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New Pork City!

Started by StarWindWizard7, October 15, 2007, 12:07:26 AM

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What would give todays update, "New Pork City" 1 being lowest/10 the highest.

1
0 (0%)
2
1 (3.3%)
3
1 (3.3%)
4
0 (0%)
5
0 (0%)
6
1 (3.3%)
7
3 (10%)
8
5 (16.7%)
9
9 (30%)
10
10 (33.3%)

Total Members Voted: 29

Voting closed: October 17, 2007, 10:35:37 AM

Cornwad

Every stage update deserves about an 8, this one gets a 9 because I like it more.

DededeCloneChris

You know why it has a duck on his head the ultimate chimera? Because in Mother 3, the ultimate chimera is a invincible enemy that cannot be beaten and it will never be beaten, but the only weakness it has was, he has a "on/off" button to deactivate him, but the duck on his head was close to the button and every time the chimera was shutted off, the duck activates and press the button to activate the chimera again..............very odd things in Mother 3, really. And also, if he touches you in Mother 3, you die, yes, that right, you die by a simple touch of him, and SSBB is no exception, you touch him, say hello to "airlines defeated" (literally you loses a live).

StarWindWizard7

Quote from: wiiboychris on October 15, 2007, 12:51:55 PM
You know why it has a duck on his head the ultimate chimera? Because in Mother 3, the ultimate chimera is a invincible enemy that cannot be beaten and it will never be beaten, but the only weakness it has was, he has a "on/off" button to deactivate him, but the duck on his head was close to the button and every time the chimera was shutted off, the duck activates and press the button to activate the chimera again..............very odd things in Mother 3, really. And also, if he touches you in Mother 3, you die, yes, that right, you die by a simple touch of him, and SSBB is no exception, you touch him, say hello to "airlines defeated" (literally you loses a live).

Wow really?

Thats kind of hard to believe something like that is even that brutal....

  :robotindifferent:
   

DededeCloneChris

Quote from: StarWindWizard7 on October 15, 2007, 01:27:58 PM
Quote from: wiiboychris on October 15, 2007, 12:51:55 PM
You know why it has a duck on his head the ultimate chimera? Because in Mother 3, the ultimate chimera is a invincible enemy that cannot be beaten and it will never be beaten, but the only weakness it has was, he has a "on/off" button to deactivate him, but the duck on his head was close to the button and every time the chimera was shutted off, the duck activates and press the button to activate the chimera again..............very odd things in Mother 3, really. And also, if he touches you in Mother 3, you die, yes, that right, you die by a simple touch of him, and SSBB is no exception, you touch him, say hello to "airlines defeated" (literally you loses a live).

Wow really?

Thats kind of hard to believe something like that is even that brutal....

  :robotindifferent:
I know! Is maybe the only enemy in all kinds of RPG to be totally invincible!

Java



That's a pretty big button.

Tupin

Quote from: Java_Java on October 15, 2007, 01:45:11 PM


That's a pretty big button.
Kill the duck, and the thing's a pushover, I bet.


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.

StarWindWizard7

Quote from: Tuppyluver1 on October 15, 2007, 01:47:42 PM
Quote from: Java_Java on October 15, 2007, 01:45:11 PM


That's a pretty big button.
Kill the duck, and the thing's a pushover, I bet.
LOL

Can you imagine us....... the NsiderForums Smash Board Members
playing around on this stage trying to Perfectly kill the duck to kill this thing  :D

It'll be like a team, and we could be on a mission to kill this thing.

Man I foresee so much fun in this!
*is getting hyped up again!
   

Java

Quote from: StarWindWizard7 on October 15, 2007, 01:52:33 PM
Quote from: Tuppyluver1 on October 15, 2007, 01:47:42 PM
Quote from: Java_Java on October 15, 2007, 01:45:11 PM


That's a pretty big button.
Kill the duck, and the thing's a pushover, I bet.
LOL

Can you imagine us....... the NsiderForums Smash Board Members
playing around on this stage trying to Perfectly kill the duck to kill this thing  :D

It'll be like a team, and we could be on a mission to kill this thing.

Man I foresee so much fun in this!
*is getting hyped up again!
It's not a duck...

Anyway, why would you wanna kill the cute wittle birdy.

