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What really bothers you when playing Brawl?

Started by Someguy13, August 21, 2009, 03:37:29 PM

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Quote from: Third K on December 22, 2009, 01:03:33 PM
The fact that a majority of development time on Brawl was spent on the Subspace Emissary; A Trainwrecked story that completely blowed and I only play through once.

That and lag. Actually wait, online in general. That's better. Oh, can't forget my multiple hacking failure's. Curse only having stage textures working. ):

Yes. SSE got rid of all the fun of trying to figure out how to unlock characters too. I loved doing that as a kid.

Quote from: Viewtifulboy on March 11, 2013, 07:28:20 AM
Good job! I, Viewtifulboy, declare you the CHAMPION!

I'm the official winner of the Viewtiful Victory roleplay championship!

Thirdkoopa

#46
Quote from: NOJ_CUSTOM on December 22, 2009, 01:05:49 PM
Yes. SSE got rid of all the fun of trying to figure out how to unlock characters too. I loved doing that as a kid.
My rage for SSE Can not be described in words. Of all the mistakes/stupid ideas Brawl had and all my hacking fails, this falls at #1. I mean, for the love of god, It felt like they were like this;
"Hey, we should work more on online. It's a bit buggy"
"NAW LET'S MAKE A PLOT OUT OF THESE IDEAS I DREW WHEN I WAS DRUGGED FOR LIKE SIX MINUTES"
"YEAH ALSO LETS BASICALLY RIP OFF EVERYTHING IN THE PLATFORMING STYLE ABOUT KIRBY SUPER STAR"

I mean, memorable moments? Nope. Replayability? Nope. Unlocking characters at least at a more fun pace? Nope. Any plot? Nope. Four players? Nope. Difficult? Nope. Any sense in it? Nope. Giving character personalities right? Nope. Even at least TRYING To make an amazing moment during some of the boss fights, especially the final one, like almost every other franchise in Brawl has done? Nope! An actually good platformer, at the very least, when I Want to fight enemies? Nope. I can make a list on and on.

And yet, it can rip off this much from Kirby Super Star: Original link here
Quote* The Halberd plays a very strong role in both games, and in both, it breaks/explodes and crashes in the ocean.
    * Being chased down by the Pig King Statue is similar to being chased down by the Heavy Lobster (including the enemy, activating switches, the foe destroying anything in its path and a small delay from the foe).
    * Both feature cart rides and special devices that propel characters forwards. The later's design and function comes directly from KSS. Additionally the special propelling devices puts characters in a shield position just like KSS.
    * The Space Jump is just like how P2 from Super Star comes back to P1. Also works in Co-op.
    * The final boss (Tabuu) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games).
    * Bosses such as Dyna Blade or Marx has similar moves to Ridley and Tabuu
    * The Subspace Emissary has a map that allows the player to re-enter a stage anytime they want, this also was in Milkyway Wishes or Dynablade
    * Elevators are also in both games, however you get crushed unlike Kirby Super Star which will pass you with no harm
    * Enemies may drop items in KSS case, food while in SE, random items including stickers
    * Golden boxes are inspired from the treasure chests from Great Cave Offensive, once you get the prize it will not appear again. This also applies to the Copy Ability Deluxes (not the ones in Milky Way Wishes), and food to green boxes.
    * Bosses never flinch (except King Dedede, Whispy Woods and possibly Kracko) (Until Kirby and the Amazing mirror, stars appear rather than flash and in KSS there are small sparks if the enemy is hit.
    * Feyeshes drown immediately in water. References how enemies die upon contact with water (though it first started in Kirby's Dreamland but now enemies will stay in water before disappearing).
    * Jyks are similar to Kirby's Gordos, they sit and some move in a repeated pattern, invincible and have spikes.
[21:11] <mackormoses> let's take a look at today's stats
[21:11] <Rosencrantz> stats today are high
[21:11] <mackormoses> holy intercourse ing poop
[21:11] <Rosencrantz> you adding all these standards
[21:11] <Rosencrantz> is really pushing us [/quote]
Quote from: JrDude φ on May 31, 2010, 08:32:13 PM
3 of my friends smoke weed. Why? Well I asked one time, and this is what they said: "Because I can blow out smoke and it makes me feel like a intercourse ing dragon"

StarWindWizard7

Did I mention tripping?
Tripping is highly annoying! ^^
   

Thirdkoopa

Quote from: NOA_STAR on December 23, 2009, 07:42:01 PM
Did I mention tripping?
Tripping is highly annoying! ^^
Tripping is the most god awful thing I can ever think of. If Sakurai thought that would actually appeal to casuals, I've had a crapload of newcomers who were like "wait wtf why'd I trip" And I'm very tempted to download the "Tripping Off" Code for my wii. :D
[21:11] <mackormoses> let's take a look at today's stats
[21:11] <Rosencrantz> stats today are high
[21:11] <mackormoses> holy intercourse ing poop
[21:11] <Rosencrantz> you adding all these standards
[21:11] <Rosencrantz> is really pushing us [/quote]
Quote from: JrDude φ on May 31, 2010, 08:32:13 PM
3 of my friends smoke weed. Why? Well I asked one time, and this is what they said: "Because I can blow out smoke and it makes me feel like a intercourse ing dragon"