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Thunderhero's newcomer fantasy post

Started by thunderhero4, November 15, 2007, 03:41:43 PM

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Dei Enyt



Eizweir

This thread got us all(except chris, sorry) points for the Smash board posters thread  :D :D :D
http://steamcommunity.com/id/xluxaeternax

formerly: Marth Xero, Xero, Roy Khan, Diego Armando, Lux Aeterna, and more I forget it was like 11 years ago jeeze

DededeCloneChris

I just hope Sora, if he is in, don't come with the Disney cast, because that would be something stupid.

Tupin

Quote from: wiiboychris on November 17, 2007, 11:03:35 AM
I just hope Sora, if he is in, don't come with the Disney cast, because that would be something stupid.
All playable characters must first have appeared in a video game first. ::)

So maybe Mickey Mouse as an AT if Sora is in? :D


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.

Dei Enyt

#19
I've updated my Sothe Analysis with the following:

1) I've provided some backstory on Sothe in the games FE: Path of Radiance and FE: Radiant Dawn.

2) I've created an "Other" category, for things that don't exactly fit anywhere else

3) I've moved the Codec Briefing into the Other category, and added some alternative costumes and alternative colors.

I plan on expanding further with external videos and such, and maybe even an alternative option for a Final Smash.  Can't do that right yet, though; Thanksgiving takes first priority. ;)


Eizweir

Quote from: Dei Enyt on November 17, 2007, 11:09:47 AM
I've updated my Sothe Analysis with the following:

1) I've provided some backstory on Sothe in the games FE: Path of Radiance and FE: Radiant Dawn.

2) I've created an "Other" category, for things that don't exactly fit anywhere else

3) I've moved the Codec Briefing into the Other category, and added some alternative costumes and alternative colors.

I plan on expanding further with external videos and such, and maybe even an alternative option for a Final Smash.  Can't do that right yet, though; Thanksgiving takes first priority. ;)
I say your analysis should be worth two points for the smash posters.
http://steamcommunity.com/id/xluxaeternax

formerly: Marth Xero, Xero, Roy Khan, Diego Armando, Lux Aeterna, and more I forget it was like 11 years ago jeeze

Dei Enyt

XD Eh, I'm mostly doing this out of fanboyism, so what happens will happen. x3


Zanryu

#22
Me being a ToS nerd, I had to do it...

Name: Lloyd Irving
Weapon: Dual Swords - Material Blade (Flamberge + Vorpal Sword)
Series: Tales
Game: Tales of Symphonia
Role in game: Protagonist... not much else to say. xD
Represents...: Tales of Symphonia, red (not really).

Backstory:
Lloyd is a lazy, easy-going teenager who goes to school in a village through the forest outside his house. He was raised by a dwarf, and taught kindness and to treat people equally. His friend, Genis Sage (Genius in JPN version), brings Lloyd to the Human Ranch outside the village, and gets into a lot of trouble, leading to the banishment of himself and Lloyd.

The two set off to protect Colette, the Chosen of Sylvarant, along with others, on the quest for world regeneration. As the story progresses, the truth behind the regeneration process becomes evident, and the story unravels to something totally new.

Pros: Has a decent running speed, speedy attacks, and fair power. Middleweight, therefore not too hard to knock off, but not too easy either. Combos are easy to use.
Cons: A lot of recovery time, lack of very long range techs.

Power - 3/5: He's got fairly good power. After all, he's able to wield two swords and still be pretty quick. That takes strength.
Range - 2/5: His swords have mediocre range, and he has one distanced attack. Not much else can be said.
Attacking Speed - 3.5/5: Stabs FAST. Slashes have good speed, too. Activation time isn't long for any techs, really.
Running Speed - 2.5/5: The swords weigh him down, but not so much as to make you want to yell at the TV.
Jumping - 2/5: He's got a decent jump. Can't say much else, can I?
Height - 3/5: Hard to tell, ToS characters are all depicted roughly the same height. But, going off of the OVA, he'd be only a bit shorter than Kratos, who is roughly FE10 Ike's height, I guess.
Weight - 3/5: Lloyd's got himself, and two swords to lug around. This makes him heavy, but not overly heavy. Just enough to be slapped in Middleweight.

