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Was Yoshi nerfed at E for All?

Started by Jono2, November 19, 2007, 03:06:36 PM

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Jono2

Because i need to know if my fave character is even worse than in the last game...  How did the characters compare at the demo (aside from meta knight being a demi-god)?

Quote from: LinkXLR on January 30, 2008, 09:10:54 PM
Quote from: famy on January 30, 2008, 08:36:30 PM
is big willy unleashed a will smith game

...I'm not even gonna touch this one.

SteamID: Lazylen

Tupin

All I heard was that regular Samus was SUPER nerfed.


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.

Triforceman22

I heard that fox was nerfed too....
(Yes...)

also Link is better. :)


QuoteRobotnik: GET A LOAD OF THIS!!!!!!!!

Water ☮



Jono2

Quote from: Tuppyluver1 on November 19, 2007, 03:08:46 PM
All I heard was that regular Samus was SUPER nerfed.

dang... Samus was one of my backups.

Quote from: LinkXLR on January 30, 2008, 09:10:54 PM
Quote from: famy on January 30, 2008, 08:36:30 PM
is big willy unleashed a will smith game

...I'm not even gonna touch this one.

SteamID: Lazylen

Dawei

#6
According to GimpyFish, he was actually buffed;

"A lot of people stayed away from Yoshi after they realized he lost his treasured double jump cancel. Before I actually begin talking about Yoshi I'd like to point out that we were NOT playing THIS Yoshi correctly. We continually tried to double jump cancel and do the things that were effective in melee instinctively rather than try out a lot of new things because this is a new Yoshi. That being said, Yoshi saw some nice changes outside of the loss of his double jump cancel in Brawl... But he still can't jump out of his shield.

Yoshi seems to run at a pretty average speed, he isn't very fast, but I wouldn't describe him as slow. He has some power, but not too much power. Yoshi seems to have some pretty decent combo potential in this game, even forgoing his double jump cancel. His buffs were actually pretty apparent, but people had trouble getting around the lack of his DJC. Yoshi DID keep his super armor during his double jump, and also received a nice and very welcome change in his up b this time around.

Yoshi all around has definitely seen a range buff, but maintains his strength from the old games. Yoshi's aerials saw a nice improvement in the transition from Melee to Brawl. His down air was the most noticeably improved, it acts far more similarly to the 64 predecessor than its melee counterpart. I'm unsure if the damage output is quite as high, but the move is certainly improved from Melee in this game. His forward air seemed to be a little bit faster and setup nicely for almost all of his smash attacks at lower percentages. Yoshi's back air has MASSIVELY increased range this time around and does a good amount of damage. Yoshi's up air is still pretty strong, is a nice setup, and also has increased range.

Yoshi's specials saw some changes as well, but mostly minor. His side b does noticeably more damage and knock back, and seems to have less startup time with more priority – although I personally don't see many ways to apply it in a singles match still. Yoshi's neutral b works the same as it did in Melee and in smash 64, it didn't see very many changes. Yoshi's down b also didn't see a lot of change from Melee to Brawl. It's still more or less the same move, you can still grab the ledge with his down b as well. Yoshi's nice healthy change was in his up b. Yoshi can use his up b and actually gain some height in the air with it. And what's even better is that you can use it multiple times (you don't actually gain height from doing it over and over, think Samus's bomb jumps from melee, but not quite as high). Because there is no longer a directional air dodge, this one is a lifesaver for Yoshi because he can grab the edge while doing this move. Otherwise this move is the same, with a SMALL improvement in knock back from what I remember.

Overall Yoshi seemed like he should've been much better than he was being played. We were trying to do our old tricks with this character, and that's simply not how this new Yoshi works. We are going to have to learn something very new with this one! Yoshi has enough of everything, but not an excess of anything. He has enough speed, power, combo ability, knock back, and recovery; this makes him a decent, but not great character overall from what we saw."

Triforceman22



QuoteRobotnik: GET A LOAD OF THIS!!!!!!!!

Ridley

Man I haven't been on all day Playing too much Galaxy and... school
...Friend codes were probably implemented by the same people who wanted tripping in Brawl...
...It's quite obvious...

