nice analysis Dei Enyt 8)
This thread got us all(except chris, sorry) points for the Smash board posters thread :D :D :D
I just hope Sora, if he is in, don't come with the Disney cast, because that would be something stupid.
Quote from: wiiboychris on November 17, 2007, 11:03:35 AM
I just hope Sora, if he is in, don't come with the Disney cast, because that would be something stupid.
All playable characters must first have appeared in a video game first. ::)
So maybe Mickey Mouse as an AT if Sora is in? :D
I've updated my Sothe Analysis with the following:
1) I've provided some backstory on Sothe in the games FE: Path of Radiance and FE: Radiant Dawn.
2) I've created an "Other" category, for things that don't exactly fit anywhere else
3) I've moved the Codec Briefing into the Other category, and added some alternative costumes and alternative colors.
I plan on expanding further with external videos and such, and maybe even an alternative option for a Final Smash. Can't do that right yet, though; Thanksgiving takes first priority. ;)
Quote from: Dei Enyt on November 17, 2007, 11:09:47 AM
I've updated my Sothe Analysis with the following:
1) I've provided some backstory on Sothe in the games FE: Path of Radiance and FE: Radiant Dawn.
2) I've created an "Other" category, for things that don't exactly fit anywhere else
3) I've moved the Codec Briefing into the Other category, and added some alternative costumes and alternative colors.
I plan on expanding further with external videos and such, and maybe even an alternative option for a Final Smash. Can't do that right yet, though; Thanksgiving takes first priority. ;)
I say your analysis should be worth two points for the smash posters.
XD Eh, I'm mostly doing this out of fanboyism, so what happens will happen. x3
Me being a ToS nerd, I had to do it...
Name: Lloyd Irving
Weapon: Dual Swords - Material Blade (Flamberge + Vorpal Sword)
Series: Tales
Game: Tales of Symphonia
Role in game: Protagonist... not much else to say. xD
Represents...: Tales of Symphonia, red (not really).
Backstory:
Lloyd is a lazy, easy-going teenager who goes to school in a village through the forest outside his house. He was raised by a dwarf, and taught kindness and to treat people equally. His friend, Genis Sage (Genius in JPN version), brings Lloyd to the Human Ranch outside the village, and gets into a lot of trouble, leading to the banishment of himself and Lloyd.
The two set off to protect Colette, the Chosen of Sylvarant, along with others, on the quest for world regeneration. As the story progresses, the truth behind the regeneration process becomes evident, and the story unravels to something totally new.
Pros: Has a decent running speed, speedy attacks, and fair power. Middleweight, therefore not too hard to knock off, but not too easy either. Combos are easy to use.
Cons: A lot of recovery time, lack of very long range techs.
Power - 3/5: He's got fairly good power. After all, he's able to wield two swords and still be pretty quick. That takes strength.
Range - 2/5: His swords have mediocre range, and he has one distanced attack. Not much else can be said.
Attacking Speed - 3.5/5: Stabs FAST. Slashes have good speed, too. Activation time isn't long for any techs, really.
Running Speed - 2.5/5: The swords weigh him down, but not so much as to make you want to yell at the TV.
Jumping - 2/5: He's got a decent jump. Can't say much else, can I?
Height - 3/5: Hard to tell, ToS characters are all depicted roughly the same height. But, going off of the OVA, he'd be only a bit shorter than Kratos, who is roughly FE10 Ike's height, I guess.
Weight - 3/5: Lloyd's got himself, and two swords to lug around. This makes him heavy, but not overly heavy. Just enough to be slapped in Middleweight.
Probability: Slim to none, sadly.
Movements
Idle: Lloyd stands with his body facing the players, his head turned, bouncing a little in place. Will occasionally twist head a bit to crack his neck, and hop back and forth on his feet while doing so, and then revert to normal stance.
Slow walk: Slowly walks towards enemies.
Fast walk: Lifts Flamberge (held in right hand) to chest height, and hops quickly towards the action.
Run: Arms outstretched and flowing behind him, he dashes quickly to the fight.
Jump (forward): Lloyd jumps up, Vorpal Sword at chest height, Flamberge trailing behind.
Double-jump (forward): Lloyd does a spiraling front flip.
Jump (backwards): Lloyd kicks off the ground and launches himself backwards, swords positioned the same way as when he jumps forward.
Double-jump (backwards): Lloyd back flips, and falls with his swords above his head.
Sidestep Dodge: Bends out of the way, feet planted in place.
Forward Roll: Lloyd rolls around the foes legs.
Backward Roll: Jumps backwards, like a short hop. When he lands, he quickly falls to his back and rolls backwards.
Aerial Dodge: Twists his body to avoid attacks.
Shield: Holds the Vorpal Sword in front of his body, pointing downwards.
Stunned/Broken Shield: Lloyd stabs the Vorpal sword into the ground, and kneels, hanging his head, supporting himself with it. His arm holding Flamberge goes limp, and the sword rests on the floor.
Ground-recovery: Pushes off the ground with his feet, and bounces up, finding his footing quickly, and pulling his swords to his sides again.
Ground-to-stance: Lifts his legs, and lifts off fast, hopping up to his feet.
Ground-to-roll: Rolls backwards/forwards quickly, arms crossed across his chest, swords on either side of him.
Ground-to-attack: Jumps up and spins twice, attacking with both swords.
Ledge climb (fast): Quickly pulls up onto stage using one hand and bounces into stance.
Ledge jump (fast): Quickly spins up, without even touching the ground with is feet, and flips a few times.
Ledge attack (fast): Pulls up fast and thrusts hard with the Vorpal Sword.
Ledge climb (slow): Stabs Vorpal Sword into the ground, and pulls up using one hand and the sword for support.
Ledge jump (slow): Slower version of his fast ledge jump.
Ledge attack (slow): Pulls up like the slow ledge climb, but sped up a bit, and slashes up horizontally with the Flamberge.
Taunt 1: Lloyd lifts the Flamberge over his head, and brings it down to his side fast on an angle, and does the same with the Vorpal Sword quickly after he starts bringing his Flamberge to his side.
Taunt 2: Lloyd throws the Flamberge into the air, spinning, and then does the same with the Vorpal Sword. As the Flamberge nears, he grabs it and sheathes it quickly, and then does the same with the Vorpal Sword a mere second or two later. NOTE: The swords will cause minimal damage if they collide with anybody, like Luigi's kicking taunt.
Taunt 3: Lloyd mimics his First Taunt, but then turns around, placing the Flamberge on his shoulder. He then looks over his shoulder and smirks.
Attacks
Neutral
A: Vertical Slice (upwards) with Vorpal Sword.
A, A: Vertical Slice (upwards) with Vorpal Sword, followed by a slash downwards with it again.
Strong
A>: Crosses swords and slashes diagonally, like when initiating a Unison Attack in ToS with Lloyd.
A^: Lloyd slashes in a wide arc upwards with the Flamberge.
