NSFCD

Game-o-rama => Console Gaming => Topic started by: DededeCloneChris on November 17, 2009, 06:41:03 PM

Title: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 17, 2009, 06:41:03 PM
Have you gotten this game already? I'm happy to say that the levels get harder overtime, and they all have those nostalgic moments of the previous Super Mario Bros. games.

So, what are your thoughts about the game?

Discuss.
Title: Re: New Super Mario Bros. Wii
Post by: Someguy13 on November 17, 2009, 08:20:02 PM
My new favorite Mario game and one of my all time favorites.

Me and my friends had so much fun playing through the main game. We're going back for the Star coins the next time we can get together.
Title: Re: New Super Mario Bros. Wii
Post by: SkyMyl on November 17, 2009, 08:49:21 PM
...*Ahem* (http://www.nsfcd.com/forums/index.php?topic=33823.0). Got it yesterday, and I'm playing through it as Yvan, because blue is kickass and Toad gets all the ninnyes. (Reference)

Anyway, I'm specifically playing through the game with my brothers for review purposes, and I'm having a blast so far. The difficulty caught me by surprise, as I was expecting it to be fairly easy, but it's still not as hard as The Lost Levels.

Also, the Ice Flower, in just one day, wormed its way up to my heart and became one of my most beloved power ups in a video game. Dead serious.

...so yeah, I'm digging it.
Title: Re: New Super Mario Bros. Wii
Post by: Macawmoses on November 17, 2009, 11:52:08 PM
It is so amazing. I have been playing alone and through multiplayer, and I love both. They have different reasons for my affection, but darn is it a good game. <3
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 18, 2009, 04:22:45 AM
I'll probably pick it up next week.

While it certainly looks more difficult than Galaxy or NSMB for the DS, still doesn't look anywhere near as tough as, say, Mario 3 or Lost Levels.

Eh, as long as it actually manages to kill me a few times I'll be happy. And finally those darn star coins unlock something useful for once!
Title: Re: New Super Mario Bros. Wii
Post by: X-3 on November 18, 2009, 06:30:14 PM
Just beat it a few minutes ago, with all of the Star Coins...well, almost all.

It wasn't too difficult, though there were times that drained my lives. Speaking of which, I found it pretty easy to get lives. I wound up with 99 lives pretty early, though that was because I kept saving Toads and stuff. Then I went crazy, because I kept trying to keep it over 90. My mind would not rest.

The execution of the Kooplings was pretty good this time, and the boss fights were very fun fights if you ask me. You could also clearly see personality in all of them, as odd as that may sound. Kamek's inclusion in every castle battle was also cool.

My main complaint with this game is that each level usually introduces a element such as water globes, but then doesn't really use it much afterwards. I wish they could have had each level in a world build off the stuff introduced earlier.

Overall, a solid game. I'm not done completely yet, though, so the hardest challenges are still to come. ;)
Title: Re: New Super Mario Bros. Wii
Post by: Gwen Khan on November 18, 2009, 08:03:26 PM
I'm stuck on Ludwig, but it's a fun solid game so far
Title: Re: New Super Mario Bros. Wii
Post by: shadowmarioguy on November 23, 2009, 07:52:39 PM
Just got it a little while ago.  I'm on World 3. 

I beat NSMB DS in a day, so I'm trying to take my time with this game.  :P
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 26, 2009, 06:46:16 PM
Got it, 100%ed it in little time at all (although not as fast as Galaxy or NMSB for DS).

What I liked:
-actually challenging at some parts (FUCK YOU World 9 Level 7)
-return of the Koopa Kids, Kamek, and the things that made the old games great
-the original levels that aren't ripping off Mario 3 and World are some of the most creative levels in years from Nintendo

What I hated:
-rips off Mario 3 and World WAY too much (half the castles and fortresses are using gimmicks from those games. Seriously?)
-graphics are horrible, even for the Wii. Looks like a polished DS game.
-While the new power-ups are fun, they're not terribly useful or memorable other than to essentially break the game. (Propeller suit ruins all semblance of platforming, Ice Flower while a good idea makes tricky jumps easy, and the Penguin suit makes water and ice levels as easy as normal levels with no trade off like the Frog suit).
-Ultimately too short. No world seems to go over 10 levels and when you've played Mario as much as any gaming vet has, you'll cruise through this no problem.