Dawei

#9
Quote from: Triforceman22 on November 19, 2007, 04:25:38 PM
Can you tell me Link's dawei? ;)
Yeah, not a problem.

"Link is one of my favorite video game characters, and he's likely one of yours as well. Link didn't really change too drastically from Melee to Brawl, but I like most of the changes quite a bit. Link seems to run faster in brawl, and most of his moves activate faster. Overall Link got a nice speed buff, but his up b saw an unfortunate nerf. His projectiles also have a few different properties. Link's overall speed has increase, he seems to have kept his priority, and he may even have more range on some of his moves.

Link's speed has been buffed, which is a very good thing. All of his tilts on the ground are faster, and in general simply better. Namely his forward tilt, it maintains the power and range of the Melee counterpart but the move is much faster. His up tilt still has just as much range, but it starts up a little bit faster in Brawl. In addition to his speed boost, some of his moves in Brawl act more like his 64 counterpart. His up smash is a great example, in Melee this move wouldn't often hit with every strike because it's easy to DI out of, in Brawl this move sort of sucks you in, if the first strike hits, all of them hit.

Link's projectile game seems to be less effective, but only because projectiles in general didn't seem as effective. Link's gale boomerang has some interesting properties. Before I actually used it my head was stuffed with ideas about how there could be some really cool tricks with this move. When the gale boomerang returns it has a pushing effect similar to Mario's FLUDD. It doesn't do any damage or knock back, but it pushes you in the direction the boomerang is traveling. This happens even if you are shielding. The boomerang itself can be controlled just as much as Link's boomerang can be controlled in Melee and has mostly the same properties. Link's Arrows come out a lot faster this time around, and they can't be held forever like they can in Melee, they will automatically be fired when they are fully charged. Link's bombs act pretty much the same in this game as well, but they are more powerful. Link's bombs even kill in sudden death! Link cannot do the bomb recovery in this game, he doesn't hit his own bombs - they can damage him if they explode while he is in the hit box, however. They last about the same amount of time before exploding in this game as in Melee.

Link still has some power in this game too. His forward air is still plenty strong, and is a little bit faster as well. His forward smash is quicker, and both swings are back. Link's down air is still just as good as a kill move, but it still has quite a lot of lag (unless you l cancel it of course). Link's up air is more powerful this time, so you'll likely be getting more kills through this move as well. Link's down smash is still powerful, but not really faster. It acts mostly the same in Brawl as it did in Melee. Link's up smash saw some improvement as well. I already mentioned how if one of the hits lands all of the hits should land in this game, it acts more like its 64 version than its Melee counterpart. It keeps the range of the Melee move as well. This move actually was given a lot more lag after it, as opposed to the very small amount of lag it had in Melee. One of Link's nerf's in this game was unfortunately his up b. Link's spin attack is now chargeable, but that feature is mostly useless. This move doesn't kill at the percentages that it killed in Melee, it has just as much lag after it, and it also lost its semi-spiking features.

Overall Link has been generally improved form his Melee form, but not by much. Almost everything Link has is faster, a lot of his moves seem to hit easier than they did in Melee. The fact that his spin attack isn't as powerful and doesn't semi spike anymore is definitely a nerf, but overall Link just appears to be faster in general. Almost all of his moves has increased speed but with the spin attacks lower knock back it may be harder to get your kills overall."

Avion-Finch

All I know is, Meta knight is supposedly godly.

Brawl FC 1504-5840-0611 name Avion, mains below(as of now)

Dawei

Quote from: Avion-Finch on November 19, 2007, 06:02:29 PM
All I know is, Meta knight is supposedly godly.
He wasn't godly, he was just the easiest to pick up.

Shamu

Yay that Peach got a lot of buffs :3

LemonManX

Like she needs buffs lol. She's cheap enough as it is... but I'll still use her.

Dawei

Quote from: LemonManX on November 19, 2007, 07:30:15 PM
Like she needs buffs lol. She's cheap enough as it is... but I'll still use her.
I thought I read that her D-smash got nerfed though. :(