Av: Swipes with the Vorpal Sword.
Smash
A>: Tiger Blade. Lloyd slashes up with the Vorpal Sword, carrying the foe into the air, and then hops up alongside them, and slashes them back down.
A^: Tempest Beast. Lloyd jumps up and spins about eight times, and drags the enemy down. As he lands, he releases a Beast attack, which emits the head of a blue lion for a split second or two.
Av: Hunting Beast. Lloyd jumps up, and spins around once, and slams the ground with unbelievable force, creating a shockwave around him.
Running: Dashing slash. He cuts through the foe using the Vorpal Sword as he slides forward.
Aerial
A Neutral: An aerial slash, arced in front of Lloyd.
A>(forward): A stronger slash. It arcs a down more than the neutral aerial strike, and will spike the enemy down with unbelievable force.
A<(back): Lloyd slashes upward on an angle as he spins around.
A^: Like the forward air, but it arcs up from the bottom. Good knock back.
Av: Hits with the heel of his boot.
Grabbing
Grab: Grabs foe with right hand, still holding his weapon.
Bash: Punch.
Forward throw: Lloyd releases his hold on the foe and stabs the Vorpal Sword through the foe's stomach, and then launches them to the ground in front of him.
Backward throw: Lloyd spins around, kicks foe in the back of the leg, and spin slashes them to the ground.
Upward throw: Lloyd releases his foe and stabs them with both swords. He lifts them over his head, and slashes out through their sides, sending them up only a bit, but for good damage.
Downward throw: Pushes foe, and then bashes them down with the hilt of the Vorpal Sword.
Specials:
B Neutral: Demon Fang. Lloyd slashes along the ground, sending a shockwave a fair distance. Can be used a maximum of three times in a row without recovery time.
B>: Sword Rain: Alpha. Lloyd lets out a barrage of about 11 thrusts with the Vorpal Sword, and then jumps up, cutting the foe one final time.
B^: Rising Falcon. Lloyd jumps high into the air, and spins around once. He then plummets to the ground, stabbing with both swords. As he lands, he slashes his swords out to the sides for more damage. He won't stop plummeting until he hits something.
Bv: Guardian. Lloyd gets into his blocking stance, and an orb of green aura appears around him, defending him from all damage for a total of two seconds. It isn't much, but it's something, right?
Final Smash: Falcon's Crest. The screen goes dark and an angelic circle of light appears under Lloyd. He lifts his swords and places them together, and they merge to form the Eternal Sword. He yells, "I'll show you..." as he leaps into the air, lifting the Eternal Sword over his head with both hands. He then falls down, slashing hard, and yells, "Divine Justice!". Then, as Lloyd crashes down for damage, the circle of light seems to jump a bit, and damages everyone in the area except for Lloyd. Then there is a flash, and the circle of light disintegrates, and the Eternal Sword separates into the Flamberge and Vorpal Sword once more. This move will send people flying.
Entrance: Soars in from the top of the screen using large, plasma-like, rainbow coloured angel wings, like those of the Cruxis Angels. The wings slowly disappear, and his Exsphere shimmers for a quick second.
Other:
Costumes: (Can't find images of any save for standard outfit)
Standard (http://www.rpgfan.com/pics/talesofsymphonia-ps2/art-003.jpg)
Arrgh, Me Hearties Outfit
Nobleman Outfit
Codec Briefing:
Snake: Hmm... this guy looks like he means business.
Otacon: Indeed, Snake. That's Lloyd Irving, a human who lives just outside Iselia.
Snake: Iselia? What's that?
Otacon: A small village in Sylvarant. It's rather quaint, apprently.
Snake: I see... so, what do I look out for, exactly?
Otacon: His swords. That's about it.
Snake: Really? Well, he can't be that hard to beat, swinging around two huge swords like that.
Otacon: Wait, Snake! There's one mo-
Snake: Yeah, yeah, I got it. Snake out.
----------
Well, that was a good waste of an hour. =D
Bomberman
(http://img442.imageshack.us/img442/754/225pxbombermanartworksttd2.jpg) (http://imageshack.us)
Bomberman is mostly on nintendo consoles, so why wouldn't he be in?
Specials
B^ He throws a bomb at his feet, launching him upward and hurting anyone caught in the blast.
B> He kicks a bomb across the stage which blows up when it hits a wall or character (really fast)
B Chargeable: He holds on to a bomb and can throw it straight in any direction, but the blast radius is bigger than link's or bob-omb, much more powerful and bigger when charged, and he can walk around with it, while it is charging.
Bv He just drops a bomb at his feet which goes off when someone goes past it or after a certain amount of time.
Standard attacks
A---he just punches, can be rapid fire
A>tilt---harder punch, his fist gets big
Avtilt---he does the splits and hits people on either side of him
A^tilt---he does a small headbutt
A>smash---he punches, but the chargeup is semi-long and a little explosion goes off when he makes contact with another character
Avsmash---He does a roundhouse kick
A^smash---He pulls his arm down to his side, waits a bit, then punches upward, and explodes if he makes contact
Neutral aerial--- he pulls in his arms and legs and mini-explodes
Fair---a midair punch with a meteor smash follow through
Dair---He sticks his feet down and successive small explosions go off, (like Ness's dash smash but with fire)
Bair---does a backward kick
Uair---Fox's Uair
Dashsmash---He stops running, but slides forward with his fist held out and blows up anyone he hits
Upthrow---He throws the person up then throws a bomb up
Downthrow---He throws the person on the ground, rises up a bit, and throws a bomb down on him
Forwardthrow---throws the person forward, nothing special
Backthrow---nothing special here either
Range:2/5 he has little limbs
Speed: 2/5 He isn't that fast
Jump: 2/5 Not very good jumps cause he can get major air with his B^
Attack speed: 4/5 He has rapid fire neutral A, some quick attacks, and only a few laggy attacks
Strength: 4/5 His normal attacks have explosiveness, so he hits a lot harder
Height: 2/5 He's pretty short
Weight:1/5 He is really small
Note: His Neutral B bombs can be smash thrown
Final Smash
A bunch of Karabons come out of nowhere and use their special elemental attacks all over the course, like rain.
lol, looks like this tread is the "go-to" thread for points. ;D
heres a new one!
Character: mii
Series: umm, wii i guess....
Entrance: pops out of nowhere...
Taunt 1: pretends to chat...
taunt 2: shakes his body around
taunt 3: does one of the many poses of the check mii out channel mii parade...
Note: if you dont have a custom mii set to a name set to this character, it will take the look of either the female default mii or the male one...if so it will be the mii you chose.
"signature stage":wii menu: a parody of the wii menu, cept you can fight on the channels...
^B: disapears and pops up a lil bit upward.
B: punches multiple times while wearing boxing gloves! if your mii has beaten matt, they will be silver.
B>: hits a tennis ball with a racket from wiisports! moves like luigi's fireballs.
Bdown: swings a bowling ball at a speed depending on how quick you do it. if you are pro in bowling, it will be sparkly...