Ultimately, I enjoyed the game, and it's certainly better than recent Mario attempts but it's still not quite there as the old Mario games. Needs to be more original (which will add challenge without being cheap) and stop trying to replicate the old games. If I wanted to play mario 3 or World I'd play those games thanks.
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 26, 2009, 08:24:57 PM
Quote from: Nayrman on November 26, 2009, 06:46:16 PM
Got it, 100%ed it in little time at all (although not as fast as Galaxy or NMSB for DS).

What I liked:
-actually challenging at some parts (FUCK YOU World 9 Level 7)
-return of the Koopa Kids, Kamek, and the things that made the old games great
-the original levels that aren't ripping off Mario 3 and World are some of the most creative levels in years from Nintendo

What I hated:
-rips off Mario 3 and World WAY too much (half the castles and fortresses are using gimmicks from those games. Seriously?)
-graphics are horrible, even for the Wii. Looks like a polished DS game.
-While the new power-ups are fun, they're not terribly useful or memorable other than to essentially break the game. (Propeller suit ruins all semblance of platforming, Ice Flower while a good idea makes tricky jumps easy, and the Penguin suit makes water and ice levels as easy as normal levels with no trade off like the Frog suit).
-Ultimately too short. No world seems to go over 10 levels and when you've played Mario as much as any gaming vet has, you'll cruise through this no problem.


Ultimately, I enjoyed the game, and it's certainly better than recent Mario attempts but it's still not quite there as the old Mario games. Needs to be more original (which will add challenge without being cheap) and stop trying to replicate the old games. If I wanted to play mario 3 or World I'd play those games thanks.
Nayr, maybe you should not spoil whatever the game has to other people who haven't played it that much...
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 26, 2009, 08:47:51 PM
Quote from: AuraChannelerChris on November 26, 2009, 08:24:57 PM
Nayr, maybe you should not spoil whatever the game has to other people who haven't played it that much...
It's Mario. Not Metal Gear Solid or Final Fantasy. If you don't know what you're getting into from the get go, you've never played a videogame before X_X:;
Title: Re: New Super Mario Bros. Wii
Post by: SkyMyl on November 26, 2009, 09:11:21 PM
Quick question.

HOW THE HELL DO YOU FINISH 8-CASTLE WITH THREE PEOPLE!?
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 26, 2009, 11:15:49 PM
Quote from: SkyMyl on November 26, 2009, 09:11:21 PM
Quick question.

HOW THE HELL DO YOU FINISH 8-CASTLE WITH THREE PEOPLE!?
Funny, I think the game's even harder with more people. Even if it's frustrating, it's all so fun and very funny. The real charm comes. :D

As for your question...think.
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 27, 2009, 06:46:07 PM
Quote from: Nayrman on November 26, 2009, 08:47:51 PM
It's Mario. Not Metal Gear Solid or Final Fantasy. If you don't know what you're getting into from the get go, you've never played a videogame before X_X:;
Oh yes, I forgot. You can always try the world your cursed to. You wanted a challenge? They gave it to you. After all, that's how challenges are supposed to be: nearly-impossible to clear easily.
Title: Re: New Super Mario Bros. Wii
Post by: Qsmash on November 27, 2009, 07:29:06 PM
I finally got it today and I have to say, it's a bit harder than I expected. I can't wait to play this with some friends.
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 27, 2009, 07:38:38 PM
Quote from: AuraChannelerChris on November 27, 2009, 06:46:07 PM
Oh yes, I forgot. You can always try the world your cursed to. You wanted a challenge? They gave it to you. After all, that's how challenges are supposed to be: nearly-impossible to clear easily.
That was the only level in the entire game I had difficulty with. It was only marginally more challenging than DS and galaxy.
I really think adding the wall jump to a 2D game essentially breaks it since small pits can't kill you anymore.
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 27, 2009, 09:55:30 PM
Quote from: Nayrman on November 27, 2009, 07:38:38 PM
That was the only level in the entire game I had difficulty with. It was only marginally more challenging than DS and galaxy.
I really think adding the wall jump to a 2D game essentially breaks it since small pits can't kill you anymore.
Nasty. You use Yoshi to save yourself.