Probability: Slim to none, sadly.

Movements
Idle: Lloyd stands with his body facing the players, his head turned, bouncing a little in place. Will occasionally twist head a bit to crack his neck, and hop back and forth on his feet while doing so, and then revert to normal stance.
Slow walk: Slowly walks towards enemies.
Fast walk: Lifts Flamberge (held in right hand) to chest height, and hops quickly towards the action.
Run: Arms outstretched and flowing behind him, he dashes quickly to the fight.

Jump (forward): Lloyd jumps up, Vorpal Sword at chest height, Flamberge trailing behind.
Double-jump (forward): Lloyd does a spiraling front flip.

Jump (backwards): Lloyd kicks off the ground and launches himself backwards, swords positioned the same way as when he jumps forward.
Double-jump (backwards): Lloyd back flips, and falls with his swords above his head.

Sidestep Dodge: Bends out of the way, feet planted in place.
Forward Roll: Lloyd rolls around the foes legs.
Backward Roll: Jumps backwards, like a short hop. When he lands, he quickly falls to his back and rolls backwards.
Aerial Dodge: Twists his body to avoid attacks.
Shield: Holds the Vorpal Sword in front of his body, pointing downwards.
Stunned/Broken Shield: Lloyd stabs the Vorpal sword into the ground, and kneels, hanging his head, supporting himself with it. His arm holding Flamberge goes limp, and the sword rests on the floor.

Ground-recovery: Pushes off the ground with his feet, and bounces up, finding his footing quickly, and pulling his swords to his sides again.
Ground-to-stance: Lifts his legs, and lifts off fast, hopping up to his feet.
Ground-to-roll: Rolls backwards/forwards quickly, arms crossed across his chest, swords on either side of him.
Ground-to-attack: Jumps up and spins twice, attacking with both swords.

Ledge climb (fast): Quickly pulls up onto stage using one hand and bounces into stance.
Ledge jump (fast): Quickly spins up, without even touching the ground with is feet, and flips a few times.
Ledge attack (fast): Pulls up fast and thrusts hard with the Vorpal Sword.

Ledge climb (slow): Stabs Vorpal Sword into the ground, and pulls up using one hand and the sword for support.
Ledge jump (slow): Slower version of his fast ledge jump.
Ledge attack (slow): Pulls up like the slow ledge climb, but sped up a bit, and slashes up horizontally with the Flamberge.

Taunt 1: Lloyd lifts the Flamberge over his head, and brings it down to his side fast on an angle, and does the same with the Vorpal Sword quickly after he starts bringing his Flamberge to his side.
Taunt 2: Lloyd throws the Flamberge into the air, spinning, and then does the same with the Vorpal Sword. As the Flamberge nears, he grabs it and sheathes it quickly, and then does the same with the Vorpal Sword a mere second or two later. NOTE: The swords will cause minimal damage if they collide with anybody, like Luigi's kicking taunt.
Taunt 3: Lloyd mimics his First Taunt, but then turns around, placing the Flamberge on his shoulder. He then looks over his shoulder and smirks.


Attacks
Neutral
A: Vertical Slice (upwards) with Vorpal Sword.
A, A: Vertical Slice (upwards) with Vorpal Sword, followed by a slash downwards with it again.

Strong
A>: Crosses swords and slashes diagonally, like when initiating a Unison Attack in ToS with Lloyd.
A^: Lloyd slashes in a wide arc upwards with the Flamberge.
Av: Swipes with the Vorpal Sword.

Smash
A>: Tiger Blade. Lloyd slashes up with the Vorpal Sword, carrying the foe into the air, and then hops up alongside them, and slashes them back down.
A^: Tempest Beast. Lloyd jumps up and spins about eight times, and drags the enemy down. As he lands, he releases a Beast attack, which emits the head of a blue lion for a split second or two.
Av: Hunting Beast. Lloyd jumps up, and spins around once, and slams the ground with unbelievable force, creating a shockwave around him.