FS: your mii multiples by 5 and they run around the screen, they move just like you so it will be hard to tell which one is real....and a bonus, if ur using the wii remote to play, you get the benefit of getting a cursor on-screen to shoot at opponents, just like the shooting game from wiiplay!
Won't happen, but hey, fanboyism is fanboyism.
Name: Mia (Wayu in JPN versions)
Weapon: Wo Dao
Series: Fire Emblem
Game: Fire Emblem: Path of Radiance/Radiant Dawn
Role in game: Female sword user hired by Greil, leader of the Greil Mercenaries during the Daein-Crimea war.
Represents...: Female sword users, Fire Emblem PoR/RD, Fire Emblem in general.
Backstory:
Mia is a determined girl who wields a sword to strike down her foes. She is loyal to Ike, and would give her life for the mercenaries. She has a strong belief in fate, and believes her fate is that she will find a male in white robes to be her true rival.
Pros: Very fast all around, nice jumps, good potential combos.
Cons: VERY light, sub par attacking power.
Power - 1.5/5: She's a swordmaster, not a brute. She's got fast attacks and combos to make up for the weak ones though.
Range - 3.5/5: Her sword has decent range, but a lot of her attacks involve lunging, which gives her the extra range.
Attacking Speed - 4.5/5: Mia's slashes are extremely fast, and her recovery time is minimal, making for great combos, which can rack up the damage, despite the damage for a single attack being so small.
Running Speed - 4/5: A light sword, small frame, thin body (except for the chest, mind you. ;D) make for a quick runner. But you can't be too fast, can ya?
Jumping - 3.5/5: Mia's got a great jump, a little above average. Her second jump isn't as good, however.
Height - 3/5: She's a bit shorter than Sothe in FE10
Weight - 2/5: She's REALLY light. She goes flying easy, but she doesn't fall fast, and can recover easily.
Probability: 0.00000000000000000000001%. And that's rounding up.
Movements
Idle: Mia stands, legs spread out evenly, knees bent, and sword held tight with two hands in a defensive position. She slowly bobs up and down a tiny bit, and on occasion will stand up straight, move her hair out of her face with her left hand, and get back into position.
Slow walk: Slowly walks towards enemies, keeping rough position the same as idle.
Fast walk: Drops the defensive stance and walks quickly towards the enemy, sword at her side.
Run: Dashes quickly, sword trailing behind her, along with her hair.
Jump (forward): Mia jumps up, lifting one leg and bending her knee.
Double-jump (forward): Mia curls up and flips as she jumps a bit higher.
Jump (backwards): Mia pushes backwards off the ground and flips backwards once.
Double-jump (backwards): Mia flips twice backwards while rising a bit higher.
Sidestep Dodge: Mia slides her left foot forward and bends backwards a fair bit, and then pulls herself beack up.
Forward Roll: Mia slides under the foe, and spins around fast as she pulls herself to her feet.
Backward Roll: Mia rolls backwards under her foe quickly.
Aerial Dodge: Spins once to avoid attacks.
Shield: Mia holds her sword out horizontally, and holds the end of her blade with her other hand.
Stunned/Broken Shield: Mia falls onto her rear end, and stabs her sword into the ground, supporting herself with her left hand on the ground, and one leg crossed, the other bent. She hangs her head, and her hair falls over her face.
Ground-recovery: Pushes off of ground with one hand, and hops to her feet.
Ground-to-stance: Lifts her legs and pushes off the ground hard, landing on her feet, bent over still. She then quickly pulls herself upright.
Ground-to-roll: Rolls quickly along the ground, sword sheathed for a few seconds to avoid injury or disrupted rolling.
Ground-to-attack: Plants left hand on ground, and flips up, slashing vertically with her sword.
Ledge climb (fast): Rolls up to the stage quickly, and pushes off ground with hand to flip to feet.
Ledge jump (fast): Pulls up fast, and bends back as she soars through air, and then begins to flip around.
Ledge attack (fast): Flip up around the edge and do a sliding kick. Will trip opponent.
Ledge climb (slow): Scrambles to pull herself to the stage.
Ledge jump (slow): Pulls up to the stage in a hand stand, and then pushes off the ground hard, spinning around and flipping at the same time.
Ledge attack (slow): Scrambles to get onto the edge, and then slashes in a wide arc upwards.
Taunt 1: Mia outstretches her sword arm, and spins the sword, bringing close to her chest as she finishes.
Taunt 2: Mia sheathes her sword and stretches over her head, yawning at the same time. Then she quickly unsheathes her sword again.
Taunt 3: Mia tosses her sword into the air, causing it to spiral, and then grabs it, and puts her left hand in front of her face, fist clenched, and knelt a bit, sword at her side now. NOTE: Like Lloyd, her sword will do damage if anyone is hit with it.
Attacks
Neutral
A: Horizontal slice to the right.
A, A: Vertical slice from top to bottom.
Strong
A>: Vertical slice from bottom to top. Does pretty good damage comparatively.
A^: Jumps up and brings her sword up with her, held sideways above her head. Will drag standing enemies into the air as well. Easily links to down air.
Av: Swings her sword fast in a wide arc around the front of her body.
Smash
A>: As Mia charges, she crouches. When released, she dashes forward a fair distance, and then stabs her opponent. She then carries her sword up through the foe, and back-flips back a bit.
A^: Mia thrusts her sword up, and stabs the opponent. Will act as a meteor smash if hit with center of sword.
Av: Mia quickly does the splits, kicking people on either side of her.
Running: Does a spin, still moving forward a bit, but slowing down, and slashes hard. Sends foes up if hit with the center.
Aerial
A Neutral: A spinning strike. Will deal three hits max, second strike deals most damage.
A>(forward): A wide arced, horizontal swipe.
A<(back): A kick is delivered backwards, and then Mia swings around and slashes once.
A^: Mia does a double back-flip, and attacks above her on the second flip.
Av: Mia slashes down hard with a vertical slash. Acts as a spike. Will usually barely catch people below her, however. They have to be diagonally from her.
Grabbing
Grab: Mia grabs the foe with her free hand.
Bash: Mia knees the enemy in the stomach.
Forward throw: Mia pushes foe and slashes them down to the ground.
Backward throw: Mia pushes foe, slashes them once, pulls them back and toss them behind her, kicking them as she releases them.
Upward throw: Mia tosses the foe behind her, kicks them high into the air, and does a back flip slash to send them flying.
Downward throw: Mia throws the foe to the ground and stomps on them thrice.
Specials:
B Neutral: Spinning Strike. Mia spins once and kneels down fast, delivering a quadruple stab move.
B>: Severing Slice. Thing FE9 Myrmidon critical. She dashes through the opponent, and slashes at the same time. This is her fastest move, and can be charged for a greater distance. Automatically releases the move after three seconds charge.
B^: Mia releases a third jump, and deals damage by kicking as she flips around. She travels a fair distance vertically and horizontally, as arcing this is simple.