For shame, man.

For shame.
Title: Re: New Super Mario Bros. Wii
Post by: Macawmoses on November 27, 2009, 11:47:43 PM
So Nayr. How did you find World 9?
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 28, 2009, 07:06:12 AM
Quote from: MACKORMOSES on November 27, 2009, 11:47:43 PM
So Nayr. How did you find World 9?
I got all the star coins in world 1 on my first run through, beat the game, and world 9 opened. Easy X_X;;
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 28, 2009, 12:59:24 PM
Quote from: MACKORMOSES on November 27, 2009, 11:47:43 PM
So Nayr. How did you find World 9?
Remember that you're talking to Mr. Mario God here. He shows off a lot, don't you think?
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 28, 2009, 03:02:53 PM
Quote from: AuraChannelerChris on November 28, 2009, 12:59:24 PM
Remember that you're talking to Mr. Mario God here. He shows off a lot, don't you think?
Fastest Mario 1 Time: 7:14
121 Stars both quests in Galaxy: 3 Days including purposeful stopping
All Star Coins in all levels for NSMBWii: 3 Days including purposeful stopping.

I could go on :D
Title: Re: New Super Mario Bros. Wii
Post by: Macawmoses on November 28, 2009, 03:24:32 PM
No that's not what I am asking. How did you find its difficulty. Because you're blatantly lying if you found the last two levels easy.
Title: Re: New Super Mario Bros. Wii
Post by: Doodle on November 29, 2009, 12:24:17 AM
Quote from: Nayrman on November 28, 2009, 07:06:12 AM
I got all the star coins in world 1 on my first run through, beat the game, and world 9 opened. Easy X_X;;
Psh. That's a little too easy to unlock.
Title: Re: New Super Mario Bros. Wii
Post by: FruitFlow on November 29, 2009, 12:48:17 AM
I wanna play this game soooo bad now. ;_;
Title: Re: New Super Mario Bros. Wii
Post by: StarWindWizard7 on November 29, 2009, 07:34:13 AM
The game is excellent! I'm very impressed.
The game gets such a high review from me because they made it multiplayer
(and I'm a big fan of multiplayer games).
It gets More points because you can all play at the same time instead of taking turns!
And by adding or removing players at any given time is also such a plus.

The thing that I really like that I found "Cute" rather entertaining was the enemies and items dancing as the music went on.
I remember standing there for hours watching a Yoshi, fire flower and Koopa dance!
It was so funny. I had to leave the level because I ran out of time. ^__^
Though the game is fun playing by yourself, I prefer to play with friends, so if I don't have anybody to play with, I leave the game alone....
Which brings me to the only thing I wish the game could have...and that's "online".


Similar to what IGN said in their preview (which I agree on this point), in this day of age in video games .... Though it's not necessary, this game could of been better if it was online by giving players more opportunity to play with people.
This isn't like Super Smash Bros. Brawl where things can get complicated and complex, it's a fairly easy thing they could of added.

The creator of this game Miyamoto (I guess), said something that he believes this game is intended to be played with people who are with you.

WHY can't you have both?
Have a game that can go online, and of course you have the option to play with people who are with you.
Like Super Smash Bros. Brawl and Mario Kart Wii! Both games you can play online against other people, or play with people that are with you.
"Like totally Duh!"