Running: Dashing slash. He cuts through the foe using the Vorpal Sword as he slides forward.

Aerial
A Neutral: An aerial slash, arced in front of Lloyd.
A>(forward): A stronger slash. It arcs a down more than the neutral aerial strike, and will spike the enemy down with unbelievable force.
A<(back): Lloyd slashes upward on an angle as he spins around.
A^: Like the forward air, but it arcs up from the bottom. Good knock back.
Av: Hits with the heel of his boot.

Grabbing
Grab: Grabs foe with right hand, still holding his weapon.
Bash: Punch.
Forward throw: Lloyd releases his hold on the foe and stabs the Vorpal Sword through the foe's stomach, and then launches them to the ground in front of him.
Backward throw: Lloyd spins around, kicks foe in the back of the leg, and spin slashes them to the ground.
Upward throw: Lloyd releases his foe and stabs them with both swords. He lifts them over his head, and slashes out through their sides, sending them up only a bit, but for good damage.
Downward throw: Pushes foe, and then bashes them down with the hilt of the Vorpal Sword.

Specials:
B Neutral: Demon Fang. Lloyd slashes along the ground, sending a shockwave a fair distance. Can be used a maximum of three times in a row without recovery time.
B>: Sword Rain: Alpha. Lloyd lets out a barrage of about 11 thrusts with the Vorpal Sword, and then jumps up, cutting the foe one final time.
B^: Rising Falcon. Lloyd jumps high into the air, and spins around once. He then plummets to the ground, stabbing with both swords. As he lands, he slashes his swords out to the sides for more damage. He won't stop plummeting until he hits something.
Bv: Guardian. Lloyd gets into his blocking stance, and an orb of green aura appears around him, defending him from all damage for a total of two seconds. It isn't much, but it's something, right?

Final Smash: Falcon's Crest. The screen goes dark and an angelic circle of light appears under Lloyd. He lifts his swords and places them together, and they merge to form the Eternal Sword. He yells, "I'll show you..." as he leaps into the air, lifting the Eternal Sword over his head with both hands. He then falls down, slashing hard, and yells, "Divine Justice!". Then, as Lloyd crashes down for damage, the circle of light seems to jump a bit, and damages everyone in the area except for Lloyd. Then there is a flash, and the circle of light disintegrates, and the Eternal Sword separates into the Flamberge and Vorpal Sword once more. This move will send people flying.

Entrance: Soars in from the top of the screen using large, plasma-like, rainbow coloured angel wings, like those of the Cruxis Angels. The wings slowly disappear, and his Exsphere shimmers for a quick second.

Other:

Costumes: (Can't find images of any save for standard outfit)
Standard
Arrgh, Me Hearties Outfit
Nobleman Outfit

Codec Briefing:

Snake: Hmm... this guy looks like he means business.

Otacon: Indeed, Snake. That's Lloyd Irving, a human who lives just outside Iselia.

Snake: Iselia? What's that?

Otacon: A small village in Sylvarant. It's rather quaint, apprently.

Snake:  I see... so, what do I look out for, exactly?

Otacon: His swords. That's about it.

Snake: Really? Well, he can't be that hard to beat, swinging around two huge swords like that.

Otacon: Wait, Snake! There's one mo-

Snake: Yeah, yeah, I got it. Snake out.

----------

Well, that was a good waste of an hour. =D

Depster

Bomberman



Bomberman  is mostly on nintendo consoles, so why wouldn't he be in?

Specials

B^   He throws a bomb at his feet, launching him upward and hurting anyone caught in the blast.
B> He kicks a bomb across the stage which blows up when it hits a wall or character (really fast)
B   Chargeable:  He holds on to a bomb and can throw it straight in any direction, but the blast radius is bigger than link's or bob-omb, much more powerful and bigger when charged, and he can walk around with it, while it is charging.
Bv  He just drops a bomb at his feet which goes off when someone goes past it or after a certain amount of time.