Bv: Counter. What? We can't have a Fire Emblem sword user and not give them counter. ;D She strikes a pose, crouching for a few seconds, and sheathes her sword. If hit within her two second flashing pose, she will slide under the foe, grab them with both hands, and flip around backwards, kicking them a long distance. She can't hit multiple foes with her counter itself, but the flying target will do damage if it hits anyone.
Final Smash: Mia flashes green and kneels down a bit more, swinging her sword behind her. She then stands upright, and spins her sword close to her chest, then points her sword, and the person in the line of the point, will be the target if they don't move fast enough in the split second that is left. After this, she dashes at the enemy, almost impossible to see. She delivers a low horizontal slash, a second horizontal slash, an upwards vertical slash, and then a top to bottom, diagonal slash. She then back-flips high, and on landing, dashes forward, and delivers a hard hit vertically across the enemy's chest. This has large knock-back. After this, Rhys, from the Greil Mercenaries, has a cameo appearance. He appears on screen via warp magic, and heals all of Mia's party members for 75%, and disappears once again.
Entrance: Mia jumps from the side of the screen onto the platform, and rolls into position. She stretches fast, and draws her sword.
Other:
Costumes:
Standard - FE10 Outfit (http://www.feplanet.net/media/gallery/8/mia.jpg)
FE9 Outfit (http://www.feplanet.net/media/gallery/1/mia.jpg)
Codec Briefing:
Snake: Who's that cutie?
Mei Ling: That's Mia, a resident of Tellius. She works for the Greil Mercenaries.
Snake: A mercenary? She looks a bit weak for that, don't you think?
Mei Ling: She may look fragile and weak, but her attacks stack up. She's really fast, you'll have trouble keeping up.
Snake: Is that so? Well, I guess I'll still give it a shot! No choice if I want to win, right? What do I look out for?
Mei Ling: If she points at you, get out of there fast. It could easily be the death of you. Oh, and when she sheathes her sword, don't at-
Snake: When she points, get out, don't attack when she sheathes her sword. Got it, got it. Snake out.
Mei Ling: Snake...
----------
There we go, finished.
I have one but it will be quite long. :|
I have two, but they are already in threads.
Quote from: wiiboychris on November 18, 2007, 10:48:29 AM
I have one but it will be quite long. :|
So post it as an analysis in a seperate thread.
wow, lots of good anylasis (how do you say it plural?!?! >:( )
oooh, i gots another one:
Name: count bleck (in 3-D but his paper form is an alternate costume)
1st game: Super Paper Mario
series: paper mario
His represent sign (mario characters mushroom and ice climbers eggplant are examples): A paper M
allignment: evil at first, good after spm (in brawl, he is the evil version)
Backstory: [spoiler]His actual name is bluemiere, but his soul mate (tippy's origional form) timpany was believed to be dead and he thought the worldd wasnt worth living anymore, he used the dark prognosticus to try and destroy all worlds, but was stopped by mario and company[/spoiler]
Pros: long attack range, has a cool hat, very strong in energy attcks, has an attack for every situation.
Cons: has no physical attacks, his hat is white :O
Power: 4/5 - he has some strong magic attacks
Range: 5/5 - you can strike with him from just about anywhere
Attack speed: 2/5 - It takes a short moment to shoot powerful magic
Running speed: 0/5 - he floats :P
Floating speed :P: 2.5/5 - hes better off floating than running
Jumping: 0/5 - he cant jump if he floats...
floating dash (his version of jumping): 3/5 - not bad
Height: 4/5 - hes quite large
Weight: 4/5 - once again, hes quite large
probability: 5%
special attacks:
^B: spins in a square with octagons, and reappears in the direction you press
B: shoots an accurate ball of energy, that you control, and it doesnt disapear until it hits a target (or a surface)
B>: zips forward and knocks back any one in the path. similar to fox illusion, but looks cooler and goes further.
B\/: spins his staff in the air and shoots lightning around himself.
FS: Flaming 2-D Death: (origionally used by dimentio) bleck raises his arms and random spots on the map are struck by lightnng, any character unfortunate enough to get his by one of these bolts, are trapped in a square and burned until their damege reaches 120, very inaccurate and it leaves bleck like his sheild broke afterwars however...
nice!
MAAAAAJOR bump. But, I has one. =DD
Name: Leon Scott Kennedy
Weapon: Multiple guns, feet, hands.
Series: Resident Evil
Game: Resident Evil 2, Resident Evil 4
Role in game: Protagonist
Represents...: Resident Evil... >_>
Backstory:
Leon is a calm, thoughtful person who has found himself caught up in two major incidents; one being the Raccoon City incident, and the other being the infestation of the Los Plagas in Spain while searching for the President's daughter, Ashley Graham.
Along both quests he finds several weapons, completes many tasks, and he braves numerous troubles with monsters and the likes.
Pros: Fair power, long range techniques, middleweight.
Cons: Few close range techniques, lack of high jump, sub-par speed.
Power - 4/5: He's using strong guns... that's gotta hurt.
Range - 4/5: Again, he uses guns. Distance. Although, he uses a shotgun as well, which isn't great for range.
Attacking Speed - 3/5: Melee attacks are quick, as are most of his other attacks. Although, the shotgun has a lot of recovery time.
Running Speed - 2.5/5: He's gotta run slowly to stay true to the game, doesn't he? Dunno why he runs so slow... more like speed walking.
Jumping - 2/5: His jump isn't great... not at all, really.
Height - 3.5/5: I'd think he's fairly tall. Not like, 6'4", but about 5'11".
Weight - 3/5: He's really skinny, but he's pretty muscular. He blows people's heads off with a suplex, and can kick them in the chin and watch their heads explode. That takes strength, which takes muscle, which adds weight. Middleweight.
Probability: Fairly decent. Got two ports to Nintendo consoles for RE4, which would be the used version of Leon (most likely).
Movements
Idle: Leon stands with his pistol held at ear height, one hand on the handle, and the other underneath it for support.
Slow walk: Keeps roughly the same position and walks towards the foes slowly, standing sideways.
Fast walk: Keeps roughly the same position, but walks straight.
Run: Lowering his gun, still holding it with the same hand positions, he runs towards the foes.
Jump (forward): Leon jumps up, lowering his gun and holding it in the running position.
Double-jump (forward): Leon does a double spinning flip.
Jump (backwards): Leon jumps backwards, aiming his pistol in front of him.
Double-jump (backwards): Leon does a single backflip, arcing his back a fair bit.
Sidestep Dodge: Leon ducks down a little, crossing his arms in front of his face in the form of an 'X'.
Forward Roll: Leon dives forward and rolls, arms crossed in front of his head for padding on the landing.
Backward Roll: Leon jumps backwards and does a handstand, and pushes off hard once, landing hard on his feet behind his opponent.
Aerial Dodge: Leon twists around in mid air to avoid oncoming attacks.