It's something they could of done, but didn't and the reason for it it's entirely inexcusable In my Opinion.
Because you know, some people don't or can't have people to come over to play "EVERY" time. :|

As Nayr said a good while ago, "Nintendo is Lazy".
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 29, 2009, 07:46:42 AM
Quote from: MACKORMOSES on November 28, 2009, 03:24:32 PM
No that's not what I am asking. How did you find its difficulty. Because you're blatantly lying if you found the last two levels easy.
the last level was actually pretty easy (got all star coins on my first try).
I will admit level 9-7 was really difficult, but that was the only level in the game that gave me consistent trouble. 1 out of 90 or so still isn't a good average. The entirety of world 9 should've been near that difficulty.
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 29, 2009, 08:05:27 AM
Quote from: StarWindWizard7 on November 29, 2009, 07:34:13 AM
Which brings me to the only thing I wish the game could have...and that's "online".


Similar to what IGN said in their preview (which I agree on this point), in this day of age in video games .... Though it's not necessary, this game could of been better if it was online by giving players more opportunity to play with people.
This isn't like Super Smash Bros. Brawl where things can get complicated and complex, it's a fairly easy thing they could of added.

The creator of this game Miyamoto (I guess), said something that he believes this game is intended to be played with people who are with you.

WHY can't you have both?
Have a game that can go online, and of course you have the option to play with people who are with you.
Like Super Smash Bros. Brawl and Mario Kart Wii! Both games you can play online against other people, or play with people that are with you.
"Like totally Duh!"

It's something they could of done, but didn't and the reason for it it's entirely inexcusable In my Opinion.
Because you know, some people don't or can't have people to come over to play "EVERY" time. :|

As Nayr said a good while ago, "Nintendo is Lazy".
By the way, do you really want pointless anarchy while playing online?
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 29, 2009, 10:34:44 AM
Quote from: AuraChannelerChris on November 29, 2009, 08:05:27 AM
By the way, do you really want pointless anarchy while playing online?
Anarchy online is always fun provided you have the right people playing.
Besides, it's a d-pad and two buttons and only moving in a 2D plane. More complicated games were put online for the Dreamcast. There simply is no denial that Nintendo was just plain lazy on this one.
Title: Re: New Super Mario Bros. Wii
Post by: Macawmoses on November 29, 2009, 01:32:06 PM
NSMBWii is not meant for online at all. Anyone claiming that it is wrong on several levels.

1. Lag: If there is any lag at all, there is no way it will be fun - the end result will be lost lives and a ton of frustration.

2. Elbowing your neighbours: When you get right into it with your friends and family beside you, it's just intense. I played it at work with 3 others. I played it at home with 3 others. Those times are a blast. You get in each others way. You get the sarcastic remarks up close and personal. It is just fun.

To even think about online would have been a travesty for NSMBWii. I agree it is lacking in some departments, sure, but in this day and age, people are supposed to actually communicate with those around them.
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 29, 2009, 01:46:46 PM
Quote from: MACKORMOSES on November 29, 2009, 01:32:06 PM
NSMBWii is not meant for online at all. Anyone claiming that it is wrong on several levels.

1. Lag: If there is any lag at all, there is no way it will be fun - the end result will be lost lives and a ton of frustration.
If Nintendo would spend even the slightest amount of money on servers that DON'T SUCK it won't have lag. Again, more complicated games on the Dreamcast did online just fine. Surely Nintendo ten years later can do a simple platformer with no lag

2. Elbowing your neighbours: When you get right into it with your friends and family beside you, it's just intense. I played it at work with 3 others. I played it at home with 3 others. Those times are a blast. You get in each others way. You get the sarcastic remarks up close and personal. It is just fun.
no one said it couldn't have both online and local. As the first Nintendo reviewer with a brain at IGN said "Anyone working on such a high profile game with multiplayer, no online would be inexcusable." Why should we let Nintendo slide? Also, what if a lot of my friends live in other towns? Now I can't play with ANYONE because no one near me wants to play. So much for "bringing people together" Nintendo