Tupin

Quote from: Java_Java on October 15, 2007, 02:12:40 PM
Quote from: StarWindWizard7 on October 15, 2007, 01:52:33 PM
Quote from: Tuppyluver1 on October 15, 2007, 01:47:42 PM
Quote from: Java_Java on October 15, 2007, 01:45:11 PM


That's a pretty big button.
Kill the duck, and the thing's a pushover, I bet.
LOL

Can you imagine us....... the NsiderForums Smash Board Members
playing around on this stage trying to Perfectly kill the duck to kill this thing  :D

It'll be like a team, and we could be on a mission to kill this thing.

Man I foresee so much fun in this!
*is getting hyped up again!
It's not a duck...

Anyway, why would you wanna kill the cute wittle birdy.
It keeps turning on the darn Chimera! >:(


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.

Ikkitrix

I have the same feelings for this stage as I do for Hyrule Temple. It's large and cool looking, but the match turns into a game of cat and mouse if you play someone who only cares about winning (lol tourney scene'd). Wonder if you can DI into a wall (maybe ground even) and tech to survive a hit from the chimera. xD

A big problem with certain stages on SSBM is that they had a loop like area that you could just run around endlessly (great bay, temple). I can see plenty of areas you could run around endlessly on this new stage...

Ridley

Quote from: StarWindWizard7 on October 15, 2007, 01:52:33 PM
Quote from: Tuppyluver1 on October 15, 2007, 01:47:42 PM
Quote from: Java_Java on October 15, 2007, 01:45:11 PM


That's a pretty big button.
Kill the duck, and the thing's a pushover, I bet.
LOL

Can you imagine us....... the NsiderForums Smash Board Members
playing around on this stage trying to Perfectly kill the duck to kill this thing  :D

It'll be like a team, and we could be on a mission to kill this thing.

Man I foresee so much fun in this!
*is getting hyped up again!

I can so see that as an event match 8)
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

FULL_METAL_RYDER2

I think we have our first tourney banned stage!

StarWindWizard7

Quote from: FULL_METAL_RYDER2 on October 15, 2007, 02:49:19 PM
I think we have our first tourney banned stage!
LOL! Probably so.  :P
   

Ikkitrix

Lol there are plenty of other bannable stages.

Yoshi's Island: Random ghost that saves people? Gtfo. http://www.smashbros.com/en_us/stages/stage03.html

Bridge of Eldin: Random warthogs ftl http://www.smashbros.com/en_us/stages/stage05.html

Warioware: Perhaps... Randomness is the bane of most stages in a tourney setting. http://www.smashbros.com/en_us/stages/stage10.html

Battleship Halberd: MIGHT be, depends on if the laser beam attacks are random. http://www.smashbros.com/en_us/stages/stage12.html

Shadow Moses Island: Random metal gears... http://www.smashbros.com/en_us/stages/stage13.html

Now that I look at it, it isn't that bad... Most of those stages could be not banned even, depends on how lenient the Smash community decides to be. They let Pkmn stadium last time, but the wind transformation worries me. So far there arn't any permanent barriers in the middle if the stage (old Princess Peach's Castle, camp-o-licious) and the only stage that really incites a cat and mouse type of thing is New Pork City. They made it sound like the DK place only goes up and at a constant pace, so that's ok (unlike Infinite Mountain which was random), and Delfino is a set path instead of being random.

StarWindWizard7

Quote from: Ikkitrix on October 15, 2007, 03:03:00 PM
Lol there are plenty of other bannable stages.

Yoshi's Island: Random ghost that saves people? Gtfo. http://www.smashbros.com/en_us/stages/stage03.html

Bridge of Eldin: Random warthogs ftl http://www.smashbros.com/en_us/stages/stage05.html

Warioware: Perhaps... Randomness is the bane of most stages in a tourney setting. http://www.smashbros.com/en_us/stages/stage10.html

Battleship Halberd: MIGHT be, depends on if the laser beam attacks are random. http://www.smashbros.com/en_us/stages/stage12.html

Shadow Moses Island: Random metal gears... http://www.smashbros.com/en_us/stages/stage13.html

Now that I look at it, it isn't that bad... Most of those stages could be not banned even, depends on how lenient the Smash community decides to be. They let Pkmn stadium last time, but the wind transformation worries me. So far there arn't any permanent barriers in the middle if the stage (old Princess Peach's Castle, camp-o-licious) and the only stage that really incites a cat and mouse type of thing is New Pork City. They made it sound like the DK place only goes up and at a constant pace, so that's ok (unlike Infinite Mountain which was random), and Delfino is a set path instead of being random.

Wow, I forgot all about that Yoshi Stage...

So when it comes to stages, people mostly want to play on stages that have NO kind of hazards, huh?

Hmm...