Shield: Puts gun away and draws his knife, holding it in a stabbing grip in front of him.
Stunned/Broken Shield: Leon places his gun hand on his temple and falls to his knees, and then to his hands.
Ground-recovery: Leon places his hands outward and does a somersault to his feet after landing on them.
Ground-to-stance: Leon puts his hands behind his hands behind his head, pulling his legs up towards his chest, and pushes off hard, hopping to his feet.
Ground-to-roll: Rolls backwards/forwards quickly, his left arm used to propel him along.
Ground-to-attack: Gets up quickly and slashes horizontally with his knife.
Ledge climb (fast): Quickly pulls up onto stage and gets into stance using both hands.
Ledge jump (fast): Pulls up with both hands, and pushes himself into a flip with one hand.
Ledge attack (fast): Pushes himself up, and smacks downward with the butt of his pistol.
Ledge climb (slow): Pulls up the ledge slowly, losing his grip for a split second, and clambers up quickly after that.
Ledge jump (slow): Slower version of his fast ledge jump.
Ledge attack (slow): Pulls up like fast ledge climb, but slower than usual, and stabs forward with his knife. Slower, but stronger.
Taunt 1: Spins pistol on his finger and cocks it, aiming ahead for a second or two, then reverts to stance.
Taunt 2: Leon puts his gun away and pulls out a paper of sorts, looking at it for a few seconds, then puts it away and retrieves his gun. (NOTE: If the camera angle hits from over Leon's shoulder, the "paper" is seen to be an image of Ashley Graham.)
Taunt 3: Leon pulls out a walkie talkie and puts it to his ear. After a few seconds, he puts the walkie talkie away and returns to his idle stance.
Attacks
Neutral
A: Downward strike from butt of pistol.
A, A: Downward strike from butt of pistol, followed by a left handed uppercut.
A, A, A: Downward strike from butt of pistol, followed by a left handed uppercut. Leon then turns his body downward a bit and kicks at about waist height with great force.
Strong
A>: Leon does a high spin kick at the opponent's chest.
A^: Leon swipes in an arc around his body, aimed upwards using his knife.
Av: Leon crouches and aims his gun downward and shoots his foe in the foot with his pistol. (NOTE: Links well with side tilt.)
Smash
A>: Broken Butterfly. Leon puts away his pistol and draws the Broken Butterfly, shooting at chest level. (NOTE: Large knock-back.)
A^: Shotgun. Leon puts away his pistol and draws a Shotgun, aiming it above his head. When the button is released, he fires off a round above him. (NOTE: Large knock-back.)
Av: Rocket Launcher. Leon puts away his pistol and hoists a Rocket Launcher over his shoulder. When the button is released, he lets a rocket fly on an angle towards the ground. (NOTE: Fair distance before contact with ground and large knock-back.)
Running: Leon drops low and slides forward, tripping anyone he makes contact with.
Aerial
A Neutral: Leon thrusts his foot out in front of him for decent damage.
A>(forward): Leon puts away his pistol and draws the TMP, stock and all, and fires off six shots ahead of him.
A<(back): Leon spins around in a circle, slashing in a wide arc around his backside with his knife.
A^: Leon puts away his pistol and thrusts upwards with his knife.
Av: Leon puts away his pistol and draws the Mine Thrower, firing down. The trajectory will change slightly depending on the placement of foes below. If a shot hits, the explosion will occur approximately three seconds after the impact. If the shot hits anything besides a human, it will stop in it's tracks and explode in that area after the countdown. Explosions will harm others if they are in the vicinity of the blast.
Grabbing
Grab: Grabs foe by the throat with his left hand.
Bash: Hits foe on the head with the butt of his gun.
Forward throw: Leon pushes his foe forward and delivers a powerful spin kick to their face.
Backward throw: Leon pushes his foe behind him and kicks down at their feet, tripping them up.
Upward throw: Leon throws his foe upward and quickly fires off three shots at the target with the pistol.
Downward throw: Pushes foe and then lifts his leg high, kicking them down with a blow to the shoulder.
Specials:
B Neutral: Grenade Toss. Leon puts away his gun and throws a randomized grenade. The three grenades switch between Hand Grenades, Incendiary Grenades, and Flash Grenades. Hand Grenades will cause burst damage, Incendiary Grenades will cause a lingering blast of flames, and Flash Grenades will stun the opponents within the blast's radius. All grenades can harm Leon if close enough, however.
B>: Blacktail. Aiming his pistol forward, Leon fires off a shot from it. Can fire multiple times in a row, but will automatically cease fire after fifteen shots to reload. Between shots there is only about a fourth of a second to wait.
B^: Grappling Line. Leon shoots a chord of sorts from a compartment on his belt, which reaches for the nearest ledge, and drives the sharp end of it into the ground, holding him in the air, preventing him from dropping to his death.
Bv: Semi-Automatic Rifle. Leon pulls a gray, Semi-Automatic Rifle out and fires ahead of him for good damage. The start-up time between the shots is roughly one second if used multiple times in a row.
Final Smash: Chicago Typewriter. Leon puts away his pistol and pulls out the Chicago Typewriter. This will last for thirty seconds, and in this time, you can run around shooting away at people with less than a tenth of a second between shots. If you are stationary, you can aim up or down on an angle. There is no pause at a certain point due to the gun's infinite ammunition capacity, and merely holding down the special attack button will be enough shots in about three seconds to up someone about 30%. The downside is that you can only aim on angles when stationary, making it easier to dodge.
Entrance: Dives onto the screen from the side and rolls into place, getting up quickly to get into position.
Other:
Costumes (Can't find images after Standard and No Jacket outfits.):
Standard (Jacket) (http://img53.imageshack.us/img53/2782/leon1ma4.jpg)
W/o Jacket (http://www.pixiekitty.net/leonref.jpg)
Tactical Vest
Raccoon City Police Department
Mafia
Codec Briefing:
Snake: Otacon, this guy looks dangerous...
Otacon: That's right Snake, that's Leon Kennedy.
Snake: And that's supposed to mean something to me?
Otacon: He's an ex-cop. Got caught up in the Viral Outbreak in Raccoon City. He survived it too. His first day on the force.
Snake: Viral Outbreak?
Otacon: T-Virus.
Snake: ...Okay...
Otacon: He's currently looking for the President's daughter, Ashley Graham, and he's looking for as many answers as he can get along the way.
Snake: So, he's willing to fight for them?
Otacon: If he has to. Be careful, Snake.
Snake: Got it. Snake out.
MAAAAAJOR LOCK =DD
Unlock, because the post was on topic, it was a good post, and the thread is still relevant.
Quote from: Silverhawk79 on January 21, 2008, 08:38:46 PM
Unlock, because the post was on topic, it was a good post, and the thread is still relevant.
it was ooold, but okie dokie.
Another bump, but another profile thinger. =X
Name: Ichigo Kurosaki
Weapon: Zangetsu
Series: Bleach
Game: Multiple Bleach games.