To even think about online would have been a travesty for NSMBWii. I agree it is lacking in some departments, sure, but in this day and age, people are supposed to actually communicate with those around them.
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 29, 2009, 02:44:15 PM
NSMBWii is not meant for online at all. Anyone claiming that it is wrong on several levels.
If Nintendo would spend even the slightest amount of money on servers that DON'T SUCK it won't have lag. Again, more complicated games on the Dreamcast did online just fine. Surely Nintendo ten years later can do a simple platformer with no lag
Still, pointless anarchy.

no one said it couldn't have both online and local. As the first Nintendo reviewer with a brain at IGN said "Anyone working on such a high profile game with multiplayer, no online would be inexcusable." Why should we let Nintendo slide? Also, what if a lot of my friends live in other towns? Now I can't play with ANYONE because no one near me wants to play. So much for "bringing people together" Nintendo
You surely don't talk much with other people. That, and surely you played the freaking game until dawn.
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 29, 2009, 02:48:57 PM
Quote from: AuraChannelerChris on November 29, 2009, 02:44:15 PM
NSMBWii is not meant for online at all. Anyone claiming that it is wrong on several levels.
If Nintendo would spend even the slightest amount of money on servers that DON'T SUCK it won't have lag. Again, more complicated games on the Dreamcast did online just fine. Surely Nintendo ten years later can do a simple platformer with no lag
Still, pointless anarchy.

no one said it couldn't have both online and local. As the first Nintendo reviewer with a brain at IGN said "Anyone working on such a high profile game with multiplayer, no online would be inexcusable." Why should we let Nintendo slide? Also, what if a lot of my friends live in other towns? Now I can't play with ANYONE because no one near me wants to play. So much for "bringing people together" Nintendo
You surely don't talk much with other people. That, and surely you played the freaking game until dawn.
What the hell do you mean by "pointless anarchy"? If all these fps' can work just fine online with all their stuff, surely a hop and bop Mario game can. Oh wait, Nintendo gets terrible servers, the worst online system imagineable, etc., etc.
I honestly didn't play the game that much. I've just played Mario enough as a kid to know how the levels are built. It's not my fault the game is easy to me...
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 29, 2009, 03:18:21 PM
Quote from: Nayrman on November 29, 2009, 02:48:57 PM
What the hell do you mean by "pointless anarchy"? If all these fps' can work just fine online with all their stuff, surely a hop and bop Mario game can. Oh wait, Nintendo gets terrible servers, the worst online system imagineable, etc., etc.
I honestly didn't play the game that much. I've just played Mario enough as a kid to know how the levels are built. It's not my fault the game is easy to me...
By pointless anarchy, I mean that this game requires teamwork to pass the levels. FPSs mostly don't need to have teamwork due to the fact everyone is against everyone.
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 29, 2009, 03:20:07 PM
Quote from: AuraChannelerChris on November 29, 2009, 03:18:21 PM
By pointless anarchy, I mean that this game requires teamwork to pass the levels. FPSs mostly don't need to have teamwork due to the fact everyone is against everyone.
Beat the entire game by myself. (so how does it NEED teamwork?)

FPS: Co-operative mode, Team Deathmatch, Team Capture the Flag, etc.
Title: Re: New Super Mario Bros. Wii
Post by: DededeCloneChris on November 29, 2009, 04:14:53 PM
Quote from: Nayrman on November 29, 2009, 03:20:07 PM
Beat the entire game by myself. (so how does it NEED teamwork?)

