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An Easy Way To Get A Lot Of Combos On Training Mode

Started by JrDude, May 29, 2008, 08:00:39 PM

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JrDude

This is easy and some of you probably know it, and some just don't care, but since there's a challenge thing for it, I thought I might as well post it.
Just put the computer on max %, grab, then keep pressing A. it will last for a long time and counts as a combo.
[move][/move]
Dude .

HTA!

And i worked hard on making a custom stage and using Angel ring :(

Good ideas, I think Falco's laser spam works as well.

Kilroy

1984 WAS SUPPOSED TO BE AN INSTRUCTION NOT MANUAL
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 FOR NSF MASCOT

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Shujinco2

Same as Meelee? Character with continuious a attack + Wall + opponit?

There was also one with Mewtwo, where you pin the opponit against a wall, turn away from them, and hold B, occasionally pressing start to reset their damage meter. (Because if it gets too high, the combo meter will recet back to zero.) Maybe this works with Lucario? ????

RedYoshi

Quote from: JrDude on May 29, 2008, 08:00:39 PM
This is easy and some of you probably know it, and some just don't care, but since there's a challenge thing for it, I thought I might as well post it.
Just put the computer on max %, grab, then keep pressing A. it will last for a long time and counts as a combo.

Yup. That's exactly what I did! :D ;)
Will edit sig later...:P

Cornwad

Quote from: Byte on May 30, 2008, 03:28:19 AM
Corner + Kirby's A = win

Yeah, pretty much. It only takes a minute or so with that to get the trophey.

Water ☮

I just did the whole conveyor belt into spike box thing and got like 999 combo. it counts oddly enough.

Someguy13

I just made a stage with a wall held down A as Dedede.

guido123

Quote from: Hector_the_Axe on May 29, 2008, 08:03:15 PM
And i worked hard on making a custom stage and using Angel ring :(

Good ideas, I think Falco's laser spam works as well.
wow that is smart i would never think of that


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Nayrman

Make a stage with one fall block surrounded by normal blocks into a pit of spikes. Every hit counts as a combo and it will never end since they're trapped.
Over 100 combos for every character

guido123

Quote from: Nayrman on June 11, 2008, 03:35:43 PM
Make a stage with one fall block surrounded by normal blocks into a pit of spikes. Every hit counts as a combo and it will never end since they're trapped.
Over 100 combos for every character
lol how do you come up with this poop


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ssbb  guido123 - 0989-2935-7676

Nayrman

Quote from: guido123 on June 11, 2008, 03:39:22 PM
Quote from: Nayrman on June 11, 2008, 03:35:43 PM
Make a stage with one fall block surrounded by normal blocks into a pit of spikes. Every hit counts as a combo and it will never end since they're trapped.
Over 100 combos for every character
lol how do you come up with this s***
just wondered if it'd work...

guido123

Quote from: Nayrman on June 11, 2008, 03:40:08 PM
Quote from: guido123 on June 11, 2008, 03:39:22 PM
Quote from: Nayrman on June 11, 2008, 03:35:43 PM
Make a stage with one fall block surrounded by normal blocks into a pit of spikes. Every hit counts as a combo and it will never end since they're trapped.
Over 100 combos for every character
lol how do you come up with this s***
just wondered if it'd work...
im going to try it later today


Click here to level up my card!

ssbb  guido123 - 0989-2935-7676

Nayrman

Quote from: guido123 on June 11, 2008, 03:42:55 PM
Quote from: Nayrman on June 11, 2008, 03:40:08 PM
Quote from: guido123 on June 11, 2008, 03:39:22 PM
Quote from: Nayrman on June 11, 2008, 03:35:43 PM
Make a stage with one fall block surrounded by normal blocks into a pit of spikes. Every hit counts as a combo and it will never end since they're trapped.
Over 100 combos for every character
lol how do you come up with this s***
just wondered if it'd work...
im going to try it later today
It works if you build the stage right.
I think my highest normal combo was like 60 with Sonic or something X_X;;