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Was Yoshi nerfed at E for All?

Started by Jono2, November 19, 2007, 03:06:36 PM

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Triforceman22

Quote from: Dawei on November 19, 2007, 04:51:34 PM
Quote from: Triforceman22 on November 19, 2007, 04:25:38 PM
Can you tell me Link's dawei? ;)
Yeah, not a problem.

"Link is one of my favorite video game characters, and he's likely one of yours as well. Link didn't really change too drastically from Melee to Brawl, but I like most of the changes quite a bit. Link seems to run faster in brawl, and most of his moves activate faster. Overall Link got a nice speed buff, but his up b saw an unfortunate nerf. His projectiles also have a few different properties. Link's overall speed has increase, he seems to have kept his priority, and he may even have more range on some of his moves.

Link's speed has been buffed, which is a very good thing. All of his tilts on the ground are faster, and in general simply better. Namely his forward tilt, it maintains the power and range of the Melee counterpart but the move is much faster. His up tilt still has just as much range, but it starts up a little bit faster in Brawl. In addition to his speed boost, some of his moves in Brawl act more like his 64 counterpart. His up smash is a great example, in Melee this move wouldn't often hit with every strike because it's easy to DI out of, in Brawl this move sort of sucks you in, if the first strike hits, all of them hit.

Link's projectile game seems to be less effective, but only because projectiles in general didn't seem as effective. Link's gale boomerang has some interesting properties. Before I actually used it my head was stuffed with ideas about how there could be some really cool tricks with this move. When the gale boomerang returns it has a pushing effect similar to Mario's FLUDD. It doesn't do any damage or knock back, but it pushes you in the direction the boomerang is traveling. This happens even if you are shielding. The boomerang itself can be controlled just as much as Link's boomerang can be controlled in Melee and has mostly the same properties. Link's Arrows come out a lot faster this time around, and they can't be held forever like they can in Melee, they will automatically be fired when they are fully charged. Link's bombs act pretty much the same in this game as well, but they are more powerful. Link's bombs even kill in sudden death! Link cannot do the bomb recovery in this game, he doesn't hit his own bombs - they can damage him if they explode while he is in the hit box, however. They last about the same amount of time before exploding in this game as in Melee.

Link still has some power in this game too. His forward air is still plenty strong, and is a little bit faster as well. His forward smash is quicker, and both swings are back. Link's down air is still just as good as a kill move, but it still has quite a lot of lag (unless you l cancel it of course). Link's up air is more powerful this time, so you'll likely be getting more kills through this move as well. Link's down smash is still powerful, but not really faster. It acts mostly the same in Brawl as it did in Melee. Link's up smash saw some improvement as well. I already mentioned how if one of the hits lands all of the hits should land in this game, it acts more like its 64 version than its Melee counterpart. It keeps the range of the Melee move as well. This move actually was given a lot more lag after it, as opposed to the very small amount of lag it had in Melee. One of Link's nerf's in this game was unfortunately his up b. Link's spin attack is now chargeable, but that feature is mostly useless. This move doesn't kill at the percentages that it killed in Melee, it has just as much lag after it, and it also lost its semi-spiking features.

Overall Link has been generally improved form his Melee form, but not by much. Almost everything Link has is faster, a lot of his moves seem to hit easier than they did in Melee. The fact that his spin attack isn't as powerful and doesn't semi spike anymore is definitely a nerf, but overall Link just appears to be faster in general. Almost all of his moves has increased speed but with the spin attacks lower knock back it may be harder to get your kills overall."


yes, he's faster at least....

the only things that I don't like are:

1. No more spiking up B :(
2.can't hold arrows forever
3.gale boomerang does NO damage... >_<


I always used my up b spiking move as a finisher...
sucks that it's gone though....


QuoteRobotnik: GET A LOAD OF THIS!!!!!!!!

Shamu

Quote from: Dawei on November 19, 2007, 07:33:29 PM
Quote from: LemonManX on November 19, 2007, 07:30:15 PM
Like she needs buffs lol. She's cheap enough as it is... but I'll still use her.
I thought I read that her D-smash got nerfed though. :(

Yeah, and her double jump changed a bit.


Shujinco2

Dawie, PLEASE post sonic's!

I gotta know how he faired!

GROUCHO THE MIGHTY

#18
as long as kirby, jigglypuff, and marth are the same I'm happy.

Dawei

Quote from: Shujinco on November 19, 2007, 09:07:21 PM
Dawie, PLEASE post sonic's!

I gotta know how he faired!
Of course. BUT SPELL MY NAME RIGHT

"SONIC IS IN BRAWL! Pretty cool I suppose, he's a good fit. But how does he play? Well I'll do my best do describe that right now. First off, Sonic runs very, very fast. Sure, we all could've seen that coming, but compared to the rest of the cast he runs way faster than any of us could've guessed. Compared even the fast characters from the demo to sonic and they might as well be crawling. Sonic was one of the hardest characters at the event to actually control. Because of his amazingly fast running speed we had trouble at first almost just running past characters and missing with moves. Sonic's speed is a little bit awkward, he is an unwieldy character. Sonic's grab range seemed to be really high while dashing because of the amount of physical space he covers mid grab. His throws seem to have a fair amount of combo potential as well. He runs so much faster than any of the characters did in Melee comparatively to how the game works, his dash dance is incredible. Think of captain falcon's dash dance but faster and further. Did i mention how fast Sonic runs?