FPS: Co-operative mode, Team Deathmatch, Team Capture the Flag, etc.
Well, it does need teamwork when you play the levels WITH people. If you stay far ahead, the screen won't move if someone else is behind.
Title: Re: New Super Mario Bros. Wii
Post by: Nayrman on November 29, 2009, 04:21:04 PM
Quote from: AuraChannelerChris on November 29, 2009, 04:14:53 PM
Well, it does need teamwork when you play the levels WITH people. If you stay far ahead, the screen won't move if someone else is behind.
Toejam and Earl was hilarious because of stuff like that. Besides, you can always pick the other player up and kill them if you wanted.
Title: Re: New Super Mario Bros. Wii
Post by: StarWindWizard7 on November 29, 2009, 04:22:33 PM
Quote from: AuraChannelerChris on November 29, 2009, 02:44:15 PM
NSMBWii is not meant for online at all. Anyone claiming that it is wrong on several levels.
If Nintendo would spend even the slightest amount of money on servers that DON'T SUCK it won't have lag. Again, more complicated games on the Dreamcast did online just fine. Surely Nintendo ten years later can do a simple platformer with no lag
Still, pointless anarchy.

no one said it couldn't have both online and local. As the first Nintendo reviewer with a brain at IGN said "Anyone working on such a high profile game with multiplayer, no online would be inexcusable." Why should we let Nintendo slide? Also, what if a lot of my friends live in other towns? Now I can't play with ANYONE because no one near me wants to play. So much for "bringing people together" Nintendo
You surely don't talk much with other people. That, and surely you played the freaking game until dawn.
The game is very much so "Anarchy" with people you Play with if they are With you. It's the same thing when it comes to Chaos, but it's still fun.
What is wrong with having both? Making more people happy then those who sadly don't have the ability to play with others?

As Nays mentioned, the game mechanics is extremely easy, why not add an online option?
For this particular kind of game, I know that "COMMUNICATION" is important.
And people must talk to each other to get the best result, but that's why we have "Wii Speak".
With that being said, the game can be fun ONLINE as much as if a person was playing right next to you.

As said again, what if you have people who just don't have the ability to have friends or family members to come by and play?
What if you could only afford one controller so only 1 person could play anyway (Solution, play online).
Something is moderatly easy that Nintendo over looked is very sad, and it just doesn't make much sense.
I'm open minded enough to understand Miyamoto saying that a game like this is best played when people are "TOGETHER", but that is NO Excuse for not at least having ONLINE as an O P T I O N.
That being said could go by just about any game Nintendo Could/Would make.
And if they really work hard on it and not be lazy, Online would be Awesome,
and that's my opinion, though I'm strongly pushing it towards a "fact".
Title: Re: New Super Mario Bros. Wii
Post by: StarWindWizard7 on November 29, 2009, 04:25:00 PM
Quote from: AuraChannelerChris on November 29, 2009, 04:14:53 PM
Well, it does need teamwork when you play the levels WITH people. If you stay far ahead, the screen won't move if someone else is behind.

2 solutions
Wii speak

and go inside the "BUBBLE".

Playing with my room mate and my friends, plenty enough time I'd yell out, "BUBBLE" if I'm getting left behind.
I'd say it so Not everybody goes in bubbles thus the game ending. (I like the bubble idea, just sit back an relax).

But I hate it when I'm in a bubble in they hit the flag pole with out me,
That makes me So Angry! LOL
Title: Re: New Super Mario Bros. Wii
Post by: Doodle on January 06, 2010, 04:45:07 PM
Though the game is fun, it's also piss easy, which is disappointing.
I was expecting something that was actually challenging. Even World 8 isn't even hard, just intimidating.

A lot of the level design makes it blatantly obvious Nintendo tried to make it easy, such as the propeller suit during the final boss fight. :|
Title: Re: New Super Mario Bros. Wii
Post by: JrDude on January 07, 2010, 04:15:56 AM
Quote from: Doodle on January 06, 2010, 04:45:07 PM
Though the game is fun, it's also piss easy, which is disappointing.
I was expecting something that was actually challenging. Even World 8 isn't even hard, just intimidating.