Role in game: Protagonist
Represents...: Bleach, Shinigami (Soul Reapers)
Backstory:
Ichigo is a high school student with unnaturally high spirit energy, and the ability to see spirits. He met the Shinigami Rukia Kuchiki, and was given her powers to defend his family one night, and continued as a substitute for a while. When these powers were lost, he unlocked the true powers within him, and fought many battles valiantly, and unlocked a permanent Shikai transformation of his Zanpaktou, Zangetsu.
Pros: Great power, good speed.
Cons: Lack of many long range techniques
Power - 4/5: His attacks have amazing power, and a few attacks could be enough to kill you.
Range - 2.5/5: He only has one long range technique, but Zangetsu is as tall as he is, giving him good reach (Ichigo's about 5'8").
Attacking Speed - 3/5: His attacks are pulled off fairly quickly, but slow down towards the end. Recovery time could be large at times, however.
Running Speed - 4/5: Ichigo's got incredible speed for someone wielding a sword almost as wide as he is and equally as tall.
Jumping - 4/5: His jump is absolutely phenomenal.
Height - 3/5: He's about 5'8".
Weight - 3/5: He's not too heavy, but he's muscular too, and he's carrying around that huge sword. Middleweight.
Probability: One in a billion at best.
Movements
Idle: Ichigo stands with his legs spread a bit, his sword held in front of him in a defensive stance.
Slow walk: Ichigo edges forward, keeping his sword in front of him in the defensive stance.
Fast walk: Ichigo walks quickly forward, sword held in the defensive stance.
Run: Ichigo brings his sword down beside him and holds it with both hands, running forward quickly.
Jump (forward): Ichigo jumps up, one knee in front of the other, his other leg straight. He holds Zangetsu in his right hand at his side, his elbow bent.
Double-jump (forward): Ichigo curls his body and does a front flip, Zangetsu still sticking out from his body.
Jump (backwards): Ichigo pushes away from the ground, one leg straight, the other bent a little, Zangetsu in his right hand, elbow bent.
Double-jump (backwards): Ichigo curls up like in his forward double jump, but flips backwards instead.
Sidestep Dodge: Ichigo releases Zangetsu with his left hand and holds it only in his right, and moves his body towards the background of the screen, out of the way of incoming attacks.
Forward Roll: Ichigo dives forward and rolls, getting up quickly afterwards, stopping his roll by placing one hand in front of him, his sword on the ground beside him, and putting one foot on the ground as well.
Backward Roll: Ichigo dives backwards and rolls once as he hits the ground, stopping himself the same way as his forward roll.
Aerial Dodge: Ichigo twists his body to avoid incoming strikes.
Shield: Ichigo holds Zangetsu out in front of him, pointed down at the ground, holding near the tip with his left hand.
Stunned/Broken Shield: Ichigo thrusts Zangetsu into the ground a little and supports his body with it and one knee, his left arm resting on said knee.
Ground-recovery: Ichigo lands on his back, but as he bounces up, he quickly backflips to his feet.
Ground-to-stance: Ichigo thrusts Zangetsu into the ground and uses it as leverage to get to his feet, and then reverts quickly to his stance.
Ground-to-roll: Rolls backward/forward quickly, using Zangetsu to propel himself into the roll.
Ground-to-attack: Spins around, getting up slowly as he does so, and slashes horizontally in a circle as he rises.
Ledge climb (fast): Quickly flips up onto stage and lands in stance.
Ledge jump (fast): Swings up to the stage quickly, flipping in the air a few times.
Ledge attack (fast): Ichigo pulls up quickly and slashes upward in a wide arc around his body, hitting people to the left, right, and immediately above him.
Ledge climb (slow): Swings back and forth two times before climbing up to the stage using the fast ledge climb animation, although a little slower.
Ledge jump (slow): Swings back and forth two times before jumping up using the fast ledge jump animation, slowed down only a little.
Ledge attack (slow): Ichigo swings back and forth once, and spins up into the air, flipping once, and slashes down hard for good damage, although it's a slower strike.
Taunt 1: Ichigo turns his back to the screen and puts his sword on his back, flat against it for a few seconds, and then returns to his stance.
Taunt 2: Ichigo raises Zangetsu over his head for a second or so, and brings it down in front of him, held out straight, pointing ahead of him for another few seconds.
Taunt 3: Ichigo releases the grip on Zangetsu with his left hand and stands up straight, slinging his sword over his shoulder.
Attacks
Neutral
A: A horizontal slash in a wide arc in front of Ichigo.
A, A: A horizontal slash in front of Ichigo, followed by a diagonal slash coming from the top right of Ichigo's body down to the bottom left.
Strong
A>: Ichigo gives a powerful vertical strike in front of him, crashing Zangetsu into the ground.
A^: Ichigo swings his sword up above him in a massive arc, crashing it into the ground after the swing.
Av: Ichigo swings Zangetsu low, hitting at his foe's feet.
Smash
A>: Ichigo thrusts his left fist forward, and then stomps hard on the ground, creating a small shockwave under his foot. (NOTE: Good knock-back.)
A^: Ichigo lifts Zangetsu into the air and spins it around a few times using the cloth on the end of the hilt, and then drops it down, grasping the hilt with his right hand.
Av: Ichigo brings Zangetsu to the side of his body and lets out a cry, creating a shockwave around him for a brief moment. (NOTE: Good knock-back.)
Running: Ichigo does a spinning slash as he slides forward, cutting through his foes.
Aerial
A Neutral: Ichigo brings Zangetsu upward with tremendous force that could crack the ground were it a ground-based technique.
A>(forward): Ichigo thrusts Zangetsu forward with great force.
A<(back): Ichigo spins around quickly and brings Zangetsu down towards the top of his foe. (NOTE: If hit with center of the blade, will perform a meteor smash.)
A^: Ichigo slashes backwards over his head once, and then back across the same path. (NOTE: Second hit has good knock-back.)
Av: Ichigo does a front flip, slashing at foes below him in the process.
Grabbing
Grab: Grabs foe by the collar with his left hand.
Bash: Knees his foe in the stomach.
Forward throw: Ichigo thrusts his sword through his foe, and lifts them off the ground, slashing down vertically, launching them off his sword. (NOTE: Good knock-back.)
Backward throw: Ichigo pushes his opponent down, and kicks them backwards, pushing them behind him.
Upward throw: Ichigo throws his foe upwards and releases a smaller version of Getsuga Tenshou at them from below. (NOTE: Good knock-back.)
Downward throw: Ichigo hits his foe down with the bottom of Zangetsu's hilt and stomps on their back.
Specials:
B Neutral: Getsuga Tenshou (Charge Move). Ichigo brings Zangetsu to the side of his body, and a blue aura pulsates from it as the technique charges. Once the button is pressed again, Ichigo will shout "Getsuga". As he says this, he lifts Zangetsu above his head and then brings it down quickly, launching an energy wave ahead of him for a fair distance before it disipates. As he slashes to release the energy wave, he shouts "Tenshou." (NOTE: Energy wave will cause approximately five hits before it disipates.)