Standard attacks

A---he just punches, can be rapid fire
A>tilt---harder punch, his fist gets big
Avtilt---he does the splits and hits people on either side of him
A^tilt---he does a small headbutt
A>smash---he punches, but the chargeup is semi-long and a little explosion goes off when he makes contact with another character
Avsmash---He does a roundhouse kick
A^smash---He pulls his arm down to his side, waits a bit, then punches upward, and explodes if he makes contact

Neutral aerial--- he pulls in his arms and legs and mini-explodes
Fair---a midair punch with a meteor smash follow through
Dair---He sticks his feet down and successive small explosions go off, (like Ness's dash smash but with fire)
Bair---does a backward kick
Uair---Fox's Uair

Dashsmash---He stops running, but slides forward with his fist held out and blows up anyone he hits

Upthrow---He throws the person up then throws a bomb up
Downthrow---He throws the person on the ground, rises up a bit, and throws a bomb down on him
Forwardthrow---throws the person forward, nothing special
Backthrow---nothing special here either

Range:2/5 he has little limbs
Speed: 2/5 He isn't that fast
Jump: 2/5 Not very good jumps cause he can get major air with his B^
Attack speed: 4/5 He has rapid fire neutral A, some quick attacks, and only a few laggy attacks
Strength: 4/5 His normal attacks have explosiveness, so he hits a lot harder
Height: 2/5 He's pretty short
Weight:1/5 He is really small

Note: His Neutral B bombs can be smash thrown

Final Smash

A bunch of Karabons come out of nowhere and use their special elemental attacks all over the course, like rain.



Brawl Code: 3050-7249-4136    Message me yours!

thunderhero4

lol, looks like this tread is the "go-to" thread for points. ;D



thunderhero4

heres a new one!

Character: mii
Series: umm, wii i guess....

Entrance: pops out of nowhere...

Taunt 1: pretends to chat...
taunt 2: shakes his body around
taunt 3: does one of the many poses of the check mii out channel mii parade...

Note: if you dont have a custom mii set to a name set to this character, it will take the look of either the female default mii or the male one...if so it will be the mii you chose.

"signature stage":wii menu: a parody of the wii menu, cept you can fight on the channels...

^B: disapears and pops up a lil bit upward.
B: punches multiple times while wearing boxing gloves! if your mii has beaten matt, they will be silver.
B>: hits a tennis ball with a racket from wiisports! moves like luigi's fireballs.
Bdown: swings a bowling ball at a speed depending on how quick you do it. if you are pro in bowling, it will be sparkly...

FS: your mii multiples by 5 and they run around the screen, they move just like you so it will be hard to tell which one is real....and a bonus, if ur using the wii remote to play, you get the benefit of getting a cursor on-screen to shoot at opponents, just like the shooting game from wiiplay!



Zanryu

#26
Won't happen, but hey, fanboyism is fanboyism.

Name: Mia (Wayu in JPN versions)
Weapon: Wo Dao
Series: Fire Emblem
Game: Fire Emblem: Path of Radiance/Radiant Dawn
Role in game: Female sword user hired by Greil, leader of the Greil Mercenaries during the Daein-Crimea war.
Represents...: Female sword users, Fire Emblem PoR/RD, Fire Emblem in general.

Backstory:
Mia is a determined girl who wields a sword to strike down her foes. She is loyal to Ike, and would give her life for the mercenaries. She has a strong belief in fate, and believes her fate is that she will find a male in white robes to be her true rival.

Pros: Very fast all around, nice jumps, good potential combos.
Cons: VERY light, sub par attacking power.