A lot of the level design makes it blatantly obvious Nintendo tried to make it easy, such as the propeller suit during the final boss fight. :|
Ever try multiplayer? It's much harder. Me and my sis keep jumping on each other, I sometimes have to carry her and end up killing her, sometimes I have to wait, get distracted and Dry Bones intercourse ing rapes me, one going up faster than the other killing the other. It's fun man.
It's also pretty hard to get ALL of the star coins, though so far I have them all, but I don't continue without them (even though I'm not spending them)
Title: Re: New Super Mario Bros. Wii
Post by: Thirdkoopa on January 07, 2010, 09:36:50 AM
Just to add to the whole online fire: Hey look LittleBigPlanet, a 4 player platformer that can also work online. I have a pretty busy life along with my rl friends, and honestly I go to a chat occasionally on MSN, we wanted to play a four player co-op game. Guess what? We couldn't with NSMBWii.

Anyways, my beefs with the game have already been stated in the thread. The game's overall great especially with four players despite being rather easy. The only two things that haven't been stated are:
-Plot (In before fanboyism)
-Having two toads? Gee, originality bursts!
Oh and needs more Yoshi levels. More of a Super Mario World feel in general would be amazing.
Title: Re: New Super Mario Bros. Wii
Post by: Custom on January 08, 2010, 08:20:50 AM
Fun, but easy. Some website promised me it would be as hard a Contra. :(

Could have had online, if Nintendo would try to get their online service working correctly. I would love to play with some NSFCDers.

Also, I've never gotten so many lives in a Mario game. I got up to like 30 after World 1, and I would get more lives than I would lose. By World 4 I had like, 70 lives.

Also, I have played with 4 people before. It's easier with more people. This is because of the press A to go into bubble mode feature. Whenever you're about to die, press A, have a friend save you. Your friend close to running out of lives and you're at the boss? Have them press A.
Title: Re: New Super Mario Bros. Wii
Post by: JrDude on January 09, 2010, 02:33:40 AM
Quote from: NOJ_CUSTOM on January 08, 2010, 08:20:50 AM
Fun, but easy. Some website promised me it would be as hard a Contra. :(

Could have had online, if Nintendo would try to get their online service working correctly. I would love to play with some NSFCDers.

Also, I've never gotten so many lives in a Mario game. I got up to like 30 after World 1, and I would get more lives than I would lose. By World 4 I had like, 70 lives.

Also, I have played with 4 people before. It's easier with more people. This is because of the press A to go into bubble mode feature. Whenever you're about to die, press A, have a friend save you. Your friend close to running out of lives and you're at the boss? Have them press A.
That's the vagina-y way. Don't press A.
Title: Re: New Super Mario Bros. Wii
Post by: Custom on January 10, 2010, 02:03:48 AM
Quote from: JrDude ½ on January 09, 2010, 02:33:40 AM
That's the vagina-y way. Don't press A.

I didn't. All my friends did.

I can't blame them though, they're not going to sit around and become amazing at Mario like we at the forum are. If only there were online.
Title: Re: New Super Mario Bros. Wii
Post by: Doodle on January 10, 2010, 11:30:58 AM
Online would have been nice, even though most of the people who play it online would probably suck.
Title: Re: New Super Mario Bros. Wii
Post by: SkyMyl on January 10, 2010, 11:37:28 AM
Quote from: Doodle on January 10, 2010, 11:30:58 AM
Online would have been nice, even though most of the people who play it online would probably suck.
Close, but no. It would have been filled with:

A. People who play the game normally
B. People who want to speedrun through the game online and ragequit if you suck
C. People who naturally suck
D. People who would be dicks and chuck players of edges
Title: Re: New Super Mario Bros. Wii
Post by: bluaki on January 10, 2010, 03:35:02 PM
I don't know how games like LBP work with online, but the fact is that no matter how good your servers are, there is still definite lag and latency in online gaming, especially with users who don't have excellent internet connections. In a game like the 2D Marios, where timing is everything including with interactions between characters, even a bit of latency is plenty enough to break the game.

Most of the other game genres that heavily use online don't require such sub-second preciseness. For RTS games, a single click may take a second to go through with very little negative effect on gameplay. Though I'm not too familiar with FPS games, typical latency is low enough to account for the supposed time it takes a character to fire a bullet.