B>: Sword Throw. Ichigo grasps Zangetsu by the cloth and spins it twice, and then shoots it forward a little bit. The recovery time is fairly long due to the retraction time.
B^: Flash Step. Ichigo disappears into a blur and appears ahead a fair distance as another blur which becomes clearer quickly. (NOTE: No flinching during activation.)
Bv: Disruption. Ichigo turns towards the camera and grasps Zangetsu with both hands, holding it facing the ground. He then plunges it into the earth, setting off a shockwave around him. This shockwave also reaches a little above him, making it a great protection move. (NOTE: Good knock-back and no flinching during activation.)
Final Smash: Tensa Zangetsu (Bankai). Ichigo thrusts Zangetsu out in front of him, and the cloth begin s to wrap around his arm. He grasps his shoulder and wind begins to blow wildly around him. He then says "Bankai" in a calm voice, and a blue aura envelops him, and disipates, with a second aura shooting out from his sword, stretching across the screen in both directions. The screen will flash white, and in the place of the old robes, Ichigo will be wearing robes that are more like a trench coat at the bottom, holding a black longsword with a thin blade, with a chain in the place of cloth. This change is permanent until KO'd, and boosts the speed of Ichigo's attacks, and also alters some of the animations and increases some strengths of attacks.
Entrance: Ichigo falls in from the top of the screen, and slings Zangetsu over his shoulder, cracking his neck. He then gets into position.
Other:
Costumes:
Standard (Shinigami Robes) (http://i164.photobucket.com/albums/u5/inomi456/bleach_ichigo-1.jpg)
Caped Shinigami Robes (http://www.jaysondesigns.net/2.0/wallpapers/IchigoWall3_1280x960.jpg)
Alternate Shinigami Robes (http://i136.photobucket.com/albums/q189/whitedragon0/IchigoKurosaki11.jpg)
Codec Briefing:
Mei Ling: Snake, you there?
Snake: Mei Ling? I'm here.
Mei Ling: Good. I have to warn you about something, it's urgent.
Snake: What is it?
Mei Ling: A teenager with orange hair and a big sw-
Snake: You mean that guy?
Mei Ling: Snake! You were supposed to avoid conflict!
Snake: I didn't think he knew I was around! I was under cover and everything!
Mei Ling: Alright Snake, you've got no choice then. There's two main things to watch out for. You listening?
Snake: Yeah, sure.
Mei Ling: Snake!
Snake: Okay, okay!
Mei Ling: Alright, when he brings his sword beside him and an aura pulsates from it, get away from him, and stay far away.
Snake: Alright, got it.
Mei Ling: And the other thing... when he puts his sword out in front of him and the cloth on the hilt starts to wrap around his arm, stay as far away as you can, or you'll be wide open for what's next. Got it?
Snake: Yeah, sure. Just... what's his name?
Mei Ling: Ichigo Kruosaki.
Snake: Hmm... alright, Snake out.
----------
Bankai Ichigo
Power - 3/5: His attacks have lost some power (save for one), but they stack fast.
Range - 2.5/5: Tensa Zangetsu isn't as long as the normal Zangetsu, but Getsuga Tenshou has longer reach.
Attacking Speed - 4/5: His attacks are pulled off fairly quickly, but slow down towards the end. Recovery time could be large at times, however.
Running Speed - 4.5/5: Ichigo's got incredible speed, and it only got better.
Jumping - 4/5: His jump is absolutely phenomenal, and the rise is faster.
Height - 3/5: He's about 5'8".
Weight - 2.5/5: He's not too heavy, but he's muscular too, and he's carrying around that huge sword. Low-Middleweight.
Movements
Idle: Ichigo stands up straight, his sword at his side, the bottom of his robes flowing in the wind.
Slow walk: Ichigo slowly walks forward normally.
Fast walk: Ichigo curves his back a little and leans forward a bit as he walks forward quickly.
Run: Ichigo lets his sword trail behind him as he dashes forward, leaning low.
Specials:
B Neutral: Getsuga Tenshou (Charge Move). Ichigo brings Zangetsu to the side of his body, and a black aura pulsates from it as the technique charges. Once the button is pressed again, Ichigo will shout "Getsuga". As he says this, he lifts Zangetsu above his head and then brings it down quickly, launching a massive energy wave ahead of him for a fair distance before it disipates. As he slashes to release the energy wave, he shouts "Tenshou." (NOTE: Energy wave will cause approximately seven hits before it disipates.) This technique does about 3% more than the standard Getsuga Tenshou per hit, and goes a fair bit farther. The wave is black and lined with red, as opposed to the blue wave used by the standard Ichigo.
B>: Sword Throw. Ichigo grasps Zangetsu by the chain and spins it twice, and then shoots it forward a little bit. The recovery time is fairly long due to the retraction time.
B^: Flash Step. Ichigo disappears into a blur and appears ahead a fair distance as another blur which becomes clearer quickly. (NOTE: No flinching during activation.) The move goes a little bit further in Bankai.
Bv: Disruption. Ichigo turns towards the camera and grasps Zangetsu with both hands, holding it facing the ground. He then plunges it into the earth, setting off a shockwave around him. This shockwave also reaches a little above him, making it a great protection move. (NOTE: Good knock-back and no flinching during activation.) The shockwave is now black, and explodes further around him, as well as higher.
Final Smash: Inner Hollow. Ichigo will fall to his knees and drop Zangetsu, and grasp his face, buckling low to the ground. After a few seconds, he will thrust his arms out to his sides quickly, clenched fists, and look up at the sky, letting out a long cry of pain as a white and red mask forms over half of his face. Then, Ichigo falls silent, and he picks up Zangetsu, and disappears. When he reappears, he is on the top of the stage, levitated in the air, and he shouts "Getsuga Tenshou", with an eerie mixture of a blood thirsty voice and his normal one. He then slashes Zangetsu, and unleashes an unbelievably massive Getsuga Tenshou down upon the stage for amazing damage. After the attack ends, he falls to the nearest platform, landing on his stomach, his face turned to the camera. In a few seconds, the Hollow mask dissolves into the air, and Ichigo flashes white. When his colour returns, he has returned back to his standard state.
Other:
Costumes:
Standard (http://images.quizilla.com/T/TA/TAK/takai-yukira/1148232267_o-kurosaki.jpg)
"Hero" From Magical Starsign!
It's immpossible to find a good pic for this guy... =_=
ANYWAY About him, he is associated with the darkness affinity. So his moves will be based on that.
B: Shadow die. He throws a couple blocks of dark dice. You can charge it, and then, once charged, they will grow, and be more powerful.
>B: Life sucker: He casts a spell that darts at the nearest enemy, and saps their HP to heal himself.
DownB: Jackpot: A sheild that blocks energy shots covers him. If countered, he gets a small attack boost.