Let's move onto the rest of Sonic, since we've already talked about his incredible running speed. Sonic in the air isn't quite as fast as he is on the ground. In fact, in the air he's pretty average. Sonic RUNS the fastest, but I doubt I'd end up describing him as the overall fastest character. Sonic has some nice aerials, his forward air is like Pikachu's on steroids, he has an up air that acts a lot like Fox's old up air, his back air has a nice amount of knock back on it. One of Sonic's aerials had some really abnormal traits. Sonic's down air acts like moves we've previously associated with down b moves like Yoshi Bowser's or Kirby's. Regardless of momentum, Sonic stalls for a brief moment, then shoots downwards foot first. Yes, this move DOES spike, and no, this move does NOT continue down until landing, it goes a certain distance and then stops. You can use this move to spike somebody off the stage and then recover, but the move goes down very far so you can't do it unless you are pretty high above the stage. This move is impossible to L cancel due to its bizarre characteristics. All of Sonic's aerials have decent rage and decent startup time, they aren't quite as fast as you would expect, but he does have enough power, he isn't the super fast but weak character some people expected.

I really liked Sonic's smash attacks. They all seemed very useful. His Up smash is a charged up spin attack that goes straight up and catches people, then releases them with quite a bit of knock back. It seems to have an awful lot of priority and can catch people out of a lot of different moves. Sonic's fsmash is a charged punch, it doesn't have an absolute ton of range but it's knock back is good. While charging sonic spins his arm around in place, its a humorous animation. Sonic's down smash has a lot of range and quite a bit of power, it's pretty similar to his up smash, but it hits on both sides. It has quite a lot of range and a good amount of power. Sonic's smash attacks aren't exactly the quickest, but they have a lot of power, priority and range.

Sonic's specials are almost all very similar visually speaking. All three of his b moves aside from his up b are all spin attacks. All of these spin attacks look and sound very nice. One of them is a homing spin attack with a large amount of startup time and a large amount of lag afterwards, one of them works like jigglypuff's old rollout without as much knock back, but it pops them up for a free aerial at some percentages. The other up b is more like Yoshi's Egg Roll but with more knock back and effectiveness since you can cancel out of it quicker. Sonic's Up B is a very peculiar move. Sonic's up b covers a lot of vertical distance, and it takes you a moment to gain your horizontal momentum back, so you wouldn't want to use it until you were pretty close to the edge. Sonic's up b is one of the only recovery moves that doesn't allow you to grab the edge in the middle of the move, you cannot grab the edge on the way up, only after you start your descent. Another notable difference between Sonic's up b and the rest of the cast is that after you use his up b you are still free to do aerials and some moves. Note that I said SOME moves. It appears that you can't do most of his b moves after this fall, or at least i couldn't get it to work, so using his up b then using his homing spin attack to get yourself to the stage seems to be impossible, you can however air dodge or do any aerials you want, which is a very nice option to have after already using your recovery.

Overall Sonic is a very good character, one of the best at the show from what we saw. He has a LOT of ground speed with some good throw setups, some interesting specials, good combo ability and plenty of KO potential, but he is going to take a lot of getting used to."

DededeCloneChris

In other words, Sonic is hyperactive. :D

GROUCHO THE MIGHTY

Quote from: wiiboychris on November 19, 2007, 10:15:46 PM
In other words, Sonic is hyperactive. :D

the only to defeat him would have to be to play as doctor mario and throw riddilin at him.

Jono2

Quote from: GROUCHO THE MIGHTY on November 19, 2007, 10:37:50 PM
Quote from: wiiboychris on November 19, 2007, 10:15:46 PM
In other words, Sonic is hyperactive. :D

the only to defeat him would have to be to play as doctor mario and throw ritalin at him

Quote from: LinkXLR on January 30, 2008, 09:10:54 PM
Quote from: famy on January 30, 2008, 08:36:30 PM
is big willy unleashed a will smith game

...I'm not even gonna touch this one.

SteamID: Lazylen

Eizweir

Whoa...  Could you do Ike's?  Please.
http://steamcommunity.com/id/xluxaeternax

formerly: Marth Xero, Xero, Roy Khan, Diego Armando, Lux Aeterna, and more I forget it was like 11 years ago jeeze

Cornwad

Quote from: GROUCHO THE MIGHTY on November 19, 2007, 09:09:53 PM
as long as kirby, jigglypuff, and marth are the same I'm happy.
They need to return to thier 64 power.

Eizweir

Quote from: Cornwad on November 20, 2007, 06:09:39 PM
Quote from: GROUCHO THE MIGHTY on November 19, 2007, 09:09:53 PM
as long as kirby, jigglypuff, and marth are the same I'm happy.
They need to return to thier 64 power.
marth wasn't in 64
http://steamcommunity.com/id/xluxaeternax

formerly: Marth Xero, Xero, Roy Khan, Diego Armando, Lux Aeterna, and more I forget it was like 11 years ago jeeze

Tupin

Quote from: Marth Xero on November 21, 2007, 04:46:55 PM
Quote from: Cornwad on November 20, 2007, 06:09:39 PM
Quote from: GROUCHO THE MIGHTY on November 19, 2007, 09:09:53 PM
as long as kirby, jigglypuff, and marth are the same I'm happy.
They need to return to thier 64 power.
marth wasn't in 64
He was talking about Kirby and Jiggs.

But there were some characters that really needed to be in the 64 one. Like Bowser, Peach, Zelda, and Ganondorf.


Quote from: SkyMyl
Tuppy frightens me with his knowledge of legacy technology.