Power - 1.5/5: She's a swordmaster, not a brute. She's got fast attacks and combos to make up for the weak ones though.
Range - 3.5/5: Her sword has decent range, but a lot of her attacks involve lunging, which gives her the extra range.
Attacking Speed - 4.5/5: Mia's slashes are extremely fast, and her recovery time is minimal, making for great combos, which can rack up the damage, despite the damage for a single attack being so small.
Running Speed - 4/5: A light sword, small frame, thin body (except for the chest, mind you. ;D) make for a quick runner. But you can't be too fast, can ya?
Jumping - 3.5/5: Mia's got a great jump, a little above average. Her second jump isn't as good, however.
Height - 3/5: She's a bit shorter than Sothe in FE10
Weight - 2/5: She's REALLY light. She goes flying easy, but she doesn't fall fast, and can recover easily.

Probability: 0.00000000000000000000001%. And that's rounding up.

Movements
Idle: Mia stands, legs spread out evenly, knees bent, and sword held tight with two hands in a defensive position. She slowly bobs up and down a tiny bit, and on occasion will stand up straight, move her hair out of her face with her left hand, and get back into position.
Slow walk: Slowly walks towards enemies, keeping rough position the same as idle.
Fast walk: Drops the defensive stance and walks quickly towards the enemy, sword at her side.
Run: Dashes quickly, sword trailing behind her, along with her hair.

Jump (forward): Mia jumps up, lifting one leg and bending her knee.
Double-jump (forward): Mia curls up and flips as she jumps a bit higher.

Jump (backwards): Mia pushes backwards off the ground and flips backwards once.
Double-jump (backwards): Mia flips twice backwards while rising a bit higher.

Sidestep Dodge: Mia slides her left foot forward and bends backwards a fair bit, and then pulls herself beack up.
Forward Roll: Mia slides under the foe, and spins around fast as she pulls herself to her feet.
Backward Roll: Mia rolls backwards under her foe quickly.
Aerial Dodge: Spins once to avoid attacks.
Shield: Mia holds her sword out horizontally, and holds the end of her blade with her other hand.
Stunned/Broken Shield: Mia falls onto her rear end, and stabs her sword into the ground, supporting herself with her left hand on the ground, and one leg crossed, the other bent. She hangs her head, and her hair falls over her face.

Ground-recovery: Pushes off of ground with one hand, and hops to her feet.
Ground-to-stance: Lifts her legs and pushes off the ground hard, landing on her feet, bent over still. She then quickly pulls herself upright.
Ground-to-roll: Rolls quickly along the ground, sword sheathed for a few seconds to avoid injury or disrupted rolling.
Ground-to-attack: Plants left hand on ground, and flips up, slashing vertically with her sword.

Ledge climb (fast): Rolls up to the stage quickly, and pushes off ground with hand to flip to feet.
Ledge jump (fast): Pulls up fast, and bends back as she soars through air, and then begins to flip around.
Ledge attack (fast): Flip up around the edge and do a sliding kick. Will trip opponent.

Ledge climb (slow): Scrambles to pull herself to the stage.
Ledge jump (slow): Pulls up to the stage in a hand stand, and then pushes off the ground hard, spinning around and flipping at the same time.
Ledge attack (slow): Scrambles to get onto the edge, and then slashes in a wide arc upwards.

Taunt 1: Mia outstretches her sword arm, and spins the sword, bringing close to her chest as she finishes.
Taunt 2: Mia sheathes her sword and stretches over her head, yawning at the same time. Then she quickly unsheathes her sword again.
Taunt 3: Mia tosses her sword into the air, causing it to spiral, and then grabs it, and puts her left hand in front of her face, fist clenched, and knelt a bit, sword at her side now. NOTE: Like Lloyd, her sword will do damage if anyone is hit with it.


Attacks
Neutral
A: Horizontal slice to the right.
A, A: Vertical slice from top to bottom.

Strong
A>: Vertical slice from bottom to top. Does pretty good damage comparatively.
A^: Jumps up and brings her sword up with her, held sideways above her head. Will drag standing enemies into the air as well. Easily links to down air.
Av: Swings her sword fast in a wide arc around the front of her body.