^B: Deadly darts: A lightning quick attack (Literaly) that can either send your opponent flying, or yourself.
FS: Zero Joker: He summons the spector of death to reap havoc on the field. One swipe of his scythe, can be the end of you...
Here's a decent pic of him
(http://www.gametab.com/images/ss/ds/5893/box-l.jpg)
To the left of the box.
Bowser Jr.
(http://www.detstar.com/files/features/supersmashbrosbrawl/bowserjr.jpg)
Backstory: The tyrant-in-training was first introduced in Super Mario Sunshine, but not as himself. His first identity is as a mysterious doppleganger known as Shadow Mario. Wielding a paintbrush he stole from E. Gadd, this little monster terrorized the citizens of Delfino Isle, to the extent of driving away their light source, the Shine Sprites. His terror soon came to an end when Mario (armed with the F.L.U.D.D) defeated him, and his father in a fight worthy of remembrance. He has also appeared in several Mario sports games and more recently Super Mario Galaxy. Now using his armada of airships, he helped his dad almost create a new galaxy but was thwarted once again by Mario.
Size 2/5
Power 3/5
Weight 2/5
Recovery 4/5
Running Speed 5/5
Attack Speed 5/5
Moves:
A: scratch
AA: double scratch
AAA: double scratch, bite
side-a: lunging bite
up-a: headbutt
down-a: kick
smash-side-a: shell slam
smash-up-a: spiky jump
smash-down-a: shell whirl
aerial-a: flying claw
aerial-side-a: flying bite
aerial-up-a: flying headbutt
aerial-down-a: butt slam
Grabs:
Grab attack: maul
forward-throw: slams the opponent forward
back-throw: performs a flip and throws the opponent backward
up-throw: pulls the opponent in, spins his shell, then launches them up
down-throw: slams the opponent on the ground, flips on his back and hits the opponent with his shell
Specials:
B: Flame Ball
side-b: flaming claw
up-b: mini fortress
down-b: transform
Final Smash: Sonic Scream-all the characters turn tiny for 30 sec; slowing them down, weakening them, and making them easier to K.O. (if they are K.O.'d then the effect wears off)
Intro: Comes in on an airship
Taunts:
-Shakes head
-Grrs a little
-Laughs evily
Shadow Mario:
(http://rpgmario.free.fr/images/shadow_mario_choix.jpg)
Size 3/5
Power 4/5
Weight 3/5
Recovery 3/5
Running Speed 3/5
Attack Speed 3/5
Attacks:
A: punch
AA: double punch
AAA: double punch, kick
side-a: brush jab
up-a: brush jab up
down-a: brush spin
smash-side-a: brush swing
smash-up-a: brush spin up
smash-down-a: brush smash
aerial-a: aerial brush jab
aerial-side-a: aerial brush swing
aerial-up-a: aerial brush toss
aerial-down-a: aerial brush sweep
Grabs:
grab-attack: paintbrush whack
forward-throw: tosses the opponent up, then hits them forward with his brush
back-throw: tosses the opponent up and casually hits them back with his brush
up-throw: tosses the opponent up and spikes them with his brush
down-throw: throws his opponent on the ground, jumps up, and slams his brush on them.
Specials:
B: paint glob
side-b: Paint spray
up-b: paint brush propeller
down-b: transform
Final Smash: Paint Storm- Shadow Mario jumps in the air and covers the entire stage in all sorts of paint; including regular, fire, poison, and electric.
Intro:Rises from a puddle of paint
Taunts:
-Spins paintbrush
-Crouches and gives evil smirk
-Smacks paintbrush on ground and laughs
Other:
Codec Info:
Snake: Who is that? It looks like Bowser
Octacon: Well, you're close Snake...it's his son
Snake: What?!?!? Bowser has kids?
Octacon: Apparently, although no one has ever seen their mother
Snake: But now he's changing into...Mario?
Octacon: Be careful, that's the mysterious Shadow Mario. He wields a very unusual paintbrush...
Snake: I got it, over and out.
nice heres one:
Cloud strife
Backstory:cloud stife is the hero in ff7. in crisis core he was a sodire in training where he teams up with zack in crisis core.When seriopth attacks zack and tifa he fights seriopth.When serpioth stabs him he over powers him and knocks him into the life stream.zack then is killed by shin ra snipers causing cloud to mix his past with zacks, ff7 then happends.In the final fight he battles seriopth who now has the power = to god. In a final despiration he trys to take over cloud to live but cloud overpowers him again and kills him with omislash.In advent children seriopth is revied but 10 times more powerful where he battles cloud for the last time.he gets the edge and stabs cloud where he made a mistake of saying"tell me what you charish most so i can take it away..."
This made cloud ticked because he cahirished every thing so he took the sword seriopth implaed him with out of himself and did omislash v5 killing seriopth once and for all. He was shot in the head shortly after but was healed later.
Pros:great power and jump
cons:lacking range atacks
stats:power 5/5 lets see he killed sepiroth...need i say more?
height:avarage hes 5'7"
speed:3/5 hes fast in game but if i had his real speed hed be overpowerd
weight:3/5 hes avrage
jump:5/5 ok for sombody that cant dang fly he can jump high
recovery:3/5 just enough time to block next attack
attack speed:3/5 he has a giant blade really think he gonna have a 5?
Moves:b:marths charge b move but when its full power it hits on both sides of cloud
side b:cloud rides motrycycle while striking with sword
downb:stabs sword to down,basicly dks down b move
up b:jumps up and does a flip with sword sticking out
fs:cloud flys to the nereast opponent adn annimation starts"cloud is impaled by opponent dealing 50 % damage. Cloud then knocks the light saber out of their hands and does omi slash v5. The oppent takes a amazing 200 %damage. Does not make them fly.
Coustumes
adventchilren:http://www.rosebride.com/lyn/cosplay/accloud.jpg
ff7:http://athena.edenpr.org/~btimm/images/cloud.jpg
kh:http://images.animanga.nu/fanart/2562/kh_cloud.jpg
Codec Briefing:
Mei Ling: Snake, you there?
Snake: Mei Ling? I need info about this guy here he has spik-
Mei Ling: Thats why im calling, his name is cloud, hes guy is the toughtest guy youv proably ever fight.
Snake: How hard can he be?
Mei Ling: He killed a guy with the power equal to a god 3 three times,we be all dead if it wernt for him.
Snake: cant i just shoot him in the head?
Mei Ling: 2 guys tryed that it didnt work...they cost their lifes for that.
Snake: ok i get it what do i need to look out for.
Mei Ling: What ever you do dont do close combat or your dead.
Snake: thats easy seince none of my weapons are close contact
Mei Ling: he can jump so high and is fast so if he does catch up dont say anything if hes mad your dead.
Snake: Okay. anything else.
Mei Ling: if he starts glowing your dead.
Snake: thats encouriging snake out.
Yay! My old threads are commin back! ;D
I origionally made this to help people become smash board posters in Java's thread! Back when it was floated... :|