Smash
A>: As Mia charges, she crouches. When released, she dashes forward a fair distance, and then stabs her opponent. She then carries her sword up through the foe, and back-flips back a bit.
A^: Mia thrusts her sword up, and stabs the opponent. Will act as a meteor smash if hit with center of sword.
Av: Mia quickly does the splits, kicking people on either side of her.

Running: Does a spin, still moving forward a bit, but slowing down, and slashes hard. Sends foes up if hit with the center.

Aerial
A Neutral: A spinning strike. Will deal three hits max, second strike deals most damage.
A>(forward): A wide arced, horizontal swipe.
A<(back): A kick is delivered backwards, and then Mia swings around and slashes once.
A^: Mia does a double back-flip, and attacks above her on the second flip.
Av: Mia slashes down hard with a vertical slash. Acts as a spike. Will usually barely catch people below her, however. They have to be diagonally from her.

Grabbing
Grab: Mia grabs the foe with her free hand.
Bash: Mia knees the enemy in the stomach.
Forward throw: Mia pushes foe and slashes them down to the ground.
Backward throw: Mia pushes foe, slashes them once, pulls them back and toss them behind her, kicking them as she releases them.
Upward throw: Mia tosses the foe behind her, kicks them high into the air, and does a back flip slash to send them flying.
Downward throw: Mia throws the foe to the ground and stomps on them thrice.

Specials:
B Neutral: Spinning Strike. Mia spins once and kneels down fast, delivering a quadruple stab move.
B>: Severing Slice. Thing FE9 Myrmidon critical. She dashes through the opponent, and slashes at the same time. This is her fastest move, and can be charged for a greater distance. Automatically releases the move after three seconds charge.
B^: Mia releases a third jump, and deals damage by kicking as she flips around. She travels a fair distance vertically and horizontally, as arcing this is simple.
Bv: Counter. What? We can't have a Fire Emblem sword user and not give them counter. ;D She strikes a pose, crouching for a few seconds, and sheathes her sword. If hit within her two second flashing pose, she will slide under the foe, grab them with both hands, and flip around backwards, kicking them a long distance. She can't hit multiple foes with her counter itself, but the flying target will do damage if it hits anyone.

Final Smash: Mia flashes green and kneels down a bit more, swinging her sword behind her. She then stands upright, and spins her sword close to her chest, then points her sword, and the person in the line of the point, will be the target if they don't move fast enough in the split second that is left. After this, she dashes at the enemy, almost impossible to see. She delivers a low horizontal slash, a second horizontal slash, an upwards vertical slash, and then a top to bottom, diagonal slash. She then back-flips high, and on landing, dashes forward, and delivers a hard hit vertically across the enemy's chest. This has large knock-back. After this, Rhys, from the Greil Mercenaries, has a cameo appearance. He appears on screen via warp magic, and heals all of Mia's party members for 75%, and disappears once again.

Entrance: Mia jumps from the side of the screen onto the platform, and rolls into position. She stretches fast, and draws her sword.

Other:

Costumes:
Standard - FE10 Outfit
FE9 Outfit

Codec Briefing:

Snake: Who's that cutie?

Mei Ling: That's Mia, a resident of Tellius. She works for the Greil Mercenaries.

Snake: A mercenary? She looks a bit weak for that, don't you think?

Mei Ling: She may look fragile and weak, but her attacks stack up. She's really fast, you'll have trouble keeping up.

Snake: Is that so? Well, I guess I'll still give it a shot! No choice if I want to win, right? What do I look out for?

Mei Ling: If she points at you, get out of there fast. It could easily be the death of you. Oh, and when she sheathes her sword, don't at-

Snake: When she points, get out, don't attack when she sheathes her sword. Got it, got it. Snake out.

Mei Ling: Snake...

----------

There we go, finished.

DededeCloneChris

I have one but it will be quite long. :|

Triforce_Luigi

I have two, but they are already in threads.

Java

Quote from: wiiboychris on November 18, 2007, 10:48:29 AM
I have one but it will be quite long. :|
So post it as an analysis in a seperate thread.